Added WICTextureLoader for DX12
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Родитель
5278803345
Коммит
64c5bc5893
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@ -18,12 +18,12 @@
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// http://go.microsoft.com/fwlink/?LinkId=248929
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//--------------------------------------------------------------------------------------
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#include "DDSTextureLoader.h"
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#include <assert.h>
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#include <algorithm>
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#include <memory>
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#include "DDSTextureLoader.h"
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#if !defined(NO_D3D11_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
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#pragma comment(lib,"dxguid.lib")
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#endif
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@ -18,12 +18,12 @@
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#include "DDSTextureLoader12.h"
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#include <assert.h>
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#include <algorithm>
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#include <memory>
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#include "DDSTextureLoader12.h"
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#include <d3dx12.h>
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using namespace DirectX;
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//--------------------------------------------------------------------------------------
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// File: WICTextureLoader12.cpp
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//
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// Function for loading a WIC image and creating a Direct3D 12 runtime texture for it
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// (auto-generating mipmaps if possible)
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//
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// Note: Assumes application has already called CoInitializeEx
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//
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// Note these functions are useful for images created as simple 2D textures. For
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// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
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// For a full-featured DDS file reader, writer, and texture processing pipeline see
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// the 'Texconv' sample and the 'DirectXTex' library.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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// We could load multi-frame images (TIFF/GIF) into a texture array.
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// For now, we just load the first frame (note: DirectXTex supports multi-frame images)
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#include "WICTextureLoader12.h"
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#include <assert.h>
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#include <algorithm>
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#include <wincodec.h>
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#include <wrl\client.h>
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#include <d3dx12.h>
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using namespace DirectX;
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using Microsoft::WRL::ComPtr;
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namespace
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{
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format Translation Data
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//-------------------------------------------------------------------------------------
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struct WICTranslate
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{
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GUID wic;
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DXGI_FORMAT format;
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};
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WICTranslate g_WICFormats[] =
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{
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{ GUID_WICPixelFormat128bppRGBAFloat, DXGI_FORMAT_R32G32B32A32_FLOAT },
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{ GUID_WICPixelFormat64bppRGBAHalf, DXGI_FORMAT_R16G16B16A16_FLOAT },
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{ GUID_WICPixelFormat64bppRGBA, DXGI_FORMAT_R16G16B16A16_UNORM },
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{ GUID_WICPixelFormat32bppRGBA, DXGI_FORMAT_R8G8B8A8_UNORM },
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{ GUID_WICPixelFormat32bppBGRA, DXGI_FORMAT_B8G8R8A8_UNORM },
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{ GUID_WICPixelFormat32bppBGR, DXGI_FORMAT_B8G8R8X8_UNORM },
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{ GUID_WICPixelFormat32bppRGBA1010102XR, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM },
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{ GUID_WICPixelFormat32bppRGBA1010102, DXGI_FORMAT_R10G10B10A2_UNORM },
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{ GUID_WICPixelFormat16bppBGRA5551, DXGI_FORMAT_B5G5R5A1_UNORM },
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{ GUID_WICPixelFormat16bppBGR565, DXGI_FORMAT_B5G6R5_UNORM },
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{ GUID_WICPixelFormat32bppGrayFloat, DXGI_FORMAT_R32_FLOAT },
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{ GUID_WICPixelFormat16bppGrayHalf, DXGI_FORMAT_R16_FLOAT },
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{ GUID_WICPixelFormat16bppGray, DXGI_FORMAT_R16_UNORM },
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{ GUID_WICPixelFormat8bppGray, DXGI_FORMAT_R8_UNORM },
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{ GUID_WICPixelFormat8bppAlpha, DXGI_FORMAT_A8_UNORM },
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{ GUID_WICPixelFormat96bppRGBFloat, DXGI_FORMAT_R32G32B32_FLOAT },
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};
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//-------------------------------------------------------------------------------------
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// WIC Pixel Format nearest conversion table
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//-------------------------------------------------------------------------------------
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struct WICConvert
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{
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GUID source;
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GUID target;
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};
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WICConvert g_WICConvert[] =
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{
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// Note target GUID in this conversion table must be one of those directly supported formats (above).
