FX11/EffectVariable.inl

4965 строки
189 KiB
C++

//--------------------------------------------------------------------------------------
// File: EffectVariable.inl
//
// Direct3D 11 Effects Variable reflection template
// These templates define the many Effect variable types.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/p/?LinkId=271568
//--------------------------------------------------------------------------------------
#pragma warning(push)
#pragma warning(disable : 4127)
//////////////////////////////////////////////////////////////////////////
// Invalid variable forward defines
//////////////////////////////////////////////////////////////////////////
struct SEffectInvalidScalarVariable;
struct SEffectInvalidVectorVariable;
struct SEffectInvalidMatrixVariable;
struct SEffectInvalidStringVariable;
struct SEffectInvalidClassInstanceVariable;
struct SEffectInvalidInterfaceVariable;
struct SEffectInvalidShaderResourceVariable;
struct SEffectInvalidUnorderedAccessViewVariable;
struct SEffectInvalidRenderTargetViewVariable;
struct SEffectInvalidDepthStencilViewVariable;
struct SEffectInvalidConstantBuffer;
struct SEffectInvalidShaderVariable;
struct SEffectInvalidBlendVariable;
struct SEffectInvalidDepthStencilVariable;
struct SEffectInvalidRasterizerVariable;
struct SEffectInvalidSamplerVariable;
struct SEffectInvalidTechnique;
struct SEffectInvalidPass;
struct SEffectInvalidType;
extern SEffectInvalidScalarVariable g_InvalidScalarVariable;
extern SEffectInvalidVectorVariable g_InvalidVectorVariable;
extern SEffectInvalidMatrixVariable g_InvalidMatrixVariable;
extern SEffectInvalidStringVariable g_InvalidStringVariable;
extern SEffectInvalidClassInstanceVariable g_InvalidClassInstanceVariable;
extern SEffectInvalidInterfaceVariable g_InvalidInterfaceVariable;
extern SEffectInvalidShaderResourceVariable g_InvalidShaderResourceVariable;
extern SEffectInvalidUnorderedAccessViewVariable g_InvalidUnorderedAccessViewVariable;
extern SEffectInvalidRenderTargetViewVariable g_InvalidRenderTargetViewVariable;
extern SEffectInvalidDepthStencilViewVariable g_InvalidDepthStencilViewVariable;
extern SEffectInvalidConstantBuffer g_InvalidConstantBuffer;
extern SEffectInvalidShaderVariable g_InvalidShaderVariable;
extern SEffectInvalidBlendVariable g_InvalidBlendVariable;
extern SEffectInvalidDepthStencilVariable g_InvalidDepthStencilVariable;
extern SEffectInvalidRasterizerVariable g_InvalidRasterizerVariable;
extern SEffectInvalidSamplerVariable g_InvalidSamplerVariable;
extern SEffectInvalidTechnique g_InvalidTechnique;
extern SEffectInvalidPass g_InvalidPass;
extern SEffectInvalidType g_InvalidType;
enum ETemplateVarType
{
ETVT_Bool,
ETVT_Int,
ETVT_Float,
ETVT_bool
};
//////////////////////////////////////////////////////////////////////////
// Invalid effect variable struct definitions
//////////////////////////////////////////////////////////////////////////
struct SEffectInvalidType : public ID3DX11EffectType
{
STDMETHOD_(bool, IsValid)() override { return false; }
STDMETHOD(GetDesc)(_Out_ D3DX11_EFFECT_TYPE_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD_(ID3DX11EffectType*, GetMemberTypeByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidType; }
STDMETHOD_(ID3DX11EffectType*, GetMemberTypeByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidType; }
STDMETHOD_(ID3DX11EffectType*, GetMemberTypeBySemantic)(_In_z_ LPCSTR Semantic) override { UNREFERENCED_PARAMETER(Semantic); return &g_InvalidType; }
STDMETHOD_(LPCSTR, GetMemberName)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return nullptr; }
STDMETHOD_(LPCSTR, GetMemberSemantic)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return nullptr; }
IUNKNOWN_IMP(SEffectInvalidType, ID3DX11EffectType, IUnknown);
};
template<typename IBaseInterface>
struct TEffectInvalidVariable : public IBaseInterface
{
public:
STDMETHOD_(bool, IsValid)() override { return false; }
STDMETHOD_(ID3DX11EffectType*, GetType)() override { return &g_InvalidType; }
STDMETHOD(GetDesc)(_Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetMemberByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetMemberByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetMemberBySemantic)(_In_z_ LPCSTR Semantic) override { UNREFERENCED_PARAMETER(Semantic); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetElement)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectConstantBuffer*, GetParentConstantBuffer)() override { return &g_InvalidConstantBuffer; }
STDMETHOD_(ID3DX11EffectScalarVariable*, AsScalar)() override { return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVectorVariable*, AsVector)() override { return &g_InvalidVectorVariable; }
STDMETHOD_(ID3DX11EffectMatrixVariable*, AsMatrix)() override { return &g_InvalidMatrixVariable; }
STDMETHOD_(ID3DX11EffectStringVariable*, AsString)() override { return &g_InvalidStringVariable; }
STDMETHOD_(ID3DX11EffectClassInstanceVariable*, AsClassInstance)() override { return &g_InvalidClassInstanceVariable; }
STDMETHOD_(ID3DX11EffectInterfaceVariable*, AsInterface)() override { return &g_InvalidInterfaceVariable; }
STDMETHOD_(ID3DX11EffectShaderResourceVariable*, AsShaderResource)() override { return &g_InvalidShaderResourceVariable; }
STDMETHOD_(ID3DX11EffectUnorderedAccessViewVariable*, AsUnorderedAccessView)() override { return &g_InvalidUnorderedAccessViewVariable; }
STDMETHOD_(ID3DX11EffectRenderTargetViewVariable*, AsRenderTargetView)() override { return &g_InvalidRenderTargetViewVariable; }
STDMETHOD_(ID3DX11EffectDepthStencilViewVariable*, AsDepthStencilView)() override { return &g_InvalidDepthStencilViewVariable; }
STDMETHOD_(ID3DX11EffectConstantBuffer*, AsConstantBuffer)() override { return &g_InvalidConstantBuffer; }
STDMETHOD_(ID3DX11EffectShaderVariable*, AsShader)() override { return &g_InvalidShaderVariable; }
STDMETHOD_(ID3DX11EffectBlendVariable*, AsBlend)() override { return &g_InvalidBlendVariable; }
STDMETHOD_(ID3DX11EffectDepthStencilVariable*, AsDepthStencil)() override { return &g_InvalidDepthStencilVariable; }
STDMETHOD_(ID3DX11EffectRasterizerVariable*, AsRasterizer)() override { return &g_InvalidRasterizerVariable; }
STDMETHOD_(ID3DX11EffectSamplerVariable*, AsSampler)() override { return &g_InvalidSamplerVariable; }
STDMETHOD(SetRawValue)(_In_reads_bytes_(Count) const void *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetRawValue)(_Out_writes_bytes_(Count) void *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
};
struct SEffectInvalidScalarVariable : public TEffectInvalidVariable<ID3DX11EffectScalarVariable>
{
public:
STDMETHOD(SetFloat)(_In_ float Value) override { UNREFERENCED_PARAMETER(Value); return E_FAIL; }
STDMETHOD(GetFloat)(_Out_ float *pValue) override { UNREFERENCED_PARAMETER(pValue); return E_FAIL; }
STDMETHOD(SetFloatArray)(_In_reads_(Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetFloatArray)(_Out_writes_(Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(SetInt)(_In_ int Value) override { UNREFERENCED_PARAMETER(Value); return E_FAIL; }
STDMETHOD(GetInt)(_Out_ int *pValue) override { UNREFERENCED_PARAMETER(pValue); return E_FAIL; }
STDMETHOD(SetIntArray)(_In_reads_(Count) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetIntArray)(_Out_writes_(Count) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(SetBool)(_In_ bool Value) override { UNREFERENCED_PARAMETER(Value); return E_FAIL; }
STDMETHOD(GetBool)(_Out_ bool *pValue) override { UNREFERENCED_PARAMETER(pValue); return E_FAIL; }
STDMETHOD(SetBoolArray)(_In_reads_(Count) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetBoolArray)(_Out_writes_(Count) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidScalarVariable, ID3DX11EffectScalarVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidVectorVariable : public TEffectInvalidVariable<ID3DX11EffectVectorVariable>
{
public:
STDMETHOD(SetFloatVector)(_In_reads_(4) const float *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; };
STDMETHOD(SetIntVector)(_In_reads_(4) const int *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; };
STDMETHOD(SetBoolVector)(_In_reads_(4) const bool *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; };
STDMETHOD(GetFloatVector)(_Out_writes_(4) float *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; };
STDMETHOD(GetIntVector)(_Out_writes_(4) int *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; };
STDMETHOD(GetBoolVector)(_Out_writes_(4) bool *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; };
STDMETHOD(SetBoolVectorArray) (_In_reads_(4*Count) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; };
STDMETHOD(SetIntVectorArray) (_In_reads_(4*Count) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; };
STDMETHOD(SetFloatVectorArray)(_In_reads_(4*Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; };
STDMETHOD(GetBoolVectorArray) (_Out_writes_(4*Count) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; };
STDMETHOD(GetIntVectorArray) (_Out_writes_(4*Count) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; };
STDMETHOD(GetFloatVectorArray)(_Out_writes_(4*Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; };
IUNKNOWN_IMP(SEffectInvalidVectorVariable, ID3DX11EffectVectorVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidMatrixVariable : public TEffectInvalidVariable<ID3DX11EffectMatrixVariable>
{
public:
STDMETHOD(SetMatrix)(_In_reads_(16) const float *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; }
STDMETHOD(GetMatrix)(_Out_writes_(16) float *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; }
STDMETHOD(SetMatrixArray)(_In_reads_(16*Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetMatrixArray)(_Out_writes_(16*Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(SetMatrixPointerArray)(_In_reads_(16*Count) const float **ppData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetMatrixPointerArray)(_Out_writes_(16*Count) float **ppData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(SetMatrixTranspose)(_In_reads_(16) const float *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; }
STDMETHOD(GetMatrixTranspose)(_Out_writes_(16) float *pData) override { UNREFERENCED_PARAMETER(pData); return E_FAIL; }
STDMETHOD(SetMatrixTransposeArray)(_In_reads_(16*Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetMatrixTransposeArray)(_Out_writes_(16*Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(SetMatrixTransposePointerArray)(_In_reads_(16*Count) const float **ppData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetMatrixTransposePointerArray)(_Out_writes_(16*Count) float **ppData, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidMatrixVariable, ID3DX11EffectMatrixVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidStringVariable : public TEffectInvalidVariable<ID3DX11EffectStringVariable>
{
public:
STDMETHOD(GetString)(_Outptr_result_z_ LPCSTR *ppString) override { UNREFERENCED_PARAMETER(ppString); return E_FAIL; }
STDMETHOD(GetStringArray)(_Out_writes_(Count) LPCSTR *ppStrings, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppStrings); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidStringVariable, ID3DX11EffectStringVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidClassInstanceVariable : public TEffectInvalidVariable<ID3DX11EffectClassInstanceVariable>
{
public:
STDMETHOD(GetClassInstance)(_Outptr_ ID3D11ClassInstance **ppClassInstance) override { UNREFERENCED_PARAMETER(ppClassInstance); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidClassInstanceVariable, ID3DX11EffectClassInstanceVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidInterfaceVariable : public TEffectInvalidVariable<ID3DX11EffectInterfaceVariable>
{
public:
STDMETHOD(SetClassInstance)(_In_ ID3DX11EffectClassInstanceVariable *pEffectClassInstance) override
{ UNREFERENCED_PARAMETER(pEffectClassInstance); return E_FAIL; }
STDMETHOD(GetClassInstance)(_Outptr_ ID3DX11EffectClassInstanceVariable **ppEffectClassInstance) override
{ UNREFERENCED_PARAMETER(ppEffectClassInstance); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidInterfaceVariable, ID3DX11EffectInterfaceVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidShaderResourceVariable : public TEffectInvalidVariable<ID3DX11EffectShaderResourceVariable>
{
public:
STDMETHOD(SetResource)(_In_ ID3D11ShaderResourceView *pResource) override { UNREFERENCED_PARAMETER(pResource); return E_FAIL; }
STDMETHOD(GetResource)(_Outptr_ ID3D11ShaderResourceView **ppResource) override { UNREFERENCED_PARAMETER(ppResource); return E_FAIL; }
STDMETHOD(SetResourceArray)(_In_reads_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetResourceArray)(_Out_writes_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidShaderResourceVariable, ID3DX11EffectShaderResourceVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidUnorderedAccessViewVariable : public TEffectInvalidVariable<ID3DX11EffectUnorderedAccessViewVariable>
{
public:
STDMETHOD(SetUnorderedAccessView)(_In_ ID3D11UnorderedAccessView *pResource) override { UNREFERENCED_PARAMETER(pResource); return E_FAIL; }
STDMETHOD(GetUnorderedAccessView)(_Outptr_ ID3D11UnorderedAccessView **ppResource) override { UNREFERENCED_PARAMETER(ppResource); return E_FAIL; }
STDMETHOD(SetUnorderedAccessViewArray)(_In_reads_(Count) ID3D11UnorderedAccessView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetUnorderedAccessViewArray)(_Out_writes_(Count) ID3D11UnorderedAccessView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidUnorderedAccessViewVariable, ID3DX11EffectUnorderedAccessViewVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidRenderTargetViewVariable : public TEffectInvalidVariable<ID3DX11EffectRenderTargetViewVariable>
{
public:
STDMETHOD(SetRenderTarget)(_In_ ID3D11RenderTargetView *pResource) override { UNREFERENCED_PARAMETER(pResource); return E_FAIL; }
STDMETHOD(GetRenderTarget)(_Outptr_ ID3D11RenderTargetView **ppResource) override { UNREFERENCED_PARAMETER(ppResource); return E_FAIL; }
STDMETHOD(SetRenderTargetArray)(_In_reads_(Count) ID3D11RenderTargetView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetRenderTargetArray)(_Out_writes_(Count) ID3D11RenderTargetView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidRenderTargetViewVariable, ID3DX11EffectRenderTargetViewVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidDepthStencilViewVariable : public TEffectInvalidVariable<ID3DX11EffectDepthStencilViewVariable>
{
public:
STDMETHOD(SetDepthStencil)(_In_ ID3D11DepthStencilView *pResource) override { UNREFERENCED_PARAMETER(pResource); return E_FAIL; }
STDMETHOD(GetDepthStencil)(_Outptr_ ID3D11DepthStencilView **ppResource) override { UNREFERENCED_PARAMETER(ppResource); return E_FAIL; }
STDMETHOD(SetDepthStencilArray)(_In_reads_(Count) ID3D11DepthStencilView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
STDMETHOD(GetDepthStencilArray)(_Out_writes_(Count) ID3D11DepthStencilView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override
{ UNREFERENCED_PARAMETER(ppResources); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidDepthStencilViewVariable, ID3DX11EffectDepthStencilViewVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidConstantBuffer : public TEffectInvalidVariable<ID3DX11EffectConstantBuffer>
{
public:
STDMETHOD(SetConstantBuffer)(_In_ ID3D11Buffer *pConstantBuffer) override { UNREFERENCED_PARAMETER(pConstantBuffer); return E_FAIL; }
STDMETHOD(GetConstantBuffer)(_Outptr_ ID3D11Buffer **ppConstantBuffer) override { UNREFERENCED_PARAMETER(ppConstantBuffer); return E_FAIL; }
STDMETHOD(UndoSetConstantBuffer)() override { return E_FAIL; }
STDMETHOD(SetTextureBuffer)(_In_ ID3D11ShaderResourceView *pTextureBuffer) override { UNREFERENCED_PARAMETER(pTextureBuffer); return E_FAIL; }
STDMETHOD(GetTextureBuffer)(_Outptr_ ID3D11ShaderResourceView **ppTextureBuffer) override { UNREFERENCED_PARAMETER(ppTextureBuffer); return E_FAIL; }
STDMETHOD(UndoSetTextureBuffer)() override { return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidConstantBuffer, ID3DX11EffectConstantBuffer, ID3DX11EffectVariable);
};
struct SEffectInvalidShaderVariable : public TEffectInvalidVariable<ID3DX11EffectShaderVariable>
{
public:
STDMETHOD(GetShaderDesc)(_In_ uint32_t ShaderIndex, _Out_ D3DX11_EFFECT_SHADER_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetVertexShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11VertexShader **ppVS) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(ppVS); return E_FAIL; }
STDMETHOD(GetGeometryShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11GeometryShader **ppGS) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(ppGS); return E_FAIL; }
STDMETHOD(GetPixelShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11PixelShader **ppPS) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(ppPS); return E_FAIL; }
