From d0ed2c9561172588c9ac647515feee4cd2d01d02 Mon Sep 17 00:00:00 2001 From: Chuck Walbourn Date: Fri, 3 Apr 2020 16:27:36 -0700 Subject: [PATCH] April 3, 2020 --- .nuget/directxtex_desktop_2017.nuspec | 2 +- .nuget/directxtex_desktop_win10.nuspec | 2 +- .nuget/directxtex_uwp.nuspec | 2 +- HISTORY.md | 6 ++++++ README.md | 2 +- 5 files changed, 10 insertions(+), 4 deletions(-) diff --git a/.nuget/directxtex_desktop_2017.nuspec b/.nuget/directxtex_desktop_2017.nuspec index efbf5d1..7ef2b0e 100644 --- a/.nuget/directxtex_desktop_2017.nuspec +++ b/.nuget/directxtex_desktop_2017.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 7 / DirectX 11. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the February 14, 2020 release on GitHub. + Matches the April 3, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_desktop_win10.nuspec b/.nuget/directxtex_desktop_win10.nuspec index 5ac2ad8..898df4f 100644 --- a/.nuget/directxtex_desktop_win10.nuspec +++ b/.nuget/directxtex_desktop_win10.nuspec @@ -10,7 +10,7 @@ This version is for Windows desktop applications using Visual Studio 2017 or Visual Studio 2019 and supports Windows 10 including both DirectX 11 and DirectX 12. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the February 14, 2020 release on GitHub. + Matches the April 3, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/.nuget/directxtex_uwp.nuspec b/.nuget/directxtex_uwp.nuspec index 1341ea0..9f4e165 100644 --- a/.nuget/directxtex_uwp.nuspec +++ b/.nuget/directxtex_uwp.nuspec @@ -10,7 +10,7 @@ This version is for Universal Windows Platform apps on Windows 10 using Visual Studio 2017 or Visual Studio 2019. DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec. - Matches the February 14, 2020 release on GitHub. + Matches the April 3, 2020 release on GitHub. http://go.microsoft.com/fwlink/?LinkId=248926 images\icon.jpg MIT diff --git a/HISTORY.md b/HISTORY.md index 67397b0..144d1ee 100644 --- a/HISTORY.md +++ b/HISTORY.md @@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT ## Release History +### April 3, 2020 +* Updated D3DX12 internal copy to latest version +* DDS loader updated for another BC7 FourCC variant +* Code review (constexpr / noexcept usage) +* CMake updated for PCH usage with 3.16 or later + ### February 14, 2020 * Fixed quality bug in BC4S/BC5S compressor * Guard for divide-by-zero case in PremultiplyAlpha diff --git a/README.md b/README.md index fe0f8bd..0a920db 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926 Copyright (c) Microsoft Corporation. All rights reserved. -**February 14, 2020** +**April 3, 2020** This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.