FX11/EffectReflection.cpp

2184 строки
62 KiB
C++

//--------------------------------------------------------------------------------------
// File: EffectReflection.cpp
//
// Direct3D 11 Effects public reflection APIs
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/p/?LinkId=271568
//--------------------------------------------------------------------------------------
#include "pchfx.h"
namespace D3DX11Effects
{
SEffectInvalidType g_InvalidType;
SEffectInvalidScalarVariable g_InvalidScalarVariable;
SEffectInvalidVectorVariable g_InvalidVectorVariable;
SEffectInvalidMatrixVariable g_InvalidMatrixVariable;
SEffectInvalidStringVariable g_InvalidStringVariable;
SEffectInvalidClassInstanceVariable g_InvalidClassInstanceVariable;
SEffectInvalidInterfaceVariable g_InvalidInterfaceVariable;
SEffectInvalidShaderResourceVariable g_InvalidShaderResourceVariable;
SEffectInvalidUnorderedAccessViewVariable g_InvalidUnorderedAccessViewVariable;
SEffectInvalidRenderTargetViewVariable g_InvalidRenderTargetViewVariable;
SEffectInvalidDepthStencilViewVariable g_InvalidDepthStencilViewVariable;
SEffectInvalidConstantBuffer g_InvalidConstantBuffer;
SEffectInvalidShaderVariable g_InvalidShaderVariable;
SEffectInvalidBlendVariable g_InvalidBlendVariable;
SEffectInvalidDepthStencilVariable g_InvalidDepthStencilVariable;
SEffectInvalidRasterizerVariable g_InvalidRasterizerVariable;
SEffectInvalidSamplerVariable g_InvalidSamplerVariable;
SEffectInvalidPass g_InvalidPass;
SEffectInvalidTechnique g_InvalidTechnique;
SEffectInvalidGroup g_InvalidGroup;
//////////////////////////////////////////////////////////////////////////
// Helper routine implementations
//////////////////////////////////////////////////////////////////////////
ID3DX11EffectConstantBuffer * NoParentCB()
{
DPF(0, "ID3DX11EffectVariable::GetParentConstantBuffer: Variable does not have a parent constant buffer");
// have to typecast because the type of g_InvalidScalarVariable has not been declared yet
return &g_InvalidConstantBuffer;
}
_Use_decl_annotations_
ID3DX11EffectVariable * GetAnnotationByIndexHelper(const char *pClassName, uint32_t Index, uint32_t AnnotationCount, SAnnotation *pAnnotations)
{
if (Index >= AnnotationCount)
{
DPF(0, "%s::GetAnnotationByIndex: Invalid index (%u, total: %u)", pClassName, Index, AnnotationCount);
return &g_InvalidScalarVariable;
}
return pAnnotations + Index;
}
_Use_decl_annotations_
ID3DX11EffectVariable * GetAnnotationByNameHelper(const char *pClassName, LPCSTR Name, uint32_t AnnotationCount, SAnnotation *pAnnotations)
{
uint32_t i;
for (i = 0; i < AnnotationCount; ++ i)
{
if (strcmp(pAnnotations[i].pName, Name) == 0)
{
return pAnnotations + i;
}
}
DPF(0, "%s::GetAnnotationByName: Annotation [%s] not found", pClassName, Name);
return &g_InvalidScalarVariable;
}
//////////////////////////////////////////////////////////////////////////
// Effect routines to pool interfaces
//////////////////////////////////////////////////////////////////////////
ID3DX11EffectType * CEffect::CreatePooledSingleElementTypeInterface(_In_ SType *pType)
{
if (IsOptimized())
{
DPF(0, "ID3DX11Effect: Cannot create new type interfaces since the effect has been Optimize()'ed");
return &g_InvalidType;
}
for (size_t i = 0; i < m_pTypeInterfaces.GetSize(); ++ i)
{
if (m_pTypeInterfaces[i]->pType == pType)
{
return (SSingleElementType*)m_pTypeInterfaces[i];
}
}
SSingleElementType *pNewType;
if (nullptr == (pNewType = new SSingleElementType))
{
DPF(0, "ID3DX11Effect: Out of memory while trying to create new type interface");
return &g_InvalidType;
}
pNewType->pType = pType;
m_pTypeInterfaces.Add(pNewType);
return pNewType;
}
// Create a member variable (via GetMemberBy* or GetElement)
_Use_decl_annotations_
ID3DX11EffectVariable * CEffect::CreatePooledVariableMemberInterface(TTopLevelVariable<ID3DX11EffectVariable> *pTopLevelEntity,
const SVariable *pMember,
const UDataPointer Data, bool IsSingleElement, uint32_t Index)
{
bool IsAnnotation;
if (IsOptimized())
{
DPF(0, "ID3DX11Effect: Cannot create new variable interfaces since the effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
for (size_t i = 0; i < m_pMemberInterfaces.GetSize(); ++ i)
{
if (m_pMemberInterfaces[i]->pType == pMember->pType &&
m_pMemberInterfaces[i]->pName == pMember->pName &&
m_pMemberInterfaces[i]->pSemantic == pMember->pSemantic &&
m_pMemberInterfaces[i]->Data.pGeneric == Data.pGeneric &&
m_pMemberInterfaces[i]->IsSingleElement == (uint32_t)IsSingleElement &&
((SMember*)m_pMemberInterfaces[i])->pTopLevelEntity == pTopLevelEntity)
{
return (ID3DX11EffectVariable *) m_pMemberInterfaces[i];
}
}
// is this annotation or runtime data?
if( pTopLevelEntity->pEffect->IsReflectionData(pTopLevelEntity) )
{
assert( pTopLevelEntity->pEffect->IsReflectionData(Data.pGeneric) );
IsAnnotation = true;
}
else
{
// if the heap is empty, we are still loading the Effect, and thus creating a member for a variable initializer
// ex. Interface myInt = myClassArray[2];
if( pTopLevelEntity->pEffect->m_Heap.GetSize() > 0 )
{
assert( pTopLevelEntity->pEffect->IsRuntimeData(pTopLevelEntity) );
if (!pTopLevelEntity->pType->IsObjectType(EOT_String))
{
// strings are funny; their data is reflection data, so ignore those
assert( pTopLevelEntity->pEffect->IsRuntimeData(Data.pGeneric) );
}
}
IsAnnotation = false;
}
SMember *pNewMember;
if (nullptr == (pNewMember = CreateNewMember((SType*)pMember->pType, IsAnnotation)))
{
DPF(0, "ID3DX11Effect: Out of memory while trying to create new member variable interface");
return &g_InvalidScalarVariable;
}
pNewMember->pType = pMember->pType;
pNewMember->pName = pMember->pName;
pNewMember->pSemantic = pMember->pSemantic;
pNewMember->Data.pGeneric = Data.pGeneric;
pNewMember->IsSingleElement = IsSingleElement;
pNewMember->pTopLevelEntity = pTopLevelEntity;
if( IsSingleElement && pMember->pMemberData )
{
assert( !IsAnnotation );
// This is an element of a global variable array
pNewMember->pMemberData = pMember->pMemberData + Index;
}
if (FAILED(m_pMemberInterfaces.Add(pNewMember)))
{
SAFE_DELETE(pNewMember);
DPF(0, "ID3DX11Effect: Out of memory while trying to create new member variable interface");
return &g_InvalidScalarVariable;
}
return (ID3DX11EffectVariable *) pNewMember;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectType (SType, SSingleElementType implementations)
//////////////////////////////////////////////////////////////////////////
static ID3DX11EffectType * GetTypeByIndexHelper(uint32_t Index, uint32_t VariableCount,
