70 строки
2.1 KiB
C++
70 строки
2.1 KiB
C++
//--------------------------------------------------------------------------------------
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// File: ScreenGrab12.h
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//
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// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
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// when used on a Direct3D 12 Render Target).
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//
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// Note these functions are useful as a light-weight runtime screen grabber. For
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// full-featured texture capture, DDS writer, and texture processing pipeline,
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// see the 'Texconv' sample and the 'DirectXTex' library.
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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// http://go.microsoft.com/fwlink/?LinkID=615561
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//--------------------------------------------------------------------------------------
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#pragma once
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#ifdef __MINGW32__
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#include <unknwn.h>
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#endif
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#ifndef _WIN32
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#include <wsl/winadapter.h>
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#include <wsl/wrladapter.h>
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#endif
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#if !defined(_WIN32) || defined(USING_DIRECTX_HEADERS)
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#include <directx/d3d12.h>
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#include <dxguids/dxguids.h>
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#else
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#include <d3d12.h>
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#pragma comment(lib,"dxguid.lib")
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#endif
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#ifdef _WIN32
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#if defined(NTDDI_WIN10_FE) || defined(__MINGW32__)
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#include <ocidl.h>
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#else
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#include <OCIdl.h>
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#endif
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#include <functional>
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#endif
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namespace DirectX
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{
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HRESULT __cdecl SaveDDSTextureToFile(
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_In_ ID3D12CommandQueue* pCommandQueue,
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_In_ ID3D12Resource* pSource,
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_In_z_ const wchar_t* fileName,
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D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET) noexcept;
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#ifdef _WIN32
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HRESULT __cdecl SaveWICTextureToFile(
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_In_ ID3D12CommandQueue* pCommandQ,
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_In_ ID3D12Resource* pSource,
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REFGUID guidContainerFormat,
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_In_z_ const wchar_t* fileName,
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D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATES afterState = D3D12_RESOURCE_STATE_RENDER_TARGET,
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_In_opt_ const GUID* targetFormat = nullptr,
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_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr,
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bool forceSRGB = false);
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#endif
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}
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