Direct3D 9 versions of texture loaders (#176)

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Chuck Walbourn 2020-05-09 17:22:35 -07:00 коммит произвёл GitHub
Родитель fdd7a70c44
Коммит 45fb8623d2
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
18 изменённых файлов: 3307 добавлений и 114 удалений

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@ -1,5 +1,5 @@
//--------------------------------------------------------------------------------------
// File: DDSTextureLoader.cpp
// File: DDSTextureLoader11.cpp
//
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
//
@ -14,7 +14,7 @@
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#include "DDSTextureLoader.h"
#include "DDSTextureLoader11.h"
#include <assert.h>
#include <algorithm>
@ -639,12 +639,12 @@ namespace
return DXGI_FORMAT_B8G8R8A8_UNORM;
}
if (ISBITMASK(0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000))
if (ISBITMASK(0x00ff0000, 0x0000ff00, 0x000000ff, 0))
{
return DXGI_FORMAT_B8G8R8X8_UNORM;
}
// No DXGI format maps to ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0x00000000) aka D3DFMT_X8B8G8R8
// No DXGI format maps to ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0) aka D3DFMT_X8B8G8R8
// Note that many common DDS reader/writers (including D3DX) swap the
// the RED/BLUE masks for 10:10:10:2 formats. We assume
@ -660,12 +660,12 @@ namespace
// No DXGI format maps to ISBITMASK(0x000003ff,0x000ffc00,0x3ff00000,0xc0000000) aka D3DFMT_A2R10G10B10
if (ISBITMASK(0x0000ffff, 0xffff0000, 0x00000000, 0x00000000))
if (ISBITMASK(0x0000ffff, 0xffff0000, 0, 0))
{
return DXGI_FORMAT_R16G16_UNORM;
}
if (ISBITMASK(0xffffffff, 0x00000000, 0x00000000, 0x00000000))
if (ISBITMASK(0xffffffff, 0, 0, 0))
{
// Only 32-bit color channel format in D3D9 was R32F
return DXGI_FORMAT_R32_FLOAT; // D3DX writes this out as a FourCC of 114
@ -681,19 +681,19 @@ namespace
{
return DXGI_FORMAT_B5G5R5A1_UNORM;
}
if (ISBITMASK(0xf800, 0x07e0, 0x001f, 0x0000))
if (ISBITMASK(0xf800, 0x07e0, 0x001f, 0))
{
return DXGI_FORMAT_B5G6R5_UNORM;
}
// No DXGI format maps to ISBITMASK(0x7c00,0x03e0,0x001f,0x0000) aka D3DFMT_X1R5G5B5
// No DXGI format maps to ISBITMASK(0x7c00,0x03e0,0x001f,0) aka D3DFMT_X1R5G5B5
if (ISBITMASK(0x0f00, 0x00f0, 0x000f, 0xf000))
{
return DXGI_FORMAT_B4G4R4A4_UNORM;
}
// No DXGI format maps to ISBITMASK(0x0f00,0x00f0,0x000f,0x0000) aka D3DFMT_X4R4G4B4
// No DXGI format maps to ISBITMASK(0x0f00,0x00f0,0x000f,0) aka D3DFMT_X4R4G4B4
// No 3:3:2, 3:3:2:8, or paletted DXGI formats aka D3DFMT_A8R3G3B2, D3DFMT_R3G3B2, D3DFMT_P8, D3DFMT_A8P8, etc.
break;
@ -703,14 +703,14 @@ namespace
{
if (8 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x000000ff, 0x00000000, 0x00000000, 0x00000000))
if (ISBITMASK(0xff, 0, 0, 0))
{
return DXGI_FORMAT_R8_UNORM; // D3DX10/11 writes this out as DX10 extension
}
// No DXGI format maps to ISBITMASK(0x0f,0x00,0x00,0xf0) aka D3DFMT_A4L4
if (ISBITMASK(0x000000ff, 0x00000000, 0x00000000, 0x0000ff00))
if (ISBITMASK(0x00ff, 0, 0, 0xff00))
{
return DXGI_FORMAT_R8G8_UNORM; // Some DDS writers assume the bitcount should be 8 instead of 16
}
@ -718,11 +718,11 @@ namespace
if (16 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x0000ffff, 0x00000000, 0x00000000, 0x00000000))
if (ISBITMASK(0xffff, 0, 0, 0))
{
return DXGI_FORMAT_R16_UNORM; // D3DX10/11 writes this out as DX10 extension
}
if (ISBITMASK(0x000000ff, 0x00000000, 0x00000000, 0x0000ff00))
if (ISBITMASK(0x00ff, 0, 0, 0xff00))
{
return DXGI_FORMAT_R8G8_UNORM; // D3DX10/11 writes this out as DX10 extension
}
@ -739,7 +739,7 @@ namespace
{
if (16 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x00ff, 0xff00, 0x0000, 0x0000))
if (ISBITMASK(0x00ff, 0xff00, 0, 0))
{
return DXGI_FORMAT_R8G8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
@ -751,13 +751,15 @@ namespace
{
return DXGI_FORMAT_R8G8B8A8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
if (ISBITMASK(0x0000ffff, 0xffff0000, 0x00000000, 0x00000000))
if (ISBITMASK(0x0000ffff, 0xffff0000, 0, 0))
{
return DXGI_FORMAT_R16G16_SNORM; // D3DX10/11 writes this out as DX10 extension
}
// No DXGI format maps to ISBITMASK(0x3ff00000, 0x000ffc00, 0x000003ff, 0xc0000000) aka D3DFMT_A2W10V10U10
}
// No DXGI format maps to DDPF_BUMPLUMINANCE aka D3DFMT_L6V5U5, D3DFMT_X8L8V8U8
}
else if (ddpf.flags & DDS_FOURCC)
{
@ -853,6 +855,8 @@ namespace
case 116: // D3DFMT_A32B32G32R32F
return DXGI_FORMAT_R32G32B32A32_FLOAT;
// No DXGI format maps to D3DFMT_CxV8U8
}
}

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@ -1,5 +1,5 @@
//--------------------------------------------------------------------------------------
// File: DDSTextureLoader.h
// File: DDSTextureLoader11.h
//
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
//