SVariable *pVariables, uint32_t SizeOfVariableType)
{
static LPCSTR pFuncName = "ID3DX11EffectType::GetMemberTypeByIndex";
if (Index >= VariableCount)
{
DPF(0, "%s: Invalid index (%u, total: %u)", pFuncName, Index, VariableCount);
return &g_InvalidType;
}
SVariable *pVariable = (SVariable *)((uint8_t *)pVariables + Index * SizeOfVariableType);
if (nullptr == pVariable->pName)
{
DPF(0, "%s: Cannot get member types; Effect has been Optimize()'ed", pFuncName);
return &g_InvalidType;
}
return (ID3DX11EffectType *) pVariable->pType;
}
static ID3DX11EffectType * GetTypeByNameHelper(LPCSTR Name, uint32_t VariableCount,
SVariable *pVariables, uint32_t SizeOfVariableType)
{
static LPCSTR pFuncName = "ID3DX11EffectType::GetMemberTypeByName";
if (nullptr == Name)
{
DPF(0, "%s: Parameter Name was nullptr.", pFuncName);
return &g_InvalidType;
}
uint32_t i;
SVariable *pVariable;
for (i = 0; i < VariableCount; ++ i)
{
pVariable = (SVariable *)((uint8_t *)pVariables + i * SizeOfVariableType);
if (nullptr == pVariable->pName)
{
DPF(0, "%s: Cannot get member types; Effect has been Optimize()'ed", pFuncName);
return &g_InvalidType;
}
if (strcmp(pVariable->pName, Name) == 0)
{
return (ID3DX11EffectType *) pVariable->pType;
}
}
DPF(0, "%s: Member type [%s] not found", pFuncName, Name);
return &g_InvalidType;
}
static ID3DX11EffectType * GetTypeBySemanticHelper(LPCSTR Semantic, uint32_t VariableCount,
SVariable *pVariables, uint32_t SizeOfVariableType)
{
static LPCSTR pFuncName = "ID3DX11EffectType::GetMemberTypeBySemantic";
if (nullptr == Semantic)
{
DPF(0, "%s: Parameter Semantic was nullptr.", pFuncName);
return &g_InvalidType;
}
uint32_t i;
SVariable *pVariable;
for (i = 0; i < VariableCount; ++ i)
{
pVariable = (SVariable *)((uint8_t *)pVariables + i * SizeOfVariableType);
if (nullptr == pVariable->pName)
{
DPF(0, "%s: Cannot get member types; Effect has been Optimize()'ed", pFuncName);
return &g_InvalidType;
}
if (nullptr != pVariable->pSemantic &&
_stricmp(pVariable->pSemantic, Semantic) == 0)
{
return (ID3DX11EffectType *) pVariable->pType;
}
}
DPF(0, "%s: Member type with semantic [%s] not found", pFuncName, Semantic);
return &g_InvalidType;
}
ID3DX11EffectType * SType::GetMemberTypeByIndex(_In_ uint32_t Index)
{
if (VarType != EVT_Struct)
{
DPF(0, "ID3DX11EffectType::GetMemberTypeByIndex: This interface does not refer to a structure");
return &g_InvalidType;
}
return GetTypeByIndexHelper(Index, StructType.Members, StructType.pMembers, sizeof(SVariable));
}
ID3DX11EffectType * SType::GetMemberTypeByName(_In_z_ LPCSTR Name)
{
if (VarType != EVT_Struct)
{
DPF(0, "ID3DX11EffectType::GetMemberTypeByName: This interface does not refer to a structure");
return &g_InvalidType;
}
return GetTypeByNameHelper(Name, StructType.Members, StructType.pMembers, sizeof(SVariable));
}
ID3DX11EffectType * SType::GetMemberTypeBySemantic(_In_z_ LPCSTR Semantic)
{
if (VarType != EVT_Struct)
{
DPF(0, "ID3DX11EffectType::GetMemberTypeBySemantic: This interface does not refer to a structure");
return &g_InvalidType;
}
return GetTypeBySemanticHelper(Semantic, StructType.Members, StructType.pMembers, sizeof(SVariable));
}
LPCSTR SType::GetMemberName(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectType::GetMemberName";
if (VarType != EVT_Struct)
{
DPF(0, "%s: This interface does not refer to a structure", pFuncName);
return nullptr;
}
if (Index >= StructType.Members)
{
DPF(0, "%s: Invalid index (%u, total: %u)", pFuncName, Index, StructType.Members);
return nullptr;
}
SVariable *pVariable = StructType.pMembers + Index;
if (nullptr == pVariable->pName)
{
DPF(0, "%s: Cannot get member names; Effect has been Optimize()'ed", pFuncName);
return nullptr;
}
return pVariable->pName;
}
LPCSTR SType::GetMemberSemantic(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectType::GetMemberSemantic";
if (VarType != EVT_Struct)
{
DPF(0, "%s: This interface does not refer to a structure", pFuncName);
return nullptr;
}
if (Index >= StructType.Members)
{
DPF(0, "%s: Invalid index (%u, total: %u)", pFuncName, Index, StructType.Members);
return nullptr;
}
SVariable *pVariable = StructType.pMembers + Index;
if (nullptr == pVariable->pName)
{
DPF(0, "%s: Cannot get member semantics; Effect has been Optimize()'ed", pFuncName);
return nullptr;
}
return pVariable->pSemantic;
}
HRESULT SType::GetDescHelper(_Out_ D3DX11_EFFECT_TYPE_DESC *pDesc, _In_ bool IsSingleElement) const
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectType::GetDesc";
VERIFYPARAMETER(pDesc);
pDesc->TypeName = pTypeName;
// intentionally return 0 so they know it's not a single element array
pDesc->Elements = IsSingleElement ? 0 : Elements;
pDesc->PackedSize = GetTotalPackedSize(IsSingleElement);
pDesc->UnpackedSize = GetTotalUnpackedSize(IsSingleElement);
pDesc->Stride = Stride;
switch (VarType)
{
case EVT_Numeric:
switch (NumericType.NumericLayout)
{
case ENL_Matrix:
if (NumericType.IsColumnMajor)
{
pDesc->Class = D3D_SVC_MATRIX_COLUMNS;
}
else
{
pDesc->Class = D3D_SVC_MATRIX_ROWS;
}
break;
case ENL_Vector:
pDesc->Class = D3D_SVC_VECTOR;
break;
case ENL_Scalar:
pDesc->Class = D3D_SVC_SCALAR;
break;
default:
assert(0);
}
switch (NumericType.ScalarType)
{
case EST_Bool:
pDesc->Type = D3D_SVT_BOOL;
break;
case EST_Int:
pDesc->Type = D3D_SVT_INT;
break;
case EST_UInt:
pDesc->Type = D3D_SVT_UINT;
break;
case EST_Float:
pDesc->Type = D3D_SVT_FLOAT;
break;
default:
assert(0);
}
pDesc->Rows = NumericType.Rows;
pDesc->Columns = NumericType.Columns;
pDesc->Members = 0;
break;
case EVT_Struct:
pDesc->Rows = 0;
pDesc->Columns = 0;
pDesc->Members = StructType.Members;
if( StructType.ImplementsInterface )
{
pDesc->Class = D3D_SVC_INTERFACE_CLASS;
}
else
{
pDesc->Class = D3D_SVC_STRUCT;
}
pDesc->Type = D3D_SVT_VOID;
break;
case EVT_Interface:
pDesc->Rows = 0;
pDesc->Columns = 0;
pDesc->Members = 0;
pDesc->Class = D3D_SVC_INTERFACE_POINTER;
pDesc->Type = D3D_SVT_INTERFACE_POINTER;
break;
case EVT_Object:
pDesc->Rows = 0;
pDesc->Columns = 0;
pDesc->Members = 0;
pDesc->Class = D3D_SVC_OBJECT;
switch (ObjectType)
{
case EOT_String:
pDesc->Type = D3D_SVT_STRING;
break;
case EOT_Blend:
pDesc->Type = D3D_SVT_BLEND;
break;
case EOT_DepthStencil:
pDesc->Type = D3D_SVT_DEPTHSTENCIL;
break;
case EOT_Rasterizer:
pDesc->Type = D3D_SVT_RASTERIZER;
break;
case EOT_PixelShader:
case EOT_PixelShader5:
pDesc->Type = D3D_SVT_PIXELSHADER;
break;
case EOT_VertexShader:
case EOT_VertexShader5:
pDesc->Type = D3D_SVT_VERTEXSHADER;
break;
case EOT_GeometryShader:
case EOT_GeometryShaderSO:
case EOT_GeometryShader5:
