This commit is contained in:
Chuck Walbourn 2017-05-02 10:52:10 -07:00
Родитель 6c6705a8ce
Коммит deee79d9bb
1 изменённых файлов: 13 добавлений и 4 удалений

Просмотреть файл

@ -31,15 +31,24 @@ Texconv\
from the DirectX SDK utilizing DirectXTex rather than D3DX.
It supports the same arguments as the Texture Conversion Tool Extended (texconvex.exe) DirectX
SDK utility. See <http://msdn.microsoft.com/en-us/library/ee422506.aspx>. The primary differences
are the -10 and -11 arguments are not applicable and the filter names (POINT, LINEAR, CUBIC,
FANT or BOX, TRIANGLE, *_DITHER, *_DITHER_DIFFUSION). This also includes support for the JPEG XR
(HD Photo) bitmap format.
SDK utility. The primary differences are the -10 and -11 arguments are not applicable and the
filter names (POINT, LINEAR, CUBIC, FANT or BOX, TRIANGLE, *_DITHER, *_DITHER_DIFFUSION).
This also includes support for the JPEG XR (HD Photo) bitmap format.
(see <http://blogs.msdn.com/b/chuckw/archive/2011/01/19/known-issue-texconvex.aspx>)
See <https://github.com/Microsoft/DirectXTex/wiki/Texconv> for details.
Texassemble\
This DirectXTex sample is a command-line utility for creating cubemaps, volume maps, or
texture arrays from a set of individual input image files.
See <https://github.com/Microsoft/DirectXTex/wiki/Texassemble> for details.
Texdiag\
This DirectXTex sample is a command-line utility for analyzing image contents, primarily for
debugging purposes.
See <https://github.com/Microsoft/DirectXTex/wiki/Texdiag>
DDSView\
This DirectXTex sample is a simple Direct3D 11-based viewer for DDS files. For array textures