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walbourn 2022-10-24 17:46:15 -07:00
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@ -10,7 +10,7 @@ Copyright (c) Microsoft Corporation. All rights reserved.
Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
This code is designed to build with Visual Studio 2019 (16.9 or later) or Visual Studio 2022. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
This code is designed to build with Visual Studio 2019 (16.11 or later) or Visual Studio 2022. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).