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@ -27,6 +27,8 @@
#pragma clang diagnostic ignored "-Wswitch-enum"
#endif
#pragma warning(disable : 4062)
#define D3DX12_NO_STATE_OBJECT_HELPERS
#include "d3dx12.h"
@ -654,12 +656,12 @@ namespace
return DXGI_FORMAT_B8G8R8A8_UNORM;
}
if (ISBITMASK(0x00ff0000,0x0000ff00,0x000000ff,0x00000000))
if (ISBITMASK(0x00ff0000,0x0000ff00,0x000000ff,0))
{
return DXGI_FORMAT_B8G8R8X8_UNORM;
}
// No DXGI format maps to ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0x00000000) aka D3DFMT_X8B8G8R8
// No DXGI format maps to ISBITMASK(0x000000ff,0x0000ff00,0x00ff0000,0) aka D3DFMT_X8B8G8R8
// Note that many common DDS reader/writers (including D3DX) swap the
// the RED/BLUE masks for 10:10:10:2 formats. We assume
@ -675,12 +677,12 @@ namespace
// No DXGI format maps to ISBITMASK(0x000003ff,0x000ffc00,0x3ff00000,0xc0000000) aka D3DFMT_A2R10G10B10
if (ISBITMASK(0x0000ffff,0xffff0000,0x00000000,0x00000000))
if (ISBITMASK(0x0000ffff,0xffff0000,0,0))
{
return DXGI_FORMAT_R16G16_UNORM;
}
if (ISBITMASK(0xffffffff,0x00000000,0x00000000,0x00000000))
if (ISBITMASK(0xffffffff,0,0,0))
{
// Only 32-bit color channel format in D3D9 was R32F
return DXGI_FORMAT_R32_FLOAT; // D3DX writes this out as a FourCC of 114
@ -696,19 +698,19 @@ namespace
{
return DXGI_FORMAT_B5G5R5A1_UNORM;
}
if (ISBITMASK(0xf800,0x07e0,0x001f,0x0000))
if (ISBITMASK(0xf800,0x07e0,0x001f,0))
{
return DXGI_FORMAT_B5G6R5_UNORM;
}
// No DXGI format maps to ISBITMASK(0x7c00,0x03e0,0x001f,0x0000) aka D3DFMT_X1R5G5B5
// No DXGI format maps to ISBITMASK(0x7c00,0x03e0,0x001f,0) aka D3DFMT_X1R5G5B5
if (ISBITMASK(0x0f00,0x00f0,0x000f,0xf000))
{
return DXGI_FORMAT_B4G4R4A4_UNORM;
}
// No DXGI format maps to ISBITMASK(0x0f00,0x00f0,0x000f,0x0000) aka D3DFMT_X4R4G4B4
// No DXGI format maps to ISBITMASK(0x0f00,0x00f0,0x000f,0) aka D3DFMT_X4R4G4B4
// No 3:3:2, 3:3:2:8, or paletted DXGI formats aka D3DFMT_A8R3G3B2, D3DFMT_R3G3B2, D3DFMT_P8, D3DFMT_A8P8, etc.
break;
@ -718,14 +720,14 @@ namespace
{
if (8 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x000000ff,0x00000000,0x00000000,0x00000000))
if (ISBITMASK(0xff,0,0,0))
{
return DXGI_FORMAT_R8_UNORM; // D3DX10/11 writes this out as DX10 extension
}
// No DXGI format maps to ISBITMASK(0x0f,0x00,0x00,0xf0) aka D3DFMT_A4L4
// No DXGI format maps to ISBITMASK(0x0f,0,0,0xf0) aka D3DFMT_A4L4
if (ISBITMASK(0x000000ff, 0x00000000, 0x00000000, 0x0000ff00))
if (ISBITMASK(0x00ff, 0, 0, 0xff00))
{
return DXGI_FORMAT_R8G8_UNORM; // Some DDS writers assume the bitcount should be 8 instead of 16
}
@ -733,11 +735,11 @@ namespace
if (16 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x0000ffff,0x00000000,0x00000000,0x00000000))
if (ISBITMASK(0xffff,0,0,0))
{
return DXGI_FORMAT_R16_UNORM; // D3DX10/11 writes this out as DX10 extension
}
if (ISBITMASK(0x000000ff,0x00000000,0x00000000,0x0000ff00))
if (ISBITMASK(0x00ff,0,0,0xff00))
{
return DXGI_FORMAT_R8G8_UNORM; // D3DX10/11 writes this out as DX10 extension
}
@ -754,7 +756,7 @@ namespace
{
if (16 == ddpf.RGBBitCount)
{
if (ISBITMASK(0x00ff, 0xff00, 0x0000, 0x0000))
if (ISBITMASK(0x00ff, 0xff00, 0, 0))
{
return DXGI_FORMAT_R8G8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
@ -766,13 +768,15 @@ namespace
{
return DXGI_FORMAT_R8G8B8A8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
if (ISBITMASK(0x0000ffff, 0xffff0000, 0x00000000, 0x00000000))
if (ISBITMASK(0x0000ffff, 0xffff0000, 0, 0))
{
return DXGI_FORMAT_R16G16_SNORM; // D3DX10/11 writes this out as DX10 extension
}
// No DXGI format maps to ISBITMASK(0x3ff00000, 0x000ffc00, 0x000003ff, 0xc0000000) aka D3DFMT_A2W10V10U10
}
// No DXGI format maps to DDPF_BUMPLUMINANCE aka D3DFMT_L6V5U5, D3DFMT_X8L8V8U8
}
else if (ddpf.flags & DDS_FOURCC)
{
@ -868,6 +872,8 @@ namespace
case 116: // D3DFMT_A32B32G32R32F
return DXGI_FORMAT_R32G32B32A32_FLOAT;
// No DXGI format maps to D3DFMT_CxV8U8
}
}
@ -1355,7 +1361,8 @@ namespace
size_t reservedMips = mipCount;
if (loadFlags & DDS_LOADER_MIP_RESERVE)
{
reservedMips = std::min<size_t>(D3D12_REQ_MIP_LEVELS, CountMips(width, height));
reservedMips = std::min<size_t>(D3D12_REQ_MIP_LEVELS,
CountMips(width, height));
}
hr = CreateTextureResource(d3dDevice, resDim, twidth, theight, tdepth, reservedMips - skipMip, arraySize,