STDMETHOD(GetHullShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11HullShader **ppHS) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(ppHS); return E_FAIL; }
STDMETHOD(GetDomainShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11DomainShader **ppDS) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(ppDS); return E_FAIL; }
STDMETHOD(GetComputeShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11ComputeShader **ppCS) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(ppCS); return E_FAIL; }
STDMETHOD(GetInputSignatureElementDesc)(_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(Element); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetOutputSignatureElementDesc)(_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(Element); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetPatchConstantSignatureElementDesc)(_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(ShaderIndex); UNREFERENCED_PARAMETER(Element); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidShaderVariable, ID3DX11EffectShaderVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidBlendVariable : public TEffectInvalidVariable<ID3DX11EffectBlendVariable>
{
public:
STDMETHOD(GetBlendState)(_In_ uint32_t Index, _Outptr_ ID3D11BlendState **ppState) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(ppState); return E_FAIL; }
STDMETHOD(SetBlendState)(_In_ uint32_t Index, _In_ ID3D11BlendState *pState) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pState); return E_FAIL; }
STDMETHOD(UndoSetBlendState)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return E_FAIL; }
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_BLEND_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidBlendVariable, ID3DX11EffectBlendVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidDepthStencilVariable : public TEffectInvalidVariable<ID3DX11EffectDepthStencilVariable>
{
public:
STDMETHOD(GetDepthStencilState)(_In_ uint32_t Index, _Outptr_ ID3D11DepthStencilState **ppState) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(ppState); return E_FAIL; }
STDMETHOD(SetDepthStencilState)(_In_ uint32_t Index, _In_ ID3D11DepthStencilState *pState) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pState); return E_FAIL; }
STDMETHOD(UndoSetDepthStencilState)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return E_FAIL; }
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_DEPTH_STENCIL_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidDepthStencilVariable, ID3DX11EffectDepthStencilVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidRasterizerVariable : public TEffectInvalidVariable<ID3DX11EffectRasterizerVariable>
{
public:
STDMETHOD(GetRasterizerState)(_In_ uint32_t Index, _Outptr_ ID3D11RasterizerState **ppState) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(ppState); return E_FAIL; }
STDMETHOD(SetRasterizerState)(_In_ uint32_t Index, _In_ ID3D11RasterizerState *pState) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pState); return E_FAIL; }
STDMETHOD(UndoSetRasterizerState)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return E_FAIL; }
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_RASTERIZER_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidRasterizerVariable, ID3DX11EffectRasterizerVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidSamplerVariable : public TEffectInvalidVariable<ID3DX11EffectSamplerVariable>
{
public:
STDMETHOD(GetSampler)(_In_ uint32_t Index, _Outptr_ ID3D11SamplerState **ppSampler) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(ppSampler); return E_FAIL; }
STDMETHOD(SetSampler)(_In_ uint32_t Index, _In_ ID3D11SamplerState *pSampler) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pSampler); return E_FAIL; }
STDMETHOD(UndoSetSampler)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return E_FAIL; }
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_SAMPLER_DESC *pDesc) override
{ UNREFERENCED_PARAMETER(Index); UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidSamplerVariable, ID3DX11EffectSamplerVariable, ID3DX11EffectVariable);
};
struct SEffectInvalidPass : public ID3DX11EffectPass
{
public:
STDMETHOD_(bool, IsValid)() override { return false; }
STDMETHOD(GetDesc)(_Out_ D3DX11_PASS_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetVertexShaderDesc)(_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetGeometryShaderDesc)(_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetPixelShaderDesc)(_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetHullShaderDesc)(_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetDomainShaderDesc)(_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD(GetComputeShaderDesc)(_Out_ D3DX11_PASS_SHADER_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidScalarVariable; }
STDMETHOD(Apply)(_In_ uint32_t Flags, _In_ ID3D11DeviceContext* pContext) override
{ UNREFERENCED_PARAMETER(Flags); UNREFERENCED_PARAMETER(pContext); return E_FAIL; }
STDMETHOD(ComputeStateBlockMask)(_Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask) override { UNREFERENCED_PARAMETER(pStateBlockMask); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidPass, ID3DX11EffectPass, IUnknown);
};
struct SEffectInvalidTechnique : public ID3DX11EffectTechnique
{
public:
STDMETHOD_(bool, IsValid)() override { return false; }
STDMETHOD(GetDesc)(_Out_ D3DX11_TECHNIQUE_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectPass*, GetPassByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidPass; }
STDMETHOD_(ID3DX11EffectPass*, GetPassByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidPass; }
STDMETHOD(ComputeStateBlockMask)(_Inout_ D3DX11_STATE_BLOCK_MASK *pStateBlockMask) override { UNREFERENCED_PARAMETER(pStateBlockMask); return E_FAIL; }
IUNKNOWN_IMP(SEffectInvalidTechnique, ID3DX11EffectTechnique, IUnknown);
};
struct SEffectInvalidGroup : public ID3DX11EffectGroup
{
public:
STDMETHOD_(bool, IsValid)() override { return false; }
STDMETHOD(GetDesc)(_Out_ D3DX11_GROUP_DESC *pDesc) override { UNREFERENCED_PARAMETER(pDesc); return E_FAIL; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidScalarVariable; }
STDMETHOD_(ID3DX11EffectTechnique*, GetTechniqueByIndex)(_In_ uint32_t Index) override { UNREFERENCED_PARAMETER(Index); return &g_InvalidTechnique; }
STDMETHOD_(ID3DX11EffectTechnique*, GetTechniqueByName)(_In_z_ LPCSTR Name) override { UNREFERENCED_PARAMETER(Name); return &g_InvalidTechnique; }
IUNKNOWN_IMP(SEffectInvalidGroup, ID3DX11EffectGroup, IUnknown);
};
//////////////////////////////////////////////////////////////////////////
// Helper routines
//////////////////////////////////////////////////////////////////////////
// This is an annoying warning that pops up in retail builds because
// the code that jumps to "lExit" is conditionally not compiled.
// The only alternative is more #ifdefs in every function
#pragma warning( disable : 4102 ) // 'label' : unreferenced label
#define VERIFYPARAMETER(x) \
{ if (!(x)) { DPF(0, "%s: Parameter " #x " was nullptr.", pFuncName); \
__BREAK_ON_FAIL; hr = E_INVALIDARG; goto lExit; } }
static HRESULT AnnotationInvalidSetCall(LPCSTR pFuncName)
{
DPF(0, "%s: Annotations are readonly", pFuncName);
return D3DERR_INVALIDCALL;
}
static HRESULT ObjectSetRawValue()
{
DPF(0, "ID3DX11EffectVariable::SetRawValue: Objects do not support ths call; please use the specific object accessors instead.");
return D3DERR_INVALIDCALL;
}
static HRESULT ObjectGetRawValue()
{
DPF(0, "ID3DX11EffectVariable::GetRawValue: Objects do not support ths call; please use the specific object accessors instead.");
return D3DERR_INVALIDCALL;
}
ID3DX11EffectConstantBuffer * NoParentCB();
ID3DX11EffectVariable * GetAnnotationByIndexHelper(_In_z_ const char *pClassName, _In_ uint32_t Index,
_In_ uint32_t AnnotationCount, _In_reads_(AnnotationCount) SAnnotation *pAnnotations);
ID3DX11EffectVariable * GetAnnotationByNameHelper(_In_z_ const char *pClassName, _In_z_ LPCSTR Name,
_In_ uint32_t AnnotationCount, _In_reads_(AnnotationCount) SAnnotation *pAnnotations);
template<typename SVarType>
_Success_(return)
bool GetVariableByIndexHelper(_In_ uint32_t Index, _In_ uint32_t VariableCount, _In_reads_(VariableCount) SVarType *pVariables,
_In_opt_ uint8_t *pBaseAddress, _Outptr_ SVarType **ppMember, _Outptr_ void **ppDataPtr)
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetMemberByIndex";
if (Index >= VariableCount)
{
DPF(0, "%s: Invalid index (%u, total: %u)", pFuncName, Index, VariableCount);
return false;
}
*ppMember = pVariables + Index;
*ppDataPtr = pBaseAddress + (*ppMember)->Data.Offset;
return true;
}
template<typename SVarType>
_Success_(return)
bool GetVariableByNameHelper(_In_z_ LPCSTR Name, _In_ uint32_t VariableCount, _In_reads_(VariableCount) SVarType *pVariables,
_In_opt_ uint8_t *pBaseAddress, _Outptr_ SVarType **ppMember, _Outptr_ void **ppDataPtr, _Out_ uint32_t* pIndex)
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetMemberByName";
if (nullptr == Name)
{
DPF(0, "%s: Parameter Name was nullptr.", pFuncName);
return false;
}
bool bHasSuper = false;
for (uint32_t i = 0; i < VariableCount; ++ i)
{
*ppMember = pVariables + i;
assert((*ppMember)->pName != 0);
_Analysis_assume_((*ppMember)->pName != 0);
if (strcmp((*ppMember)->pName, Name) == 0)
{
*ppDataPtr = pBaseAddress + (*ppMember)->Data.Offset;
*pIndex = i;
return true;
}
else if (i == 0 &&
(*ppMember)->pName[0] == '$' &&
strcmp((*ppMember)->pName, "$super") == 0)
{
bHasSuper = true;
}
}
if (bHasSuper)
{
SVarType* pSuper = pVariables;
return GetVariableByNameHelper<SVarType>(Name,
pSuper->pType->StructType.Members,
(SVarType*)pSuper->pType->StructType.pMembers,
pBaseAddress + pSuper->Data.Offset,
ppMember,
ppDataPtr,
pIndex);
}
DPF(0, "%s: Variable [%s] not found", pFuncName, Name);
return false;
}
template<typename SVarType>
_Success_(return)
bool GetVariableBySemanticHelper(_In_z_ LPCSTR Semantic, _In_ uint32_t VariableCount, _In_reads_(VariableCount) SVarType *pVariables,
_In_opt_ uint8_t *pBaseAddress, _Outptr_ SVarType **ppMember, _Outptr_ void **ppDataPtr, _Out_ uint32_t* pIndex)
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetMemberBySemantic";
if (nullptr == Semantic)
{
DPF(0, "%s: Parameter Semantic was nullptr.", pFuncName);
return false;
}
for (uint32_t i = 0; i < VariableCount; ++ i)
{
*ppMember = pVariables + i;
if (nullptr != (*ppMember)->pSemantic &&
_stricmp((*ppMember)->pSemantic, Semantic) == 0)
{
*ppDataPtr = pBaseAddress + (*ppMember)->Data.Offset;
*pIndex = i;
return true;
}
}
DPF(0, "%s: Variable with semantic [%s] not found", pFuncName, Semantic);
return false;
}
inline bool AreBoundsValid(_In_ uint32_t Offset, _In_ uint32_t Count, _In_ const void *pData, _In_ const SType *pType, _In_ uint32_t TotalUnpackedSize)
{
if (Count == 0) return true;
uint32_t singleElementSize = pType->GetTotalUnpackedSize(true);
assert(singleElementSize <= pType->Stride);
return ((Offset + Count >= Offset) &&
((Offset + Count) < ((uint32_t)-1) / pType->Stride) &&
(Count * pType->Stride + (uint8_t*)pData >= (uint8_t*)pData) &&
((Offset + Count - 1) * pType->Stride + singleElementSize <= TotalUnpackedSize));
}
// Note that the branches in this code is based on template parameters and will be compiled out
template<ETemplateVarType SourceType, ETemplateVarType DestType, typename SRC_TYPE, bool ValidatePtr>
__forceinline HRESULT CopyScalarValue(_In_ SRC_TYPE SrcValue, _Out_ void *pDest, _In_z_ const char *pFuncName)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
if (ValidatePtr)
VERIFYPARAMETER(pDest);
#else
UNREFERENCED_PARAMETER(pFuncName);
#endif
switch (SourceType)
{
case ETVT_Bool:
switch (DestType)
{
case ETVT_Bool:
*(int*)pDest = (SrcValue != 0) ? -1 : 0;
break;
case ETVT_Int:
*(int*)pDest = SrcValue ? 1 : 0;
break;
case ETVT_Float:
*(float*)pDest = SrcValue ? 1.0f : 0.0f;
break;
case ETVT_bool:
*(bool*)pDest = (SrcValue != 0) ? true : false;
break;
default:
assert(0);
}
break;
case ETVT_Int:
switch (DestType)
{
case ETVT_Bool:
*(int*)pDest = (SrcValue != 0) ? -1 : 0;
break;
case ETVT_Int:
*(int*)pDest = (int) SrcValue;
break;
case ETVT_Float:
*(float*)pDest = (float)(SrcValue);
break;
case ETVT_bool:
*(bool*)pDest = (SrcValue != 0) ? true : false;
break;
default:
assert(0);
}
break;
case ETVT_Float:
switch (DestType)
{
case ETVT_Bool:
*(int*)pDest = (SrcValue != 0.0f) ? -1 : 0;
break;
case ETVT_Int:
*(int*)pDest = (int) (SrcValue);
break;
case ETVT_Float:
*(float*)pDest = (float) SrcValue;
break;
case ETVT_bool:
*(bool*)pDest = (SrcValue != 0.0f) ? true : false;
break;
default:
assert(0);
}
break;
case ETVT_bool:
switch (DestType)
{
case ETVT_Bool:
*(int*)pDest = SrcValue ? -1 : 0;
break;
case ETVT_Int:
*(int*)pDest = SrcValue ? 1 : 0;
break;
case ETVT_Float:
*(float*)pDest = SrcValue ? 1.0f : 0.0f;
break;
case ETVT_bool:
*(bool*)pDest = (SrcValue != 0) ? true : false;
break;
default:
assert(0);
}
break;
default:
assert(0);
}
lExit:
return hr;
}
#pragma warning(push)
#pragma warning( disable : 6103 )
template<ETemplateVarType SourceType, ETemplateVarType DestType, typename SRC_TYPE, typename DEST_TYPE>
inline HRESULT SetScalarArray(_In_reads_(Count) const SRC_TYPE *pSrcValues, _Out_writes_(Count) DEST_TYPE *pDestValues,
_In_ uint32_t Offset, _In_ uint32_t Count,
_In_ const SType *pType, _In_ uint32_t TotalUnpackedSize, _In_z_ const char *pFuncName)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
VERIFYPARAMETER(pSrcValues);
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pSrcValues, pType, TotalUnpackedSize))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#else
UNREFERENCED_PARAMETER(TotalUnpackedSize);
UNREFERENCED_PARAMETER(pFuncName);
#endif
uint32_t i, j, delta = pType->NumericType.IsPackedArray ? 1 : SType::c_ScalarsPerRegister;
pDestValues += Offset * delta;
for (i = 0, j = 0; j < Count; i += delta, ++ j)
{
// pDestValues[i] = (DEST_TYPE)pSrcValues[j];
CopyScalarValue<SourceType, DestType, SRC_TYPE, false>(pSrcValues[j], &pDestValues[i], "SetScalarArray");
}
lExit:
return hr;
}
#pragma warning(pop)
#pragma warning( disable : 6103 )
template<ETemplateVarType SourceType, ETemplateVarType DestType, typename SRC_TYPE, typename DEST_TYPE>
inline HRESULT GetScalarArray(_In_reads_(Count) SRC_TYPE *pSrcValues, _Out_writes_(Count) DEST_TYPE *pDestValues,
_In_ uint32_t Offset, _In_ uint32_t Count,
_In_ const SType *pType, _In_ uint32_t TotalUnpackedSize, _In_z_ const char *pFuncName)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
VERIFYPARAMETER(pDestValues);
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pDestValues, pType, TotalUnpackedSize))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#else
UNREFERENCED_PARAMETER(TotalUnpackedSize);
UNREFERENCED_PARAMETER(pFuncName);
#endif
uint32_t i, j, delta = pType->NumericType.IsPackedArray ? 1 : SType::c_ScalarsPerRegister;
pSrcValues += Offset * delta;
for (i = 0, j = 0; j < Count; i += delta, ++ j)
{
// pDestValues[j] = (DEST_TYPE)pSrcValues[i];
CopyScalarValue<SourceType, DestType, SRC_TYPE, false>(pSrcValues[i], &pDestValues[j], "GetScalarArray");
}
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// TVariable - implements type casting and member/element retrieval
//////////////////////////////////////////////////////////////////////////
// requires that IBaseInterface contain SVariable's fields and support ID3DX11EffectVariable
template<typename IBaseInterface>
struct TVariable : public IBaseInterface
{
STDMETHOD_(bool, IsValid)() override { return true; }
STDMETHOD_(ID3DX11EffectVariable*, GetMemberByIndex)(_In_ uint32_t Index)
{
SVariable *pMember;
UDataPointer dataPtr;
auto pTopLevelEntity2 = GetTopLevelEntity();
if (((ID3DX11Effect*)pTopLevelEntity2->pEffect)->IsOptimized())
{
DPF(0, "ID3DX11EffectVariable::GetMemberByIndex: Cannot get members; effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
if (pType->VarType != EVT_Struct)
{
DPF(0, "ID3DX11EffectVariable::GetMemberByIndex: Variable is not a structure");
return &g_InvalidScalarVariable;
}
if (!GetVariableByIndexHelper<SVariable>(Index, pType->StructType.Members, pType->StructType.pMembers,
Data.pNumeric, &pMember, &dataPtr.pGeneric))
{
return &g_InvalidScalarVariable;
}
return pTopLevelEntity2->pEffect->CreatePooledVariableMemberInterface(pTopLevelEntity2, pMember, dataPtr, false, Index);
}
STDMETHOD_(ID3DX11EffectVariable*, GetMemberByName)(_In_z_ LPCSTR Name)
{
SVariable *pMember;
UDataPointer dataPtr;
uint32_t index;
auto pTopLevelEntity2 = GetTopLevelEntity();
if (pTopLevelEntity2->pEffect->IsOptimized())
{
DPF(0, "ID3DX11EffectVariable::GetMemberByName: Cannot get members; effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
if (pType->VarType != EVT_Struct)
{
DPF(0, "ID3DX11EffectVariable::GetMemberByName: Variable is not a structure");
