Updated BasicEffect (markdown)
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@ -123,6 +123,10 @@ basicEffect.reset();
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The ``EffectFlags::BiasedVertexNormals`` is supported by this effect. This flag should be used if the vertex data contains normals encoded as biased data such as ``DXGI_FORMAT_R10G10B10A2_UNORM``.
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This effect implements the classic diffuse [Lambertian](https://en.wikipedia.org/wiki/Lambertian_reflectance) shading with [Phong](https://en.wikipedia.org/wiki/Phong_reflection_model) specular highlights lighting model.
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See [Microsoft Docs](https://docs.microsoft.com/en-us/windows/win32/direct3d9/lights-and-materials)
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# Further reading
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[BasicEffect optimizations in XNA Game Studio 4.0](http://www.shawnhargreaves.com/blog/basiceffect-optimizations-in-xna-game-studio-4-0.html)
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