pDesc->Type = D3D_SVT_GEOMETRYSHADER;
break;
case EOT_HullShader5:
pDesc->Type = D3D_SVT_HULLSHADER;
break;
case EOT_DomainShader5:
pDesc->Type = D3D_SVT_DOMAINSHADER;
break;
case EOT_ComputeShader5:
pDesc->Type = D3D_SVT_COMPUTESHADER;
break;
case EOT_Texture:
pDesc->Type = D3D_SVT_TEXTURE;
break;
case EOT_Texture1D:
pDesc->Type = D3D_SVT_TEXTURE1D;
break;
case EOT_Texture1DArray:
pDesc->Type = D3D_SVT_TEXTURE1DARRAY;
break;
case EOT_Texture2D:
pDesc->Type = D3D_SVT_TEXTURE2D;
break;
case EOT_Texture2DArray:
pDesc->Type = D3D_SVT_TEXTURE2DARRAY;
break;
case EOT_Texture2DMS:
pDesc->Type = D3D_SVT_TEXTURE2DMS;
break;
case EOT_Texture2DMSArray:
pDesc->Type = D3D_SVT_TEXTURE2DMSARRAY;
break;
case EOT_Texture3D:
pDesc->Type = D3D_SVT_TEXTURE3D;
break;
case EOT_TextureCube:
pDesc->Type = D3D_SVT_TEXTURECUBE;
break;
case EOT_TextureCubeArray:
pDesc->Type = D3D_SVT_TEXTURECUBEARRAY;
break;
case EOT_Buffer:
pDesc->Type = D3D_SVT_BUFFER;
break;
case EOT_Sampler:
pDesc->Type = D3D_SVT_SAMPLER;
break;
case EOT_RenderTargetView:
pDesc->Type = D3D_SVT_RENDERTARGETVIEW;
break;
case EOT_DepthStencilView:
pDesc->Type = D3D_SVT_DEPTHSTENCILVIEW;
break;
case EOT_RWTexture1D:
pDesc->Type = D3D_SVT_RWTEXTURE1D;
break;
case EOT_RWTexture1DArray:
pDesc->Type = D3D_SVT_RWTEXTURE1DARRAY;
break;
case EOT_RWTexture2D:
pDesc->Type = D3D_SVT_RWTEXTURE2D;
break;
case EOT_RWTexture2DArray:
pDesc->Type = D3D_SVT_RWTEXTURE2DARRAY;
break;
case EOT_RWTexture3D:
pDesc->Type = D3D_SVT_RWTEXTURE3D;
break;
case EOT_RWBuffer:
pDesc->Type = D3D_SVT_RWBUFFER;
break;
case EOT_ByteAddressBuffer:
pDesc->Type = D3D_SVT_BYTEADDRESS_BUFFER;
break;
case EOT_RWByteAddressBuffer:
pDesc->Type = D3D_SVT_RWBYTEADDRESS_BUFFER;
break;
case EOT_StructuredBuffer:
pDesc->Type = D3D_SVT_STRUCTURED_BUFFER;
break;
case EOT_RWStructuredBuffer:
case EOT_RWStructuredBufferAlloc:
case EOT_RWStructuredBufferConsume:
pDesc->Type = D3D_SVT_RWSTRUCTURED_BUFFER;
break;
case EOT_AppendStructuredBuffer:
pDesc->Type = D3D_SVT_APPEND_STRUCTURED_BUFFER;
break;
case EOT_ConsumeStructuredBuffer:
pDesc->Type = D3D_SVT_CONSUME_STRUCTURED_BUFFER;
break;
default:
assert(0);
}
break;
default:
assert(0);
}
lExit:
return hr;
}
////////////////////////////////////////////////////////////////////////////////
// ID3DX11EffectShaderVariable (SAnonymousShader implementation)
////////////////////////////////////////////////////////////////////////////////
SAnonymousShader::SAnonymousShader(_In_opt_ SShaderBlock *pBlock) noexcept :
pShaderBlock(pBlock)
{
}
bool SAnonymousShader::IsValid()
{
return pShaderBlock && pShaderBlock->IsValid;
}
ID3DX11EffectType * SAnonymousShader::GetType()
{
return (ID3DX11EffectType *) this;
}
HRESULT SAnonymousShader::GetDesc(_Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc)
{
pDesc->Annotations = 0;
pDesc->Flags = 0;
pDesc->Name = "$Anonymous";
pDesc->Semantic = nullptr;
pDesc->BufferOffset = 0;
return S_OK;
}
ID3DX11EffectVariable * SAnonymousShader::GetAnnotationByIndex(_In_ uint32_t Index)
{
UNREFERENCED_PARAMETER(Index);
DPF(0, "ID3DX11EffectVariable::GetAnnotationByIndex: Anonymous shaders cannot have annotations");
return &g_InvalidScalarVariable;
}
ID3DX11EffectVariable * SAnonymousShader::GetAnnotationByName(_In_z_ LPCSTR Name)
{
UNREFERENCED_PARAMETER(Name);
DPF(0, "ID3DX11EffectVariable::GetAnnotationByName: Anonymous shaders cannot have annotations");
return &g_InvalidScalarVariable;
}
ID3DX11EffectVariable * SAnonymousShader::GetMemberByIndex(_In_ uint32_t Index)
{
UNREFERENCED_PARAMETER(Index);
DPF(0, "ID3DX11EffectVariable::GetMemberByIndex: Variable is not a structure");
return &g_InvalidScalarVariable;
}
ID3DX11EffectVariable * SAnonymousShader::GetMemberByName(_In_z_ LPCSTR Name)
{
UNREFERENCED_PARAMETER(Name);
DPF(0, "ID3DX11EffectVariable::GetMemberByName: Variable is not a structure");
return &g_InvalidScalarVariable;
}
ID3DX11EffectVariable * SAnonymousShader::GetMemberBySemantic(_In_z_ LPCSTR Semantic)
{
UNREFERENCED_PARAMETER(Semantic);
DPF(0, "ID3DX11EffectVariable::GetMemberBySemantic: Variable is not a structure");
return &g_InvalidScalarVariable;
}
ID3DX11EffectVariable * SAnonymousShader::GetElement(_In_ uint32_t Index)
{
UNREFERENCED_PARAMETER(Index);
DPF(0, "ID3DX11EffectVariable::GetElement: Anonymous shaders cannot have elements");
return &g_InvalidScalarVariable;
}
ID3DX11EffectConstantBuffer * SAnonymousShader::GetParentConstantBuffer()
{
return NoParentCB();
}
ID3DX11EffectShaderVariable * SAnonymousShader::AsShader()
{
return (ID3DX11EffectShaderVariable *) this;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::SetRawValue(const void *pData, uint32_t Offset, uint32_t Count)
{
UNREFERENCED_PARAMETER(pData);
UNREFERENCED_PARAMETER(Offset);
UNREFERENCED_PARAMETER(Count);
return ObjectSetRawValue();
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetRawValue(void *pData, uint32_t Offset, uint32_t Count)
{
UNREFERENCED_PARAMETER(pData);
UNREFERENCED_PARAMETER(Offset);
UNREFERENCED_PARAMETER(Count);
return ObjectGetRawValue();
}
#define ANONYMOUS_SHADER_INDEX_CHECK() \
HRESULT hr = S_OK; \
if (0 != ShaderIndex) \
{ \
DPF(0, "%s: Invalid index specified", pFuncName); \
VH(E_INVALIDARG); \
} \
HRESULT SAnonymousShader::GetShaderDesc(_In_ uint32_t ShaderIndex, _Out_ D3DX11_EFFECT_SHADER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetShaderDesc";
ANONYMOUS_SHADER_INDEX_CHECK();
hr = pShaderBlock->GetShaderDesc(pDesc, true);
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetVertexShader(uint32_t ShaderIndex, ID3D11VertexShader **ppVS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetVertexShader";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetVertexShader(ppVS) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetGeometryShader(uint32_t ShaderIndex, ID3D11GeometryShader **ppGS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetGeometryShader";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetGeometryShader(ppGS) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetPixelShader(uint32_t ShaderIndex, ID3D11PixelShader **ppPS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetPixelShader";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetPixelShader(ppPS) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetHullShader(uint32_t ShaderIndex, ID3D11HullShader **ppHS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetHullShader";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetHullShader(ppHS) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetDomainShader(uint32_t