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Chuck Walbourn 2023-09-05 12:36:33 -07:00 коммит произвёл GitHub
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Коммит 419e314914
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7 изменённых файлов: 15 добавлений и 6 удалений

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 13, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the September 1, 2023 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

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@ -10,7 +10,7 @@
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 13, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the September 1, 2023 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

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@ -10,7 +10,7 @@
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the June 13, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the September 1, 2023 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

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@ -3,7 +3,7 @@
cmake_minimum_required (VERSION 3.20)
set(DIRECTXTEX_VERSION 1.9.9)
set(DIRECTXTEX_VERSION 2.0.0)
if(DEFINED XBOX_CONSOLE_TARGET)
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")

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@ -47,7 +47,7 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 199
#define DIRECTX_TEX_VERSION 200
namespace DirectX

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@ -6,6 +6,15 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### September 1, 2023
* ``CompressEx`` and ``ConvertEx`` functions added with status callback and options structs
* Added optional ``DDSMetaData`` return for Ex versions of DDS loader functions
* Added ``TEX_ALPHA_WEIGHT_DEFAULT`` constant (set to 1.0)
* DDS reader updated to support variant used by *Unreal Tournament 2004*
* Fixed overvalidation bug with BC7 GPU compressor with SRGB formats
* Retired ARM (32-bit) support for the UWP platform
* CMake project updates
### June 13, 2023
* Added ``TEX_FILTER_RGB_COPY_ALPHA`` flag and support for ``DXGI_FORMAT_A4B4G4R4_UNORM``
* DDS loader now supports 'swizzled' DXT5 variant FourCCs

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@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**June 13, 2023**
**September 1, 2023**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.