return &g_InvalidScalarVariable;
}
if (!GetVariableByNameHelper<SVariable>(Name, pType->StructType.Members, pType->StructType.pMembers,
Data.pNumeric, &pMember, &dataPtr.pGeneric, &index))
{
return &g_InvalidScalarVariable;
}
return pTopLevelEntity2->pEffect->CreatePooledVariableMemberInterface(pTopLevelEntity2, pMember, dataPtr, false, index);
}
STDMETHOD_(ID3DX11EffectVariable*, GetMemberBySemantic)(_In_z_ LPCSTR Semantic)
{
SVariable *pMember;
UDataPointer dataPtr;
uint32_t index;
auto pTopLevelEntity2 = GetTopLevelEntity();
if (pTopLevelEntity2->pEffect->IsOptimized())
{
DPF(0, "ID3DX11EffectVariable::GetMemberBySemantic: Cannot get members; effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
if (pType->VarType != EVT_Struct)
{
DPF(0, "ID3DX11EffectVariable::GetMemberBySemantic: Variable is not a structure");
return &g_InvalidScalarVariable;
}
if (!GetVariableBySemanticHelper<SVariable>(Semantic, pType->StructType.Members, pType->StructType.pMembers,
Data.pNumeric, &pMember, &dataPtr.pGeneric, &index))
{
return &g_InvalidScalarVariable;
}
return pTopLevelEntity2->pEffect->CreatePooledVariableMemberInterface(pTopLevelEntity2, pMember, dataPtr, false, index);
}
STDMETHOD_(ID3DX11EffectVariable*, GetElement)(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetElement";
auto pTopLevelEntity2 = GetTopLevelEntity();
UDataPointer dataPtr;
if (pTopLevelEntity2->pEffect->IsOptimized())
{
DPF(0, "ID3DX11EffectVariable::GetElement: Cannot get element; effect has been Optimize()'ed");
return &g_InvalidScalarVariable;
}
if (!IsArray())
{
DPF(0, "%s: This interface does not refer to an array", pFuncName);
return &g_InvalidScalarVariable;
}
if (Index >= pType->Elements)
{
DPF(0, "%s: Invalid element index (%u, total: %u)", pFuncName, Index, pType->Elements);
return &g_InvalidScalarVariable;
}
if (pType->BelongsInConstantBuffer())
{
dataPtr.pGeneric = Data.pNumeric + pType->Stride * Index;
}
else
{
dataPtr.pGeneric = GetBlockByIndex(pType->VarType, pType->ObjectType, Data.pGeneric, Index);
if (nullptr == dataPtr.pGeneric)
{
DPF(0, "%s: Internal error", pFuncName);
return &g_InvalidScalarVariable;
}
}
return pTopLevelEntity2->pEffect->CreatePooledVariableMemberInterface(pTopLevelEntity2, (SVariable *) this, dataPtr, true, Index);
}
STDMETHOD_(ID3DX11EffectScalarVariable*, AsScalar)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsScalar";
if (pType->VarType != EVT_Numeric ||
pType->NumericType.NumericLayout != ENL_Scalar)
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidScalarVariable;
}
return (ID3DX11EffectScalarVariable *) this;
}
STDMETHOD_(ID3DX11EffectVectorVariable*, AsVector)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsVector";
if (pType->VarType != EVT_Numeric ||
pType->NumericType.NumericLayout != ENL_Vector)
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidVectorVariable;
}
return (ID3DX11EffectVectorVariable *) this;
}
STDMETHOD_(ID3DX11EffectMatrixVariable*, AsMatrix)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsMatrix";
if (pType->VarType != EVT_Numeric ||
pType->NumericType.NumericLayout != ENL_Matrix)
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidMatrixVariable;
}
return (ID3DX11EffectMatrixVariable *) this;
}
STDMETHOD_(ID3DX11EffectStringVariable*, AsString)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsString";
if (!pType->IsObjectType(EOT_String))
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidStringVariable;
}
return (ID3DX11EffectStringVariable *) this;
}
STDMETHOD_(ID3DX11EffectClassInstanceVariable*, AsClassInstance)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsClassInstance";
if (!pType->IsClassInstance() )
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidClassInstanceVariable;
}
else if( pMemberData == nullptr )
{
DPF(0, "%s: Non-global class instance variables (members of structs or classes) and class instances "
"inside tbuffers are not supported.", pFuncName );
return &g_InvalidClassInstanceVariable;
}
return (ID3DX11EffectClassInstanceVariable *) this;
}
STDMETHOD_(ID3DX11EffectInterfaceVariable*, AsInterface)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsInterface";
if (!pType->IsInterface())
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidInterfaceVariable;
}
return (ID3DX11EffectInterfaceVariable *) this;
}
STDMETHOD_(ID3DX11EffectShaderResourceVariable*, AsShaderResource)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsShaderResource";
if (!pType->IsShaderResource())
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidShaderResourceVariable;
}
return (ID3DX11EffectShaderResourceVariable *) this;
}
STDMETHOD_(ID3DX11EffectUnorderedAccessViewVariable*, AsUnorderedAccessView)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsUnorderedAccessView";
if (!pType->IsUnorderedAccessView())
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidUnorderedAccessViewVariable;
}
return (ID3DX11EffectUnorderedAccessViewVariable *) this;
}
STDMETHOD_(ID3DX11EffectRenderTargetViewVariable*, AsRenderTargetView)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsRenderTargetView";
if (!pType->IsRenderTargetView())
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidRenderTargetViewVariable;
}
return (ID3DX11EffectRenderTargetViewVariable *) this;
}
STDMETHOD_(ID3DX11EffectDepthStencilViewVariable*, AsDepthStencilView)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsDepthStencilView";
if (!pType->IsDepthStencilView())
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidDepthStencilViewVariable;
}
return (ID3DX11EffectDepthStencilViewVariable *) this;
}
STDMETHOD_(ID3DX11EffectConstantBuffer*, AsConstantBuffer)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsConstantBuffer";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidConstantBuffer;
}
STDMETHOD_(ID3DX11EffectShaderVariable*, AsShader)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsShader";
if (!pType->IsShader())
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidShaderVariable;
}
return (ID3DX11EffectShaderVariable *) this;
}
STDMETHOD_(ID3DX11EffectBlendVariable*, AsBlend)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsBlend";
if (!pType->IsObjectType(EOT_Blend))
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidBlendVariable;
}
return (ID3DX11EffectBlendVariable *) this;
}
STDMETHOD_(ID3DX11EffectDepthStencilVariable*, AsDepthStencil)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsDepthStencil";
if (!pType->IsObjectType(EOT_DepthStencil))
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidDepthStencilVariable;
}
return (ID3DX11EffectDepthStencilVariable *) this;
}
STDMETHOD_(ID3DX11EffectRasterizerVariable*, AsRasterizer)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsRasterizer";
if (!pType->IsObjectType(EOT_Rasterizer))
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidRasterizerVariable;
}
return (ID3DX11EffectRasterizerVariable *) this;
}
STDMETHOD_(ID3DX11EffectSamplerVariable*, AsSampler)()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsSampler";
if (!pType->IsSampler())
{
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidSamplerVariable;
}
return (ID3DX11EffectSamplerVariable *) this;
}
// Numeric variables should override this
STDMETHOD(SetRawValue)(_In_reads_bytes_(Count) const void *pData, _In_ uint32_t Offset, _In_ uint32_t Count)
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return ObjectSetRawValue(); }
STDMETHOD(GetRawValue)(_Out_writes_(Count) void *pData, _In_ uint32_t Offset, _In_ uint32_t Count)
{ UNREFERENCED_PARAMETER(pData); UNREFERENCED_PARAMETER(Offset); UNREFERENCED_PARAMETER(Count); return ObjectGetRawValue(); }
};
//////////////////////////////////////////////////////////////////////////
// TTopLevelVariable - functionality for annotations and global variables
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TTopLevelVariable : public SVariable, public IBaseInterface
{
// Required to create member/element variable interfaces
CEffect *pEffect;
CEffect* GetEffect()
{
return pEffect;
}
TTopLevelVariable() noexcept :
pEffect(nullptr)
{
}
uint32_t GetTotalUnpackedSize()
{
return ((SType*)pType)->GetTotalUnpackedSize(false);
}
STDMETHOD_(ID3DX11EffectType*, GetType)()
{
return (ID3DX11EffectType*)(SType*)pType;
}
TTopLevelVariable<ID3DX11EffectVariable> * GetTopLevelEntity()
{
return (TTopLevelVariable<ID3DX11EffectVariable> *)this;
}
bool IsArray()
{
return (pType->Elements > 0);
}
};
//////////////////////////////////////////////////////////////////////////
// TMember - functionality for structure/array members of other variables
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TMember : public SVariable, public IBaseInterface
{
// Indicates that this is a single element of a containing array
uint32_t IsSingleElement : 1;
// Required to create member/element variable interfaces
TTopLevelVariable<ID3DX11EffectVariable> *pTopLevelEntity;
TMember() noexcept :
IsSingleElement(false),
pTopLevelEntity(nullptr)
{
}
CEffect* GetEffect()
{
return pTopLevelEntity->pEffect;
}
uint32_t GetTotalUnpackedSize()
{
return pType->GetTotalUnpackedSize(IsSingleElement);
}
STDMETHOD_(ID3DX11EffectType*, GetType)() override
{
if (IsSingleElement)
{
return pTopLevelEntity->pEffect->CreatePooledSingleElementTypeInterface( pType );
}
else
{
return (ID3DX11EffectType*) pType;
}
}
STDMETHOD(GetDesc)(_Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc) override
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetDesc";
VERIFYPARAMETER(pDesc != nullptr);
pDesc->Name = pName;
pDesc->Semantic = pSemantic;
pDesc->Flags = 0;
if (pTopLevelEntity->pEffect->IsReflectionData(pTopLevelEntity))
{
// Is part of an annotation
assert(pTopLevelEntity->pEffect->IsReflectionData(Data.pGeneric));
pDesc->Annotations = 0;
pDesc->BufferOffset = 0;
pDesc->Flags |= D3DX11_EFFECT_VARIABLE_ANNOTATION;
}
else
{
// Is part of a global variable
assert(pTopLevelEntity->pEffect->IsRuntimeData(pTopLevelEntity));
if (!pTopLevelEntity->pType->IsObjectType(EOT_String))
{
// strings are funny; their data is reflection data, so ignore those
assert(pTopLevelEntity->pEffect->IsRuntimeData(Data.pGeneric));
}
pDesc->Annotations = ((TGlobalVariable<ID3DX11Effect>*)pTopLevelEntity)->AnnotationCount;
SConstantBuffer *pCB = ((TGlobalVariable<ID3DX11Effect>*)pTopLevelEntity)->pCB;
if (pType->BelongsInConstantBuffer())
{
assert(pCB != 0);
_Analysis_assume_(pCB != 0);
UINT_PTR offset = Data.pNumeric - pCB->pBackingStore;
assert(offset == (uint32_t)offset);
pDesc->BufferOffset = (uint32_t)offset;
assert(pDesc->BufferOffset >= 0 && pDesc->BufferOffset + GetTotalUnpackedSize() <= pCB->Size);
}
else
{
assert(pCB == nullptr);
pDesc->BufferOffset = 0;
}
}
lExit:
return hr;
}
TTopLevelVariable<ID3DX11EffectVariable> * GetTopLevelEntity()
{
return pTopLevelEntity;
}
bool IsArray()
{
return (pType->Elements > 0 && !IsSingleElement);
}
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(_In_ uint32_t Index) override
{ return pTopLevelEntity->GetAnnotationByIndex(Index); }
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(_In_z_ LPCSTR Name) override
{ return pTopLevelEntity->GetAnnotationByName(Name); }
STDMETHOD_(ID3DX11EffectConstantBuffer*, GetParentConstantBuffer)() override
{ return pTopLevelEntity->GetParentConstantBuffer(); }
// Annotations should never be able to go down this codepath
void DirtyVariable()
{
// make sure to call the global variable's version of dirty variable
((TGlobalVariable<ID3DX11EffectVariable>*)pTopLevelEntity)->DirtyVariable();
}
};
//////////////////////////////////////////////////////////////////////////
// TAnnotation - functionality for top level annotations
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TAnnotation : public TVariable<TTopLevelVariable<IBaseInterface> >
{
STDMETHOD(GetDesc)(_Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc) override
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetDesc";
VERIFYPARAMETER(pDesc != nullptr);
pDesc->Name = pName;
pDesc->Semantic = pSemantic;
pDesc->Flags = D3DX11_EFFECT_VARIABLE_ANNOTATION;
pDesc->Annotations = 0;
pDesc->BufferOffset = 0;
pDesc->ExplicitBindPoint = 0;
lExit:
return hr;
}
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(_In_ uint32_t Index) override
{
UNREFERENCED_PARAMETER(Index);
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetAnnotationByIndex";
DPF(0, "%s: Only variables may have annotations", pFuncName);
return &g_InvalidScalarVariable;
}
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(_In_z_ LPCSTR Name) override
{
UNREFERENCED_PARAMETER(Name);
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetAnnotationByName";
DPF(0, "%s: Only variables may have annotations", pFuncName);
return &g_InvalidScalarVariable;
}
STDMETHOD_(ID3DX11EffectConstantBuffer*, GetParentConstantBuffer)() override
{ return NoParentCB(); }
void DirtyVariable()
{
assert(0);
}
};
//////////////////////////////////////////////////////////////////////////
// TGlobalVariable - functionality for top level global variables
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TGlobalVariable : public TVariable<TTopLevelVariable<IBaseInterface> >
{
Timer LastModifiedTime;
// if numeric, pointer to the constant buffer where this variable lives
SConstantBuffer *pCB;
uint32_t AnnotationCount;
SAnnotation *pAnnotations;
TGlobalVariable() noexcept :
LastModifiedTime(0),
pCB(nullptr),
AnnotationCount(0),
pAnnotations(nullptr)
{
}
STDMETHOD(GetDesc)(_Out_ D3DX11_EFFECT_VARIABLE_DESC *pDesc)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetDesc";
VERIFYPARAMETER(pDesc != nullptr);
pDesc->Name = pName;
pDesc->Semantic = pSemantic;
pDesc->Flags = 0;
pDesc->Annotations = AnnotationCount;
if (pType->BelongsInConstantBuffer())
{
assert(pCB != 0);
_Analysis_assume_(pCB != 0);
UINT_PTR offset = Data.pNumeric - pCB->pBackingStore;
assert(offset == (uint32_t)offset);
pDesc->BufferOffset = (uint32_t)offset;
assert(pDesc->BufferOffset >= 0 && pDesc->BufferOffset + GetTotalUnpackedSize() <= pCB->Size );
}
else
{
assert(pCB == nullptr);
pDesc->BufferOffset = 0;
}
if (ExplicitBindPoint != -1)
{
pDesc->ExplicitBindPoint = ExplicitBindPoint;
pDesc->Flags |= D3DX11_EFFECT_VARIABLE_EXPLICIT_BIND_POINT;
}
else
{
pDesc->ExplicitBindPoint = 0;
}
lExit:
return hr;
}
// these are all well defined for global vars
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByIndex)(_In_ uint32_t Index)
{
return GetAnnotationByIndexHelper("ID3DX11EffectVariable", Index, AnnotationCount, pAnnotations);
}
STDMETHOD_(ID3DX11EffectVariable*, GetAnnotationByName)(_In_z_ LPCSTR Name)
{
return GetAnnotationByNameHelper("ID3DX11EffectVariable", Name, AnnotationCount, pAnnotations);
}
STDMETHOD_(ID3DX11EffectConstantBuffer*, GetParentConstantBuffer)()
{
if (nullptr != pCB)
{
assert(pType->BelongsInConstantBuffer());
return (ID3DX11EffectConstantBuffer*)pCB;
}
else
{
assert(!pType->BelongsInConstantBuffer());
return &g_InvalidConstantBuffer;
}
}
inline void DirtyVariable()
{
assert(pCB != 0);
_Analysis_assume_(pCB != 0);
pCB->IsDirty = true;
LastModifiedTime = pEffect->GetCurrentTime();
}
};
//////////////////////////////////////////////////////////////////////////
// TNumericVariable - implements raw set/get functionality
//////////////////////////////////////////////////////////////////////////
// IMPORTANT NOTE: All of these numeric & object aspect classes MUST NOT
// add data members to the base variable classes. Otherwise type sizes
// will disagree between object & numeric variables and we cannot eaily
// create arrays of global variables using SGlobalVariable
// Requires that IBaseInterface have SVariable's members, GetTotalUnpackedSize() and DirtyVariable()
template<typename IBaseInterface, bool IsAnnotation>
struct TNumericVariable : public IBaseInterface
{
STDMETHOD(SetRawValue)(_In_reads_bytes_(ByteCount) const void *pData, _In_ uint32_t ByteOffset, _In_ uint32_t ByteCount) override
{
if (IsAnnotation)
{
return AnnotationInvalidSetCall("ID3DX11EffectVariable::SetRawValue");
}
else
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectVariable::SetRawValue";
VERIFYPARAMETER(pData);
if ((ByteOffset + ByteCount < ByteOffset) ||
(ByteCount + (uint8_t*)pData < (uint8_t*)pData) ||
((ByteOffset + ByteCount) > GetTotalUnpackedSize()))
{
// overflow of some kind
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
DirtyVariable();
memcpy(Data.pNumeric + ByteOffset, pData, ByteCount);
lExit:
return hr;
}
}
STDMETHOD(GetRawValue)(_Out_writes_bytes_(ByteCount) void *pData, _In_ uint32_t ByteOffset, _In_ uint32_t ByteCount) override
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectVariable::GetRawValue";
VERIFYPARAMETER(pData);
if ((ByteOffset + ByteCount < ByteOffset) ||
(ByteCount + (uint8_t*)pData < (uint8_t*)pData) ||
((ByteOffset + ByteCount) > GetTotalUnpackedSize()))
