Updated BasicEffect (markdown)

Chuck Walbourn 2020-07-14 01:29:52 -07:00
Родитель d79475ea49
Коммит 7fad2f6ee9
1 изменённых файлов: 4 добавлений и 0 удалений

@ -123,6 +123,10 @@ basicEffect.reset();
The ``EffectFlags::BiasedVertexNormals`` is supported by this effect. This flag should be used if the vertex data contains normals encoded as biased data such as ``DXGI_FORMAT_R10G10B10A2_UNORM``.
This effect implements the classic diffuse [Lambertian](https://en.wikipedia.org/wiki/Lambertian_reflectance) shading with [Phong](https://en.wikipedia.org/wiki/Phong_reflection_model) specular highlights lighting model.
See [Microsoft Docs](https://docs.microsoft.com/en-us/windows/win32/direct3d9/lights-and-materials)
# Further reading
[BasicEffect optimizations in XNA Game Studio 4.0](http://www.shawnhargreaves.com/blog/basiceffect-optimizations-in-xna-game-studio-4-0.html)