ShaderIndex, ID3D11DomainShader **ppDS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetDomainShader";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetDomainShader(ppDS) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetComputeShader(uint32_t ShaderIndex, ID3D11ComputeShader **ppCS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetComputeShader";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetComputeShader(ppCS) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetInputSignatureElementDesc(uint32_t ShaderIndex, uint32_t Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetInputSignatureElementDesc";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetSignatureElementDesc(SShaderBlock::ST_Input, Element, pDesc) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetOutputSignatureElementDesc(uint32_t ShaderIndex, uint32_t Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetOutputSignatureElementDesc";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetSignatureElementDesc(SShaderBlock::ST_Output, Element, pDesc) );
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SAnonymousShader::GetPatchConstantSignatureElementDesc(uint32_t ShaderIndex, uint32_t Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetPatchConstantSignatureElementDesc";
ANONYMOUS_SHADER_INDEX_CHECK();
VH( pShaderBlock->GetSignatureElementDesc(SShaderBlock::ST_PatchConstant, Element, pDesc) );
lExit:
return hr;
}
HRESULT SAnonymousShader::GetDesc(_Out_ D3DX11_EFFECT_TYPE_DESC *pDesc)
{
pDesc->Class = D3D_SVC_OBJECT;
switch (pShaderBlock->GetShaderType())
{
case EOT_VertexShader:
case EOT_VertexShader5:
pDesc->TypeName = "vertexshader";
pDesc->Type = D3D_SVT_VERTEXSHADER;
break;
case EOT_GeometryShader:
case EOT_GeometryShader5:
pDesc->TypeName = "geometryshader";
pDesc->Type = D3D_SVT_GEOMETRYSHADER;
break;
case EOT_PixelShader:
case EOT_PixelShader5:
pDesc->TypeName = "pixelshader";
pDesc->Type = D3D_SVT_PIXELSHADER;
break;
case EOT_HullShader5:
pDesc->TypeName = "Hullshader";
pDesc->Type = D3D_SVT_HULLSHADER;
break;
case EOT_DomainShader5:
pDesc->TypeName = "Domainshader";
pDesc->Type = D3D_SVT_DOMAINSHADER;
break;
case EOT_ComputeShader5:
pDesc->TypeName = "Computeshader";
pDesc->Type = D3D_SVT_COMPUTESHADER;
break;
}
pDesc->Elements = 0;
pDesc->Members = 0;
pDesc->Rows = 0;
pDesc->Columns = 0;
pDesc->PackedSize = 0;
pDesc->UnpackedSize = 0;
pDesc->Stride = 0;
return S_OK;
}
ID3DX11EffectType * SAnonymousShader::GetMemberTypeByIndex(_In_ uint32_t Index)
{
UNREFERENCED_PARAMETER(Index);
DPF(0, "ID3DX11EffectType::GetMemberTypeByIndex: This interface does not refer to a structure");
return &g_InvalidType;
}
ID3DX11EffectType * SAnonymousShader::GetMemberTypeByName(_In_z_ LPCSTR Name)
{
UNREFERENCED_PARAMETER(Name);
DPF(0, "ID3DX11EffectType::GetMemberTypeByName: This interface does not refer to a structure");
return &g_InvalidType;
}
ID3DX11EffectType * SAnonymousShader::GetMemberTypeBySemantic(_In_z_ LPCSTR Semantic)
{
UNREFERENCED_PARAMETER(Semantic);
DPF(0, "ID3DX11EffectType::GetMemberTypeBySemantic: This interface does not refer to a structure");
return &g_InvalidType;
}
LPCSTR SAnonymousShader::GetMemberName(_In_ uint32_t Index)
{
UNREFERENCED_PARAMETER(Index);
DPF(0, "ID3DX11EffectType::GetMemberName: This interface does not refer to a structure");
return nullptr;
}
LPCSTR SAnonymousShader::GetMemberSemantic(_In_ uint32_t Index)
{
UNREFERENCED_PARAMETER(Index);
DPF(0, "ID3DX11EffectType::GetMemberSemantic: This interface does not refer to a structure");
return nullptr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectConstantBuffer (SConstantBuffer implementation)
//////////////////////////////////////////////////////////////////////////
bool SConstantBuffer::IsValid()
{
return true;
}
ID3DX11EffectType * SConstantBuffer::GetType()
{
return (ID3DX11EffectType *) this;
}
HRESULT SConstantBuffer::GetDesc(_Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc)
{
pDesc->Annotations = AnnotationCount;
pDesc->Flags = 0;
pDesc->Name = pName;
pDesc->Semantic = nullptr;
pDesc->BufferOffset = 0;
if (ExplicitBindPoint != static_cast<uint32_t>(- 1))
{
pDesc->ExplicitBindPoint = ExplicitBindPoint;
pDesc->Flags |= D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT;
}
else
{
pDesc->ExplicitBindPoint = 0;
}
return S_OK;
}
ID3DX11EffectVariable * SConstantBuffer::GetAnnotationByIndex(_In_ uint32_t Index)
{
return GetAnnotationByIndexHelper("ID3DX11EffectVariable", Index, AnnotationCount, pAnnotations);
}
ID3DX11EffectVariable * SConstantBuffer::GetAnnotationByName(_In_z_ LPCSTR Name)
{
return GetAnnotationByNameHelper("ID3DX11EffectVariable", Name, AnnotationCount, pAnnotations);
}
ID3DX11EffectVariable * SConstantBuffer::GetMemberByIndex(_In_ uint32_t Index)
{
SGlobalVariable *pMember;
UDataPointer dataPtr;
if (IsEffectOptimized)
{
DPF(0, "ID3DX11EffectVariable::GetMemberByIndex: Cannot get members; effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
if (!GetVariableByIndexHelper<SGlobalVariable>(Index, VariableCount, (SGlobalVariable*)pVariables,
nullptr, &pMember, &dataPtr.pGeneric))
{
return &g_InvalidScalarVariable;
}
return (ID3DX11EffectVariable *) pMember;
}
ID3DX11EffectVariable * SConstantBuffer::GetMemberByName(_In_z_ LPCSTR Name)
{
SGlobalVariable *pMember;
UDataPointer dataPtr;
uint32_t index;
if (IsEffectOptimized)
{
DPF(0, "ID3DX11EffectVariable::GetMemberByName: Cannot get members; effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
if (!GetVariableByNameHelper<SGlobalVariable>(Name, VariableCount, (SGlobalVariable*)pVariables,
nullptr, &pMember, &dataPtr.pGeneric, &index))
{
return &g_InvalidScalarVariable;
}
return (ID3DX11EffectVariable *) pMember;
}
ID3DX11EffectVariable * SConstantBuffer::GetMemberBySemantic(_In_z_ LPCSTR Semantic)
{
SGlobalVariable *pMember;
UDataPointer dataPtr;
uint32_t index;
if (IsEffectOptimized)
{
DPF(0, "ID3DX11EffectVariable::GetMemberBySemantic: Cannot get members; effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
if (!GetVariableBySemanticHelper<SGlobalVariable>(Semantic, VariableCount, (SGlobalVariable*)pVariables,
nullptr, &pMember, &dataPtr.pGeneric, &index))
{
return &g_InvalidScalarVariable;
}
return (ID3DX11EffectVariable *) pMember;
}
ID3DX11EffectVariable * SConstantBuffer::GetElement(_In_ uint32_t Index)
{
UNREFERENCED_PARAMETER(Index);
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetElement";
DPF(0, "%s: This interface does not refer to an array", pFuncName);
return &g_InvalidScalarVariable;
