Updated for latest d3dx12.h (10.0.16299.15)

This commit is contained in:
Chuck Walbourn 2017-10-24 15:00:28 -07:00
Родитель 506f1e3582
Коммит 79e328b2fb
1 изменённых файлов: 206 добавлений и 26 удалений

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@ -1882,6 +1882,36 @@ inline bool operator==( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC&
inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r )
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
// Requires the Windows 10 Fall Creators Update SDK (16299)
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
{
CD3DX12_VIEW_INSTANCING_DESC()
{}
explicit CD3DX12_VIEW_INSTANCING_DESC( const D3D12_VIEW_INSTANCING_DESC& o ) :
D3D12_VIEW_INSTANCING_DESC( o )
{}
explicit CD3DX12_VIEW_INSTANCING_DESC( CD3DX12_DEFAULT )
{
ViewInstanceCount = 0;
pViewInstanceLocations = nullptr;
Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
}
explicit CD3DX12_VIEW_INSTANCING_DESC(
UINT InViewInstanceCount,
const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
D3D12_VIEW_INSTANCING_FLAGS InFlags)
{
ViewInstanceCount = InViewInstanceCount;
pViewInstanceLocations = InViewInstanceLocations;
Flags = InFlags;
}
~CD3DX12_VIEW_INSTANCING_DESC() {}
operator const D3D12_VIEW_INSTANCING_DESC&() const { return *this; }
};
#endif
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
inline void MemcpySubresource(
@ -1965,7 +1995,6 @@ inline UINT64 UpdateSubresources(
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
{
CD3DX12_BOX SrcBox( UINT( pLayouts[0].Offset ), UINT( pLayouts[0].Offset + pLayouts[0].Footprint.Width ) );
pCmdList->CopyBufferRegion(
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
}
@ -2204,6 +2233,9 @@ struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
//------------------------------------------------------------------------------------------------
// Stream Subobjects, i.e. elements of a stream
struct DefaultSampleMask { operator UINT() { return UINT_MAX; } };
struct DefaultSampleDesc { operator DXGI_SAMPLE_DESC() { return DXGI_SAMPLE_DESC{1, 0}; } };
#pragma warning(push)
#pragma warning(disable : 4324)
template <typename InnerStructType, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type, typename DefaultArg = InnerStructType>
@ -2217,30 +2249,34 @@ public:
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(InnerStructType const& i) : _Type(Type), _Inner(i) {}
CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(InnerStructType const& i) { _Inner = i; return *this; }
operator InnerStructType() const { return _Inner; }
operator InnerStructType&() { return _Inner; }
};
#pragma warning(pop)
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS> CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK> CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< ID3D12RootSignature*, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE> CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INPUT_LAYOUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT> CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_INDEX_BUFFER_STRIP_CUT_VALUE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE> CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_PRIMITIVE_TOPOLOGY_TYPE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY> CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS> CD3DX12_PIPELINE_STATE_STREAM_VS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS> CD3DX12_PIPELINE_STATE_STREAM_GS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT> CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_FORMAT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_RASTERIZER_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS> CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
#endif
//------------------------------------------------------------------------------------------------
// Stream Parser Helpers
@ -2269,6 +2305,9 @@ struct ID3DX12PipelineParserCallbacks
virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
virtual void SampleMaskCb(UINT) {}
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
#endif
virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
// Error Callbacks
@ -2278,6 +2317,106 @@ struct ID3DX12PipelineParserCallbacks
};
// Requires the Windows 10 Fall Creators Update SDK (16299)
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
// CD3DX12_PIPELINE_STATE_STREAM1 Works on RS3+ (where there is a new view instancing subobject).
// Use CD3DX12_PIPELINE_STATE_STREAM for RS2+ support.