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{ GUID_WICPixelFormatBlackWhite, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat1bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat2bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat4bppGray, GUID_WICPixelFormat8bppGray }, // DXGI_FORMAT_R8_UNORM
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{ GUID_WICPixelFormat16bppGrayFixedPoint, GUID_WICPixelFormat16bppGrayHalf }, // DXGI_FORMAT_R16_FLOAT
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{ GUID_WICPixelFormat32bppGrayFixedPoint, GUID_WICPixelFormat32bppGrayFloat }, // DXGI_FORMAT_R32_FLOAT
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{ GUID_WICPixelFormat16bppBGR555, GUID_WICPixelFormat16bppBGRA5551 }, // DXGI_FORMAT_B5G5R5A1_UNORM
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{ GUID_WICPixelFormat32bppBGR101010, GUID_WICPixelFormat32bppRGBA1010102 }, // DXGI_FORMAT_R10G10B10A2_UNORM
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{ GUID_WICPixelFormat24bppBGR, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat24bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPBGRA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat32bppPRGBA, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat48bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppBGR, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPBGRA, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat48bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppBGRFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppBGRAFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBFixedPoint, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat64bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat48bppRGBHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat128bppPRGBAFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFloat, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBAFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat128bppRGBFixedPoint, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat32bppRGBE, GUID_WICPixelFormat128bppRGBAFloat }, // DXGI_FORMAT_R32G32B32A32_FLOAT
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{ GUID_WICPixelFormat32bppCMYK, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppCMYK, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA }, // DXGI_FORMAT_R8G8B8A8_UNORM
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{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA }, // DXGI_FORMAT_R16G16B16A16_UNORM
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{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf }, // DXGI_FORMAT_R16G16B16A16_FLOAT
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{ GUID_WICPixelFormat96bppRGBFixedPoint, GUID_WICPixelFormat96bppRGBFloat }, // DXGI_FORMAT_R32G32B32_FLOAT
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// We don't support n-channel formats
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};
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IWICImagingFactory2* _GetWIC()
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{
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static IWICImagingFactory2* s_Factory = nullptr;
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if (s_Factory)
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return s_Factory;
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HRESULT hr = CoCreateInstance(
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CLSID_WICImagingFactory2,
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nullptr,
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CLSCTX_INPROC_SERVER,
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IID_PPV_ARGS(&s_Factory));
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if (FAILED(hr))
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{
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s_Factory = nullptr;
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return nullptr;
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}
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return s_Factory;
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}
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//---------------------------------------------------------------------------------
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template<UINT TNameLength>
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inline void SetDebugObjectName(_In_ ID3D12DeviceChild* resource, _In_z_ const wchar_t(&name)[TNameLength])
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{
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#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
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resource->SetName(name);
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#else
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UNREFERENCED_PARAMETER(resource);
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UNREFERENCED_PARAMETER(name);
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#endif
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}
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inline uint32_t CountMips(uint32_t width, uint32_t height)
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{
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if (width == 0 || height == 0)
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return 0;
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uint32_t count = 1;
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while (width > 1 || height > 1)
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{
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width >>= 1;
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height >>= 1;
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count++;