{
// overflow of some kind
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
memcpy(pData, Data.pNumeric + ByteOffset, ByteCount);
lExit:
return hr;
}
};
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectScalarVariable (TFloatScalarVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface, bool IsAnnotation>
struct TFloatScalarVariable : public TNumericVariable<IBaseInterface, IsAnnotation>
{
STDMETHOD(SetFloat)(_In_ float Value) override;
STDMETHOD(GetFloat)(_Out_ float *pValue) override;
STDMETHOD(SetFloatArray)(_In_reads_(Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetFloatArray)(_Out_writes_(Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetInt)(_In_ int Value) override;
STDMETHOD(GetInt)(_Out_ int *pValue) override;
STDMETHOD(SetIntArray)(_In_reads_(Count) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetIntArray)(_Out_writes_(Count) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetBool)(_In_ bool Value) override;
STDMETHOD(GetBool)(_Out_ bool *pValue) override;
STDMETHOD(SetBoolArray)(_In_reads_(Count) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetBoolArray)(_Out_writes_(Count) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::SetFloat(float Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetFloat";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_Float, ETVT_Float, float, false>(Value, Data.pNumericFloat, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::GetFloat(float *pValue)
{
return CopyScalarValue<ETVT_Float, ETVT_Float, float, true>(*Data.pNumericFloat, pValue, "ID3DX11EffectScalarVariable::GetFloat");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::SetFloatArray(const float *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetFloatArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_Float, ETVT_Float, float, float>(pData, Data.pNumericFloat, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::GetFloatArray(float *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Float, ETVT_Float, float, float>(Data.pNumericFloat, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetFloatArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::SetInt(int Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetInt";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_Int, ETVT_Float, int, false>(Value, Data.pNumericFloat, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::GetInt(int *pValue)
{
return CopyScalarValue<ETVT_Float, ETVT_Int, float, true>(*Data.pNumericFloat, pValue, "ID3DX11EffectScalarVariable::GetInt");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::SetIntArray(const int *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetIntArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_Int, ETVT_Float, int, float>(pData, Data.pNumericFloat, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::GetIntArray(int *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Float, ETVT_Int, float, int>(Data.pNumericFloat, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetIntArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::SetBool(bool Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetBool";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_bool, ETVT_Float, bool, false>(Value, Data.pNumericFloat, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::GetBool(bool *pValue)
{
return CopyScalarValue<ETVT_Float, ETVT_bool, float, true>(*Data.pNumericFloat, pValue, "ID3DX11EffectScalarVariable::GetBool");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::SetBoolArray(const bool *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetBoolArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_bool, ETVT_Float, bool, float>(pData, Data.pNumericFloat, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TFloatScalarVariable<IBaseInterface, IsAnnotation>::GetBoolArray(bool *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Float, ETVT_bool, float, bool>(Data.pNumericFloat, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetBoolArray");
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectScalarVariable (TIntScalarVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface, bool IsAnnotation>
struct TIntScalarVariable : public TNumericVariable<IBaseInterface, IsAnnotation>
{
STDMETHOD(SetFloat)(_In_ float Value) override;
STDMETHOD(GetFloat)(_Out_ float *pValue) override;
STDMETHOD(SetFloatArray)(_In_reads_(Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetFloatArray)(_Out_writes_(Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetInt)(_In_ int Value) override;
STDMETHOD(GetInt)(_Out_ int *pValue) override;
STDMETHOD(SetIntArray)(_In_reads_(Count) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetIntArray)(_Out_writes_(Count) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetBool)(_In_ bool Value) override;
STDMETHOD(GetBool)(_Out_ bool *pValue) override;
STDMETHOD(SetBoolArray)(_In_reads_(Count) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetBoolArray)(_Out_writes_(Count) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::SetFloat(float Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetFloat";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_Float, ETVT_Int, float, false>(Value, Data.pNumericInt, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::GetFloat(float *pValue)
{
return CopyScalarValue<ETVT_Int, ETVT_Float, int, true>(*Data.pNumericInt, pValue, "ID3DX11EffectScalarVariable::GetFloat");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::SetFloatArray(const float *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetFloatArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_Float, ETVT_Int, float, int>(pData, Data.pNumericInt, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::GetFloatArray(float *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Int, ETVT_Float, int, float>(Data.pNumericInt, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetFloatArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::SetInt(int Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetInt";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_Int, ETVT_Int, int, false>(Value, Data.pNumericInt, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::GetInt(int *pValue)
{
return CopyScalarValue<ETVT_Int, ETVT_Int, int, true>(*Data.pNumericInt, pValue, "ID3DX11EffectScalarVariable::GetInt");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::SetIntArray(const int *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetIntArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_Int, ETVT_Int, int, int>(pData, Data.pNumericInt, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::GetIntArray(int *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Int, ETVT_Int, int, int>(Data.pNumericInt, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetIntArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::SetBool(bool Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetBool";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_bool, ETVT_Int, bool, false>(Value, Data.pNumericInt, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::GetBool(bool *pValue)
{
return CopyScalarValue<ETVT_Int, ETVT_bool, int, true>(*Data.pNumericInt, pValue, "ID3DX11EffectScalarVariable::GetBool");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::SetBoolArray(const bool *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetBoolArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_bool, ETVT_Int, bool, int>(pData, Data.pNumericInt, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TIntScalarVariable<IBaseInterface, IsAnnotation>::GetBoolArray(bool *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Int, ETVT_bool, int, bool>(Data.pNumericInt, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetBoolArray");
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectScalarVariable (TBoolScalarVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface, bool IsAnnotation>
struct TBoolScalarVariable : public TNumericVariable<IBaseInterface, IsAnnotation>
{
STDMETHOD(SetFloat)(_In_ float Value) override;
STDMETHOD(GetFloat)(_Out_ float *pValue) override;
STDMETHOD(SetFloatArray)(_In_reads_(Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetFloatArray)(_Out_writes_(Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetInt)(_In_ int Value) override;
STDMETHOD(GetInt)(_Out_ int *pValue) override;
STDMETHOD(SetIntArray)(_In_reads_(Count) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetIntArray)(_Out_writes_(Count) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetBool)(_In_ bool Value) override;
STDMETHOD(GetBool)(_Out_ bool *pValue) override;
STDMETHOD(SetBoolArray)(_In_reads_(Count) const bool *pData, uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetBoolArray)(_Out_writes_(Count) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::SetFloat(float Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetFloat";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_Float, ETVT_Bool, float, false>(Value, Data.pNumericBool, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::GetFloat(float *pValue)
{
return CopyScalarValue<ETVT_Bool, ETVT_Float, BOOL, true>(*Data.pNumericBool, pValue, "ID3DX11EffectScalarVariable::GetFloat");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::SetFloatArray(const float *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetFloatArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_Float, ETVT_Bool, float, BOOL>(pData, Data.pNumericBool, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::GetFloatArray(float *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Bool, ETVT_Float, BOOL, float>(Data.pNumericBool, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetFloatArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::SetInt(int Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetInt";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_Int, ETVT_Bool, int, false>(Value, Data.pNumericBool, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::GetInt(int *pValue)
{
return CopyScalarValue<ETVT_Bool, ETVT_Int, BOOL, true>(*Data.pNumericBool, pValue, "ID3DX11EffectScalarVariable::GetInt");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::SetIntArray(const int *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetIntArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_Int, ETVT_Bool, int, BOOL>(pData, Data.pNumericBool, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::GetIntArray(int *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Bool, ETVT_Int, BOOL, int>(Data.pNumericBool, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetIntArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::SetBool(bool Value)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetBool";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return CopyScalarValue<ETVT_bool, ETVT_Bool, bool, false>(Value, Data.pNumericBool, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::GetBool(bool *pValue)
{
return CopyScalarValue<ETVT_Bool, ETVT_bool, BOOL, true>(*Data.pNumericBool, pValue, "ID3DX11EffectScalarVariable::GetBool");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::SetBoolArray(const bool *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectScalarVariable::SetBoolArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return SetScalarArray<ETVT_bool, ETVT_Bool, bool, BOOL>(pData, Data.pNumericBool, Offset, Count,
pType, GetTotalUnpackedSize(), pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TBoolScalarVariable<IBaseInterface, IsAnnotation>::GetBoolArray(bool *pData, uint32_t Offset, uint32_t Count)
{
return GetScalarArray<ETVT_Bool, ETVT_bool, BOOL, bool>(Data.pNumericBool, pData, Offset, Count,
pType, GetTotalUnpackedSize(), "ID3DX11EffectScalarVariable::GetBoolArray");
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectVectorVariable (TVectorVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType >
struct TVectorVariable : public TNumericVariable<IBaseInterface, IsAnnotation>
{
STDMETHOD(SetBoolVector) (_In_reads_(4) const bool *pData) override;
STDMETHOD(SetIntVector) (_In_reads_(4) const int *pData) override;
STDMETHOD(SetFloatVector)(_In_reads_(4) const float *pData) override;
STDMETHOD(GetBoolVector) (_Out_writes_(4) bool *pData) override;
STDMETHOD(GetIntVector) (_Out_writes_(4) int *pData) override;
STDMETHOD(GetFloatVector)(_Out_writes_(4) float *pData) override;
STDMETHOD(SetBoolVectorArray) (_In_reads_(Count*4) const bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetIntVectorArray) (_In_reads_(Count*4) const int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetFloatVectorArray)(_In_reads_(Count*4) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetBoolVectorArray) (_Out_writes_(Count*4) bool *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetIntVectorArray) (_Out_writes_(Count*4) int *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetFloatVectorArray)(_Out_writes_(Count*4) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
// Note that branches in this code is based on template parameters and will be compiled out
#pragma warning (push)
#pragma warning (disable : 6101)
template <ETemplateVarType DestType, ETemplateVarType SourceType>
void __forceinline CopyDataWithTypeConversion(_Out_ void *pDest,
_In_ const void *pSource,
_In_ size_t dstVecSize, _In_ size_t srcVecSize,
_In_ size_t elementCount, _In_ size_t vecCount)
{
switch (SourceType)
{
case ETVT_Bool:
switch (DestType)
{
case ETVT_Bool:
for (size_t j=0; j<vecCount; j++)
{
memcpy(pDest, pSource, elementCount * SType::c_ScalarSize);
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_Int:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((int*)pDest)[i] = ((bool*)pSource)[i] ? -1 : 0;
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_Float:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((float*)pDest)[i] = ((bool*)pSource)[i] ? -1.0f : 0.0f;
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_bool:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((bool*)pDest)[i] = (((int*)pSource)[i] != 0) ? true : false;
pDest = ((bool*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
default:
assert(0);
}
break;
case ETVT_Int:
switch (DestType)
{
case ETVT_Bool:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((int*)pDest)[i] = (((int*)pSource)[i] != 0) ? -1 : 0;
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_Int:
for (size_t j=0; j<vecCount; j++)
{
memcpy(pDest, pSource, elementCount * SType::c_ScalarSize);
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_Float:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((float*)pDest)[i] = (float)(((int*)pSource)[i]);
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_bool:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((bool*)pDest)[i] = (((int*)pSource)[i] != 0) ? true : false;
pDest = ((bool*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
default:
assert(0);
}
break;
case ETVT_Float:
switch (DestType)
{
case ETVT_Bool:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((int*)pDest)[i] = (((float*)pSource)[i] != 0.0f) ? -1 : 0;
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_Int:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((int*)pDest)[i] = (int)((float*)pSource)[i];
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_Float:
for (size_t i=0; i<vecCount; i++)
{
memcpy( pDest, pSource, elementCount * SType::c_ScalarSize);
pDest = ((float*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
case ETVT_bool:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
((bool*)pDest)[i] = (((float*)pSource)[i] != 0.0f) ? true : false;
pDest = ((bool*) pDest) + dstVecSize;
pSource = ((float*) pSource) + srcVecSize;
}
break;
default:
assert(0);
}
break;
case ETVT_bool:
switch (DestType)
{
case ETVT_Bool:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
reinterpret_cast<int*>(pDest)[i] = reinterpret_cast<const bool*>(pSource)[i] ? -1 : 0;
pDest = ((float*) pDest) + dstVecSize;
pSource = ((bool*) pSource) + srcVecSize;
}
break;
case ETVT_Int:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
reinterpret_cast<int*>(pDest)[i] = reinterpret_cast<const bool*>(pSource)[i] ? -1 : 0;
pDest = ((float*) pDest) + dstVecSize;
pSource = ((bool*) pSource) + srcVecSize;
}
break;
case ETVT_Float:
for (size_t j=0; j<vecCount; j++)
{
for (size_t i=0; i<elementCount; i++)
reinterpret_cast<float*>(pDest)[i] = reinterpret_cast<const bool*>(pSource)[i] ? -1.0f : 0.0f;
pDest = ((float*) pDest) + dstVecSize;
pSource = ((bool*) pSource) + srcVecSize;
}
break;
case ETVT_bool:
for (size_t j=0; j<vecCount; j++)
{
memcpy(pDest, pSource, elementCount);
pDest = ((bool*) pDest) + dstVecSize;
pSource = ((bool*) pSource) + srcVecSize;
}
break;
