GDKX

Chuck Walbourn 2021-06-24 12:08:17 -07:00
Родитель 8089a22427
Коммит 8f00624fc2
2 изменённых файлов: 5 добавлений и 5 удалений

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For Xbox One XDK / Microsoft GDK development, there are a number of Xbox extension functions for rearranging textures for the target hardware offline. This functionality is available with the official samples and hosted in the ``xbox`` branch on GitHub. For Xbox One XDK / Microsoft GDKX development, there are a number of Xbox extension functions for rearranging textures for the target hardware offline. This functionality is available with the official samples and hosted in the ``xbox`` branch on GitHub.
> The [xtexconv](https://aka.ms/atgsplxtexconv) sample is a variant of the [[texconv]] command-line tool that uses these extensions. > The [xtexconv](https://aka.ms/atgsplxtexconv) sample is a variant of the [[texconv]] command-line tool that uses these extensions.
These extensions are only usable by [Xbox registered developers](https://www.xbox.com/en-US/developers) via the Xbox One XDK / Microsoft GDK. These extensions are only usable by [Xbox registered developers](https://www.xbox.com/en-US/developers) via the Xbox One XDK / Microsoft GDKX.
# Header # Header
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</tr> </tr>
<tr> <tr>
<td>DirectXTex_GXDK_PC_2019</td> <td>DirectXTex_GXDK_PC_2019</td>
<td>This project is a variant of <i>DirectXTex_Desktop_2019</i> that includes the extensions for PC-hosted content tools for Microsoft GDK development.</td> <td>This project is a variant of <i>DirectXTex_Desktop_2019</i> that includes the extensions for PC-hosted content tools for Microsoft GDKX development.</td>
</tr> </tr>
</table> </table>
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</tr> </tr>
<tr> <tr>
<td>DirectXTex_GXDK_PC_2017</td> <td>DirectXTex_GXDK_PC_2017</td>
<td>This project is a variant of <i>DirectXTex_Desktop_2017</i> that includes the extensions for PC-hosted content tools for Microsoft GDK development.</td> <td>This project is a variant of <i>DirectXTex_Desktop_2017</i> that includes the extensions for PC-hosted content tools for Microsoft GDKX development.</td>
</tr> </tr>
<tr> <tr>
<td>DirectXTex_XboxOneXDK_2017</td> <td>DirectXTex_XboxOneXDK_2017</td>

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See [Direct3D 11 Textures and Block Compression](https://walbourn.github.io/direct3d-11-textures-and-block-compression/) See [Direct3D 11 Textures and Block Compression](https://walbourn.github.io/direct3d-11-textures-and-block-compression/)
# Xbox # Xbox
The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDK development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant. The **xtexconv** sample also includes some auxiliary platform-specific functionality for Xbox One XDK / Microsoft GDKX development, which are visible in the ``xbox`` branch. This includes functions for tiling & de-tiling textures, and a variant ``.DDS`` file reader/writer for storing tiled textures. The *DirectX Tool Kit* includes the XboxDDSTextureLoader [DX11](https://github.com/Microsoft/DirectXTK/wiki/XboxDDSTextureLoader) / [DX12](https://github.com/Microsoft/DirectXTK12/wiki/XboxDDSTextureLoader) for using placement texture creation using this DDS file variant.
# IHV compressors # IHV compressors
The various video independent hardware vendors (IHVs) have their own texture toolsets as well. The various video independent hardware vendors (IHVs) have their own texture toolsets as well.