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}
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return count;
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}
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//--------------------------------------------------------------------------------------
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DXGI_FORMAT MakeSRGB(_In_ DXGI_FORMAT format)
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{
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switch (format)
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{
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case DXGI_FORMAT_R8G8B8A8_UNORM:
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return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
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case DXGI_FORMAT_BC1_UNORM:
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return DXGI_FORMAT_BC1_UNORM_SRGB;
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case DXGI_FORMAT_BC2_UNORM:
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return DXGI_FORMAT_BC2_UNORM_SRGB;
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case DXGI_FORMAT_BC3_UNORM:
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return DXGI_FORMAT_BC3_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8A8_UNORM:
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return DXGI_FORMAT_B8G8R8A8_UNORM_SRGB;
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case DXGI_FORMAT_B8G8R8X8_UNORM:
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return DXGI_FORMAT_B8G8R8X8_UNORM_SRGB;
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case DXGI_FORMAT_BC7_UNORM:
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return DXGI_FORMAT_BC7_UNORM_SRGB;
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default:
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return format;
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}
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}
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//---------------------------------------------------------------------------------
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DXGI_FORMAT _WICToDXGI(const GUID& guid)
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{
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for (size_t i = 0; i < _countof(g_WICFormats); ++i)
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{
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if (memcmp(&g_WICFormats[i].wic, &guid, sizeof(GUID)) == 0)
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return g_WICFormats[i].format;
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}
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return DXGI_FORMAT_UNKNOWN;
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}
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//---------------------------------------------------------------------------------
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size_t _WICBitsPerPixel(REFGUID targetGuid)
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{
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auto pWIC = _GetWIC();
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if (!pWIC)
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return 0;
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ComPtr<IWICComponentInfo> cinfo;
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if (FAILED(pWIC->CreateComponentInfo(targetGuid, cinfo.GetAddressOf())))
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return 0;
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WICComponentType type;
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if (FAILED(cinfo->GetComponentType(&type)))
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return 0;
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if (type != WICPixelFormat)
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return 0;
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ComPtr<IWICPixelFormatInfo> pfinfo;
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if (FAILED(cinfo.As(&pfinfo)))
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return 0;
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UINT bpp;
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if (FAILED(pfinfo->GetBitsPerPixel(&bpp)))
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return 0;
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return bpp;
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}
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//---------------------------------------------------------------------------------
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HRESULT CreateTextureFromWIC(_In_ ID3D12Device* d3dDevice,
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_In_ IWICBitmapFrameDecode *frame,
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size_t maxsize,
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D3D12_RESOURCE_FLAGS flags,
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bool forceSRGB,
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bool reserveFullMipChain,
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_Outptr_ ID3D12Resource** texture,
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std::unique_ptr<uint8_t[]>& decodedData,
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D3D12_SUBRESOURCE_DATA& subresource)
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{
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UINT width, height;
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HRESULT hr = frame->GetSize(&width, &height);
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if (FAILED(hr))
