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README.md
DirectX Capabilities Viewer
https://go.microsoft.com/fwlink/?linkid=2136896
Copyright (c) Microsoft Corporation. All rights reserved.
This developer utility was originally shipped in the DirectX SDK, and then in 2012 was moved to the Windows 8 SDK, Windows 8.1 SDK, and Windows 10 SDK. The tool is designed to allow developers to explore the Direct3D capabilities exposed by the hardware/software/drivers on their system.
Building the tool
This project is set up to use CMake with the Ninja generation via VS 2019's CMake integration. It is currently set up to require the Windows 10 SDK (19041) headers, but will run on Windows 7 SP1 or later.
Documentation
Documentation is available on the GitHub wiki.
Notices
All content and source code for this package are subject to the terms of the MIT License.
For the latest version of this tool, bug reports, etc. please visit the project site on GitHub.
Contributing
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Trademarks
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.