From be83b914dfdf7c3f979158e4e9b35c52eb17631d Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Mon, 27 Jun 2016 18:37:38 -0700 Subject: [PATCH] Updated VertexTypes (markdown) --- VertexTypes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/VertexTypes.md b/VertexTypes.md index 84dafb3..cb3f80a 100644 --- a/VertexTypes.md +++ b/VertexTypes.md @@ -14,7 +14,7 @@ The VertexTypes.h header defines these commonly used vertex data structures: #include # Input Layout -Each type provides a ``D3D12_INPUT_ELEMENT_DESC`` structure which can be used to create a Pipeline State Object (PSO): +Each type provides a ``D3D12_INPUT_LAYOUT_DESC`` structure which can be used to create a Pipeline State Object (PSO): D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; psoDesc.InputLayout = VertexPositionColor::InputLayout;