FX11/EffectLoad.h

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7.1 KiB
C++

//--------------------------------------------------------------------------------------
// File: EffectLoad.h
//
// Direct3D 11 Effects header for the FX file loader
// A CEffectLoader is created at load time to facilitate loading
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/p/?LinkId=271568
//--------------------------------------------------------------------------------------
#pragma once
namespace D3DX11Effects
{
// Ranges are used for dependency checking during load
enum ERanges
{
ER_CBuffer = 0,
ER_Texture, // Includes TBuffers
ER_Sampler,
ER_UnorderedAccessView,
ER_Interfaces,
ER_Count // This should be the size of the enum
};
struct SRange
{
uint32_t start;
uint32_t last;
CEffectVector<void *> vResources; // should be (last - start) in length, resource type depends on the range type
SRange() noexcept :
start(0),
last(0)
{
}
};
// Used during load to validate assignments
D3D_SHADER_VARIABLE_TYPE GetSimpleParameterTypeFromObjectType(EObjectType ObjectType);
// A class to facilitate loading an Effect. This class is a friend of CEffect.
class CEffectLoader
{
friend HRESULT CEffect::CloneEffect(_In_ uint32_t Flags, _Outptr_ ID3DX11Effect** ppClonedEffect );
protected:
// Load-time allocations that eventually get moved happen out of the TempHeap. This heap will grow as needed
CDataBlockStore m_BulkHeap;
uint8_t *m_pData;
SBinaryHeader5 *m_pHeader;
DWORD m_Version;
CEffect *m_pEffect;
CEffectReflection *m_pReflection;
D3DX11Core::CMemoryStream m_msStructured;
D3DX11Core::CMemoryStream m_msUnstructured;
// used to avoid repeated hash buffer allocations in LoadTypeAndAddToPool
CEffectVector<uint8_t> m_HashBuffer;
uint32_t m_dwBufferSize; // Size of data buffer in bytes
// List of SInterface blocks created to back class instances bound to shaders
CEffectVector<SInterface*> m_BackgroundInterfaces;
// Pointers to pre-reallocation data
SGlobalVariable *m_pOldVars;
SShaderBlock *m_pOldShaders;
SDepthStencilBlock *m_pOldDS;
SBlendBlock *m_pOldAB;
SRasterizerBlock *m_pOldRS;
SConstantBuffer *m_pOldCBs;
SSamplerBlock *m_pOldSamplers;
uint32_t m_OldInterfaceCount;
SInterface *m_pOldInterfaces;
SShaderResource *m_pOldShaderResources;
SUnorderedAccessView *m_pOldUnorderedAccessViews;
SRenderTargetView *m_pOldRenderTargetViews;
SDepthStencilView *m_pOldDepthStencilViews;
SString *m_pOldStrings;
SMemberDataPointer *m_pOldMemberDataBlocks;
CEffectVectorOwner<SMember> *m_pvOldMemberInterfaces;
SGroup *m_pOldGroups;
uint32_t m_EffectMemory; // Effect private heap
uint32_t m_ReflectionMemory; // Reflection private heap
// Loader helpers
HRESULT LoadCBs();
HRESULT LoadNumericVariable(_In_ SConstantBuffer *pParentCB);
HRESULT LoadObjectVariables();
HRESULT LoadInterfaceVariables();
HRESULT LoadTypeAndAddToPool(_Outptr_ SType **ppType, _In_ uint32_t dwOffset);
HRESULT LoadStringAndAddToPool(_Outptr_result_maybenull_z_ char **ppString, _In_ uint32_t dwOffset);
HRESULT LoadAssignments( _In_ uint32_t Assignments, _Out_writes_(Assignments) SAssignment **pAssignments,
_In_ uint8_t *pBackingStore, _Out_opt_ uint32_t *pRTVAssignments, _Out_opt_ uint32_t *pFinalAssignments );
HRESULT LoadGroups();
