Cleaned up some preprocessor defines; added Metro style app project files

This commit is contained in:
walbourn_cp 2012-05-24 17:13:37 -07:00
Родитель 9aefde4d9f
Коммит 1c216b2a58
6 изменённых файлов: 702 добавлений и 21 удалений

Просмотреть файл

@ -1084,7 +1084,7 @@ inline static void FillWithErrorColors( _Out_cap_c_(NUM_PIXELS_PER_BLOCK) HDRCol
{
for(size_t i = 0; i < NUM_PIXELS_PER_BLOCK; ++i)
{
#ifdef DEBUG
#ifdef _DEBUG
// Use Magenta in debug as a highly-visible error color
pOut[i] = HDRColorA(1.0f, 0.0f, 1.0f, 1.0f);
#else
@ -1150,7 +1150,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
case BZ: aEndPts[1].B.b |= 1 << uint32_t(desc[uCurBit].m_uBit); break;
default:
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC6H: Invalid header bits encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -1194,7 +1194,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
size_t uNumBits = IsFixUpOffset(info.uPartitions, uShape, i) ? info.uIndexPrec-1 : info.uIndexPrec;
if ( uStartBit + uNumBits > 128 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC6H: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -1204,7 +1204,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
if ( uIndex >= ((info.uPartitions > 0) ? 8 : 16) )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC6H: Invalid index encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -1239,7 +1239,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const
}
else
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC6H: Invalid mode encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -1945,7 +1945,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
{
if ( uStartBit + RGBAPrec.r > 128 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -1960,7 +1960,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
{
if ( uStartBit + RGBAPrec.g > 128 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -1975,7 +1975,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
{
if ( uStartBit + RGBAPrec.b > 128 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -1990,7 +1990,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
{
if ( uStartBit + RGBAPrec.a > 128 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -2007,7 +2007,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
{
if ( uStartBit > 127 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -2045,7 +2045,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
size_t uNumBits = IsFixUpOffset(ms_aInfo[uMode].uPartitions, uShape, i) ? uIndexPrec - 1 : uIndexPrec;
if ( uStartBit + uNumBits > 128 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -2062,7 +2062,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
size_t uNumBits = i ? uIndexPrec2 : uIndexPrec2 - 1;
if ( uStartBit + uNumBits > 128 )
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid block encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );
@ -2104,7 +2104,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const
}
else
{
#ifdef DEBUG
#ifdef _DEBUG
OutputDebugStringA( "BC7: Invalid mode encountered during decoding\n" );
#endif
FillWithErrorColors( pOut );

Просмотреть файл

@ -1818,7 +1818,7 @@ static int __cdecl _ConvertCompare( void *context, const void* ptr1, const void
DWORD _GetConvertFlags( DXGI_FORMAT format )
{
#ifdef DEBUG
#ifdef _DEBUG
// Ensure conversion table is in ascending order
assert( _countof(g_ConvertTable) > 0 );
DXGI_FORMAT lastvalue = g_ConvertTable[0].format;
@ -1844,7 +1844,7 @@ void _ConvertScanline( XMVECTOR* pBuffer, size_t count, DXGI_FORMAT outFormat, D
if ( !pBuffer )
return;
#ifdef DEBUG
#ifdef _DEBUG
// Ensure conversion table is in ascending order
assert( _countof(g_ConvertTable) > 0 );
DXGI_FORMAT lastvalue = g_ConvertTable[0].format;

Просмотреть файл

@ -143,7 +143,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
@ -184,7 +184,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
@ -226,7 +226,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
</ClCompile>
@ -268,7 +268,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
</ClCompile>
@ -311,7 +311,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
</ClCompile>
@ -353,7 +353,7 @@
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;D3DXFX_LARGEADDRESS_HANDLE;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
</ClCompile>

Просмотреть файл

@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DirectXTex", "DirectXTex_11_Metro.vcxproj", "{371B9FA9-4C90-4AC6-A123-ACED756D6C77}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM = Debug|ARM
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Profile|ARM = Profile|ARM
Profile|Win32 = Profile|Win32
Profile|x64 = Profile|x64
Release|ARM = Release|ARM
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|ARM.ActiveCfg = Debug|ARM
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|ARM.Build.0 = Debug|ARM
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|Win32.ActiveCfg = Debug|Win32
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|Win32.Build.0 = Debug|Win32
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|x64.ActiveCfg = Debug|x64
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Debug|x64.Build.0 = Debug|x64
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|ARM.ActiveCfg = Profile|ARM
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|ARM.Build.0 = Profile|ARM
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|Win32.ActiveCfg = Profile|Win32
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|Win32.Build.0 = Profile|Win32
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|x64.ActiveCfg = Profile|x64
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Profile|x64.Build.0 = Profile|x64
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|ARM.ActiveCfg = Release|ARM
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|ARM.Build.0 = Release|ARM
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|Win32.ActiveCfg = Release|Win32
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|Win32.Build.0 = Release|Win32
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|x64.ActiveCfg = Release|x64
{371B9FA9-4C90-4AC6-A123-ACED756D6C77}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

Просмотреть файл

@ -0,0 +1,604 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM">
<Configuration>Debug</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|ARM">
<Configuration>Profile</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Win32">
<Configuration>Profile</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM">
<Configuration>Release</Configuration>
<Platform>ARM</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>DirectXTex</ProjectName>
<ProjectGuid>{371B9FA9-4C90-4AC6-A123-ACED756D6C77}</ProjectGuid>
<RootNamespace>DirectXTex</RootNamespace>
<Keyword>Win32Proj</Keyword>
<VCTargetsPath Condition="'$(VCTargetsPath11)' != '' and '$(VSVersion)' == '' and $(VisualStudioVersion) == ''">$(VCTargetsPath11)</VCTargetsPath>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
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<LibraryPath>$(LibraryPath)</LibraryPath>
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<IncludePath>$(IncludePath)</IncludePath>
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<ClCompile>
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<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
</ClCompile>
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<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
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<Command>
</Command>
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<Command>
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<ClCompile>
<WarningLevel>Level4</WarningLevel>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<RandomizedBaseAddress>true</RandomizedBaseAddress>
<DataExecutionPrevention>true</DataExecutionPrevention>
<UACExecutionLevel>AsInvoker</UACExecutionLevel>
<DelayLoadDLLs>%(DelayLoadDLLs)</DelayLoadDLLs>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
</Manifest>
<PreBuildEvent>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<OpenMPSupport>true</OpenMPSupport>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;_DEBUG;_LIB;DXGI_1_2_FORMATS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
</ClCompile>
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