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return hr;
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assert(width > 0 && height > 0);
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if (!maxsize)
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{
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maxsize = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION;
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}
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assert(maxsize > 0);
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UINT twidth, theight;
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if (width > maxsize || height > maxsize)
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{
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float ar = static_cast<float>(height) / static_cast<float>(width);
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if (width > height)
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{
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twidth = static_cast<UINT>(maxsize);
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theight = static_cast<UINT>(static_cast<float>(maxsize) * ar);
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}
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else
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{
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theight = static_cast<UINT>(maxsize);
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twidth = static_cast<UINT>(static_cast<float>(maxsize) / ar);
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}
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assert(twidth <= maxsize && theight <= maxsize);
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}
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else
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{
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twidth = width;
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theight = height;
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}
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// Determine format
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WICPixelFormatGUID pixelFormat;
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hr = frame->GetPixelFormat(&pixelFormat);
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if (FAILED(hr))
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return hr;
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WICPixelFormatGUID convertGUID;
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memcpy(&convertGUID, &pixelFormat, sizeof(WICPixelFormatGUID));
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size_t bpp = 0;
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DXGI_FORMAT format = _WICToDXGI(pixelFormat);
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if (format == DXGI_FORMAT_UNKNOWN)
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{
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for (size_t i = 0; i < _countof(g_WICConvert); ++i)
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{
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if (memcmp(&g_WICConvert[i].source, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
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{
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memcpy(&convertGUID, &g_WICConvert[i].target, sizeof(WICPixelFormatGUID));
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format = _WICToDXGI(g_WICConvert[i].target);
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assert(format != DXGI_FORMAT_UNKNOWN);
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bpp = _WICBitsPerPixel(convertGUID);
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break;
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}
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}
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if (format == DXGI_FORMAT_UNKNOWN)
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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else
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{
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bpp = _WICBitsPerPixel(pixelFormat);
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}
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if (!bpp)
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return E_FAIL;
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// Handle sRGB formats
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if (forceSRGB)
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{
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format = MakeSRGB(format);
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}
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else
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{
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ComPtr<IWICMetadataQueryReader> metareader;
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if (SUCCEEDED(frame->GetMetadataQueryReader(metareader.GetAddressOf())))
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{
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GUID containerFormat;
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if (SUCCEEDED(metareader->GetContainerFormat(&containerFormat)))
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{
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// Check for sRGB colorspace metadata
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bool sRGB = false;
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PROPVARIANT value;
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PropVariantInit(&value);
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if (memcmp(&containerFormat, &GUID_ContainerFormatPng, sizeof(GUID)) == 0)