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@ -0,0 +1,78 @@
//--------------------------------------------------------------------------------------
// File: DDSTextureLoader9.h
//
// Functions for loading a DDS texture and creating a Direct3D runtime resource for it
//
// Note these functions are useful as a light-weight runtime loader for DDS files. For
// a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x900
#endif
#include <d3d9.h>
#include <cstdint>
namespace DirectX
{
// Standard version
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DBASETEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DBASETEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
// Type-specific versions
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DTEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DTEXTURE9* texture,
bool generateMipsIfMissing = false) noexcept;
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DCUBETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
_In_ size_t ddsDataSize,
_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
HRESULT CreateDDSTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DVOLUMETEXTURE9* texture) noexcept;
}

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@ -136,7 +136,7 @@ extern __declspec(selectany) const DDS_PIXELFORMAT DDSPF_A8R3G3B2 =
extern __declspec(selectany) const DDS_PIXELFORMAT DDSPF_R3G3B2 =
{ sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 8, 0xe0, 0x1c, 0x03, 0 };
extern __declspec(selectany) DDS_PIXELFORMAT DDSPF_A4L4 =
extern __declspec(selectany) const DDS_PIXELFORMAT DDSPF_A4L4 =
{ sizeof(DDS_PIXELFORMAT), DDS_LUMINANCEA, 0, 8, 0x0f, 0, 0, 0xf0 };
extern __declspec(selectany) const DDS_PIXELFORMAT DDSPF_L8 =

Просмотреть файл

@ -1,8 +1,8 @@
//--------------------------------------------------------------------------------------
// File: ScreenGrab.cpp
// File: ScreenGrab11.cpp
//
// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
// when used on a Direct3D 11 Render Target).
// when used on a Direct3D Render Target).
//
// Note these functions are useful as a light-weight runtime screen grabber. For
// full-featured texture capture, DDS writer, and texture processing pipeline,
@ -21,7 +21,7 @@
// For 2D array textures and cubemaps, it captures only the first image in the array
#include "ScreenGrab.h"
#include "ScreenGrab11.h"
#include <dxgiformat.h>
#include <assert.h>
@ -33,6 +33,11 @@
#include <algorithm>
#include <memory>
#ifdef __clang__
#pragma clang diagnostic ignored "-Wcovered-switch-default"
#pragma clang diagnostic ignored "-Wswitch-enum"
#endif
using Microsoft::WRL::ComPtr;
//--------------------------------------------------------------------------------------
@ -190,16 +195,16 @@ namespace
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','1','0'), 0, 0, 0, 0, 0 };
//-----------------------------------------------------------------------------
struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
using ScopedHandle = std::unique_ptr<void, handle_closer>;
inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
inline HANDLE safe_handle( HANDLE h ) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
class auto_delete_file
{
public:
auto_delete_file(HANDLE hFile) : m_handle(hFile) {}
auto_delete_file(HANDLE hFile) noexcept : m_handle(hFile) {}
~auto_delete_file()
{
if (m_handle)
@ -210,19 +215,22 @@ namespace
}
}
void clear() { m_handle = nullptr; }
auto_delete_file(const auto_delete_file&) = delete;
auto_delete_file& operator=(const auto_delete_file&) = delete;
auto_delete_file(const auto_delete_file&&) = delete;
auto_delete_file& operator=(const auto_delete_file&&) = delete;
void clear() noexcept { m_handle = nullptr; }
private:
HANDLE m_handle;
auto_delete_file(const auto_delete_file&) = delete;
auto_delete_file& operator=(const auto_delete_file&) = delete;
};
class auto_delete_file_wic
{
public:
auto_delete_file_wic(ComPtr<IWICStream>& hFile, const wchar_t* szFile) : m_filename(szFile), m_handle(hFile) {}
auto_delete_file_wic(ComPtr<IWICStream>& hFile, const wchar_t* szFile) noexcept : m_filename(szFile), m_handle(hFile) {}
~auto_delete_file_wic()
{
if (m_filename)
@ -232,14 +240,17 @@ namespace
}
}
void clear() { m_filename = nullptr; }
auto_delete_file_wic(const auto_delete_file_wic&) = delete;
auto_delete_file_wic& operator=(const auto_delete_file_wic&) = delete;
auto_delete_file_wic(const auto_delete_file_wic&&) = delete;
auto_delete_file_wic& operator=(const auto_delete_file_wic&&) = delete;
void clear() noexcept { m_filename = nullptr; }
private:
const wchar_t* m_filename;
ComPtr<IWICStream>& m_handle;
auto_delete_file_wic(const auto_delete_file_wic&) = delete;
auto_delete_file_wic& operator=(const auto_delete_file_wic&) = delete;
};
//--------------------------------------------------------------------------------------
@ -793,13 +804,12 @@ HRESULT DirectX::SaveDDSTextureToFile(
// Setup header
const size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
uint8_t fileHeader[ MAX_HEADER_SIZE ];
uint8_t fileHeader[MAX_HEADER_SIZE] = {};
*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
auto header = reinterpret_cast<DDS_HEADER*>( &fileHeader[0] + sizeof(uint32_t) );
auto header = reinterpret_cast<DDS_HEADER*>(&fileHeader[0] + sizeof(uint32_t));
size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
memset( header, 0, sizeof(DDS_HEADER) );
header->size = sizeof( DDS_HEADER );
header->flags = DDS_HEADER_FLAGS_TEXTURE | DDS_HEADER_FLAGS_MIPMAP;
header->height = desc.Height;
@ -853,11 +863,10 @@ HRESULT DirectX::SaveDDSTextureToFile(
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
default:
memcpy_s( &header->ddspf, sizeof(header->ddspf), &DDSPF_DX10, sizeof(DDS_PIXELFORMAT) );
memcpy_s(&header->ddspf, sizeof(header->ddspf), &DDSPF_DX10, sizeof(DDS_PIXELFORMAT));
headerSize += sizeof(DDS_HEADER_DXT10);
extHeader = reinterpret_cast<DDS_HEADER_DXT10*>( fileHeader + sizeof(uint32_t) + sizeof(DDS_HEADER) );
memset( extHeader, 0, sizeof(DDS_HEADER_DXT10) );
extHeader = reinterpret_cast<DDS_HEADER_DXT10*>(fileHeader + sizeof(uint32_t) + sizeof(DDS_HEADER));
extHeader->dxgiFormat = desc.Format;
extHeader->resourceDimension = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
extHeader->arraySize = 1;
@ -1165,13 +1174,21 @@ HRESULT DirectX::SaveWICTextureToFile(
if ( FAILED(hr) )
return hr;
uint64_t imageSize = uint64_t(mapped.RowPitch) * uint64_t(desc.Height);
if (imageSize > UINT32_MAX)
{
pContext->Unmap(pStaging.Get(), 0);
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
}
if ( memcmp( &targetGuid, &pfGuid, sizeof(WICPixelFormatGUID) ) != 0 )
{
// Conversion required to write
ComPtr<IWICBitmap> source;
hr = pWIC->CreateBitmapFromMemory( desc.Width, desc.Height, pfGuid,
mapped.RowPitch, mapped.RowPitch * desc.Height,
static_cast<BYTE*>( mapped.pData ), source.GetAddressOf() );
hr = pWIC->CreateBitmapFromMemory(desc.Width, desc.Height,
pfGuid,
mapped.RowPitch, static_cast<UINT>(imageSize),
static_cast<BYTE*>(mapped.pData), source.GetAddressOf());
if ( FAILED(hr) )
{
pContext->Unmap( pStaging.Get(), 0 );
@ -1190,6 +1207,7 @@ HRESULT DirectX::SaveWICTextureToFile(
hr = FC->CanConvert( pfGuid, targetGuid, &canConvert );
if ( FAILED(hr) || !canConvert )
{
pContext->Unmap( pStaging.Get(), 0 );
return E_UNEXPECTED;
}
@ -1202,22 +1220,18 @@ HRESULT DirectX::SaveWICTextureToFile(
WICRect rect = { 0, 0, static_cast<INT>( desc.Width ), static_cast<INT>( desc.Height ) };
hr = frame->WriteSource( FC.Get(), &rect );
if ( FAILED(hr) )
{
pContext->Unmap( pStaging.Get(), 0 );
return hr;
}
}
else
{
// No conversion required
hr = frame->WritePixels( desc.Height, mapped.RowPitch, mapped.RowPitch * desc.Height, static_cast<BYTE*>( mapped.pData ) );
if ( FAILED(hr) )
return hr;
hr = frame->WritePixels( desc.Height, mapped.RowPitch, static_cast<UINT>(imageSize), static_cast<BYTE*>( mapped.pData ) );
}
pContext->Unmap( pStaging.Get(), 0 );
if (FAILED(hr))
return hr;
hr = frame->Commit();
if ( FAILED(hr) )
return hr;