default:
assert(0);
}
break;
default:
assert(0);
}
}
#pragma warning (pop)
// Float Vector
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType >::SetFloatVector(const float *pData)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetFloatVector";
#ifdef _DEBUG
VERIFYPARAMETER(pData);
#endif
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
CopyDataWithTypeConversion<BaseType, ETVT_Float>(Data.pVector, pData, 4, pType->NumericType.Columns, pType->NumericType.Columns, 1);
lExit:
return hr;
}
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::GetFloatVector(float *pData)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetFloatVector";
#ifdef _DEBUG
VERIFYPARAMETER(pData);
#endif
CopyDataWithTypeConversion<ETVT_Float, BaseType>(pData, Data.pVector, pType->NumericType.Columns, 4, pType->NumericType.Columns, 1);
lExit:
return hr;
}
// Int Vector
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType >::SetIntVector(const int *pData)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetIntVector";
#ifdef _DEBUG
VERIFYPARAMETER(pData);
#endif
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
CopyDataWithTypeConversion<BaseType, ETVT_Int>(Data.pVector, pData, 4, pType->NumericType.Columns, pType->NumericType.Columns, 1);
lExit:
return hr;
}
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::GetIntVector(int *pData)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetIntVector";
VERIFYPARAMETER(pData);
#endif
CopyDataWithTypeConversion<ETVT_Int, BaseType>(pData, Data.pVector, pType->NumericType.Columns, 4, pType->NumericType.Columns, 1);
lExit:
return hr;
}
// Bool Vector
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType >::SetBoolVector(const bool *pData)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetBoolVector";
#ifdef _DEBUG
VERIFYPARAMETER(pData);
#endif
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
CopyDataWithTypeConversion<BaseType, ETVT_bool>(Data.pVector, pData, 4, pType->NumericType.Columns, pType->NumericType.Columns, 1);
lExit:
return hr;
}
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::GetBoolVector(bool *pData)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetBoolVector";
VERIFYPARAMETER(pData);
#endif
CopyDataWithTypeConversion<ETVT_bool, BaseType>(pData, Data.pVector, pType->NumericType.Columns, 4, pType->NumericType.Columns, 1);
lExit:
return hr;
}
// Vector Arrays /////////////////////////////////////////////////////////
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::SetFloatVectorArray(const float *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetFloatVectorArray";
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
// ensure we don't write over the padding at the end of the vector array
CopyDataWithTypeConversion<BaseType, ETVT_Float>(Data.pVector + Offset, pData, 4, pType->NumericType.Columns, pType->NumericType.Columns, std::max(std::min((int)Count, (int)pType->Elements - (int)Offset), 0));
lExit:
return hr;
}
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::GetFloatVectorArray(float *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetFloatVectorArray";
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
// ensure we don't read past the end of the vector array
CopyDataWithTypeConversion<ETVT_Float, BaseType>(pData, Data.pVector + Offset, pType->NumericType.Columns, 4, pType->NumericType.Columns, std::max(std::min((int)Count, (int)pType->Elements - (int)Offset), 0));
lExit:
return hr;
}
// int
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::SetIntVectorArray(const int *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetIntVectorArray";
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
// ensure we don't write over the padding at the end of the vector array
CopyDataWithTypeConversion<BaseType, ETVT_Int>(Data.pVector + Offset, pData, 4, pType->NumericType.Columns, pType->NumericType.Columns, std::max(std::min((int)Count, (int)pType->Elements - (int)Offset), 0));
lExit:
return hr;
}
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::GetIntVectorArray(int *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetIntVectorArray";
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
// ensure we don't read past the end of the vector array
CopyDataWithTypeConversion<ETVT_Int, BaseType>(pData, Data.pVector + Offset, pType->NumericType.Columns, 4, pType->NumericType.Columns, std::max(std::min((int)Count, (int)pType->Elements - (int)Offset), 0));
lExit:
return hr;
}
// bool
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::SetBoolVectorArray(const bool *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetBoolVectorArray";
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
// ensure we don't write over the padding at the end of the vector array
CopyDataWithTypeConversion<BaseType, ETVT_bool>(Data.pVector + Offset, pData, 4, pType->NumericType.Columns, pType->NumericType.Columns, std::max(std::min((int)Count, (int)pType->Elements - (int)Offset), 0));
lExit:
return hr;
}
template<typename IBaseInterface, bool IsAnnotation, ETemplateVarType BaseType>
_Use_decl_annotations_
HRESULT TVectorVariable<IBaseInterface, IsAnnotation, BaseType>::GetBoolVectorArray(bool *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetBoolVectorArray";
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
// ensure we don't read past the end of the vector array
CopyDataWithTypeConversion<ETVT_bool, BaseType>(pData, Data.pVector + Offset, pType->NumericType.Columns, 4, pType->NumericType.Columns, std::max(std::min((int)Count, (int)pType->Elements - (int)Offset), 0));
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectVector4Variable (TVectorVariable implementation) [OPTIMIZED]
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TVector4Variable : public TVectorVariable<IBaseInterface, false, ETVT_Float>
{
STDMETHOD(SetFloatVector)(_In_reads_(4) const float *pData) override;
STDMETHOD(GetFloatVector)(_Out_writes_(4) float *pData) override;
STDMETHOD(SetFloatVectorArray)(_In_reads_(Count*4) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetFloatVectorArray)(_Out_writes_(Count*4) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TVector4Variable<IBaseInterface>::SetFloatVector(const float *pData)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetFloatVector";
#ifdef _DEBUG
VERIFYPARAMETER(pData);
#endif
DirtyVariable();
Data.pVector[0] = ((CEffectVector4*) pData)[0];
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TVector4Variable<IBaseInterface>::GetFloatVector(float *pData)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetFloatVector";
#ifdef _DEBUG
VERIFYPARAMETER(pData);
#endif
memcpy(pData, Data.pVector, pType->NumericType.Columns * SType::c_ScalarSize);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TVector4Variable<IBaseInterface>::SetFloatVectorArray(const float *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::SetFloatVectorArray";
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
DirtyVariable();
// ensure we don't write over the padding at the end of the vector array
memcpy(Data.pVector + Offset, pData,
std::min<size_t>(Count * sizeof(CEffectVector4), pType->TotalSize - (Offset * sizeof(CEffectVector4))));
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TVector4Variable<IBaseInterface>::GetFloatVectorArray(float *pData, uint32_t Offset, uint32_t Count)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectVectorVariable::GetFloatVectorArray";
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pData, pType, GetTotalUnpackedSize()))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#endif
// ensure we don't read past the end of the vector array
memcpy(pData, Data.pVector + Offset,
std::min<size_t>(Count * sizeof(CEffectVector4), pType->TotalSize - (Offset * sizeof(CEffectVector4))));
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectMatrixVariable (TMatrixVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface, bool IsAnnotation>
struct TMatrixVariable : public TNumericVariable<IBaseInterface, IsAnnotation>
{
STDMETHOD(SetMatrix)(_In_reads_(16) const float *pData) override;
STDMETHOD(GetMatrix)(_Out_writes_(16) float *pData) override;
STDMETHOD(SetMatrixArray)(_In_reads_(Count*16) const float *pData, uint32_t Offset, uint32_t Count) override;
STDMETHOD(GetMatrixArray)(_Out_writes_(Count*16) float *pData, uint32_t Offset, uint32_t Count) override;
STDMETHOD(SetMatrixPointerArray)(_In_reads_(Count*16) const float **ppData, uint32_t Offset, uint32_t Count) override;
STDMETHOD(GetMatrixPointerArray)(_Out_writes_(Count*16) float **ppData, uint32_t Offset, uint32_t Count) override;
STDMETHOD(SetMatrixTranspose)(_In_reads_(16) const float *pData) override;
STDMETHOD(GetMatrixTranspose)(_Out_writes_(16) float *pData) override;
STDMETHOD(SetMatrixTransposeArray)(_In_reads_(Count*16) const float *pData, uint32_t Offset, uint32_t Count) override;
STDMETHOD(GetMatrixTransposeArray)(_Out_writes_(Count*16) float *pData, uint32_t Offset, uint32_t Count) override;
STDMETHOD(SetMatrixTransposePointerArray)(_In_reads_(Count*16) const float **ppData, uint32_t Offset, uint32_t Count) override;
STDMETHOD(GetMatrixTransposePointerArray)(_Out_writes_(Count*16) float **ppData, uint32_t Offset, uint32_t Count) override;
};
#pragma warning (push)
#pragma warning (disable : 6101)
template<bool Transpose>
static void SetMatrixTransposeHelper(_In_ const SType *pType, _Out_writes_bytes_(64) uint8_t *pDestData, _In_reads_(16) const float* pMatrix)
{
uint32_t registers, entries;
if (Transpose)
{
// row major
registers = pType->NumericType.Rows;
entries = pType->NumericType.Columns;
}
else
{
// column major
registers = pType->NumericType.Columns;
entries = pType->NumericType.Rows;
}
_Analysis_assume_( registers <= 4 );
_Analysis_assume_( entries <= 4 );
for (size_t i = 0; i < registers; ++ i)
{
for (size_t j = 0; j < entries; ++ j)
{
#pragma prefast(suppress:__WARNING_UNRELATED_LOOP_TERMINATION, "regs / entries <= 4")
((float*)pDestData)[j] = ((float*)pMatrix)[j * 4 + i];
}
pDestData += SType::c_RegisterSize;
}
}
template<bool Transpose>
static void GetMatrixTransposeHelper(_In_ const SType *pType, _In_reads_bytes_(64) uint8_t *pSrcData, _Out_writes_(16) float* pMatrix)
{
uint32_t registers, entries;
if (Transpose)
{
// row major
registers = pType->NumericType.Rows;
entries = pType->NumericType.Columns;
}
else
{
// column major
registers = pType->NumericType.Columns;
entries = pType->NumericType.Rows;
}
_Analysis_assume_( registers <= 4 );
_Analysis_assume_( entries <= 4 );
for (size_t i = 0; i < registers; ++ i)
{
for (size_t j = 0; j < entries; ++ j)
{
((float*)pMatrix)[j * 4 + i] = ((float*)pSrcData)[j];
}
pSrcData += SType::c_RegisterSize;
}
}
template<bool Transpose, bool IsSetting, bool ExtraIndirection>
HRESULT DoMatrixArrayInternal(_In_ const SType *pType, _In_ uint32_t TotalUnpackedSize,
_Out_ uint8_t *pEffectData,
void *pMatrixData,
_In_ uint32_t Offset, _In_ uint32_t Count, _In_z_ LPCSTR pFuncName)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pMatrixData, pType, TotalUnpackedSize))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
#else
UNREFERENCED_PARAMETER(TotalUnpackedSize);
UNREFERENCED_PARAMETER(pFuncName);
#endif
if ((pType->NumericType.IsColumnMajor && Transpose) || (!pType->NumericType.IsColumnMajor && !Transpose))
{
// fast path
uint32_t dataSize;
if (Transpose)
{
dataSize = ((pType->NumericType.Columns - 1) * 4 + pType->NumericType.Rows) * SType::c_ScalarSize;
}
else
{
dataSize = ((pType->NumericType.Rows - 1) * 4 + pType->NumericType.Columns) * SType::c_ScalarSize;
}
for (size_t i = 0; i < Count; ++ i)
{
CEffectMatrix *pMatrix;
if (ExtraIndirection)
{
pMatrix = ((CEffectMatrix **)pMatrixData)[i];
if (!pMatrix)
{
continue;
}
}
else
{
pMatrix = ((CEffectMatrix *)pMatrixData) + i;
}
if (IsSetting)
{
memcpy(pEffectData + pType->Stride * (i + Offset), pMatrix, dataSize);
}
else
{
memcpy(pMatrix, pEffectData + pType->Stride * (i + Offset), dataSize);
}
}
}
else
{
// slow path
for (size_t i = 0; i < Count; ++ i)
{
CEffectMatrix *pMatrix;
if (ExtraIndirection)
{
pMatrix = ((CEffectMatrix **)pMatrixData)[i];
if (!pMatrix)
{
continue;
}
}
else
{
pMatrix = ((CEffectMatrix *)pMatrixData) + i;
}
if (IsSetting)
{
SetMatrixTransposeHelper<Transpose>(pType, pEffectData + pType->Stride * (i + Offset), (float*) pMatrix);
}
else
{
GetMatrixTransposeHelper<Transpose>(pType, pEffectData + pType->Stride * (i + Offset), (float*) pMatrix);
}
}
}
lExit:
return hr;
}
#pragma warning (pop)
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::SetMatrix(const float *pData)
{
static LPCSTR pFuncName = "ID3DX11EffectMatrixVariable::SetMatrix";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return DoMatrixArrayInternal<false, true, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, const_cast<float*>(pData), 0, 1, pFuncName);
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::GetMatrix(float *pData)
{
return DoMatrixArrayInternal<false, false, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, pData, 0, 1, "ID3DX11EffectMatrixVariable::GetMatrix");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::SetMatrixArray(const float *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectMatrixVariable::SetMatrixArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return DoMatrixArrayInternal<false, true, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, const_cast<float*>(pData), Offset, Count, "ID3DX11EffectMatrixVariable::SetMatrixArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::GetMatrixArray(float *pData, uint32_t Offset, uint32_t Count)
{
return DoMatrixArrayInternal<false, false, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, pData, Offset, Count, "ID3DX11EffectMatrixVariable::GetMatrixArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::SetMatrixPointerArray(const float **ppData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectMatrixVariable::SetMatrixPointerArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return DoMatrixArrayInternal<false, true, true>(pType, GetTotalUnpackedSize(),
Data.pNumeric, const_cast<float**>(ppData), Offset, Count, "ID3DX11EffectMatrixVariable::SetMatrixPointerArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::GetMatrixPointerArray(float **ppData, uint32_t Offset, uint32_t Count)
{
return DoMatrixArrayInternal<false, false, true>(pType, GetTotalUnpackedSize(),
Data.pNumeric, ppData, Offset, Count, "ID3DX11EffectMatrixVariable::GetMatrixPointerArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::SetMatrixTranspose(const float *pData)
{
static LPCSTR pFuncName = "ID3DX11EffectMatrixVariable::SetMatrixTranspose";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return DoMatrixArrayInternal<true, true, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, const_cast<float*>(pData), 0, 1, "ID3DX11EffectMatrixVariable::SetMatrixTranspose");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::GetMatrixTranspose(float *pData)
{
return DoMatrixArrayInternal<true, false, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, pData, 0, 1, "ID3DX11EffectMatrixVariable::GetMatrixTranspose");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::SetMatrixTransposeArray(const float *pData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectMatrixVariable::SetMatrixTransposeArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return DoMatrixArrayInternal<true, true, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, const_cast<float*>(pData), Offset, Count, "ID3DX11EffectMatrixVariable::SetMatrixTransposeArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::GetMatrixTransposeArray(float *pData, uint32_t Offset, uint32_t Count)
{
return DoMatrixArrayInternal<true, false, false>(pType, GetTotalUnpackedSize(),
Data.pNumeric, pData, Offset, Count, "ID3DX11EffectMatrixVariable::GetMatrixTransposeArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::SetMatrixTransposePointerArray(const float **ppData, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectMatrixVariable::SetMatrixTransposePointerArray";
if (IsAnnotation) return AnnotationInvalidSetCall(pFuncName);
DirtyVariable();
return DoMatrixArrayInternal<true, true, true>(pType, GetTotalUnpackedSize(),
Data.pNumeric, const_cast<float**>(ppData), Offset, Count, "ID3DX11EffectMatrixVariable::SetMatrixTransposePointerArray");
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TMatrixVariable<IBaseInterface, IsAnnotation>::GetMatrixTransposePointerArray(float **ppData, uint32_t Offset, uint32_t Count)
{
return DoMatrixArrayInternal<true, false, true>(pType, GetTotalUnpackedSize(),
Data.pNumeric, ppData, Offset, Count, "ID3DX11EffectMatrixVariable::GetMatrixTransposePointerArray");
}
// Optimize commonly used fast paths
// (non-annotations only!)
