Updated Memory Management (markdown)
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@ -6,17 +6,15 @@ For the _DirectX Tool Kit for DirectX 12_ this is primarily handled through two
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*UNDER DEVELOPMENT*
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# Dynamic index/vertex buffers
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*UNDER DEVELOPMENT*
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# Static index/vertex buffers
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# Index/Vertex buffers
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*UNDER DEVELOPMENT*
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# Textures
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*UNDER DEVELOPMENT*
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Typically textures are created as ``ID3D12Resource`` interfaces as committed memory.
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> Direct3D 12 does support 'sparse textures'. For more information see the D3D12ReservedResources sample for [PC](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12ReservedResources) / [UWP](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/UWP/D3D12ReservedResources)
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# Further reading
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