Added some navigation buttons

Chuck Walbourn 2022-01-20 17:41:58 -08:00
Родитель f4484adcc1
Коммит 5a756d0482
34 изменённых файлов: 105 добавлений и 3 удалений

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|[[DirectXTex]]|
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The **Blob** class is a simple container for binary data, typically used as the result for "save to memory" functions.
# Methods
@ -12,4 +15,4 @@ The **Blob** class is a simple container for binary data, typically used as the
* **Trim**: Used to reduce the reported size via ``GetBufferSize``. Only succeeds if the new size is less-than-or-equal-to the blob's data memory size.
* **Resize**: Used to resize the buffer. Any existing data is copied to the new buffer (or at least as much as will fit).
* **Resize**: Used to resize the buffer. Any existing data is copied to the new buffer (or at least as much as will fit).

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|[[DirectXTex]]|
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Captures a Direct3D render target and returns an image.
> This function is intended for use with tools or editor programs. For runtime/engine use, we strongly recommend using ScreenGrab [DX11](https://github.com/Microsoft/DirectXTK/wiki/ScreenGrab) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/ScreenGrab) instead of DirectXTex.

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|[[DirectXTex]]|
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Compresses an image or set of images to a block-compressed (BC) format.
## CPU Codec

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|[[DirectXTex]]|
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Computes the mean-squared error for each component based on two input images.
```cpp

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|[[DirectXTex]]|
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Converts a height-map to a normal-map.
```cpp

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|[[DirectXTex]]|
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Returns both the row and slice pitch for a given width, height, and DXGI format. It supports a number of flags for overriding the default byte-alignment usually used by ``DDS`` files and Direct3D resources.
```cpp

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|[[DirectXTex]]|
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Returns the number of horizontal scanlines in an image given the DXGI format and pixel height.
```cpp

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|[[DirectXTex]]|
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Convert an image or set of images from one pixel format to another.
```cpp

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|[[DirectXTex]]|
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Converts a planar image (such as 4:2:0 or 4:1:1 video format) to a non-planar format (typically 4:2:2 for video formats). Planar formats are not supported by other texture functions, so this routine can be used to convert planar data to a form that other functions will operate on.
```cpp

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|[[DirectXTex]]|
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Copies a rectangle of pixels from one image to another.
```cpp

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|[[DirectXTex]]|
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Creates a Direct3D 11 resource and shader resource view from a set of images.
> This function is intended for use with tools or editor programs. For runtime/engine use, we strongly recommend using [DDSTextureLoader](https://github.com/Microsoft/DirectXTK/wiki/DDSTextureLoader), and/or [WICTextureLoader](https://github.com/Microsoft/DirectXTK/wiki/WICTextureLoader) instead of DirectXTex.

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|[[DirectXTex]]|
|---|
Creates a Direct3D resource from a set of images.
> This function is intended for use with tools or editor programs. For runtime/engine use, we strongly recommend using DDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/DDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/DDSTextureLoader), and/or WICTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/WICTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/WICTextureLoader) instead of DirectXTex.

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|[[DirectXTex]]|
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These functions perform file I/O for ``.DDS`` files. These functions support many legacy Direct3D 9 ``.DDS`` files and all Direct3D 10.x/11.x era "DX10" extension ``.DDS`` files
# GetMetadataFromDDSMemory, GetMetadataFromDDSFile

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|[[DirectXTex]]|
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Decompresses a block-compressed (BC) image or set of BC images.
```cpp
@ -29,7 +32,7 @@ _format_: Format to decompress to. If set to ``DXGI_FORMAT_UNKNOWN`` the routine
| BC4_SNORM | DXGI_FORMAT_R8_SNORM |
| BC5_UNORM | DXGI_FORMAT_R8G8_UNORM |
| BC5_SNORM | DXGI_FORMAT_R8G8_SNORM |
| BC6H | DXGI_FORMAT_R32G32B32A32_FLOAT |
| BC6H | DXGI_FORMAT_R32G32B32A32_FLOAT |
# Example