template<typename IBaseInterface, bool IsColumnMajor>
struct TMatrix4x4Variable : public TMatrixVariable<IBaseInterface, false>
{
STDMETHOD(SetMatrix)(_In_reads_(16) const float *pData) override;
STDMETHOD(GetMatrix)(_Out_writes_(16) float *pData) override;
STDMETHOD(SetMatrixArray)(_In_reads_(16*Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetMatrixArray)(_Out_writes_(16*Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(SetMatrixTranspose)(_In_reads_(16) const float *pData) override;
STDMETHOD(GetMatrixTranspose)(_Out_writes_(16) float *pData) override;
STDMETHOD(SetMatrixTransposeArray)(_In_reads_(16*Count) const float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetMatrixTransposeArray)(_Out_writes_(16*Count) float *pData, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
inline static void Matrix4x4TransposeHelper(_In_reads_bytes_(64) const void *pSrc, _Out_writes_bytes_(64) void *pDst)
{
uint8_t *pDestData = (uint8_t*)pDst;
uint32_t *pMatrix = (uint32_t*)pSrc;
((uint32_t*)pDestData)[0 * 4 + 0] = pMatrix[0 * 4 + 0];
((uint32_t*)pDestData)[0 * 4 + 1] = pMatrix[1 * 4 + 0];
((uint32_t*)pDestData)[0 * 4 + 2] = pMatrix[2 * 4 + 0];
((uint32_t*)pDestData)[0 * 4 + 3] = pMatrix[3 * 4 + 0];
((uint32_t*)pDestData)[1 * 4 + 0] = pMatrix[0 * 4 + 1];
((uint32_t*)pDestData)[1 * 4 + 1] = pMatrix[1 * 4 + 1];
((uint32_t*)pDestData)[1 * 4 + 2] = pMatrix[2 * 4 + 1];
((uint32_t*)pDestData)[1 * 4 + 3] = pMatrix[3 * 4 + 1];
((uint32_t*)pDestData)[2 * 4 + 0] = pMatrix[0 * 4 + 2];
((uint32_t*)pDestData)[2 * 4 + 1] = pMatrix[1 * 4 + 2];
((uint32_t*)pDestData)[2 * 4 + 2] = pMatrix[2 * 4 + 2];
((uint32_t*)pDestData)[2 * 4 + 3] = pMatrix[3 * 4 + 2];
((uint32_t*)pDestData)[3 * 4 + 0] = pMatrix[0 * 4 + 3];
((uint32_t*)pDestData)[3 * 4 + 1] = pMatrix[1 * 4 + 3];
((uint32_t*)pDestData)[3 * 4 + 2] = pMatrix[2 * 4 + 3];
((uint32_t*)pDestData)[3 * 4 + 3] = pMatrix[3 * 4 + 3];
}
inline static void Matrix4x4Copy(_In_reads_bytes_(64) const void *pSrc, _Out_writes_bytes_(64) void *pDst)
{
#if 1
// In tests, this path ended up generating faster code both on x86 and x64
// T1 - Matrix4x4Copy - this path
// T2 - Matrix4x4Transpose
// T1: 1.88 T2: 1.92 - with 32 bit copies
// T1: 1.85 T2: 1.80 - with 64 bit copies
uint64_t *pDestData = (uint64_t*)pDst;
uint64_t *pMatrix = (uint64_t*)pSrc;
pDestData[0 * 4 + 0] = pMatrix[0 * 4 + 0];
pDestData[0 * 4 + 1] = pMatrix[0 * 4 + 1];
pDestData[0 * 4 + 2] = pMatrix[0 * 4 + 2];
pDestData[0 * 4 + 3] = pMatrix[0 * 4 + 3];
pDestData[1 * 4 + 0] = pMatrix[1 * 4 + 0];
pDestData[1 * 4 + 1] = pMatrix[1 * 4 + 1];
pDestData[1 * 4 + 2] = pMatrix[1 * 4 + 2];
pDestData[1 * 4 + 3] = pMatrix[1 * 4 + 3];
#else
uint32_t *pDestData = (uint32_t*)pDst;
uint32_t *pMatrix = (uint32_t*)pSrc;
pDestData[0 * 4 + 0] = pMatrix[0 * 4 + 0];
pDestData[0 * 4 + 1] = pMatrix[0 * 4 + 1];
pDestData[0 * 4 + 2] = pMatrix[0 * 4 + 2];
pDestData[0 * 4 + 3] = pMatrix[0 * 4 + 3];
pDestData[1 * 4 + 0] = pMatrix[1 * 4 + 0];
pDestData[1 * 4 + 1] = pMatrix[1 * 4 + 1];
pDestData[1 * 4 + 2] = pMatrix[1 * 4 + 2];
pDestData[1 * 4 + 3] = pMatrix[1 * 4 + 3];
pDestData[2 * 4 + 0] = pMatrix[2 * 4 + 0];
pDestData[2 * 4 + 1] = pMatrix[2 * 4 + 1];
pDestData[2 * 4 + 2] = pMatrix[2 * 4 + 2];
pDestData[2 * 4 + 3] = pMatrix[2 * 4 + 3];
pDestData[3 * 4 + 0] = pMatrix[3 * 4 + 0];
pDestData[3 * 4 + 1] = pMatrix[3 * 4 + 1];
pDestData[3 * 4 + 2] = pMatrix[3 * 4 + 2];
pDestData[3 * 4 + 3] = pMatrix[3 * 4 + 3];
#endif
}
// Note that branches in this code is based on template parameters and will be compiled out
#pragma warning (push)
#pragma warning (disable : 6101)
template<bool IsColumnMajor, bool Transpose, bool IsSetting>
inline HRESULT DoMatrix4x4ArrayInternal(_In_ uint8_t *pEffectData,
_When_(IsSetting, _In_reads_bytes_(64 * Count))
_When_(!IsSetting, _Out_writes_bytes_(64 * Count))
void *pMatrixData,
_In_ uint32_t Offset, _In_ uint32_t Count
#ifdef _DEBUG
, _In_ const SType *pType, _In_ uint32_t TotalUnpackedSize, _In_z_ LPCSTR pFuncName
#endif
)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
#pragma warning( suppress : 6001 )
if (!AreBoundsValid(Offset, Count, pMatrixData, pType, TotalUnpackedSize))
{
DPF(0, "%s: Invalid range specified", pFuncName);
VH(E_INVALIDARG);
}
assert(pType->NumericType.IsColumnMajor == IsColumnMajor && pType->Stride == (4 * SType::c_RegisterSize));
#endif
if ((IsColumnMajor && Transpose) || (!IsColumnMajor && !Transpose))
{
// fast path
for (size_t i = 0; i < Count; ++ i)
{
CEffectMatrix *pMatrix = ((CEffectMatrix *)pMatrixData) + i;
if (IsSetting)
{
Matrix4x4Copy(pMatrix, pEffectData + 4 * SType::c_RegisterSize * (i + Offset));
}
else
{
Matrix4x4Copy(pEffectData + 4 * SType::c_RegisterSize * (i + Offset), pMatrix);
}
}
}
else
{
// slow path
for (size_t i = 0; i < Count; ++ i)
{
CEffectMatrix *pMatrix = ((CEffectMatrix *)pMatrixData) + i;
if (IsSetting)
{
Matrix4x4TransposeHelper((float*) pMatrix, pEffectData + 4 * SType::c_RegisterSize * (i + Offset));
}
else
{
Matrix4x4TransposeHelper(pEffectData + 4 * SType::c_RegisterSize * (i + Offset), (float*) pMatrix);
}
}
}
lExit:
return hr;
}
#pragma warning (pop)
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::SetMatrix(const float *pData)
{
DirtyVariable();
return DoMatrix4x4ArrayInternal<IsColumnMajor, false, true>(Data.pNumeric, const_cast<float*>(pData), 0, 1
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::SetMatrix");
#else
);
#endif
}
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::GetMatrix(float *pData)
{
return DoMatrix4x4ArrayInternal<IsColumnMajor, false, false>(Data.pNumeric, pData, 0, 1
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::GetMatrix");
#else
);
#endif
}
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::SetMatrixArray(const float *pData, uint32_t Offset, uint32_t Count)
{
DirtyVariable();
return DoMatrix4x4ArrayInternal<IsColumnMajor, false, true>(Data.pNumeric, const_cast<float*>(pData), Offset, Count
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::SetMatrixArray");
#else
);
#endif
}
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::GetMatrixArray(float *pData, uint32_t Offset, uint32_t Count)
{
return DoMatrix4x4ArrayInternal<IsColumnMajor, false, false>(Data.pNumeric, pData, Offset, Count
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::GetMatrixArray");
#else
);
#endif
}
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::SetMatrixTranspose(const float *pData)
{
DirtyVariable();
return DoMatrix4x4ArrayInternal<IsColumnMajor, true, true>(Data.pNumeric, const_cast<float*>(pData), 0, 1
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::SetMatrixTranspose");
#else
);
#endif
}
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::GetMatrixTranspose(float *pData)
{
return DoMatrix4x4ArrayInternal<IsColumnMajor, true, false>(Data.pNumeric, pData, 0, 1
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::GetMatrixTranspose");
#else
);
#endif
}
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::SetMatrixTransposeArray(const float *pData, uint32_t Offset, uint32_t Count)
{
DirtyVariable();
return DoMatrix4x4ArrayInternal<IsColumnMajor, true, true>(Data.pNumeric, const_cast<float*>(pData), Offset, Count
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::SetMatrixTransposeArray");
#else
);
#endif
}
template<typename IBaseInterface, bool IsColumnMajor>
_Use_decl_annotations_
HRESULT TMatrix4x4Variable<IBaseInterface, IsColumnMajor>::GetMatrixTransposeArray(float *pData, uint32_t Offset, uint32_t Count)
{
return DoMatrix4x4ArrayInternal<IsColumnMajor, true, false>(Data.pNumeric, pData, Offset, Count
#ifdef _DEBUG
, pType, GetTotalUnpackedSize(), "ID3DX11EffectMatrixVariable::GetMatrixTransposeArray");
#else
);
#endif
}
#ifdef _DEBUG
// Useful object macro to check bounds and parameters
#define CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, Pointer) \
HRESULT hr = S_OK; \
VERIFYPARAMETER(Pointer) \
uint32_t elements = IsArray() ? pType->Elements : 1; \
\
if ((Offset + Count < Offset) || (elements < Offset + Count)) \
{ \
DPF(0, "%s: Invalid range specified", pFuncName); \
VH(E_INVALIDARG); \
} \
#define CHECK_OBJECT_SCALAR_BOUNDS(Index, Pointer) \
HRESULT hr = S_OK; \
VERIFYPARAMETER(Pointer) \
uint32_t elements = IsArray() ? pType->Elements : 1; \
\
if (Index >= elements) \
{ \
DPF(0, "%s: Invalid index specified", pFuncName); \
VH(E_INVALIDARG); \
} \
#define CHECK_SCALAR_BOUNDS(Index) \
HRESULT hr = S_OK; \
uint32_t elements = IsArray() ? pType->Elements : 1; \
\
if (Index >= elements) \
{ \
DPF(0, "%s: Invalid index specified", pFuncName); \
VH(E_INVALIDARG); \
} \
#else // _DEBUG
#define CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, Pointer) \
HRESULT hr = S_OK; \
#define CHECK_OBJECT_SCALAR_BOUNDS(Index, Pointer) \
HRESULT hr = S_OK; \
#define CHECK_SCALAR_BOUNDS(Index) \
HRESULT hr = S_OK; \
#endif // _DEBUG
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectStringVariable (TStringVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface, bool IsAnnotation>
struct TStringVariable : public IBaseInterface
{
STDMETHOD(GetString)(_Outptr_result_z_ LPCSTR *ppString) override;
STDMETHOD(GetStringArray)( _Out_writes_(Count) LPCSTR *ppStrings, _In_ uint32_t Offset, _In_ uint32_t Count ) override;
};
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
HRESULT TStringVariable<IBaseInterface, IsAnnotation>::GetString(LPCSTR *ppString)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectStringVariable::GetString";
VERIFYPARAMETER(ppString);
if (GetTopLevelEntity()->pEffect->IsOptimized())
{
DPF(0, "%s: Effect has been Optimize()'ed; all string/reflection data has been deleted", pFuncName);
return D3DERR_INVALIDCALL;
}
assert(Data.pString != 0);
_Analysis_assume_(Data.pString != 0);
*ppString = Data.pString->pString;
lExit:
return hr;
}
template<typename IBaseInterface, bool IsAnnotation>
_Use_decl_annotations_
#pragma warning(suppress : 6054)
HRESULT TStringVariable<IBaseInterface, IsAnnotation>::GetStringArray( LPCSTR *ppStrings, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectStringVariable::GetStringArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppStrings);
if (GetTopLevelEntity()->pEffect->IsOptimized())
{
DPF(0, "%s: Effect has been Optimize()'ed; all string/reflection data has been deleted", pFuncName);
return D3DERR_INVALIDCALL;
}
assert(Data.pString != 0);
_Analysis_assume_(Data.pString != 0);
for (size_t i = 0; i < Count; ++ i)
{
ppStrings[i] = (Data.pString + Offset + i)->pString;
}
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectClassInstanceVariable (TClassInstanceVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TClassInstanceVariable : public IBaseInterface
{
STDMETHOD(GetClassInstance)(_Outptr_ ID3D11ClassInstance **ppClassInstance) override;
};
template<typename IBaseClassInstance>
HRESULT TClassInstanceVariable<IBaseClassInstance>::GetClassInstance(_Outptr_ ID3D11ClassInstance** ppClassInstance)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectClassInstanceVariable::GetClassInstance";
assert( pMemberData != 0 && pMemberData->Data.pD3DClassInstance != 0);
_Analysis_assume_( pMemberData != 0 && pMemberData->Data.pD3DClassInstance != 0);
*ppClassInstance = pMemberData->Data.pD3DClassInstance;
SAFE_ADDREF(*ppClassInstance);
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectInterfaceeVariable (TInterfaceVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TInterfaceVariable : public IBaseInterface
{
STDMETHOD(SetClassInstance)(_In_ ID3DX11EffectClassInstanceVariable *pEffectClassInstance) override;
STDMETHOD(GetClassInstance)(_Outptr_ ID3DX11EffectClassInstanceVariable **ppEffectClassInstance) override;
};
template<typename IBaseInterface>
HRESULT TInterfaceVariable<IBaseInterface>::SetClassInstance(_In_ ID3DX11EffectClassInstanceVariable *pEffectClassInstance)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectInterfaceVariable::SetClassInstance";
// Note that we don't check if the types are compatible. The debug layer will complain if it is.