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{
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// Check for sRGB chunk
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if (SUCCEEDED(metareader->GetMetadataByName(L"/sRGB/RenderingIntent", &value)) && value.vt == VT_UI1)
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{
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sRGB = true;
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}
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}
|
||||
else if (SUCCEEDED(metareader->GetMetadataByName(L"System.Image.ColorSpace", &value)) && value.vt == VT_UI2 && value.uiVal == 1)
|
||||
{
|
||||
sRGB = true;
|
||||
}
|
||||
|
||||
PropVariantClear(&value);
|
||||
|
||||
if (sRGB)
|
||||
format = MakeSRGB(format);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate memory for decoded image
|
||||
size_t rowPitch = (twidth * bpp + 7) / 8;
|
||||
size_t imageSize = rowPitch * theight;
|
||||
|
||||
decodedData.reset(new (std::nothrow) uint8_t[imageSize]);
|
||||
if (!decodedData)
|
||||
return E_OUTOFMEMORY;
|
||||
|
||||
// Load image data
|
||||
if (memcmp(&convertGUID, &pixelFormat, sizeof(GUID)) == 0
|
||||
&& twidth == width
|
||||
&& theight == height)
|
||||
{
|
||||
// No format conversion or resize needed
|
||||
hr = frame->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), decodedData.get());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
}
|
||||
else if (twidth != width || theight != height)
|
||||
{
|
||||
// Resize
|
||||
auto pWIC = _GetWIC();
|
||||
if (!pWIC)
|
||||
return E_NOINTERFACE;
|
||||
|
||||
ComPtr<IWICBitmapScaler> scaler;
|
||||
hr = pWIC->CreateBitmapScaler(scaler.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
hr = scaler->Initialize(frame, twidth, theight, WICBitmapInterpolationModeFant);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
WICPixelFormatGUID pfScaler;
|
||||
hr = scaler->GetPixelFormat(&pfScaler);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
if (memcmp(&convertGUID, &pfScaler, sizeof(GUID)) == 0)
|
||||
{
|
||||
// No format conversion needed
|
||||
hr = scaler->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), decodedData.get());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
}
|
||||
else
|
||||
{
|
||||
ComPtr<IWICFormatConverter> FC;
|
||||
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
BOOL canConvert = FALSE;
|
||||
hr = FC->CanConvert(pfScaler, convertGUID, &canConvert);
|
||||
if (FAILED(hr) || !canConvert)
|
||||
{
|
||||
return E_UNEXPECTED;
|
||||
}
|
||||
|
||||
hr = FC->Initialize(scaler.Get(), convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), decodedData.get());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Format conversion but no resize
|
||||
auto pWIC = _GetWIC();
|
||||
if (!pWIC)
|
||||
return E_NOINTERFACE;
|
||||
|
||||
ComPtr<IWICFormatConverter> FC;
|
||||
hr = pWIC->CreateFormatConverter(FC.GetAddressOf());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
BOOL canConvert = FALSE;
|
||||
hr = FC->CanConvert(pixelFormat, convertGUID, &canConvert);
|
||||
if (FAILED(hr) || !canConvert)
|
||||
{
|
||||
return E_UNEXPECTED;
|
||||
}
|
||||
|
||||
hr = FC->Initialize(frame, convertGUID, WICBitmapDitherTypeErrorDiffusion, 0, 0, WICBitmapPaletteTypeCustom);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
hr = FC->CopyPixels(0, static_cast<UINT>(rowPitch), static_cast<UINT>(imageSize), decodedData.get());
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
}
|
||||
|
||||
// Count the number of mips
|
||||
uint32_t mipCount = (reserveFullMipChain) ? CountMips(twidth, theight) : 1;
|
||||
|
||||
// Create texture
|
||||
D3D12_RESOURCE_DESC desc = {};
|
||||
desc.Width = twidth;
|
||||
desc.Height = theight;
|
||||
desc.MipLevels = (uint16_t)mipCount;
|
||||
desc.DepthOrArraySize = 1;
|
||||
desc.Format = format;
|
||||
desc.SampleDesc.Count = 1;
|
||||
desc.SampleDesc.Quality = 0;
|
||||
desc.Flags = flags;
|
||||
desc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
|
||||
|
||||
CD3DX12_HEAP_PROPERTIES defaultHeapProperties(D3D12_HEAP_TYPE_DEFAULT);
|
||||
|
||||
ID3D12Resource* tex = nullptr;
|
||||
hr = d3dDevice->CreateCommittedResource(
|
||||
&defaultHeapProperties,
|
||||
D3D12_HEAP_FLAG_NONE,
|
||||
&desc,
|
||||
D3D12_RESOURCE_STATE_COPY_DEST,
|
||||
nullptr,
|
||||
IID_PPV_ARGS(&tex));
|
||||
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return hr;
|
||||
}
|
||||
|
||||
_Analysis_assume_(tex != 0);
|
||||
|
||||
subresource.pData = decodedData.get();
|
||||
subresource.RowPitch = rowPitch;
|
||||
subresource.SlicePitch = imageSize;
|
||||
|
||||
*texture = tex;
|
||||
return hr;
|
||||
}
|
||||
} // anonymous namespace
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT DirectX::LoadWICTextureFromMemory(
|
||||
ID3D12Device* d3dDevice,
|
||||
const uint8_t* wicData,
|
||||
size_t wicDataSize,
|
||||
ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource,
|
||||
size_t maxsize)
|
||||
{
|
||||
return LoadWICTextureFromMemoryEx(
|
||||
d3dDevice,
|
||||
wicData,
|
||||
wicDataSize,
|
||||
maxsize,
|
||||
D3D12_RESOURCE_FLAG_NONE,
|
||||
false,
|
||||
false,
|
||||
texture,
|
||||
decodedData,
|
||||
subresource);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT DirectX::LoadWICTextureFromMemoryEx(
|
||||
ID3D12Device* d3dDevice,
|
||||
const uint8_t* wicData,
|
||||
size_t wicDataSize,
|
||||
size_t maxsize,
|
||||
D3D12_RESOURCE_FLAGS flags,
|
||||
bool forceSRGB,
|
||||
bool reserveFullMipChain,
|
||||
ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource)
|
||||
{
|
||||
if ( texture )
|
||||
{
|
||||
*texture = nullptr;
|
||||
}
|
||||
|
||||
if (!d3dDevice || !wicData || !texture)
|
||||
return E_INVALIDARG;
|
||||
|
||||
if ( !wicDataSize )
|
||||
return E_FAIL;
|
||||
|
||||