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|[[DirectXTex]]|
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Evaluates a user-supplied function across an image.
```cpp

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|[[DirectXTex]]|
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```cpp
enum TEX_FILTER_FLAGS
```

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|[[DirectXTex]]|
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Flip and/or rotate an image.
```cpp

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|[[DirectXTex]]|
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These functions are intended to 'promote' a DXGI format with some special property, if there is such a defined type.
```cpp

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|[[DirectXTex]]|
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These functions return properties about known DXGI formats.
```cpp

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|[[DirectXTex]]|
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These functions perform a Boolean test on the given DXGI format.
```cpp

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|[[DirectXTex]]|
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Generates mipmaps for an image or a set of images.
> This generates mipmaps for 1D and 2D dimension textures. For 3D dimension textures (a.k.a. volume maps), see [[GenerateMipMaps3D]].

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|[[DirectXTex]]|
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Generates mipmaps for a 3D volume texture from a set of images representing the slices.
> This generates mipmaps for 3D dimension textures (a.k.a. volume textures). For 1D and 2D dimension textures, see [[GenerateMipMaps]].

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|[[DirectXTex]]|
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Returns a WIC GUID for a given file container given a simple enumeration value. This function is optional and you can instead use the WIC container GUID directly instead.
```cpp

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|[[DirectXTex]]|
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The [Radiance RGBE](https://en.wikipedia.org/wiki/RGBE_image_format) (``.HDR``) format is commonly used as a texture source file format in game development for high-dynamic range images, but this format is not supported by any built-in WIC codec. These functions implement a simple reader and writer for this format.
# GetMetadataFromHDRMemory, GetMetadataFromHDRFile

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|[[DirectXTex]]|
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The **Image** class is a structure that defines the system memory image most DirectXTex functions operate on.
```cpp

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|[[DirectXTex]]|
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Returns true if the given texture metadata describes a texture that is supported by the provided Direct3D device.
```cpp

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|[[DirectXTex]]|
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This converts an image to using premultiplied alpha. The format and size are not changed.
Note that the conversion to premultipled alpha is not fully reversible. For example if alpha is 0, then all the color information becomes 0.

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|[[DirectXTex]]|
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Resize an image or set of images.
> If given a set of images, the resulting ScratchImage will always have mipLevels of 1 (i.e. any mipmaps from the original are discarded). You can generate mipmaps at the new size using [[GenerateMipMaps]] / [[GenerateMipMaps3D]].

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|[[DirectXTex]]|
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Scales mipmap alpha values to preserve alpha coverage based on an alpha test reference value.
> This is intended for use after generating mipimaps with [[GenerateMipMaps]]. It does not support volume mipmaps.
@ -38,7 +41,7 @@ ScratchImage coverageMipChain;
hr = coverageMipChain.Initialize(info);
if (FAILED(hr))
for (size_t item = 0; item < info.arraySize; ++item)
{
auto img = mipChain.GetImage(0, item, 0);

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|[[DirectXTex]]|
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The [Targa Truvision](http://en.wikipedia.org/wiki/Truevision_TGA) (``.TGA``) format is commonly used as a texture source file format in game development, but this format is not supported by any built-in WIC codec. These functions implement a simple reader and writer for this format.
# GetMetadataFromTGAMemory, GetMetadataFromTGAFile

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|[[DirectXTex]]|
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The **TexMetadata** structure describes a (potentially complex) image surface.
```cpp

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|[[DirectXTex]]|
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Creates a new image by executing a user-supplied function across an input image.
```cpp

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|[[DirectXTex]]|
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These functions use the Windows Imaging Component (WIC) to read or write an image file. There are built-in WIC codecs in Windows for ``.BMP``, ``.PNG``, ``.GIF``, ``.TIFF``, ``.JPEG``, and JPEG-XR / HD Photo images. Some containers (``.GIF`` and ``.TIFF``) can contain multi-frame bitmaps files.
# GetMetadataFromWICMemory, GetMetadataFromWICFile

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|[[DirectXTex]]|
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The majority of DirectXTex functions make use of a WIC factory object. This object is normally created on-demand the first time that ``GetWICFactory`` is called.
```cpp