Updated Memory Management (markdown)

Chuck Walbourn 2018-04-24 16:39:43 -07:00
Родитель e4023afcd8
Коммит e875f857f2
1 изменённых файлов: 4 добавлений и 6 удалений

@ -6,17 +6,15 @@ For the _DirectX Tool Kit for DirectX 12_ this is primarily handled through two
*UNDER DEVELOPMENT* *UNDER DEVELOPMENT*
# Dynamic index/vertex buffers # Index/Vertex buffers
*UNDER DEVELOPMENT*
# Static index/vertex buffers
*UNDER DEVELOPMENT* *UNDER DEVELOPMENT*
# Textures # Textures
*UNDER DEVELOPMENT* Typically textures are created as ``ID3D12Resource`` interfaces as committed memory.
> Direct3D 12 does support 'sparse textures'. For more information see the D3D12ReservedResources sample for [PC](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/Desktop/D3D12ReservedResources) / [UWP](https://github.com/Microsoft/DirectX-Graphics-Samples/tree/master/Samples/UWP/D3D12ReservedResources)
# Further reading # Further reading