}
ID3DX11EffectConstantBuffer * SConstantBuffer::GetParentConstantBuffer()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetParentConstantBuffer";
DPF(0, "%s: Constant buffers do not have parent constant buffers", pFuncName);
return &g_InvalidConstantBuffer;
}
ID3DX11EffectConstantBuffer * SConstantBuffer::AsConstantBuffer()
{
return (ID3DX11EffectConstantBuffer *) this;
}
HRESULT SConstantBuffer::GetDesc(_Out_ D3DX11_EFFECT_TYPE_DESC *pDesc)
{
pDesc->TypeName = IsTBuffer ? "tbuffer" : "cbuffer";
pDesc->Class = D3D_SVC_OBJECT;
pDesc->Type = IsTBuffer ? D3D_SVT_TBUFFER : D3D_SVT_CBUFFER;
pDesc->Elements = 0;
pDesc->Members = VariableCount;
pDesc->Rows = 0;
pDesc->Columns = 0;
uint32_t i;
pDesc->PackedSize = 0;
for (i = 0; i < VariableCount; ++ i)
{
pDesc->PackedSize += pVariables[i].pType->PackedSize;
}
pDesc->UnpackedSize = Size;
assert(pDesc->UnpackedSize >= pDesc->PackedSize);
pDesc->Stride = AlignToPowerOf2(pDesc->UnpackedSize, SType::c_RegisterSize);
return S_OK;
}
ID3DX11EffectType * SConstantBuffer::GetMemberTypeByIndex(_In_ uint32_t Index)
{
return GetTypeByIndexHelper(Index, VariableCount, pVariables, sizeof (SGlobalVariable));
}
ID3DX11EffectType * SConstantBuffer::GetMemberTypeByName(_In_z_ LPCSTR Name)
{
return GetTypeByNameHelper(Name, VariableCount, pVariables, sizeof (SGlobalVariable));
}
ID3DX11EffectType * SConstantBuffer::GetMemberTypeBySemantic(_In_z_ LPCSTR Semantic)
{
return GetTypeBySemanticHelper(Semantic, VariableCount, pVariables, sizeof (SGlobalVariable));
}
LPCSTR SConstantBuffer::GetMemberName(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectType::GetMemberName";
if (IsEffectOptimized)
{
DPF(0, "%s: Cannot get member names; Effect has been Optimize()'ed", pFuncName);
return nullptr;
}
if (Index >= VariableCount)
{
DPF(0, "%s: Invalid index (%u, total: %u)", pFuncName, Index, VariableCount);
return nullptr;
}
return pVariables[Index].pName;
}
LPCSTR SConstantBuffer::GetMemberSemantic(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectType::GetMemberSemantic";
if (IsEffectOptimized)
{
DPF(0, "%s: Cannot get member semantics; Effect has been Optimize()'ed", pFuncName);
return nullptr;
}
if (Index >= VariableCount)
{
DPF(0, "%s: Invalid index (%u, total: %u)", pFuncName, Index, VariableCount);
return nullptr;
}
return pVariables[Index].pSemantic;
}
_Use_decl_annotations_
HRESULT SConstantBuffer::SetRawValue(const void *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectVariable::SetRawValue";
VERIFYPARAMETER(pData);
if ((Offset + Count < Offset) ||
(Count + (uint8_t*)pData < (uint8_t*)pData) || // CodeQL [CodeQL.SM03443] Only used in debug builds
((Offset + Count) > Size))
{
// overflow of some kind
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
if (IsUsedByExpression)
{
uint32_t i;
for (i = 0; i < VariableCount; ++ i)
{
((SGlobalVariable*)pVariables)[i].DirtyVariable();
}
}
else
{
IsDirty = true;
}
memcpy(pBackingStore + Offset, pData, Count);
lExit:
return hr;
}
_Use_decl_annotations_
HRESULT SConstantBuffer::GetRawValue(void *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetRawValue";
VERIFYPARAMETER(pData);
if ((Offset + Count < Offset) ||
(Count + (uint8_t*)pData < (uint8_t*)pData) || // CodeQL [CodeQL.SM03443] Only used in debug builds
((Offset + Count) > Size))
{
// overflow of some kind
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
memcpy(pData, pBackingStore + Offset, Count);
lExit:
return hr;
}
bool SConstantBuffer::ClonedSingle() const
{
return IsSingle && ( pEffect->m_Flags & D3DX11_EFFECT_CLONE );
}
HRESULT SConstantBuffer::SetConstantBuffer(_In_ ID3D11Buffer *pConstantBuffer)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::SetConstantBuffer";
if (IsTBuffer)
{
DPF(0, "%s: This is a texture buffer; use SetTextureBuffer instead", pFuncName);
VH(D3DERR_INVALIDCALL);
}
// Replace all references to the old shader block with this one
pEffect->ReplaceCBReference(this, pConstantBuffer);
if( !IsUserManaged )
{
// Save original cbuffer in case we UndoSet
assert( pMemberData[0].Type == MDT_Buffer );
VB( pMemberData[0].Data.pD3DEffectsManagedConstantBuffer == nullptr );
pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = pD3DObject;
pD3DObject = nullptr;
IsUserManaged = true;
IsNonUpdatable = true;
}
SAFE_ADDREF( pConstantBuffer );
SAFE_RELEASE( pD3DObject );
pD3DObject = pConstantBuffer;
lExit:
return hr;
}
HRESULT SConstantBuffer::GetConstantBuffer(_Outptr_ ID3D11Buffer **ppConstantBuffer)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::GetConstantBuffer";
VERIFYPARAMETER(ppConstantBuffer);
if (IsTBuffer)
{
DPF(0, "%s: This is a texture buffer; use GetTextureBuffer instead", pFuncName);
VH(D3DERR_INVALIDCALL);
}
assert( pD3DObject );
_Analysis_assume_( pD3DObject );
*ppConstantBuffer = pD3DObject;
SAFE_ADDREF(*ppConstantBuffer);
lExit:
return hr;
}
HRESULT SConstantBuffer::UndoSetConstantBuffer()
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::UndoSetConstantBuffer";
if (IsTBuffer)
{
DPF(0, "%s: This is a texture buffer; use UndoSetTextureBuffer instead", pFuncName);
VH(D3DERR_INVALIDCALL);
}
if( !IsUserManaged )
{
return S_FALSE;
}
// Replace all references to the old shader block with this one
pEffect->ReplaceCBReference(this, pMemberData[0].Data.pD3DEffectsManagedConstantBuffer);
// Revert to original cbuffer
SAFE_RELEASE( pD3DObject );
pD3DObject = pMemberData[0].Data.pD3DEffectsManagedConstantBuffer;
pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = nullptr;
IsUserManaged = false;
IsNonUpdatable = ClonedSingle();
lExit:
return hr;
}
HRESULT SConstantBuffer::SetTextureBuffer(_In_ ID3D11ShaderResourceView *pTextureBuffer)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::SetTextureBuffer";
if (!IsTBuffer)
{
DPF(0, "%s: This is a constant buffer; use SetConstantBuffer instead", pFuncName);
VH(D3DERR_INVALIDCALL);
}
if( !IsUserManaged )
{
// Save original cbuffer and tbuffer in case we UndoSet
assert( pMemberData[0].Type == MDT_Buffer );
VB( pMemberData[0].Data.pD3DEffectsManagedConstantBuffer == nullptr );
pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = pD3DObject;
pD3DObject = nullptr;
assert( pMemberData[1].Type == MDT_ShaderResourceView );
VB( pMemberData[1].Data.pD3DEffectsManagedTextureBuffer == nullptr );
pMemberData[1].Data.pD3DEffectsManagedTextureBuffer = TBuffer.pShaderResource;
TBuffer.pShaderResource = nullptr;
IsUserManaged = true;
IsNonUpdatable = true;
}
SAFE_ADDREF( pTextureBuffer );
SAFE_RELEASE(pD3DObject); // won't be needing this anymore...