Просмотреть файл

@ -1,5 +1,5 @@
//--------------------------------------------------------------------------------------
// File: ScreenGrab.h
// File: ScreenGrab11.h
//
// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
// when used on a Direct3D 11 Render Target).

Просмотреть файл

@ -198,16 +198,16 @@ namespace
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('D','X','1','0'), 0, 0, 0, 0, 0 };
//-----------------------------------------------------------------------------
struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
using ScopedHandle = std::unique_ptr<void, handle_closer>;
inline HANDLE safe_handle( HANDLE h ) { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
inline HANDLE safe_handle( HANDLE h ) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
class auto_delete_file
{
public:
auto_delete_file(HANDLE hFile) : m_handle(hFile) {}
auto_delete_file(HANDLE hFile) noexcept : m_handle(hFile) {}
~auto_delete_file()
{
if (m_handle)
@ -218,19 +218,22 @@ namespace
}
}
void clear() { m_handle = nullptr; }
auto_delete_file(const auto_delete_file&) = delete;
auto_delete_file& operator=(const auto_delete_file&) = delete;
auto_delete_file(const auto_delete_file&&) = delete;
auto_delete_file& operator=(const auto_delete_file&&) = delete;
void clear() noexcept { m_handle = nullptr; }
private:
HANDLE m_handle;
auto_delete_file(const auto_delete_file&) = delete;
auto_delete_file& operator=(const auto_delete_file&) = delete;
};
class auto_delete_file_wic
{
public:
auto_delete_file_wic(ComPtr<IWICStream>& hFile, LPCWSTR szFile) : m_filename(szFile), m_handle(hFile) {}
auto_delete_file_wic(ComPtr<IWICStream>& hFile, LPCWSTR szFile) noexcept : m_filename(szFile), m_handle(hFile) {}
~auto_delete_file_wic()
{
if (m_filename)
@ -240,14 +243,17 @@ namespace
}
}
void clear() { m_filename = nullptr; }
auto_delete_file_wic(const auto_delete_file_wic&) = delete;
auto_delete_file_wic& operator=(const auto_delete_file_wic&) = delete;
auto_delete_file_wic(const auto_delete_file_wic&&) = delete;
auto_delete_file_wic& operator=(const auto_delete_file_wic&&) = delete;
void clear() noexcept { m_filename = nullptr; }
private:
LPCWSTR m_filename;
ComPtr<IWICStream>& m_handle;
auto_delete_file_wic(const auto_delete_file_wic&) = delete;
auto_delete_file_wic& operator=(const auto_delete_file_wic&) = delete;
};
//--------------------------------------------------------------------------------------
@ -896,13 +902,12 @@ HRESULT DirectX::SaveDDSTextureToFile(
// Setup header
const size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
uint8_t fileHeader[ MAX_HEADER_SIZE ];
uint8_t fileHeader[MAX_HEADER_SIZE] = {};
*reinterpret_cast<uint32_t*>(&fileHeader[0]) = DDS_MAGIC;
auto header = reinterpret_cast<DDS_HEADER*>( &fileHeader[0] + sizeof(uint32_t) );
auto header = reinterpret_cast<DDS_HEADER*>(&fileHeader[0] + sizeof(uint32_t));
size_t headerSize = sizeof(uint32_t) + sizeof(DDS_HEADER);
memset( header, 0, sizeof(DDS_HEADER) );
header->size = sizeof( DDS_HEADER );
header->flags = DDS_HEADER_FLAGS_TEXTURE | DDS_HEADER_FLAGS_MIPMAP;
header->height = desc.Height;
@ -956,11 +961,10 @@ HRESULT DirectX::SaveDDSTextureToFile(
return HRESULT_FROM_WIN32( ERROR_NOT_SUPPORTED );
default:
memcpy_s( &header->ddspf, sizeof(header->ddspf), &DDSPF_DX10, sizeof(DDS_PIXELFORMAT) );
memcpy_s(&header->ddspf, sizeof(header->ddspf), &DDSPF_DX10, sizeof(DDS_PIXELFORMAT));
headerSize += sizeof(DDS_HEADER_DXT10);
extHeader = reinterpret_cast<DDS_HEADER_DXT10*>(fileHeader + sizeof(uint32_t) + sizeof(DDS_HEADER) );
memset( extHeader, 0, sizeof(DDS_HEADER_DXT10) );
extHeader = reinterpret_cast<DDS_HEADER_DXT10*>(fileHeader + sizeof(uint32_t) + sizeof(DDS_HEADER));
extHeader->dxgiFormat = desc.Format;
extHeader->resourceDimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
extHeader->arraySize = 1;