// IsValid() will not catch type mismatches.
SClassInstanceGlobalVariable* pCI = (SClassInstanceGlobalVariable*)pEffectClassInstance;
Data.pInterface->pClassInstance = pCI;
lExit:
return hr;
}
template<typename IBaseInterface>
HRESULT TInterfaceVariable<IBaseInterface>::GetClassInstance(_Outptr_ ID3DX11EffectClassInstanceVariable **ppEffectClassInstance)
{
HRESULT hr = S_OK;
static LPCSTR pFuncName = "ID3DX11EffectInterfaceVariable::GetClassInstance";
#ifdef _DEBUG
VERIFYPARAMETER(ppEffectClassInstance);
#endif
*ppEffectClassInstance = Data.pInterface->pClassInstance;
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectShaderResourceVariable (TShaderResourceVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TShaderResourceVariable : public IBaseInterface
{
STDMETHOD(SetResource)(_In_ ID3D11ShaderResourceView *pResource) override;
STDMETHOD(GetResource)(_Outptr_ ID3D11ShaderResourceView **ppResource) override;
STDMETHOD(SetResourceArray)(_In_reads_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetResourceArray)(_Out_writes_(Count) ID3D11ShaderResourceView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
static LPCSTR GetTextureTypeNameFromEnum(_In_ EObjectType ObjectType)
{
switch (ObjectType)
{
case EOT_Buffer:
return "Buffer";
case EOT_Texture:
return "texture";
case EOT_Texture1D:
case EOT_Texture1DArray:
return "Texture1D";
case EOT_Texture2DMS:
case EOT_Texture2DMSArray:
return "Texture2DMS";
case EOT_Texture2D:
case EOT_Texture2DArray:
return "Texture2D";
case EOT_Texture3D:
return "Texture3D";
case EOT_TextureCube:
return "TextureCube";
case EOT_TextureCubeArray:
return "TextureCubeArray";
case EOT_RWTexture1D:
case EOT_RWTexture1DArray:
return "RWTexture1D";
case EOT_RWTexture2D:
case EOT_RWTexture2DArray:
return "RWTexture2D";
case EOT_RWTexture3D:
return "RWTexture3D";
case EOT_RWBuffer:
return "RWBuffer";
case EOT_ByteAddressBuffer:
return "ByteAddressBuffer";
case EOT_RWByteAddressBuffer:
return "RWByteAddressBuffer";
case EOT_StructuredBuffer:
return "StructuredBuffe";
case EOT_RWStructuredBuffer:
return "RWStructuredBuffer";
case EOT_RWStructuredBufferAlloc:
return "RWStructuredBufferAlloc";
case EOT_RWStructuredBufferConsume:
return "RWStructuredBufferConsume";
case EOT_AppendStructuredBuffer:
return "AppendStructuredBuffer";
case EOT_ConsumeStructuredBuffer:
return "ConsumeStructuredBuffer";
}
return "<unknown texture format>";
}
static LPCSTR GetResourceDimensionNameFromEnum(_In_ D3D11_RESOURCE_DIMENSION ResourceDimension)
{
switch (ResourceDimension)
{
case D3D11_RESOURCE_DIMENSION_BUFFER:
return "Buffer";
case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
return "Texture1D";
case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
return "Texture2D";
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
return "Texture3D";
}
return "<unknown texture format>";
}
static LPCSTR GetSRVDimensionNameFromEnum(_In_ D3D11_SRV_DIMENSION ViewDimension)
{
switch (ViewDimension)
{
case D3D11_SRV_DIMENSION_BUFFER:
case D3D11_SRV_DIMENSION_BUFFEREX:
return "Buffer";
case D3D11_SRV_DIMENSION_TEXTURE1D:
return "Texture1D";
case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
return "Texture1DArray";
case D3D11_SRV_DIMENSION_TEXTURE2D:
return "Texture2D";
case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
return "Texture2DArray";
case D3D11_SRV_DIMENSION_TEXTURE2DMS:
return "Texture2DMS";
case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
return "Texture2DMSArray";
case D3D11_SRV_DIMENSION_TEXTURE3D:
return "Texture3D";
case D3D11_SRV_DIMENSION_TEXTURECUBE:
return "TextureCube";
}
return "<unknown texture format>";
}
static LPCSTR GetUAVDimensionNameFromEnum(_In_ D3D11_UAV_DIMENSION ViewDimension)
{
switch (ViewDimension)
{
case D3D11_UAV_DIMENSION_BUFFER:
return "Buffer";
case D3D11_UAV_DIMENSION_TEXTURE1D:
return "RWTexture1D";
case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
return "RWTexture1DArray";
case D3D11_UAV_DIMENSION_TEXTURE2D:
return "RWTexture2D";
case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
return "RWTexture2DArray";
case D3D11_UAV_DIMENSION_TEXTURE3D:
return "RWTexture3D";
}
return "<unknown texture format>";
}
static LPCSTR GetRTVDimensionNameFromEnum(_In_ D3D11_RTV_DIMENSION ViewDimension)
{
switch (ViewDimension)
{
case D3D11_RTV_DIMENSION_BUFFER:
return "Buffer";
case D3D11_RTV_DIMENSION_TEXTURE1D:
return "Texture1D";
case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
return "Texture1DArray";
case D3D11_RTV_DIMENSION_TEXTURE2D:
return "Texture2D";
case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
return "Texture2DArray";
case D3D11_RTV_DIMENSION_TEXTURE2DMS:
return "Texture2DMS";
case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
return "Texture2DMSArray";
case D3D11_RTV_DIMENSION_TEXTURE3D:
return "Texture3D";
}
return "<unknown texture format>";
}
static LPCSTR GetDSVDimensionNameFromEnum(_In_ D3D11_DSV_DIMENSION ViewDimension)
{
switch (ViewDimension)
{
case D3D11_DSV_DIMENSION_TEXTURE1D:
return "Texture1D";
case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
return "Texture1DArray";
case D3D11_DSV_DIMENSION_TEXTURE2D:
return "Texture2D";
case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
return "Texture2DArray";
case D3D11_DSV_DIMENSION_TEXTURE2DMS:
return "Texture2DMS";
case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
return "Texture2DMSArray";
}
return "<unknown texture format>";
}
static HRESULT ValidateTextureType(_In_ ID3D11ShaderResourceView *pView, _In_ EObjectType ObjectType, _In_z_ LPCSTR pFuncName)
{
if (nullptr != pView)
{
D3D11_SHADER_RESOURCE_VIEW_DESC desc;
pView->GetDesc(&desc);
switch (ObjectType)
{
case EOT_Texture:
if (desc.ViewDimension != D3D11_SRV_DIMENSION_BUFFER && desc.ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX)
return S_OK;
break;
case EOT_Buffer:
if (desc.ViewDimension != D3D11_SRV_DIMENSION_BUFFER && desc.ViewDimension != D3D11_SRV_DIMENSION_BUFFEREX)
break;
if (desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX && (desc.BufferEx.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW))
{
DPF(0, "%s: Resource type mismatch; %s expected, ByteAddressBuffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
else
{
ID3D11Buffer* pBuffer = nullptr;
pView->GetResource( (ID3D11Resource**)&pBuffer );
assert( pBuffer != nullptr );
D3D11_BUFFER_DESC BufDesc;
pBuffer->GetDesc( &BufDesc );
SAFE_RELEASE( pBuffer );
if( BufDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED )
{
DPF(0, "%s: Resource type mismatch; %s expected, StructuredBuffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
else
{
return S_OK;
}
}
break;
case EOT_Texture1D:
case EOT_Texture1DArray:
if (desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE1D ||
desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE1DARRAY)
return S_OK;
break;
case EOT_Texture2D:
case EOT_Texture2DArray:
if (desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2D ||
desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2DARRAY)
return S_OK;
break;
case EOT_Texture2DMS:
case EOT_Texture2DMSArray:
if (desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2DMS ||
desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY)
return S_OK;
break;
case EOT_Texture3D:
if (desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE3D)
return S_OK;
break;
case EOT_TextureCube:
case EOT_TextureCubeArray:
if (desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURECUBE ||
desc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURECUBEARRAY)
return S_OK;
break;
case EOT_ByteAddressBuffer:
if (desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX && (desc.BufferEx.Flags & D3D11_BUFFEREX_SRV_FLAG_RAW))
return S_OK;
break;
case EOT_StructuredBuffer:
if (desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFEREX || desc.ViewDimension == D3D11_SRV_DIMENSION_BUFFER)
{
ID3D11Buffer* pBuffer = nullptr;
pView->GetResource( (ID3D11Resource**)&pBuffer );
assert( pBuffer != nullptr );
D3D11_BUFFER_DESC BufDesc;
pBuffer->GetDesc( &BufDesc );
SAFE_RELEASE( pBuffer );
if( BufDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED )
{
return S_OK;
}
else
{
DPF(0, "%s: Resource type mismatch; %s expected, non-structured Buffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
}
break;
default:
assert(0); // internal error, should never get here
return E_FAIL;
}
DPF(0, "%s: Resource type mismatch; %s expected, %s provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType), GetSRVDimensionNameFromEnum(desc.ViewDimension));
return E_INVALIDARG;
}
return S_OK;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderResourceVariable<IBaseInterface>::SetResource(ID3D11ShaderResourceView *pResource)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectShaderResourceVariable::SetResource";
VH(ValidateTextureType(pResource, pType->ObjectType, pFuncName));
#endif
// Texture variables don't need to be dirtied.
SAFE_ADDREF(pResource);
SAFE_RELEASE(Data.pShaderResource->pShaderResource);
Data.pShaderResource->pShaderResource = pResource;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderResourceVariable<IBaseInterface>::GetResource(ID3D11ShaderResourceView **ppResource)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectShaderResourceVariable::GetResource";
VERIFYPARAMETER(ppResource);
#endif
assert(Data.pShaderResource != 0 && Data.pShaderResource->pShaderResource != 0);
_Analysis_assume_(Data.pShaderResource != 0 && Data.pShaderResource->pShaderResource != 0);
*ppResource = Data.pShaderResource->pShaderResource;
SAFE_ADDREF(*ppResource);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderResourceVariable<IBaseInterface>::SetResourceArray(ID3D11ShaderResourceView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderResourceVariable::SetResourceArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
#ifdef _DEBUG
for (size_t i = 0; i < Count; ++ i)
{
VH(ValidateTextureType(ppResources[i], pType->ObjectType, pFuncName));
}
#endif
// Texture variables don't need to be dirtied.