HRESULT LoadTechnique( STechnique* pTech );
HRESULT LoadAnnotations(uint32_t *pcAnnotations, SAnnotation **ppAnnotations);
HRESULT ExecuteConstantAssignment(_In_ const SBinaryConstant *pConstant, _Out_writes_bytes_(4) void *pLHS, _In_ D3D_SHADER_VARIABLE_TYPE lhsType);
uint32_t UnpackData(uint8_t *pDestData, uint8_t *pSrcData, uint32_t PackedDataSize, SType *pType, uint32_t *pBytesRead);
// Build shader blocks
HRESULT ConvertRangesToBindings(SShaderBlock *pShaderBlock, CEffectVector<SRange> *pvRanges );
HRESULT GrabShaderData(SShaderBlock *pShaderBlock);
HRESULT BuildShaderBlock(SShaderBlock *pShaderBlock);
// Memory compactors
HRESULT InitializeReflectionDataAndMoveStrings( uint32_t KnownSize = 0 );
HRESULT ReallocateReflectionData( bool Cloning = false );
HRESULT ReallocateEffectData( bool Cloning = false );
HRESULT ReallocateShaderBlocks();
template<class T> HRESULT ReallocateBlockAssignments(T* &pBlocks, uint32_t cBlocks, T* pOldBlocks = nullptr);
HRESULT ReallocateAnnotationData(uint32_t cAnnotations, SAnnotation **ppAnnotations);
HRESULT CalculateAnnotationSize(uint32_t cAnnotations, SAnnotation *pAnnotations);
uint32_t CalculateShaderBlockSize();
template<class T> uint32_t CalculateBlockAssignmentSize(T* &pBlocks, uint32_t cBlocks);
HRESULT FixupCBPointer(_Inout_ SConstantBuffer **ppCB);
HRESULT FixupShaderPointer(_Inout_ SShaderBlock **ppShaderBlock);
HRESULT FixupDSPointer(_Inout_ SDepthStencilBlock **ppDSBlock);
HRESULT FixupABPointer(_Inout_ SBlendBlock **ppABBlock);
HRESULT FixupRSPointer(_Inout_ SRasterizerBlock **ppRSBlock);
HRESULT FixupInterfacePointer(_Inout_ SInterface **ppInterface, _In_ bool CheckBackgroundInterfaces);
HRESULT FixupShaderResourcePointer(_Inout_ SShaderResource **ppResource);
HRESULT FixupUnorderedAccessViewPointer(_Inout_ SUnorderedAccessView **ppResource);
HRESULT FixupRenderTargetViewPointer(_Inout_ SRenderTargetView **ppRenderTargetView);
HRESULT FixupDepthStencilViewPointer(_Inout_ SDepthStencilView **ppDepthStencilView);
HRESULT FixupSamplerPointer(_Inout_ SSamplerBlock **ppSampler);
HRESULT FixupVariablePointer(_Inout_ SGlobalVariable **ppVar);
HRESULT FixupStringPointer(_Inout_ SString **ppString);
HRESULT FixupMemberDataPointer(_Inout_ SMemberDataPointer **ppMemberData);
HRESULT FixupGroupPointer(_Inout_ SGroup **ppGroup);
// Methods to retrieve data from the unstructured block
// (these do not make copies; they simply return pointers into the block)
HRESULT GetStringAndAddToReflection(_In_ uint32_t offset, _Outptr_result_maybenull_z_ char **ppPointer); // Returns a string from the file string block, updates m_EffectMemory
HRESULT GetUnstructuredDataBlock(_In_ uint32_t offset, _Out_ uint32_t *pdwSize, _Outptr_result_buffer_(*pdwSize) void **ppData);
// This function makes a copy of the array of SInterfaceParameters, but not a copy of the strings
HRESULT GetInterfaceParametersAndAddToReflection( _In_ uint32_t InterfaceCount, _In_ uint32_t offset, _Outptr_result_buffer_all_maybenull_(InterfaceCount) SShaderBlock::SInterfaceParameter **ppInterfaces );
public:
CEffectLoader() noexcept;
HRESULT LoadEffect(_In_ CEffect *pEffect, _In_reads_bytes_(cbEffectBuffer) const void *pEffectBuffer, _In_ uint32_t cbEffectBuffer);
};
}