1010
ScreenGrab/ScreenGrab9.cpp Normal file

Разница между файлами не показана из-за своего большого размера Загрузить разницу

42
ScreenGrab/ScreenGrab9.h Normal file
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@ -0,0 +1,42 @@
//--------------------------------------------------------------------------------------
// File: ScreenGrab9.h
//
// Function for saving 2D surface to a file (aka a 'screenshot'
// when used on a Direct3D 9's GetFrontBufferData).
//
// Note these functions are useful as a light-weight runtime screen grabber. For
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x900
#endif
#include <d3d9.h>
#include <OCIdl.h>
#include <functional>
namespace DirectX
{
HRESULT __cdecl SaveDDSTextureToFile(
_In_ LPDIRECT3DSURFACE9 pSource,
_In_z_ const wchar_t* fileName) noexcept;
HRESULT __cdecl SaveWICTextureToFile(
_In_ LPDIRECT3DSURFACE9 pSource,
_In_ REFGUID guidContainerFormat,
_In_z_ const wchar_t* fileName,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr) noexcept;
}

Просмотреть файл

@ -923,7 +923,7 @@ namespace
float bestScore = FLT_MAX;
for (size_t y = maxsize; y > 0; y >>= 1)
{
float score = fabs((float(x) / float(y)) - origAR);
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;
@ -940,7 +940,7 @@ namespace
float bestScore = FLT_MAX;
for (size_t x = maxsize; x > 0; x >>= 1)
{
float score = fabs((float(x) / float(y)) - origAR);
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;

Просмотреть файл

@ -1,5 +1,5 @@
//--------------------------------------------------------------------------------------
// File: WICTextureLoader.cpp
// File: WICTextureLoader11.cpp
//
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
@ -24,7 +24,7 @@
// We could load multi-frame images (TIFF/GIF) into a texture array.
// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
#include "WICTextureLoader.h"
#include "WICTextureLoader11.h"
#include <dxgiformat.h>
#include <assert.h>
@ -164,7 +164,6 @@ namespace
bool g_WIC2 = false;
//--------------------------------------------------------------------------------------
BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID* ifactory) noexcept
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
@ -302,6 +301,48 @@ namespace
}
//---------------------------------------------------------------------------------
void FitPowerOf2(UINT origx, UINT origy, UINT& targetx, UINT& targety, size_t maxsize)
{
float origAR = float(origx) / float(origy);
if (origx > origy)
{
size_t x;
for (x = maxsize; x > 1; x >>= 1) { if (x <= targetx) break; }
targetx = UINT(x);
float bestScore = FLT_MAX;
for (size_t y = maxsize; y > 0; y >>= 1)
{
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;
targety = UINT(y);
}
}
}
else
{
size_t y;
for (y = maxsize; y > 1; y >>= 1) { if (y <= targety) break; }
targety = UINT(y);
float bestScore = FLT_MAX;
for (size_t x = maxsize; x > 0; x >>= 1)
{
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;
targetx = UINT(x);
}
}
}
}
//---------------------------------------------------------------------------------
HRESULT CreateTextureFromWIC(_In_ ID3D11Device* d3dDevice,
_In_opt_ ID3D11DeviceContext* d3dContext,
@ -355,8 +396,13 @@ namespace
assert(maxsize > 0);
UINT twidth, theight;
if (width > maxsize || height > maxsize)
UINT twidth = width;
UINT theight = height;
if (loadFlags & WIC_LOADER_FIT_POW2)
{
FitPowerOf2(width, height, twidth, theight, maxsize);
}
else if (width > maxsize || height > maxsize)
{
float ar = static_cast<float>(height) / static_cast<float>(width);
if (width > height)
@ -371,10 +417,11 @@ namespace
}
assert(twidth <= maxsize && theight <= maxsize);
}
else
if (loadFlags & WIC_LOADER_MAKE_SQUARE)
{
twidth = width;
theight = height;
twidth = std::max<UINT>(twidth, theight);
theight = twidth;
}
// Determine format

Просмотреть файл

@ -1,5 +1,5 @@
//--------------------------------------------------------------------------------------
// File: WICTextureLoader.h
// File: WICTextureLoader11.h
//
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
@ -37,6 +37,8 @@ namespace DirectX
WIC_LOADER_FORCE_SRGB = 0x1,
WIC_LOADER_IGNORE_SRGB = 0x2,
WIC_LOADER_FORCE_RGBA32 = 0x10,
WIC_LOADER_FIT_POW2 = 0x20,
WIC_LOADER_MAKE_SQUARE = 0x40,
};
#endif

