Update CMake to specify FXC.EXE to use (#502)

This commit is contained in:
Chuck Walbourn 2024-09-03 23:09:35 -07:00 коммит произвёл GitHub
Родитель 55b93efe35
Коммит 8193c66888
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: B5690EEEBB952194
12 изменённых файлов: 139 добавлений и 20 удалений

38
.github/workflows/test.yml поставляемый
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@ -91,9 +91,45 @@ jobs:
with:
arch: ${{ matrix.arch }}
- name: 'Set triplet'
shell: pwsh
run: |
if ("${{ matrix.arch }}" -eq "amd64")
{
echo "VCPKG_DEFAULT_TRIPLET=x64-windows" >> $env:GITHUB_ENV
}
elseif ("${{ matrix.arch }}" -eq "amd64_x86")
{
echo "VCPKG_DEFAULT_TRIPLET=x86-windows" >> $env:GITHUB_ENV
}
elseif ("${{ matrix.arch }}" -eq "amd64_arm64")
{
if ("${{ matrix.build_type }}" -match "^arm64ec")
{
echo "VCPKG_DEFAULT_TRIPLET=arm64ec-windows" >> $env:GITHUB_ENV
}
else
{
echo "VCPKG_DEFAULT_TRIPLET=arm64-windows" >> $env:GITHUB_ENV
}
}
else
{
echo "::error Unknown architecture/build-type triplet mapping"
}
- uses: lukka/run-vcpkg@v11
with:
runVcpkgInstall: true
vcpkgJsonGlob: '**/build/vcpkg.json'
vcpkgGitCommitId: '7516a02de04e8f8ff4e4beb8f5bac0565f9bf9da'
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: cmake --preset=${{ matrix.build_type }} -DBUILD_TESTING=ON -DBUILD_TOOLS=OFF -DBUILD_SAMPLE=OFF
run: >
cmake --preset=${{ matrix.build_type }} -DBUILD_TESTING=ON -DBUILD_TOOLS=OFF -DBUILD_SAMPLE=OFF -DENABLE_LIBJPEG_SUPPORT=ON -DENABLE_LIBPNG_SUPPORT=ON
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}"
- name: 'Build'
working-directory: ${{ github.workspace }}

54
.github/workflows/wsl.yml поставляемый Normal file
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@ -0,0 +1,54 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
name: 'CMake (WSL)'
on:
push:
branches: [ "main" ]
pull_request:
branches: [ "main" ]
paths-ignore:
- '*.md'
- LICENSE
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.yml
jobs:
build:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
build_type: [x64-Debug-Linux, x64-Release-Linux]
steps:
- uses: actions/checkout@v4
- uses: seanmiddleditch/gha-setup-ninja@v5
- uses: lukka/run-vcpkg@v11
with:
runVcpkgInstall: true
vcpkgJsonGlob: '**/build/vcpkg.json'
vcpkgGitCommitId: '7516a02de04e8f8ff4e4beb8f5bac0565f9bf9da'
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: >
cmake --preset=${{ matrix.build_type }} -DENABLE_OPENEXR_SUPPORT=ON -DENABLE_LIBJPEG_SUPPORT=ON -DENABLE_LIBPNG_SUPPORT=ON
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="x64-linux"
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out/build/${{ matrix.build_type }}

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@ -86,7 +86,7 @@ namespace
void OnPNGRead(png_structp st, png_bytep ptr, size_t len)
{
FILE* fin = reinterpret_cast<FILE*>(png_get_io_ptr(st));
fread(ptr, len, 1, fin);
std::ignore = fread(ptr, len, 1, fin);
}

