Updated Memory Management (markdown)
Родитель
e4023afcd8
Коммит
e875f857f2
|
@ -6,17 +6,15 @@ For the _DirectX Tool Kit for DirectX 12_ this is primarily handled through two
|
||||||
|
|
||||||
*UNDER DEVELOPMENT*
|
*UNDER DEVELOPMENT*
|
||||||
|
|
||||||
# Dynamic index/vertex buffers
|
# Index/Vertex buffers
|
||||||
|
|
||||||
*UNDER DEVELOPMENT*
|
|
||||||
|
|
||||||
# Static index/vertex buffers
|
|
||||||
|
|
||||||
*UNDER DEVELOPMENT*
|
*UNDER DEVELOPMENT*
|
||||||
|
|
||||||
# Textures
|
# Textures
|
||||||
|
|
||||||
*UNDER DEVELOPMENT*
|
Typically textures are created as ``ID3D12Resource`` interfaces as committed memory.
|
||||||
|
|
||||||
|
> Direct3D 12 does support 'sparse textures'. For more information see the D3D12ReservedResources sample for [PC](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12ReservedResources) / [UWP](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/UWP/D3D12ReservedResources)
|
||||||
|
|
||||||
# Further reading
|
# Further reading
|
||||||
|
|
||||||
|
|
Загрузка…
Ссылка в новой задаче