Просмотреть файл

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: WICTextureLoader12.cpp
//
// Function for loading a WIC image and creating a Direct3D 12 runtime texture for it
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
@ -166,7 +166,8 @@ namespace
static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT;
IWICImagingFactory2* factory = nullptr;
if (!InitOnceExecuteOnce(&s_initOnce,
if (!InitOnceExecuteOnce(
&s_initOnce,
InitializeWICFactory,
nullptr,
reinterpret_cast<LPVOID*>(&factory)))
@ -276,6 +277,47 @@ namespace
return bpp;
}
//---------------------------------------------------------------------------------
void FitPowerOf2(UINT origx, UINT origy, UINT& targetx, UINT& targety, size_t maxsize)
{
float origAR = float(origx) / float(origy);
if (origx > origy)
{
size_t x;
for (x = maxsize; x > 1; x >>= 1) { if (x <= targetx) break; }
targetx = UINT(x);
float bestScore = FLT_MAX;
for (size_t y = maxsize; y > 0; y >>= 1)
{
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;
targety = UINT(y);
}
}
}
else
{
size_t y;
for (y = maxsize; y > 1; y >>= 1) { if (y <= targety) break; }
targety = UINT(y);
float bestScore = FLT_MAX;
for (size_t x = maxsize; x > 0; x >>= 1)
{
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;
targetx = UINT(x);
}
}
}
}
//---------------------------------------------------------------------------------
HRESULT CreateTextureFromWIC(_In_ ID3D12Device* d3dDevice,
_In_ IWICBitmapFrameDecode *frame,
@ -298,11 +340,16 @@ namespace
if (!maxsize)
{
maxsize = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
maxsize = size_t(D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION);
}
UINT twidth, theight;
if (width > maxsize || height > maxsize)
UINT twidth = width;
UINT theight = height;
if (loadFlags & WIC_LOADER_FIT_POW2)
{
FitPowerOf2(width, height, twidth, theight, maxsize);
}
else if (width > maxsize || height > maxsize)
{
float ar = static_cast<float>(height) / static_cast<float>(width);
if (width > height)
@ -317,10 +364,11 @@ namespace
}
assert(twidth <= maxsize && theight <= maxsize);
}
else
if (loadFlags & WIC_LOADER_MAKE_SQUARE)
{
twidth = width;
theight = height;
twidth = std::max<UINT>(twidth, theight);
theight = twidth;
}
// Determine format
@ -512,7 +560,8 @@ namespace
}
// Count the number of mips
uint32_t mipCount = (loadFlags & (WIC_LOADER_MIP_AUTOGEN|WIC_LOADER_MIP_RESERVE)) ? CountMips(twidth, theight) : 1;
uint32_t mipCount = (loadFlags & (WIC_LOADER_MIP_AUTOGEN | WIC_LOADER_MIP_RESERVE))
? CountMips(twidth, theight) : 1u;
// Create texture
D3D12_RESOURCE_DESC desc = {};
@ -559,7 +608,7 @@ namespace
_In_ ID3D12Resource** texture) noexcept
{
#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
if (texture)
if (texture && *texture)
{
const wchar_t* pstrName = wcsrchr(fileName, '\\');
if (!pstrName)
@ -571,10 +620,7 @@ namespace
pstrName++;
}
if (texture && *texture)
{
(*texture)->SetName(pstrName);
}
(*texture)->SetName(pstrName);
}
#else
UNREFERENCED_PARAMETER(fileName);
@ -722,7 +768,11 @@ HRESULT DirectX::LoadWICTextureFromFileEx(
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName, nullptr, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName,
nullptr,
GENERIC_READ,
WICDecodeMetadataCacheOnDemand,
decoder.GetAddressOf());
if (FAILED(hr))
return hr;

Просмотреть файл

@ -32,12 +32,14 @@ namespace DirectX
#define WIC_LOADER_FLAGS_DEFINED
enum WIC_LOADER_FLAGS : uint32_t
{
WIC_LOADER_DEFAULT = 0,
WIC_LOADER_FORCE_SRGB = 0x1,
WIC_LOADER_IGNORE_SRGB = 0x2,
WIC_LOADER_MIP_AUTOGEN = 0x4,
WIC_LOADER_MIP_RESERVE = 0x8,
WIC_LOADER_DEFAULT = 0,
WIC_LOADER_FORCE_SRGB = 0x1,
WIC_LOADER_IGNORE_SRGB = 0x2,
WIC_LOADER_MIP_AUTOGEN = 0x4,
WIC_LOADER_MIP_RESERVE = 0x8,
WIC_LOADER_FORCE_RGBA32 = 0x10,
WIC_LOADER_FIT_POW2 = 0x20,
WIC_LOADER_MAKE_SQUARE = 0x40,
};
#endif