SAFE_RELEASE( TBuffer.pShaderResource );
TBuffer.pShaderResource = pTextureBuffer;
lExit:
return hr;
}
HRESULT SConstantBuffer::GetTextureBuffer(_Outptr_ ID3D11ShaderResourceView **ppTextureBuffer)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::GetTextureBuffer";
VERIFYPARAMETER(ppTextureBuffer);
if (!IsTBuffer)
{
DPF(0, "%s: This is a constant buffer; use GetConstantBuffer instead", pFuncName);
VH(D3DERR_INVALIDCALL);
}
assert( TBuffer.pShaderResource );
_Analysis_assume_( TBuffer.pShaderResource );
*ppTextureBuffer = TBuffer.pShaderResource;
SAFE_ADDREF(*ppTextureBuffer);
lExit:
return hr;
}
HRESULT SConstantBuffer::UndoSetTextureBuffer()
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectConstantBuffer::UndoSetTextureBuffer";
if (!IsTBuffer)
{
DPF(0, "%s: This is a texture buffer; use UndoSetConstantBuffer instead", pFuncName);
VH(D3DERR_INVALIDCALL);
}
if( !IsUserManaged )
{
return S_FALSE;
}
// Revert to original cbuffer
SAFE_RELEASE( pD3DObject );
pD3DObject = pMemberData[0].Data.pD3DEffectsManagedConstantBuffer;
pMemberData[0].Data.pD3DEffectsManagedConstantBuffer = nullptr;
SAFE_RELEASE( TBuffer.pShaderResource );
TBuffer.pShaderResource = pMemberData[1].Data.pD3DEffectsManagedTextureBuffer;
pMemberData[1].Data.pD3DEffectsManagedTextureBuffer = nullptr;
IsUserManaged = false;
IsNonUpdatable = ClonedSingle();
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectPass (CEffectPass implementation)
//////////////////////////////////////////////////////////////////////////
bool SPassBlock::IsValid()
{
if( HasDependencies )
return pEffect->ValidatePassBlock( this );
return InitiallyValid;
}
HRESULT SPassBlock::GetDesc(_Out_ D3DX11_PASS_DESC *pDesc)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectPass::GetDesc";
VERIFYPARAMETER(pDesc);
ZeroMemory(pDesc, sizeof(*pDesc));
pDesc->Name = pName;
pDesc->Annotations = AnnotationCount;
SAssignment *pAssignment;
SAssignment *pLastAssn;
pEffect->IncrementTimer();
pAssignment = pAssignments;
pLastAssn = pAssignments + AssignmentCount;
for(; pAssignment < pLastAssn; pAssignment++)
{
pEffect->EvaluateAssignment(pAssignment);
}
if( BackingStore.pVertexShaderBlock && BackingStore.pVertexShaderBlock->pInputSignatureBlob )
{
// pInputSignatureBlob can be null if we're setting a nullptr VS "SetVertexShader( nullptr )"
pDesc->pIAInputSignature = (uint8_t*)BackingStore.pVertexShaderBlock->pInputSignatureBlob->GetBufferPointer();
pDesc->IAInputSignatureSize = BackingStore.pVertexShaderBlock->pInputSignatureBlob->GetBufferSize();
}
pDesc->StencilRef = BackingStore.StencilRef;
pDesc->SampleMask = BackingStore.SampleMask;
pDesc->BlendFactor[0] = BackingStore.BlendFactor[0];
pDesc->BlendFactor[1] = BackingStore.BlendFactor[1];
pDesc->BlendFactor[2] = BackingStore.BlendFactor[2];
pDesc->BlendFactor[3] = BackingStore.BlendFactor[3];
lExit:
return hr;
}
extern SShaderBlock g_NullVS;
extern SShaderBlock g_NullGS;
extern SShaderBlock g_NullPS;
extern SShaderBlock g_NullHS;
extern SShaderBlock g_NullDS;
extern SShaderBlock g_NullCS;
SAnonymousShader g_AnonymousNullVS(&g_NullVS);
SAnonymousShader g_AnonymousNullGS(&g_NullGS);
SAnonymousShader g_AnonymousNullPS(&g_NullPS);
SAnonymousShader g_AnonymousNullHS(&g_NullHS);
SAnonymousShader g_AnonymousNullDS(&g_NullDS);
SAnonymousShader g_AnonymousNullCS(&g_NullCS);
template<EObjectType EShaderType>
HRESULT SPassBlock::GetShaderDescHelper(D3DX11_PASS_SHADER_DESC *pDesc)
{
HRESULT hr = S_OK;
uint32_t i;
LPCSTR pFuncName = nullptr;
SShaderBlock *pShaderBlock = nullptr;
ApplyPassAssignments();
#ifdef _PREFAST_
#pragma prefast(push)
#pragma prefast(disable:__WARNING_UNUSED_POINTER_ASSIGNMENT, "pFuncName used in DPF")
#endif
switch (EShaderType)
{
case EOT_VertexShader:
case EOT_VertexShader5:
pFuncName = "ID3DX11EffectPass::GetVertexShaderDesc";
pShaderBlock = BackingStore.pVertexShaderBlock;
break;
case EOT_PixelShader:
case EOT_PixelShader5:
pFuncName = "ID3DX11EffectPass::GetPixelShaderDesc";
pShaderBlock = BackingStore.pPixelShaderBlock;
break;
case EOT_GeometryShader:
case EOT_GeometryShader5:
pFuncName = "ID3DX11EffectPass::GetGeometryShaderDesc";
pShaderBlock = BackingStore.pGeometryShaderBlock;
break;
case EOT_HullShader5:
pFuncName = "ID3DX11EffectPass::GetHullShaderDesc";
pShaderBlock = BackingStore.pHullShaderBlock;
break;
case EOT_DomainShader5:
pFuncName = "ID3DX11EffectPass::GetDomainShaderDesc";
pShaderBlock = BackingStore.pDomainShaderBlock;
break;
case EOT_ComputeShader5:
pFuncName = "ID3DX11EffectPass::GetComputeShaderDesc";
pShaderBlock = BackingStore.pComputeShaderBlock;
break;
#ifdef _PREFAST_
#pragma prefast(pop)
#endif
default:
assert(0);
}
VERIFYPARAMETER(pDesc);
// in case of error (or in case the assignment doesn't exist), return something reasonable
pDesc->pShaderVariable = &g_InvalidShaderVariable;
pDesc->ShaderIndex = 0;
if (nullptr != pShaderBlock)
{
uint32_t elements, varCount, anonymousShaderCount;
SGlobalVariable *pVariables;
SAnonymousShader *pAnonymousShaders;
if (pShaderBlock == &g_NullVS)
{
pDesc->pShaderVariable = &g_AnonymousNullVS;
pDesc->ShaderIndex = 0;
// we're done
goto lExit;
}
else if (pShaderBlock == &g_NullGS)
{
pDesc->pShaderVariable = &g_AnonymousNullGS;
pDesc->ShaderIndex = 0;
// we're done
goto lExit;
}
else if (pShaderBlock == &g_NullPS)
{
pDesc->pShaderVariable = &g_AnonymousNullPS;
pDesc->ShaderIndex = 0;
// we're done
goto lExit;
}
else if (pShaderBlock == &g_NullHS)
{
pDesc->pShaderVariable = &g_AnonymousNullHS;
pDesc->ShaderIndex = 0;
// we're done
goto lExit;
}
else if (pShaderBlock == &g_NullDS)
{
pDesc->pShaderVariable = &g_AnonymousNullDS;
pDesc->ShaderIndex = 0;
// we're done
goto lExit;
}
else if (pShaderBlock == &g_NullCS)
{
pDesc->pShaderVariable = &g_AnonymousNullCS;
pDesc->ShaderIndex = 0;
// we're done
goto lExit;
}
else
{
VB( pEffect->IsRuntimeData(pShaderBlock) );
varCount = pEffect->m_VariableCount;
pVariables = pEffect->m_pVariables;
anonymousShaderCount = pEffect->m_AnonymousShaderCount;
pAnonymousShaders = pEffect->m_pAnonymousShaders;
}
for (i = 0; i < varCount; ++ i)
{
elements = std::max<uint32_t>(1, pVariables[i].pType->Elements);
// make sure the variable type matches, and don't forget about GeometryShaderSO's
if (pVariables[i].pType->IsShader())
{
if (pShaderBlock >= pVariables[i].Data.pShader && pShaderBlock < pVariables[i].Data.pShader + elements)
{
pDesc->pShaderVariable = (ID3DX11EffectShaderVariable *)(pVariables + i);
pDesc->ShaderIndex = (uint32_t)(UINT_PTR)(pShaderBlock - pVariables[i].Data.pShader);
// we're done
goto lExit;
}
}
}
for (i = 0; i < anonymousShaderCount; ++ i)
{
if (pShaderBlock == pAnonymousShaders[i].pShaderBlock)
{
VB(EShaderType == pAnonymousShaders[i].pShaderBlock->GetShaderType())
pDesc->pShaderVariable = (pAnonymousShaders + i);
pDesc->ShaderIndex = 0;
// we're done
goto lExit;
}
}
DPF(0, "%s: Internal error; shader not found", pFuncName);
VH( E_FAIL );
}
lExit:
return hr;
}
