Created Memory Management (markdown)
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In DirectX 12, the application is responsible for much of the graphics memory management much as it is for system memory. This includes managing CPU/GPU synchronization and ensuring that resources are not modified by the CPU while the GPU is using them or vice-versa.
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For the _DirectX Tool Kit for DirectX 12_ this is primarily handled through two classes: [[GraphicsMemory]] and [[ResourceUploadBatch]].
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# Constant buffers
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*UNDER DEVELOPMENT*
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# Dynamic index/vertex buffers
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*UNDER DEVELOPMENT*
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# Static index/vertex buffers
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*UNDER DEVELOPMENT*
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# Textures
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*UNDER DEVELOPMENT*
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# Further reading
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[MSDN: Memory Management in Direct3D 12](https://msdn.microsoft.com/en-us/library/windows/desktop/dn899198.aspx)
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