Просмотреть файл

@ -0,0 +1,597 @@
//--------------------------------------------------------------------------------------
// File: WICTextureLoader9.cpp
//
// Function for loading a WIC image and creating a Direct3D runtime texture for it
//
// Note: Assumes application has already called CoInitializeEx
//
// Note these functions are useful for images created as simple 2D textures. For
// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
// We could load multi-frame images (TIFF/GIF) into a texture array.
// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
#include "WICTextureLoader9.h"
#include <d3d9types.h>
#include <assert.h>
#include <algorithm>
#include <memory>
#include <wincodec.h>
#include <wrl\client.h>
#ifdef __clang__
#pragma clang diagnostic ignored "-Wcovered-switch-default"
#pragma clang diagnostic ignored "-Wswitch-enum"
#endif
using namespace DirectX;
using Microsoft::WRL::ComPtr;
namespace
{
//-------------------------------------------------------------------------------------
// WIC Pixel Format Translation Data
//-------------------------------------------------------------------------------------
struct WICTranslate
{
GUID wic;
D3DFORMAT format;
};
const WICTranslate g_WICFormats[] =
{
{ GUID_WICPixelFormat128bppRGBAFloat, D3DFMT_A32B32G32R32F },
{ GUID_WICPixelFormat64bppRGBAHalf, D3DFMT_A16B16G16R16F },
{ GUID_WICPixelFormat64bppRGBA, D3DFMT_A16B16G16R16 },
{ GUID_WICPixelFormat32bppBGRA, D3DFMT_A8R8G8B8 },
{ GUID_WICPixelFormat32bppRGBA1010102, D3DFMT_A2B10G10R10 },
{ GUID_WICPixelFormat16bppBGRA5551, D3DFMT_A1R5G5B5 },
{ GUID_WICPixelFormat16bppBGR555, D3DFMT_X1R5G5B5 },
{ GUID_WICPixelFormat16bppBGR565, D3DFMT_R5G6B5 },
{ GUID_WICPixelFormat32bppGrayFloat, D3DFMT_R32F },
{ GUID_WICPixelFormat16bppGrayHalf, D3DFMT_R16F },
{ GUID_WICPixelFormat16bppGray, D3DFMT_L16 },
{ GUID_WICPixelFormat8bppGray, D3DFMT_L8 },
{ GUID_WICPixelFormat8bppAlpha, D3DFMT_A8 },
};
//-------------------------------------------------------------------------------------
// WIC Pixel Format nearest conversion table
//-------------------------------------------------------------------------------------
struct WICConvert
{
GUID source;
GUID target;
};
const WICConvert g_WICConvert[] =
{
// Note target GUID in this conversion table must be one of those directly supported formats (above).
{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // D3DFMT_L8
{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // D3DFMT_L8
{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // D3DFMT_L8
{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // D3DFMT_R16F
{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // D3DFMT_R32F
{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // D3DFMT_A2B10G10R10
{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat32bppBGR, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat32bppRGBA, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
{ GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppBGRA }, // D3DFMT_A8R8G8B8
{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // D3DFMT_A16B16G16R16
{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // D3DFMT_A16B16G16R16F
{ GUID_WICPixelFormat96bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // D3DFMT_A32B32G32R32F
#endif
// We don't support n-channel formats
};
bool g_WIC2 = false;
//--------------------------------------------------------------------------------------
BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID* ifactory) noexcept
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory2),
ifactory
);
if (SUCCEEDED(hr))
{
// WIC2 is available on Windows 10, Windows 8.x, and Windows 7 SP1 with KB 2670838 installed
g_WIC2 = true;
return TRUE;
}
else
{
hr = CoCreateInstance(
CLSID_WICImagingFactory1,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
ifactory
);
return SUCCEEDED(hr) ? TRUE : FALSE;
}
#else
return SUCCEEDED(CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
ifactory)) ? TRUE : FALSE;
#endif
}
IWICImagingFactory* _GetWIC() noexcept
{
static INIT_ONCE s_initOnce = INIT_ONCE_STATIC_INIT;
IWICImagingFactory* factory = nullptr;
if (!InitOnceExecuteOnce(
&s_initOnce,
InitializeWICFactory,
nullptr,
reinterpret_cast<LPVOID*>(&factory)))
{
return nullptr;
}
return factory;
}
//---------------------------------------------------------------------------------
D3DFORMAT _WICToD3D9(const GUID& guid) noexcept
{
for (size_t i = 0; i < _countof(g_WICFormats); ++i)
{
if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
return g_WICFormats[i].format;
}
return D3DFMT_UNKNOWN;
}
//---------------------------------------------------------------------------------
void FitPowerOf2(UINT origx, UINT origy, UINT& targetx, UINT& targety, size_t maxsize)
{
float origAR = float(origx) / float(origy);
if (origx > origy)
{
size_t x;
for (x = maxsize; x > 1; x >>= 1) { if (x <= targetx) break; }
targetx = UINT(x);
float bestScore = FLT_MAX;
for (size_t y = maxsize; y > 0; y >>= 1)
{
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;
targety = UINT(y);
}
}
}
else
{
size_t y;
for (y = maxsize; y > 1; y >>= 1) { if (y <= targety) break; }
targety = UINT(y);
float bestScore = FLT_MAX;
for (size_t x = maxsize; x > 0; x >>= 1)
{
float score = fabsf((float(x) / float(y)) - origAR);
if (score < bestScore)
{
bestScore = score;
targetx = UINT(x);
}
}
}
}
//---------------------------------------------------------------------------------
HRESULT CreateTextureFromWIC(
_In_ LPDIRECT3DDEVICE9 device,
_In_ IWICBitmapFrameDecode *frame,
_In_ size_t maxsize,
_In_ unsigned int loadFlags,
_Outptr_ LPDIRECT3DTEXTURE9* texture) noexcept
{
UINT width, height;
HRESULT hr = frame->GetSize(&width, &height);
if (FAILED(hr))
return hr;
if (maxsize > UINT32_MAX)
return E_INVALIDARG;
assert(width > 0 && height > 0);
if (!maxsize)
{
maxsize = 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
}
assert(maxsize > 0);
UINT twidth = width;
UINT theight = height;
if (loadFlags & WIC_LOADER_FIT_POW2)
{
FitPowerOf2(width, height, twidth, theight, maxsize);
}
else if (width > maxsize || height > maxsize)
{
float ar = static_cast<float>(height) / static_cast<float>(width);
if (width > height)
{
twidth = static_cast<UINT>(maxsize);
theight = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) * ar));
}
else
{
theight = static_cast<UINT>(maxsize);
twidth = std::max<UINT>(1, static_cast<UINT>(static_cast<float>(maxsize) / ar));
}
assert(twidth <= maxsize && theight <= maxsize);
}
if (loadFlags & WIC_LOADER_MAKE_SQUARE)
{
twidth = std::max<UINT>(twidth, theight);
theight = twidth;
}
// Determine format
WICPixelFormatGUID pixelFormat;
hr = frame->GetPixelFormat(&pixelFormat);
if (FAILED(hr))
return hr;
WICPixelFormatGUID convertGUID;
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &pixelFormat, sizeof(GUID));
D3DFORMAT format = _WICToD3D9(pixelFormat);
if (format == D3DFMT_UNKNOWN)
{
for (size_t i = 0; i < _countof(g_WICConvert); ++i)
{
if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
{
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &g_WICConvert[i].target, sizeof(GUID));
format = _WICToD3D9(g_WICConvert[i].target);
assert(format != D3DFMT_UNKNOWN);
break;
}
}
if (format == D3DFMT_UNKNOWN)
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
if (loadFlags & WIC_LOADER_FORCE_RGBA32)
{
memcpy_s(&convertGUID, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat32bppBGRA, sizeof(GUID));
format = D3DFMT_A8R8G8B8;
}
// Create texture
ComPtr<IDirect3DTexture9> pTexture;
hr = device->CreateTexture(twidth, theight, 1u,
(loadFlags & WIC_LOADER_MIP_AUTOGEN) ? D3DUSAGE_AUTOGENMIPMAP : 0u,
format, D3DPOOL_DEFAULT,
pTexture.GetAddressOf(), nullptr);
if (FAILED(hr))
return hr;
// Create staging texture memory
ComPtr<IDirect3DTexture9> pStagingTexture;
hr = device->CreateTexture(twidth, theight, 1u,
0u, format, D3DPOOL_SYSTEMMEM,
pStagingTexture.GetAddressOf(), nullptr);
if (FAILED(hr))
return hr;
D3DLOCKED_RECT LockedRect = {};
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
if (FAILED(hr))
return hr;
uint64_t numBytes = uint64_t(LockedRect.Pitch) * uint64_t(theight);
pStagingTexture->UnlockRect(0);
if (numBytes > UINT32_MAX)
{
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
}
// Load image data
if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
&& twidth == width
&& theight == height)
{
// No format conversion or resize needed
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
if (FAILED(hr))
return hr;
hr = frame->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
static_cast<BYTE*>(LockedRect.pBits));
pStagingTexture->UnlockRect(0);
if (FAILED(hr))
return hr;
}
else if (twidth != width || theight != height)
{
// Resize
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
ComPtr<IWICBitmapScaler> scaler;
hr = pWIC->CreateBitmapScaler(scaler.GetAddressOf());
if (FAILED(hr))
return hr;
hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
if (FAILED(hr))
return hr;
WICPixelFormatGUID pfScaler;
hr = scaler->GetPixelFormat(&pfScaler);
if (FAILED(hr))
return hr;
if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
{
// No format conversion needed
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
if (FAILED(hr))
return hr;
hr = scaler->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
static_cast<BYTE*>(LockedRect.pBits));
pStagingTexture->UnlockRect(0);
if (FAILED(hr))
return hr;
}
else
{
ComPtr<IWICFormatConverter> FC;
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
if (FAILED(hr))
return hr;
BOOL canConvert = FALSE;
hr = FC->CanConvert(pfScaler, convertGUID, &canConvert);
if (FAILED(hr) || !canConvert)
{
return E_UNEXPECTED;
}
hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut);
if (FAILED(hr))
return hr;
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
if (FAILED(hr))
return hr;
hr = FC->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
static_cast<BYTE*>(LockedRect.pBits));
pStagingTexture->UnlockRect(0);
if (FAILED(hr))
return hr;
}
}
else
{
// Format conversion but no resize
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
ComPtr<IWICFormatConverter> FC;
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
if (FAILED(hr))
return hr;
BOOL canConvert = FALSE;
hr = FC->CanConvert(pixelFormat, convertGUID, &canConvert);
if (FAILED(hr) || !canConvert)
{
return E_UNEXPECTED;
}
hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, nullptr, 0, WICBitmapPaletteTypeMedianCut);
if (FAILED(hr))
return hr;
hr = pStagingTexture->LockRect(0, &LockedRect, nullptr, 0);
if (FAILED(hr))
return hr;
hr = FC->CopyPixels(nullptr, static_cast<UINT>(LockedRect.Pitch), static_cast<UINT>(numBytes),
static_cast<BYTE*>(LockedRect.pBits));
pStagingTexture->UnlockRect(0);
if (FAILED(hr))
return hr;
}
hr = device->UpdateTexture(pStagingTexture.Get(), pTexture.Get());
if (FAILED(hr))
return hr;
*texture = pTexture.Detach();
return S_OK;
}
} // anonymous namespace
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromMemory(
LPDIRECT3DDEVICE9 d3dDevice,
const uint8_t* wicData,
size_t wicDataSize,
LPDIRECT3DTEXTURE9* texture,
size_t maxsize,
unsigned int loadFlags) noexcept
{
if (texture)
{
*texture = nullptr;
}
if (!d3dDevice || !wicData || !wicDataSize || !texture)
return E_INVALIDARG;
if (!wicDataSize)
return E_FAIL;
if (wicDataSize > UINT32_MAX)
return HRESULT_FROM_WIN32(ERROR_FILE_TOO_LARGE);
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
// Create input stream for memory
ComPtr<IWICStream> stream;
HRESULT hr = pWIC->CreateStream(stream.GetAddressOf());
if (FAILED(hr))
return hr;
hr = stream->InitializeFromMemory(const_cast<uint8_t*>(wicData), static_cast<DWORD>(wicDataSize));
if (FAILED(hr))
return hr;
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
hr = pWIC->CreateDecoderFromStream(stream.Get(), nullptr, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf());
if (FAILED(hr))
return hr;
ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame(0, frame.GetAddressOf());
if (FAILED(hr))
return hr;
return CreateTextureFromWIC(d3dDevice, frame.Get(), maxsize, loadFlags, texture);
}
//--------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::CreateWICTextureFromFile(
LPDIRECT3DDEVICE9 d3dDevice,
const wchar_t* fileName,
LPDIRECT3DTEXTURE9* texture,
size_t maxsize,
unsigned int loadFlags) noexcept
{
if (texture)
{
*texture = nullptr;
}
if (!d3dDevice || !fileName || !texture)
return E_INVALIDARG;
auto pWIC = _GetWIC();
if (!pWIC)
return E_NOINTERFACE;
// Initialize WIC
ComPtr<IWICBitmapDecoder> decoder;
HRESULT hr = pWIC->CreateDecoderFromFilename(fileName,
nullptr,
GENERIC_READ,
WICDecodeMetadataCacheOnDemand,
decoder.GetAddressOf());
if (FAILED(hr))
return hr;
ComPtr<IWICBitmapFrameDecode> frame;
hr = decoder->GetFrame(0, frame.GetAddressOf());
if (FAILED(hr))
return hr;
return CreateTextureFromWIC(d3dDevice, frame.Get(), maxsize, loadFlags, texture);
}