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@ -73,6 +73,7 @@ if((DEFINED XBOX_CONSOLE_TARGET) AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango
endif()
include(GNUInstallDirs)
include(build/CompilerAndLinker.cmake)
#--- Library
set(LIBRARY_HEADERS
@ -142,16 +143,17 @@ elseif((BUILD_XBOX_EXTS_XBOXONE OR BUILD_XBOX_EXTS_SCARLETT) AND WIN32)
Auxiliary/DirectXTexXboxTile.cpp)
endif()
set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl
DirectXTex/Shaders/BC7Encode.hlsl)
if(BUILD_DX11 AND WIN32)
list(APPEND LIBRARY_SOURCES
DirectXTex/BCDirectCompute.h
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompressGPU.cpp
DirectXTex/DirectXTexD3D11.cpp)
if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango")))
set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl
DirectXTex/Shaders/BC7Encode.hlsl)
list(APPEND LIBRARY_SOURCES
DirectXTex/BCDirectCompute.h
DirectXTex/BCDirectCompute.cpp
DirectXTex/DirectXTexCompressGPU.cpp
DirectXTex/DirectXTexD3D11.cpp)
endif()
if(BUILD_DX12)
@ -183,7 +185,7 @@ if(ENABLE_LIBPNG_SUPPORT)
list(APPEND LIBRARY_SOURCES Auxiliary/DirectXTexPNG.cpp)
endif()
if(BUILD_DX11 AND WIN32)
if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango")))
if(NOT COMPILED_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set")
@ -197,12 +199,16 @@ if(BUILD_DX11 AND WIN32)
list(APPEND LIBRARY_SOURCES ${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc)
if(NOT USE_PREBUILT_SHADERS)
find_program(DIRECTX_FXC_TOOL FXC.EXE
HINTS "C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_SYSTEM_VERSION}/${DIRECTX_HOST_ARCH}"
"C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/${DIRECTX_HOST_ARCH}")
message(STATUS "Using LegacyShaderCompiler found in ${DIRECTX_FXC_TOOL}")
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log"
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$<BOOL:${DIRECTX_FXC_TOOL}>:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
USES_TERMINAL)
endif()
@ -319,6 +325,7 @@ if(directx-headers_FOUND)
message(STATUS "Using DirectX-Headers package")
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectX-Headers)
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_DIRECTX_HEADERS)
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CXX_COMPILER_ID:MSVC,Intel>:/wd4062> $<$<CXX_COMPILER_ID:Clang,IntelLLVM>:-Wno-switch-enum>)
endif()
#--- Package
@ -520,8 +527,6 @@ if(MSVC)
endif()
endif()
include(build/CompilerAndLinker.cmake)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE ${COMPILER_DEFINES})
target_compile_options(${t} PRIVATE ${COMPILER_SWITCHES})

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@ -1369,8 +1369,8 @@ namespace
int8_t v = ((((t >> 5) & 0x1f) ^ m) - m) + 16;
int8_t u = (((t & 0x1f) ^ m) - m) + 16;
uint32_t t2 = u << 3 | u >> 2;
uint32_t t3 = v << 3 | v >> 2;
auto t2 = static_cast<uint32_t>(u << 3 | u >> 2);
auto t3 = static_cast<uint32_t>(v << 3 | v >> 2);
*(dPtr++) = t1 | (t2 << 8) | (t3 << 16) | 0xff000000;
}

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@ -9,6 +9,7 @@ if %PROCESSOR_ARCHITECTURE%.==ARM64. (set FXCARCH=arm64) else (if %PROCESSOR_ARC
set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
if defined LegacyShaderCompiler goto fxcviaenv
set PCFXC="%WindowsSdkVerBinPath%%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
@ -17,6 +18,12 @@ set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC=fxc.exe
goto continue
:fxcviaenv
set PCFXC="%LegacyShaderCompiler%"
if not exist %PCFXC% goto needfxc
goto continue
:continue
if not defined CompileShadersOutput set CompileShadersOutput=Compiled
@ -54,3 +61,7 @@ echo %fxc%
echo %fxc4%
%fxc4% || set error=1
exit /b
:needfxc
echo ERROR: CompileShaders requires FXC.EXE
exit /b 1

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@ -32,6 +32,13 @@ elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]64EC$")
set(DIRECTX_ARCH arm64ec)
endif()
#--- Determines host architecture
if(CMAKE_HOST_SYSTEM_PROCESSOR MATCHES "[Aa][Rr][Mm]64|aarch64|arm64")
set(DIRECTX_HOST_ARCH arm64)
else()
set(DIRECTX_HOST_ARCH x64)
endif()
#--- Build with Unicode Win32 APIs per "UTF-8 Everywhere"
if(WIN32)
list(APPEND COMPILER_DEFINES _UNICODE UNICODE)

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@ -24,6 +24,7 @@ pr:
- build/*.cmake
- build/*.in
- build/DirectXTex-GitHub-CMake-Xbox-Dev17.yml
- DirectXTex/Shaders/CompileShaders.cmd
resources:
repositories:

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@ -21,6 +21,7 @@ pr:
paths:
include:
- build/DirectXTex-GitHub-Dev17.yml
- DirectXTex/Shaders/CompileShaders.cmd
resources:
repositories:

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@ -25,6 +25,7 @@ pr:
- build/*.in
- build/*.cmake
- build/SetupBWOI.*
- DirectXTex/Shaders/CompileShaders.cmd
resources:
repositories:

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@ -21,6 +21,7 @@ pr:
paths:
include:
- build/DirectXTex-GitHub.yml
- DirectXTex/Shaders/CompileShaders.cmd
resources:
repositories:

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@ -3,9 +3,11 @@
"dependencies": [
"directxmath",
"directx-headers",
"openexr",
{
"name": "openexr",
"platform": "linux | (windows & !arm64ec)"
},
"libpng",
"libjpeg-turbo"
]
}
}