зеркало из https://github.com/microsoft/FX11.git
August 14, 2024 (#28)
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CHANGELOG.md
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CHANGELOG.md
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## Release History
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### August 14, 2024 (11.30)
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* Minor code cleanup
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* Retired ARM (32-bit) support for the UWP platform
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* CMake project updates, refactor, and added ARM64EC support
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* Added GitHub Action Pipeline YAML files
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### June 13, 2023
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* CMake project updates
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* VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
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### October 13, 2017 (11.20)
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* Updated for VS 2017 update 15.1 - 15.3 and Windows 10 SDK (15063)
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* Updated for VS 2017 update 15.1 - 15.3 and Windows 10 SDK (15063)
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### March 10, 2017 (11.19)
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* Add VS 2017 projects
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* Minor code cleanup
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* Minor code cleanup
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### September 15, 2016 (11.18)
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* Minor code cleanup
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cmake_minimum_required (VERSION 3.20)
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set(FX_VERSION 11.29)
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set(FX_VERSION 11.30)
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project (Effects11
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VERSION ${FX_VERSION}
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Copyright (c) Microsoft Corporation. All rights reserved.
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**June 13, 2023**
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**August 14, 2024**
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Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.
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#pragma once
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#define D3DX11_EFFECTS_VERSION 1129
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#define D3DX11_EFFECTS_VERSION 1130
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#if defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d11_x.h>
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