HRESULT SPassBlock::GetVertexShaderDesc(_Out_ D3DX11_PASS_SHADER_DESC *pDesc)
{
return GetShaderDescHelper<EOT_VertexShader>(pDesc);
}
HRESULT SPassBlock::GetPixelShaderDesc(_Out_ D3DX11_PASS_SHADER_DESC *pDesc)
{
return GetShaderDescHelper<EOT_PixelShader>(pDesc);
}
HRESULT SPassBlock::GetGeometryShaderDesc(_Out_ D3DX11_PASS_SHADER_DESC *pDesc)
{
return GetShaderDescHelper<EOT_GeometryShader>(pDesc);
}
HRESULT SPassBlock::GetHullShaderDesc(_Out_ D3DX11_PASS_SHADER_DESC *pDesc)
{
return GetShaderDescHelper<EOT_HullShader5>(pDesc);
}
HRESULT SPassBlock::GetDomainShaderDesc(_Out_ D3DX11_PASS_SHADER_DESC *pDesc)
{
return GetShaderDescHelper<EOT_DomainShader5>(pDesc);
}
HRESULT SPassBlock::GetComputeShaderDesc(_Out_ D3DX11_PASS_SHADER_DESC *pDesc)
{
return GetShaderDescHelper<EOT_ComputeShader5>(pDesc);
}
ID3DX11EffectVariable * SPassBlock::GetAnnotationByIndex(_In_ uint32_t Index)
{
return GetAnnotationByIndexHelper("ID3DX11EffectPass", Index, AnnotationCount, pAnnotations);
}
ID3DX11EffectVariable * SPassBlock::GetAnnotationByName(_In_z_ LPCSTR Name)
{
return GetAnnotationByNameHelper("ID3DX11EffectPass", Name, AnnotationCount, pAnnotations);
}
HRESULT SPassBlock::Apply(_In_ uint32_t Flags, _In_ ID3D11DeviceContext* pContext)
{
UNREFERENCED_PARAMETER(Flags);
HRESULT hr = S_OK;
// Flags are unused, so should be 0
assert( pEffect->m_pContext == nullptr );
pEffect->m_pContext = pContext;
pEffect->ApplyPassBlock(this);
pEffect->m_pContext = nullptr;
return hr;
}
HRESULT SPassBlock::ComputeStateBlockMask(_Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask)
{
HRESULT hr = S_OK;
// flags indicating whether the following shader types were caught by assignment checks or not
bool bVS = false, bGS = false, bPS = false, bHS = false, bDS = false, bCS = false;
for (size_t i = 0; i < AssignmentCount; ++ i)
{
bool bShader = false;
switch (pAssignments[i].LhsType)
{
case ELHS_VertexShaderBlock:
bVS = true;
bShader = true;
break;
case ELHS_GeometryShaderBlock:
bGS = true;
bShader = true;
break;
case ELHS_PixelShaderBlock:
bPS = true;
bShader = true;
break;
case ELHS_HullShaderBlock:
bHS = true;
bShader = true;
break;
case ELHS_DomainShaderBlock:
bDS = true;
bShader = true;
break;
case ELHS_ComputeShaderBlock:
bCS = true;
bShader = true;
break;
case ELHS_RasterizerBlock:
pStateBlockMask->RSRasterizerState = 1;
break;
case ELHS_BlendBlock:
pStateBlockMask->OMBlendState = 1;
break;
case ELHS_DepthStencilBlock:
pStateBlockMask->OMDepthStencilState = 1;
break;
default:
// ignore this assignment (must be a scalar/vector assignment associated with a state object)
break;
}
if (bShader)
{
for (size_t j = 0; j < pAssignments[i].MaxElements; ++ j)
{
// compute state block mask for the union of ALL shaders
VH( pAssignments[i].Source.pShader[j].ComputeStateBlockMask(pStateBlockMask) );
}
}
}
// go over the state block objects in case there was no corresponding assignment
if (nullptr != BackingStore.pRasterizerBlock)
{
pStateBlockMask->RSRasterizerState = 1;
}
if (nullptr != BackingStore.pBlendBlock)
{
pStateBlockMask->OMBlendState = 1;
}
if (nullptr != BackingStore.pDepthStencilBlock)
{
pStateBlockMask->OMDepthStencilState = 1;
}
// go over the shaders only if an assignment didn't already catch them
if (false == bVS && nullptr != BackingStore.pVertexShaderBlock)
{
VH( BackingStore.pVertexShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
}
if (false == bGS && nullptr != BackingStore.pGeometryShaderBlock)
{
VH( BackingStore.pGeometryShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
}
if (false == bPS && nullptr != BackingStore.pPixelShaderBlock)
{
VH( BackingStore.pPixelShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
}
if (false == bHS && nullptr != BackingStore.pHullShaderBlock)
{
VH( BackingStore.pHullShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
}
if (false == bDS && nullptr != BackingStore.pDomainShaderBlock)
{
VH( BackingStore.pDomainShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
}
if (false == bCS && nullptr != BackingStore.pComputeShaderBlock)
{
VH( BackingStore.pComputeShaderBlock->ComputeStateBlockMask(pStateBlockMask) );
}
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectTechnique (STechnique implementation)
//////////////////////////////////////////////////////////////////////////
bool STechnique::IsValid()
{
if( HasDependencies )
{
for( size_t i = 0; i < PassCount; i++ )
{
if( !((SPassBlock*)pPasses)[i].IsValid() )
return false;
}
return true;
}
return InitiallyValid;
}
HRESULT STechnique::GetDesc(_Out_ D3DX11_TECHNIQUE_DESC *pDesc)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectTechnique::GetDesc";
VERIFYPARAMETER(pDesc);
pDesc->Name = pName;
pDesc->Annotations = AnnotationCount;
pDesc->Passes = PassCount;
lExit:
return hr;
}
ID3DX11EffectVariable * STechnique::GetAnnotationByIndex(_In_ uint32_t Index)
{
return GetAnnotationByIndexHelper("ID3DX11EffectTechnique", Index, AnnotationCount, pAnnotations);
}
ID3DX11EffectVariable * STechnique::GetAnnotationByName(_In_z_ LPCSTR Name)
{
return GetAnnotationByNameHelper("ID3DX11EffectTechnique", Name, AnnotationCount, pAnnotations);
}
ID3DX11EffectPass * STechnique::GetPassByIndex(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectTechnique::GetPassByIndex";
if (Index >= PassCount)
{
DPF(0, "%s: Invalid pass index (%u, total: %u)", pFuncName, Index, PassCount);
return &g_InvalidPass;
}
return (ID3DX11EffectPass *)(pPasses + Index);
}
ID3DX11EffectPass * STechnique::GetPassByName(_In_z_ LPCSTR Name)
{
static LPCSTR pFuncName = "ID3DX11EffectTechnique::GetPassByName";
uint32_t i;
for (i = 0; i < PassCount; ++ i)
{
if (nullptr != pPasses[i].pName &&
strcmp(pPasses[i].pName, Name) == 0)
{
break;
}
}
if (i == PassCount)
{
DPF(0, "%s: Pass [%s] not found", pFuncName, Name);
return &g_InvalidPass;
}
return (ID3DX11EffectPass *)(pPasses + i);
}
HRESULT STechnique::ComputeStateBlockMask(_Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask)
{
HRESULT hr = S_OK;
uint32_t i;
_Analysis_assume_( PassCount == 0 || pPasses != 0 );
for (i = 0; i < PassCount; ++ i)
{
VH( ((SPassBlock*)pPasses)[i].ComputeStateBlockMask(pStateBlockMask) );
}
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectGroup (SGroup implementation)
//////////////////////////////////////////////////////////////////////////
bool SGroup::IsValid()
{
if( HasDependencies )
{
for( size_t i = 0; i < TechniqueCount; i++ )
{
if( !((STechnique*)pTechniques)[i].IsValid() )
return false;
}
return true;
}
return InitiallyValid;
}
HRESULT SGroup::GetDesc(_Out_ D3DX11_GROUP_DESC *pDesc)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectGroup::GetDesc";
VERIFYPARAMETER(pDesc);
pDesc->Name = pName;
pDesc->Annotations = AnnotationCount;
pDesc->Techniques = TechniqueCount;
lExit:
return hr;
}
ID3DX11EffectVariable * SGroup::GetAnnotationByIndex(_In_ uint32_t Index)
{
return GetAnnotationByIndexHelper("ID3DX11EffectGroup", Index, AnnotationCount, pAnnotations);
}
