DirectXTex/build/DirectXTex-GitHub-MinGW.yml

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library and test suite using the MinGW compiler.
schedules:
- cron: "0 5 * * *"
displayName: 'Nightly build'
branches:
include:
- main
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
trigger: none
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2022
variables:
VCPKG_CMAKE_DIR: '$(VCPKG_ROOT)/scripts/buildsystems/vcpkg.cmake'
GITHUB_PAT: $(GITHUBPUBLICTOKEN)
WIN11_SDK: '10.0.22000.0'
URL_MINGW32: https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-14.0.6-10.0.0-ucrt-r2/winlibs-i686-posix-dwarf-gcc-12.2.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r2.zip
HASH_MINGW32: 'fcd1e11b896190da01c83d5b5fb0d37b7c61585e53446c2dab0009debc3915e757213882c35e35396329338de6f0222ba012e23a5af86932db45186a225d1272'
URL_MINGW64: https://github.com/brechtsanders/winlibs_mingw/releases/download/12.2.0-14.0.6-10.0.0-ucrt-r2/winlibs-x86_64-posix-seh-gcc-12.2.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r2.zip
HASH_MINGW64: '6694e552d73195b57f283645ab78cb0180f4d957b5501a83e6b4f2679dfad13a8e85e1df6f7b061ea4431fbd2bb0c8f2ac3a1dd810489c1a8d1665b226df8092'
jobs:
- job: MINGW32_BUILD
displayName: 'Minimalist GNU for Windows (MinGW32)'
steps:
- checkout: self
clean: true
fetchTags: false
- task: CmdLine@2
# We can use the preinstalled vcpkg instead of the latest when MS Hosted updates their vcpkg to the newer DirectX-Headers
displayName: Fetch VCPKG
inputs:
script: git clone --quiet https://%GITHUB_PAT%@github.com/microsoft/vcpkg.git
workingDirectory: $(Build.SourcesDirectory)
- task: CmdLine@2
displayName: VCPKG Bootstrap
inputs:
script: |
call bootstrap-vcpkg.bat
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x86-mingw-static
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x86-mingw-static
workingDirectory: $(Build.SourcesDirectory)\vcpkg
- task: PowerShell@2
# We install GCC 12.2 as the MS Hosted only offers 11.2
displayName: Install MinGW32
inputs:
targetType: inline
script: |
$ProgressPreference = 'SilentlyContinue'
Write-Host "Downloading winlibs..."
Invoke-WebRequest -Uri "$(URL_MINGW32)" -OutFile "gw32.zip"
Write-Host "Downloaded."
$fileHash = Get-FileHash -Algorithm SHA512 gw32.zip | ForEach { $_.Hash} | Out-String
$filehash = $fileHash.Trim()
Write-Host "##[debug]SHA512: " $fileHash
if ($fileHash -ne '$(HASH_MINGW32)') {
Write-Error -Message "##[error]Computed hash does not match!" -ErrorAction Stop
}
Write-Host "Extracting winlibs..."
Expand-Archive -LiteralPath 'gw32.zip'
Write-Host "Extracted."
Write-Host "Added to path: $env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
Write-Host "##vso[task.prependpath]$env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
$windows11sdk = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
if (Test-Path "$windows11sdk") {
Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$windows11sdk"
}
else {
Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
}
workingDirectory: $(Build.SourcesDirectory)
- task: BatchScript@1
displayName: CompileShaders
inputs:
filename: DirectXTex/Shaders/CompileShaders.cmd
workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
- task: BatchScript@1
displayName: HLSL
inputs:
filename: DDSView/hlsl.cmd
workingFolder: $(Build.SourcesDirectory)\DDSView
- task: CmdLine@2
displayName: GCC version
inputs:
script: g++ --version
- task: CmdLine@2
# The error checks are commented out due to a bug with vcpkg not returning 0 on success.
displayName: VCPKG install headers
inputs:
script: |
call vcpkg install directxmath
REM @if ERRORLEVEL 1 goto error
call vcpkg install directx-headers
REM @if ERRORLEVEL 1 goto error
:finish
@echo --- VCPKG COMPLETE ---
exit /b 0
:error
@echo --- ERROR: VCPKG FAILED ---
exit /b 1
workingDirectory: $(Build.SourcesDirectory)\vcpkg
- task: CMake@1
displayName: CMake (MinGW32)
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x86-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
- task: CMake@1
displayName: CMake (MinGW32) Build
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out
- job: MINGW64_BUILD
displayName: 'Minimalist GNU for Windows (MinGW-W64) BUILD_TESTING=ON'
steps:
- checkout: self
clean: true
fetchTags: false
- task: CmdLine@2
displayName: Fetch VCPKG
inputs:
script: git clone --quiet https://%GITHUB_PAT%@github.com/microsoft/vcpkg.git
workingDirectory: $(Build.SourcesDirectory)
- task: CmdLine@2
displayName: Fetch Tests
inputs:
script: git clone --quiet https://%GITHUB_PAT%@github.com/walbourn/directxtextest.git Tests
- task: CmdLine@2
displayName: VCPKG Bootstrap
inputs:
script: |
call bootstrap-vcpkg.bat
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x64-mingw-static
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x64-mingw-static
workingDirectory: $(Build.SourcesDirectory)\vcpkg
- task: PowerShell@2
displayName: Install MinGW-W64
inputs:
targetType: inline
script: |
$ProgressPreference = 'SilentlyContinue'
Write-Host "Downloading winlibs..."
Invoke-WebRequest -Uri "$(URL_MINGW64)" -OutFile "gw64.zip"
Write-Host "Downloaded."
$fileHash = Get-FileHash -Algorithm SHA512 gw64.zip | ForEach { $_.Hash} | Out-String
$filehash = $fileHash.Trim()
Write-Host "##[debug]SHA512: " $fileHash
if ($fileHash -ne '$(HASH_MINGW64)') {
Write-Error -Message "##[error]Computed hash does not match!" -ErrorAction Stop
}
Write-Host "Extracting winlibs..."
Expand-Archive -LiteralPath 'gw64.zip'
Write-Host "Extracted."
Write-Host "Added to path: $env:BUILD_SOURCESDIRECTORY\gw64\mingw64\bin"
Write-Host "##vso[task.prependpath]$env:BUILD_SOURCESDIRECTORY\gw64\mingw64\bin"
$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
$windows11sdk = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
$windows11x64sdk = "{0}bin\$(WIN11_SDK)\x64" -f $sdkroot
if (Test-Path "$windows11sdk") {
Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$windows11sdk"
Write-Host "##vso[task.prependpath]$windows11x64sdk"
}
else {
Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
}
workingDirectory: $(Build.SourcesDirectory)
- task: BatchScript@1
displayName: CompileShaders.cmd
inputs:
filename: DirectXTex/Shaders/CompileShaders.cmd
workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
- task: BatchScript@1
displayName: HLSL
inputs:
filename: DDSView/hlsl.cmd
workingFolder: $(Build.SourcesDirectory)\DDSView
- task: CmdLine@2
displayName: GCC version
inputs:
script: g++ --version
- task: CmdLine@2
displayName: VCPKG install headers
inputs:
script: |
call vcpkg install directxmath
REM @if ERRORLEVEL 1 goto error
call vcpkg install directx-headers
REM @if ERRORLEVEL 1 goto error
:finish
@echo --- VCPKG COMPLETE ---
exit /b 0
:error
@echo --- ERROR: VCPKG FAILED ---
exit /b 1
workingDirectory: $(Build.SourcesDirectory)\vcpkg
- task: CMake@1
displayName: CMake (MinGW-W64)
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: -B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64 -DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)" -DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles" -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(Build.SourcesDirectory)\DirectXTex\Shaders\Compiled -DCOMPILED_DDSVIEW_SHADERS=$(Build.SourcesDirectory)\DDSView\Shaders
- task: CMake@1
displayName: CMake (MinGW-W64) Build
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out