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@ -10,7 +10,7 @@ Copyright (c) Microsoft Corporation. All rights reserved.
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Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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This code is designed to build with Visual Studio 2019 (16.9 or later) or Visual Studio 2022. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
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This code is designed to build with Visual Studio 2019 (16.11 or later) or Visual Studio 2022. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
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These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).
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