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//--------------------------------------------------------------------------------------
// File: WICTextureLoader9.h
//
// Function for loading a WIC image and creating a Direct3D runtime texture for it
// (auto-generating mipmaps if possible)
//
// Note: Assumes application has already called CoInitializeEx
//
// Note these functions are useful for images created as simple 2D textures. For
// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
// For a full-featured DDS file reader, writer, and texture processing pipeline see
// the 'Texconv' sample and the 'DirectXTex' library.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
//--------------------------------------------------------------------------------------
#pragma once
#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION 0x900
#endif
#include <d3d9.h>
#include <cstdint>
namespace DirectX
{
#ifndef WIC_LOADER_FLAGS_DEFINED
#define WIC_LOADER_FLAGS_DEFINED
enum WIC_LOADER_FLAGS : uint32_t
{
WIC_LOADER_DEFAULT = 0,
WIC_LOADER_MIP_AUTOGEN = 0x4,
WIC_LOADER_FORCE_RGBA32 = 0x10,
WIC_LOADER_FIT_POW2 = 0x20,
WIC_LOADER_MAKE_SQUARE = 0x40,
};
#endif
// Standard version
HRESULT CreateWICTextureFromMemory(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
_In_ size_t wicDataSize,
_Outptr_ LPDIRECT3DTEXTURE9* texture,
_In_ size_t maxsize = 0,
_In_ unsigned int loadFlags = 0) noexcept;
HRESULT CreateWICTextureFromFile(
_In_ LPDIRECT3DDEVICE9 d3dDevice,
_In_z_ const wchar_t* fileName,
_Outptr_ LPDIRECT3DTEXTURE9* texture,
_In_ size_t maxsize = 0,
_In_ unsigned int loadFlags = 0) noexcept;
}