#ifdef _M_AMD64
|
||||
if ( wicDataSize > 0xFFFFFFFF )
|
||||
return HRESULT_FROM_WIN32( ERROR_FILE_TOO_LARGE );
|
||||
#endif
|
||||
|
||||
auto pWIC = _GetWIC();
|
||||
if ( !pWIC )
|
||||
return E_NOINTERFACE;
|
||||
|
||||
// Create input stream for memory
|
||||
ComPtr<IWICStream> stream;
|
||||
HRESULT hr = pWIC->CreateStream( stream.GetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = stream->InitializeFromMemory( const_cast<uint8_t*>( wicData ), static_cast<DWORD>( wicDataSize ) );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
// Initialize WIC
|
||||
ComPtr<IWICBitmapDecoder> decoder;
|
||||
hr = pWIC->CreateDecoderFromStream( stream.Get(), 0, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
ComPtr<IWICBitmapFrameDecode> frame;
|
||||
hr = decoder->GetFrame( 0, frame.GetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = CreateTextureFromWIC( d3dDevice,
|
||||
frame.Get(), maxsize,
|
||||
flags, forceSRGB, reserveFullMipChain,
|
||||
texture, decodedData, subresource);
|
||||
if ( FAILED(hr))
|
||||
return hr;
|
||||
|
||||
_Analysis_assume_(*texture != nullptr);
|
||||
SetDebugObjectName(*texture, L"WICTextureLoader");
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT DirectX::LoadWICTextureFromFile(
|
||||
ID3D12Device* d3dDevice,
|
||||
const wchar_t* fileName,
|
||||
ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& wicData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource,
|
||||
size_t maxsize)
|
||||
{
|
||||
return LoadWICTextureFromFileEx(
|
||||
d3dDevice,
|
||||
fileName,
|
||||
maxsize,
|
||||
D3D12_RESOURCE_FLAG_NONE,
|
||||
false,
|
||||
false,
|
||||
texture,
|
||||
wicData,
|
||||
subresource);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
_Use_decl_annotations_
|
||||
HRESULT DirectX::LoadWICTextureFromFileEx(
|
||||
ID3D12Device* d3dDevice,
|
||||
const wchar_t* fileName,
|
||||
size_t maxsize,
|
||||
D3D12_RESOURCE_FLAGS flags,
|
||||
bool forceSRGB,
|
||||
bool reserveFullMipChain,
|
||||
ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource)
|
||||
{
|
||||
if ( texture )
|
||||
{
|
||||
*texture = nullptr;
|
||||
}
|
||||
|
||||
if (!d3dDevice || !fileName || !texture )
|
||||
return E_INVALIDARG;
|
||||
|
||||
auto pWIC = _GetWIC();
|
||||
if ( !pWIC )
|
||||
return E_NOINTERFACE;
|
||||
|
||||
// Initialize WIC
|
||||
ComPtr<IWICBitmapDecoder> decoder;
|
||||
HRESULT hr = pWIC->CreateDecoderFromFilename( fileName, 0, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.GetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
ComPtr<IWICBitmapFrameDecode> frame;
|
||||
hr = decoder->GetFrame( 0, frame.GetAddressOf() );
|
||||
if ( FAILED(hr) )
|
||||
return hr;
|
||||
|
||||
hr = CreateTextureFromWIC( d3dDevice, frame.Get(), maxsize,
|
||||
flags, forceSRGB, reserveFullMipChain,
|
||||
texture, decodedData, subresource );
|
||||
|
||||
#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
|
||||
if ( SUCCEEDED(hr) )
|
||||
{
|
||||
const wchar_t* pstrName = wcsrchr(fileName, '\\' );
|
||||
if (!pstrName)
|
||||
{
|
||||
pstrName = fileName;
|
||||
}
|
||||
else
|
||||
{
|
||||
pstrName++;
|
||||
}
|
||||
|
||||
if (texture != 0 && *texture != 0)
|
||||
{
|
||||
(*texture)->SetName(pstrName);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
return hr;
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
//--------------------------------------------------------------------------------------
|
||||
// File: WICTextureLoader12.h
|
||||
//
|
||||
// Function for loading a WIC image and creating a Direct3D 12 runtime texture for it
|
||||
// (auto-generating mipmaps if possible)
|
||||
//
|
||||
// Note: Assumes application has already called CoInitializeEx
|
||||
//
|
||||
// Note these functions are useful for images created as simple 2D textures. For
|
||||
// more complex resources, DDSTextureLoader is an excellent light-weight runtime loader.
|
||||
// For a full-featured DDS file reader, writer, and texture processing pipeline see
|
||||
// the 'Texconv' sample and the 'DirectXTex' library.
|
||||
//
|
||||
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
|
||||
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
|
||||
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
|
||||
// PARTICULAR PURPOSE.
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
//
|
||||
// http://go.microsoft.com/fwlink/?LinkId=248926
|
||||
// http://go.microsoft.com/fwlink/?LinkID=615561
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <d3d12.h>
|
||||
#include <stdint.h>
|
||||
#include <memory>
|
||||
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
// Standard version
|
||||
HRESULT __cdecl LoadWICTextureFromMemory(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
size_t wicDataSize,
|
||||
_Outptr_ ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource,
|
||||
size_t maxsize = 0);
|
||||
|
||||
HRESULT __cdecl LoadWICTextureFromFile(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Outptr_ ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource,
|
||||
size_t maxsize = 0);
|
||||
|
||||
// Extended version
|
||||
HRESULT __cdecl LoadWICTextureFromMemoryEx(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
size_t wicDataSize,
|
||||
size_t maxsize,
|
||||
D3D12_RESOURCE_FLAGS flags,
|
||||
bool forceSRGB,
|
||||
bool reserveFullMipChain,
|
||||
_Outptr_ ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource);
|
||||
|
||||
HRESULT __cdecl LoadWICTextureFromFileEx(
|
||||
_In_ ID3D12Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
size_t maxsize,
|
||||
D3D12_RESOURCE_FLAGS flags,
|
||||
bool forceSRGB,
|
||||
bool reserveFullMipChain,
|
||||
_Outptr_ ID3D12Resource** texture,
|
||||
std::unique_ptr<uint8_t[]>& decodedData,
|
||||
D3D12_SUBRESOURCE_DATA& subresource);
|
||||
}
|
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