ID3DX11EffectVariable * SGroup::GetAnnotationByName(_In_z_ LPCSTR Name)
{
return GetAnnotationByNameHelper("ID3DX11EffectGroup", Name, AnnotationCount, pAnnotations);
}
ID3DX11EffectTechnique * SGroup::GetTechniqueByIndex(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectGroup::GetTechniqueByIndex";
if (Index >= TechniqueCount)
{
DPF(0, "%s: Invalid pass index (%u, total: %u)", pFuncName, Index, TechniqueCount);
return &g_InvalidTechnique;
}
return (ID3DX11EffectTechnique *)(pTechniques + Index);
}
ID3DX11EffectTechnique * SGroup::GetTechniqueByName(_In_z_ LPCSTR Name)
{
static LPCSTR pFuncName = "ID3DX11EffectGroup::GetTechniqueByName";
uint32_t i;
for (i = 0; i < TechniqueCount; ++ i)
{
if (nullptr != pTechniques[i].pName &&
strcmp(pTechniques[i].pName, Name) == 0)
{
break;
}
}
if (i == TechniqueCount)
{
DPF(0, "%s: Technique [%s] not found", pFuncName, Name);
return &g_InvalidTechnique;
}
return (ID3DX11EffectTechnique *)(pTechniques + i);
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11Effect Public Reflection APIs (CEffect)
//////////////////////////////////////////////////////////////////////////
HRESULT CEffect::GetDevice(_Outptr_ ID3D11Device **ppDevice)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11Effect::GetDevice";
VERIFYPARAMETER(ppDevice);
m_pDevice->AddRef();
*ppDevice = m_pDevice;
lExit:
return hr;
}
HRESULT CEffect::GetDesc(_Out_ D3DX11_EFFECT_DESC *pDesc)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11Effect::GetDesc";
VERIFYPARAMETER(pDesc);
pDesc->ConstantBuffers = m_CBCount;
pDesc->GlobalVariables = m_VariableCount;
pDesc->Techniques = m_TechniqueCount;
pDesc->Groups = m_GroupCount;
pDesc->InterfaceVariables = m_InterfaceCount;
lExit:
return hr;
}
ID3DX11EffectConstantBuffer * CEffect::GetConstantBufferByIndex(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetConstantBufferByIndex";
if (Index < m_CBCount)
{
return m_pCBs + Index;
}
DPF(0, "%s: Invalid constant buffer index", pFuncName);
return &g_InvalidConstantBuffer;
}
ID3DX11EffectConstantBuffer * CEffect::GetConstantBufferByName(_In_z_ LPCSTR Name)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetConstantBufferByName";
if (IsOptimized())
{
DPF(0, "%s: Cannot get constant buffer interfaces by name since the effect has been Optimize()'ed", pFuncName);
return &g_InvalidConstantBuffer;
}
if (nullptr == Name)
{
DPF(0, "%s: Parameter Name was nullptr.", pFuncName);
return &g_InvalidConstantBuffer;
}
for (uint32_t i = 0; i < m_CBCount; ++ i)
{
if (strcmp(m_pCBs[i].pName, Name) == 0)
{
return m_pCBs + i;
}
}
DPF(0, "%s: Constant Buffer [%s] not found", pFuncName, Name);
return &g_InvalidConstantBuffer;
}
ID3DX11EffectVariable * CEffect::GetVariableByIndex(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetVariableByIndex";
if (Index < m_VariableCount)
{
return m_pVariables + Index;
}
DPF(0, "%s: Invalid variable index", pFuncName);
return &g_InvalidScalarVariable;
}
ID3DX11EffectVariable * CEffect::GetVariableByName(_In_z_ LPCSTR Name)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetVariableByName";
if (IsOptimized())
{
DPF(0, "%s: Cannot get variable interfaces by name since the effect has been Optimize()'ed", pFuncName);
return &g_InvalidScalarVariable;
}
if (nullptr == Name)
{
DPF(0, "%s: Parameter Name was nullptr.", pFuncName);
return &g_InvalidScalarVariable;
}
for (uint32_t i = 0; i < m_VariableCount; ++ i)
{
if (strcmp(m_pVariables[i].pName, Name) == 0)
{
return m_pVariables + i;
}
}
DPF(0, "%s: Variable [%s] not found", pFuncName, Name);
return &g_InvalidScalarVariable;
}
ID3DX11EffectVariable * CEffect::GetVariableBySemantic(_In_z_ LPCSTR Semantic)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetVariableBySemantic";
if (IsOptimized())
{
DPF(0, "%s: Cannot get variable interfaces by semantic since the effect has been Optimize()'ed", pFuncName);
return &g_InvalidScalarVariable;
}
if (nullptr == Semantic)
{
DPF(0, "%s: Parameter Semantic was nullptr.", pFuncName);
return &g_InvalidScalarVariable;
}
uint32_t i;
for (i = 0; i < m_VariableCount; ++ i)
{
if (nullptr != m_pVariables[i].pSemantic &&
_stricmp(m_pVariables[i].pSemantic, Semantic) == 0)
{
return (ID3DX11EffectVariable *)(m_pVariables + i);
}
}
DPF(0, "%s: Variable with semantic [%s] not found", pFuncName, Semantic);
return &g_InvalidScalarVariable;
}
ID3DX11EffectTechnique * CEffect::GetTechniqueByIndex(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetTechniqueByIndex";
if( Index < m_TechniqueCount )
{
for( size_t i=0; i < m_GroupCount; i++ )
{
if( Index < m_pGroups[i].TechniqueCount )
{
return (ID3DX11EffectTechnique *)(m_pGroups[i].pTechniques + Index);
}
Index -= m_pGroups[i].TechniqueCount;
}
assert( false );
}
DPF(0, "%s: Invalid technique index (%u)", pFuncName, Index);
return &g_InvalidTechnique;
}
ID3DX11EffectTechnique * CEffect::GetTechniqueByName(_In_z_ LPCSTR Name)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetTechniqueByName";
const size_t MAX_GROUP_TECHNIQUE_SIZE = 256;
char NameCopy[MAX_GROUP_TECHNIQUE_SIZE];
if (IsOptimized())
{
DPF(0, "ID3DX11Effect::GetTechniqueByName: Cannot get technique interfaces by name since the effect has been Optimize()'ed");
return &g_InvalidTechnique;
}
if (nullptr == Name)
{
DPF(0, "%s: Parameter Name was nullptr.", pFuncName);
return &g_InvalidTechnique;
}
if( FAILED( strcpy_s( NameCopy, MAX_GROUP_TECHNIQUE_SIZE, Name ) ) )
{
DPF( 0, "Group|Technique name has a length greater than %zu.", MAX_GROUP_TECHNIQUE_SIZE );
return &g_InvalidTechnique;
}
char* pDelimiter = strchr( NameCopy, '|' );
if( pDelimiter == nullptr )
{
if ( m_pNullGroup == nullptr )
{
DPF( 0, "The effect contains no default group." );
return &g_InvalidTechnique;
}
return m_pNullGroup->GetTechniqueByName( Name );
}
// separate group name and technique name
*pDelimiter = 0;
return GetGroupByName( NameCopy )->GetTechniqueByName( pDelimiter + 1 );
}
ID3D11ClassLinkage * CEffect::GetClassLinkage()
{
SAFE_ADDREF( m_pClassLinkage );
return m_pClassLinkage;
}
ID3DX11EffectGroup * CEffect::GetGroupByIndex(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetGroupByIndex";
if( Index < m_GroupCount )
{
return (ID3DX11EffectGroup *)(m_pGroups + Index);
}
DPF(0, "%s: Invalid group index (%u)", pFuncName, Index);
return &g_InvalidGroup;
}
ID3DX11EffectGroup * CEffect::GetGroupByName(_In_z_ LPCSTR Name)
{
static LPCSTR pFuncName = "ID3DX11Effect::GetGroupByName";
if (IsOptimized())
{
DPF(0, "ID3DX11Effect::GetGroupByName: Cannot get group interfaces by name since the effect has been Optimize()'ed");
return &g_InvalidGroup;
}
if (nullptr == Name || Name[0] == 0 )
{
return m_pNullGroup ? (ID3DX11EffectGroup *)m_pNullGroup : &g_InvalidGroup;
}
uint32_t i = 0;
for (; i < m_GroupCount; ++ i)
{
if (nullptr != m_pGroups[i].pName &&
strcmp(m_pGroups[i].pName, Name) == 0)
{
break;
}
}
if (i == m_GroupCount)
{
DPF(0, "%s: Group [%s] not found", pFuncName, Name);
return &g_InvalidGroup;
}
return (ID3DX11EffectGroup *)(m_pGroups + i);
}
}