struct CD3DX12_PIPELINE_STATE_STREAM1
{
CD3DX12_PIPELINE_STATE_STREAM1() {}
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, InputLayout(Desc.InputLayout)
, IBStripCutValue(Desc.IBStripCutValue)
, PrimitiveTopologyType(Desc.PrimitiveTopologyType)
, VS(Desc.VS)
, GS(Desc.GS)
, StreamOutput(Desc.StreamOutput)
, HS(Desc.HS)
, DS(Desc.DS)
, PS(Desc.PS)
, BlendState(CD3DX12_BLEND_DESC(Desc.BlendState))
, DepthStencilState(CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState))
, DSVFormat(Desc.DSVFormat)
, RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState))
, RTVFormats(CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets))
, SampleDesc(Desc.SampleDesc)
, SampleMask(Desc.SampleMask)
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
, pRootSignature(Desc.pRootSignature)
, CS(CD3DX12_SHADER_BYTECODE(Desc.CS))
, CachedPSO(Desc.CachedPSO)
{}
CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
CD3DX12_PIPELINE_STATE_STREAM_VS VS;
CD3DX12_PIPELINE_STATE_STREAM_GS GS;
CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
CD3DX12_PIPELINE_STATE_STREAM_HS HS;
CD3DX12_PIPELINE_STATE_STREAM_DS DS;
CD3DX12_PIPELINE_STATE_STREAM_PS PS;
CD3DX12_PIPELINE_STATE_STREAM_CS CS;
CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const
{
D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.InputLayout = this->InputLayout;
D.IBStripCutValue = this->IBStripCutValue;
D.PrimitiveTopologyType = this->PrimitiveTopologyType;
D.VS = this->VS;
D.GS = this->GS;
D.StreamOutput = this->StreamOutput;
D.HS = this->HS;
D.DS = this->DS;
D.PS = this->PS;
D.BlendState = this->BlendState;
D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
D.DSVFormat = this->DSVFormat;
D.RasterizerState = this->RasterizerState;
D.NumRenderTargets = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
memcpy(D.RTVFormats, D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats, sizeof(D.RTVFormats));
D.SampleDesc = this->SampleDesc;
D.SampleMask = this->SampleMask;
D.CachedPSO = this->CachedPSO;
return D;
}
D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const
{
D3D12_COMPUTE_PIPELINE_STATE_DESC D;
D.Flags = this->Flags;
D.NodeMask = this->NodeMask;
D.pRootSignature = this->pRootSignature;
D.CS = this->CS;
D.CachedPSO = this->CachedPSO;
return D;
}
};
#endif
// CD3DX12_PIPELINE_STATE_STREAM works on RS2+ but does not support new subobject(s) added in RS3+.
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
struct CD3DX12_PIPELINE_STATE_STREAM
{
CD3DX12_PIPELINE_STATE_STREAM() {}
@ -2371,7 +2510,20 @@ struct CD3DX12_PIPELINE_STATE_STREAM
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
#else
CD3DX12_PIPELINE_STATE_STREAM PipelineStream;
#endif
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER()
: SeenDSS(false)
{
// Adjust defaults to account for absent members.
PipelineStream.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
// Depth disabled if no DSV format specified.
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = false;
}
// ID3DX12PipelineParserCallbacks
void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) {PipelineStream.Flags = Flags;}
@ -2388,17 +2540,39 @@ struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParser
void PSCb(const D3D12_SHADER_BYTECODE& PS) {PipelineStream.PS = PS;}
void CSCb(const D3D12_SHADER_BYTECODE& CS) {PipelineStream.CS = CS;}
void BlendStateCb(const D3D12_BLEND_DESC& BlendState) {PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);}
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) {PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) {PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);}
void DSVFormatCb(DXGI_FORMAT DSVFormat) {PipelineStream.DSVFormat = DSVFormat;}
void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC& DepthStencilState)
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
SeenDSS = true;
}
void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState)
{
PipelineStream.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
SeenDSS = true;
}
void DSVFormatCb(DXGI_FORMAT DSVFormat)
{
PipelineStream.DSVFormat = DSVFormat;
if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
{
// Re-enable depth for the default state.
static_cast<D3D12_DEPTH_STENCIL_DESC1&>(PipelineStream.DepthStencilState).DepthEnable = true;
}
}
void RasterizerStateCb(const D3D12_RASTERIZER_DESC& RasterizerState) {PipelineStream.RasterizerState = CD3DX12_RASTERIZER_DESC(RasterizerState);}
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) {PipelineStream.RTVFormats = RTVFormats;}
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) {PipelineStream.SampleDesc = SampleDesc;}
void SampleMaskCb(UINT SampleMask) {PipelineStream.SampleMask = SampleMask;}
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
#endif
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) {PipelineStream.CachedPSO = CachedPSO;}
void ErrorBadInputParameter(UINT) {}
void ErrorDuplicateSubobject(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE) {}
void ErrorUnknownSubobject(UINT) {}
private:
bool SeenDSS;
};
inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType)
@ -2532,6 +2706,12 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
break;
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
break;
#endif
default:
pCallbacks->ErrorUnknownSubobject(SubobjectType);
return E_INVALIDARG;