for (size_t i = 0; i < Count; ++ i)
{
SShaderResource *pResourceBlock = Data.pShaderResource + Offset + i;
SAFE_ADDREF(ppResources[i]);
SAFE_RELEASE(pResourceBlock->pShaderResource);
pResourceBlock->pShaderResource = ppResources[i];
}
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderResourceVariable<IBaseInterface>::GetResourceArray(ID3D11ShaderResourceView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderResourceVariable::GetResourceArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
for (size_t i = 0; i < Count; ++ i)
{
ppResources[i] = (Data.pShaderResource + Offset + i)->pShaderResource;
SAFE_ADDREF(ppResources[i]);
}
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectUnorderedAccessViewVariable (TUnorderedAccessViewVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TUnorderedAccessViewVariable : public IBaseInterface
{
STDMETHOD(SetUnorderedAccessView)(_In_ ID3D11UnorderedAccessView *pResource) override;
STDMETHOD(GetUnorderedAccessView)(_Outptr_ ID3D11UnorderedAccessView **ppResource) override;
STDMETHOD(SetUnorderedAccessViewArray)(_In_reads_(Count) ID3D11UnorderedAccessView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetUnorderedAccessViewArray)(_Out_writes_(Count) ID3D11UnorderedAccessView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
static HRESULT ValidateTextureType(_In_ ID3D11UnorderedAccessView *pView, _In_ EObjectType ObjectType, _In_z_ LPCSTR pFuncName)
{
if (nullptr != pView)
{
D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
pView->GetDesc(&desc);
switch (ObjectType)
{
case EOT_RWBuffer:
if (desc.ViewDimension != D3D11_UAV_DIMENSION_BUFFER)
break;
if (desc.Buffer.Flags & D3D11_BUFFER_UAV_FLAG_RAW)
{
DPF(0, "%s: Resource type mismatch; %s expected, RWByteAddressBuffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
else
{
ID3D11Buffer* pBuffer = nullptr;
pView->GetResource( (ID3D11Resource**)&pBuffer );
assert( pBuffer != nullptr );
D3D11_BUFFER_DESC BufDesc;
pBuffer->GetDesc( &BufDesc );
SAFE_RELEASE( pBuffer );
if( BufDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED )
{
DPF(0, "%s: Resource type mismatch; %s expected, an RWStructuredBuffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
else
{
return S_OK;
}
}
break;
case EOT_RWTexture1D:
case EOT_RWTexture1DArray:
if (desc.ViewDimension == D3D11_UAV_DIMENSION_TEXTURE1D ||
desc.ViewDimension == D3D11_UAV_DIMENSION_TEXTURE1DARRAY)
return S_OK;
break;
case EOT_RWTexture2D:
case EOT_RWTexture2DArray:
if (desc.ViewDimension == D3D11_UAV_DIMENSION_TEXTURE2D ||
desc.ViewDimension == D3D11_UAV_DIMENSION_TEXTURE2DARRAY)
return S_OK;
break;
case EOT_RWTexture3D:
if (desc.ViewDimension == D3D11_UAV_DIMENSION_TEXTURE3D)
return S_OK;
break;
case EOT_RWByteAddressBuffer:
if (desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER && (desc.Buffer.Flags & D3D11_BUFFER_UAV_FLAG_RAW))
return S_OK;
break;
case EOT_RWStructuredBuffer:
if (desc.ViewDimension == D3D11_UAV_DIMENSION_BUFFER)
{
ID3D11Buffer* pBuffer = nullptr;
pView->GetResource( (ID3D11Resource**)&pBuffer );
assert( pBuffer != nullptr );
D3D11_BUFFER_DESC BufDesc;
pBuffer->GetDesc( &BufDesc );
SAFE_RELEASE( pBuffer );
if( BufDesc.MiscFlags & D3D11_RESOURCE_MISC_BUFFER_STRUCTURED )
{
return S_OK;
}
else
{
DPF(0, "%s: Resource type mismatch; %s expected, non-structured Buffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
}
break;
case EOT_RWStructuredBufferAlloc:
case EOT_RWStructuredBufferConsume:
if (desc.ViewDimension != D3D11_UAV_DIMENSION_BUFFER)
break;
if (desc.Buffer.Flags & D3D11_BUFFER_UAV_FLAG_COUNTER)
{
return S_OK;
}
else
{
DPF(0, "%s: Resource type mismatch; %s expected, non-Counter buffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
break;
case EOT_AppendStructuredBuffer:
case EOT_ConsumeStructuredBuffer:
if (desc.ViewDimension != D3D11_UAV_DIMENSION_BUFFER)
break;
if (desc.Buffer.Flags & D3D11_BUFFER_UAV_FLAG_APPEND)
{
return S_OK;
}
else
{
DPF(0, "%s: Resource type mismatch; %s expected, non-Append buffer provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType));
return E_INVALIDARG;
}
break;
default:
assert(0); // internal error, should never get here
return E_FAIL;
}
DPF(0, "%s: Resource type mismatch; %s expected, %s provided.", pFuncName, GetTextureTypeNameFromEnum(ObjectType), GetUAVDimensionNameFromEnum(desc.ViewDimension));
return E_INVALIDARG;
}
return S_OK;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TUnorderedAccessViewVariable<IBaseInterface>::SetUnorderedAccessView(ID3D11UnorderedAccessView *pResource)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessView";
VH(ValidateTextureType(pResource, pType->ObjectType, pFuncName));
#endif
// UAV variables don't need to be dirtied.
SAFE_ADDREF(pResource);
SAFE_RELEASE(Data.pUnorderedAccessView->pUnorderedAccessView);
Data.pUnorderedAccessView->pUnorderedAccessView = pResource;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TUnorderedAccessViewVariable<IBaseInterface>::GetUnorderedAccessView(ID3D11UnorderedAccessView **ppResource)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessView";
VERIFYPARAMETER(ppResource);
#endif
assert(Data.pUnorderedAccessView != 0 && Data.pUnorderedAccessView->pUnorderedAccessView != 0);
_Analysis_assume_(Data.pUnorderedAccessView != 0 && Data.pUnorderedAccessView->pUnorderedAccessView != 0);
*ppResource = Data.pUnorderedAccessView->pUnorderedAccessView;
SAFE_ADDREF(*ppResource);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TUnorderedAccessViewVariable<IBaseInterface>::SetUnorderedAccessViewArray(ID3D11UnorderedAccessView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectUnorderedAccessViewVariable::SetUnorderedAccessViewArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
#ifdef _DEBUG
for (size_t i = 0; i < Count; ++ i)
{
VH(ValidateTextureType(ppResources[i], pType->ObjectType, pFuncName));
}
#endif
// Texture variables don't need to be dirtied.
for (size_t i = 0; i < Count; ++ i)
{
SUnorderedAccessView *pResourceBlock = Data.pUnorderedAccessView + Offset + i;
SAFE_ADDREF(ppResources[i]);
SAFE_RELEASE(pResourceBlock->pUnorderedAccessView);
pResourceBlock->pUnorderedAccessView = ppResources[i];
}
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TUnorderedAccessViewVariable<IBaseInterface>::GetUnorderedAccessViewArray(ID3D11UnorderedAccessView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectUnorderedAccessViewVariable::GetUnorderedAccessViewArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
for (size_t i = 0; i < Count; ++ i)
{
ppResources[i] = (Data.pUnorderedAccessView + Offset + i)->pUnorderedAccessView;
SAFE_ADDREF(ppResources[i]);
}
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectRenderTargetViewVariable (TRenderTargetViewVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TRenderTargetViewVariable : public IBaseInterface
{
STDMETHOD(SetRenderTarget)(_In_ ID3D11RenderTargetView *pResource) override;
STDMETHOD(GetRenderTarget)(_Outptr_ ID3D11RenderTargetView **ppResource) override;
STDMETHOD(SetRenderTargetArray)(_In_reads_(Count) ID3D11RenderTargetView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetRenderTargetArray)(_Out_writes_(Count) ID3D11RenderTargetView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRenderTargetViewVariable<IBaseInterface>::SetRenderTarget(ID3D11RenderTargetView *pResource)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3DX11EffectRenderTargetVariable::SetRenderTarget";
#endif
// Texture variables don't need to be dirtied.
SAFE_ADDREF(pResource);
SAFE_RELEASE(Data.pRenderTargetView->pRenderTargetView);
Data.pRenderTargetView->pRenderTargetView = pResource;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRenderTargetViewVariable<IBaseInterface>::GetRenderTarget(ID3D11RenderTargetView **ppResource)
{
HRESULT hr = S_OK;
assert(Data.pRenderTargetView->pRenderTargetView != 0);
_Analysis_assume_(Data.pRenderTargetView->pRenderTargetView != 0);
*ppResource = Data.pRenderTargetView->pRenderTargetView;
SAFE_ADDREF(*ppResource);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRenderTargetViewVariable<IBaseInterface>::SetRenderTargetArray(ID3D11RenderTargetView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectRenderTargetVariable::SetRenderTargetArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
// Texture variables don't need to be dirtied.
for (size_t i = 0; i < Count; ++ i)
{
SRenderTargetView *pResourceBlock = Data.pRenderTargetView + Offset + i;
SAFE_ADDREF(ppResources[i]);
SAFE_RELEASE(pResourceBlock->pRenderTargetView);
pResourceBlock->pRenderTargetView = ppResources[i];
}
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRenderTargetViewVariable<IBaseInterface>::GetRenderTargetArray(ID3D11RenderTargetView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3DX11EffectRenderTargetVariable::GetRenderTargetArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
for (size_t i = 0; i < Count; ++ i)
{
ppResources[i] = (Data.pRenderTargetView + Offset + i)->pRenderTargetView;
SAFE_ADDREF(ppResources[i]);
}
lExit:
return hr;
}
//////////////////////////////////////////////////////////////////////////
// ID3DX11EffectDepthStencilViewVariable (TDepthStencilViewVariable implementation)
//////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TDepthStencilViewVariable : public IBaseInterface
{
STDMETHOD(SetDepthStencil)(_In_ ID3D11DepthStencilView *pResource) override;
STDMETHOD(GetDepthStencil)(_Outptr_ ID3D11DepthStencilView **ppResource) override;
STDMETHOD(SetDepthStencilArray)(_In_reads_(Count) ID3D11DepthStencilView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
STDMETHOD(GetDepthStencilArray)(_Out_writes_(Count) ID3D11DepthStencilView **ppResources, _In_ uint32_t Offset, _In_ uint32_t Count) override;
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TDepthStencilViewVariable<IBaseInterface>::SetDepthStencil(ID3D11DepthStencilView *pResource)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3D11DepthStencilViewVariable::SetDepthStencil";
#endif
// Texture variables don't need to be dirtied.
SAFE_ADDREF(pResource);
SAFE_RELEASE(Data.pDepthStencilView->pDepthStencilView);
Data.pDepthStencilView->pDepthStencilView = pResource;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TDepthStencilViewVariable<IBaseInterface>::GetDepthStencil(ID3D11DepthStencilView **ppResource)
{
HRESULT hr = S_OK;
#ifdef _DEBUG
static LPCSTR pFuncName = "ID3D11DepthStencilViewVariable::GetDepthStencil";
VERIFYPARAMETER(ppResource);
#endif
assert(Data.pDepthStencilView->pDepthStencilView != 0);
_Analysis_assume_(Data.pDepthStencilView->pDepthStencilView != 0);
*ppResource = Data.pDepthStencilView->pDepthStencilView;
SAFE_ADDREF(*ppResource);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TDepthStencilViewVariable<IBaseInterface>::SetDepthStencilArray(ID3D11DepthStencilView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3D11DepthStencilViewVariable::SetDepthStencilArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
// Texture variables don't need to be dirtied.
for (size_t i = 0; i < Count; ++ i)
{
SDepthStencilView *pResourceBlock = Data.pDepthStencilView + Offset + i;
SAFE_ADDREF(ppResources[i]);
SAFE_RELEASE(pResourceBlock->pDepthStencilView);
pResourceBlock->pDepthStencilView = ppResources[i];
}
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TDepthStencilViewVariable<IBaseInterface>::GetDepthStencilArray(ID3D11DepthStencilView **ppResources, uint32_t Offset, uint32_t Count)
{
static LPCSTR pFuncName = "ID3D11DepthStencilViewVariable::GetDepthStencilArray";
CHECK_OBJECT_ARRAY_BOUNDS(Offset, Count, ppResources);
for (size_t i = 0; i < Count; ++ i)
{
ppResources[i] = (Data.pDepthStencilView + Offset + i)->pDepthStencilView;
SAFE_ADDREF(ppResources[i]);
}
lExit:
return hr;
}
////////////////////////////////////////////////////////////////////////////////
// ID3DX11EffectShaderVariable (TShaderVariable implementation)
////////////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TShaderVariable : public IBaseInterface
{
STDMETHOD(GetShaderDesc)(_In_ uint32_t ShaderIndex, _Out_ D3DX11_EFFECT_SHADER_DESC *pDesc) override;
STDMETHOD(GetVertexShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11VertexShader **ppVS) override;
STDMETHOD(GetGeometryShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11GeometryShader **ppGS) override;
STDMETHOD(GetPixelShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11PixelShader **ppPS) override;
STDMETHOD(GetHullShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11HullShader **ppHS) override;
STDMETHOD(GetDomainShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11DomainShader **ppDS) override;
STDMETHOD(GetComputeShader)(_In_ uint32_t ShaderIndex, _Outptr_ ID3D11ComputeShader **ppCS) override;
STDMETHOD(GetInputSignatureElementDesc)(_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override;
STDMETHOD(GetOutputSignatureElementDesc)(_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override;
STDMETHOD(GetPatchConstantSignatureElementDesc)(_In_ uint32_t ShaderIndex, _In_ uint32_t Element, _Out_ D3D11_SIGNATURE_PARAMETER_DESC *pDesc) override;
STDMETHOD_(bool, IsValid)();
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetShaderDesc(uint32_t ShaderIndex, D3DX11_EFFECT_SHADER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetShaderDesc";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, pDesc);
hr = Data.pShader[ShaderIndex].GetShaderDesc(pDesc, false);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetVertexShader(uint32_t ShaderIndex, ID3D11VertexShader **ppVS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetVertexShader";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, ppVS);
VH( Data.pShader[ShaderIndex].GetVertexShader(ppVS) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetGeometryShader(uint32_t ShaderIndex, ID3D11GeometryShader **ppGS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetGeometryShader";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, ppGS);
VH( Data.pShader[ShaderIndex].GetGeometryShader(ppGS) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetPixelShader(uint32_t ShaderIndex, ID3D11PixelShader **ppPS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetPixelShader";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, ppPS);
VH( Data.pShader[ShaderIndex].GetPixelShader(ppPS) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetHullShader(uint32_t ShaderIndex, ID3D11HullShader **ppHS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetHullShader";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, ppHS);
VH( Data.pShader[ShaderIndex].GetHullShader(ppHS) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetDomainShader(uint32_t ShaderIndex, ID3D11DomainShader **ppDS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetDomainShader";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, ppDS);
VH( Data.pShader[ShaderIndex].GetDomainShader(ppDS) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetComputeShader(uint32_t ShaderIndex, ID3D11ComputeShader **ppCS)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetComputeShader";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, ppCS);
VH( Data.pShader[ShaderIndex].GetComputeShader(ppCS) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetInputSignatureElementDesc(uint32_t ShaderIndex, uint32_t Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetInputSignatureElementDesc";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, pDesc);
VH( Data.pShader[ShaderIndex].GetSignatureElementDesc(SShaderBlock::ST_Input, Element, pDesc) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetOutputSignatureElementDesc(uint32_t ShaderIndex, uint32_t Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetOutputSignatureElementDesc";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, pDesc);
VH( Data.pShader[ShaderIndex].GetSignatureElementDesc(SShaderBlock::ST_Output, Element, pDesc) );
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TShaderVariable<IBaseInterface>::GetPatchConstantSignatureElementDesc(uint32_t ShaderIndex, uint32_t Element, D3D11_SIGNATURE_PARAMETER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectShaderVariable::GetPatchConstantSignatureElementDesc";
CHECK_OBJECT_SCALAR_BOUNDS(ShaderIndex, pDesc);
VH( Data.pShader[ShaderIndex].GetSignatureElementDesc(SShaderBlock::ST_PatchConstant, Element, pDesc) );
lExit:
return hr;
}
template<typename IBaseInterface>
bool TShaderVariable<IBaseInterface>::IsValid()
{
uint32_t numElements = IsArray()? pType->Elements : 1;
bool valid = true;
while( numElements > 0 && ( valid = Data.pShader[ numElements-1 ].IsValid ) )
numElements--;
return valid;
}
////////////////////////////////////////////////////////////////////////////////
// ID3DX11EffectBlendVariable (TBlendVariable implementation)
////////////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TBlendVariable : public IBaseInterface
{
public:
STDMETHOD(GetBlendState)(_In_ uint32_t Index, _Outptr_ ID3D11BlendState **ppState) override;
STDMETHOD(SetBlendState)(_In_ uint32_t Index, _In_ ID3D11BlendState *pState) override;
STDMETHOD(UndoSetBlendState)(_In_ uint32_t Index) override;
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_BLEND_DESC *pDesc) override;
STDMETHOD_(bool, IsValid)() override;
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TBlendVariable<IBaseInterface>::GetBlendState(uint32_t Index, ID3D11BlendState **ppState)
{
static LPCSTR pFuncName = "ID3DX11EffectBlendVariable::GetBlendState";
CHECK_OBJECT_SCALAR_BOUNDS(Index, ppState);
assert(Data.pBlend[Index].pBlendObject != 0);
_Analysis_assume_(Data.pBlend[Index].pBlendObject != 0);
*ppState = Data.pBlend[Index].pBlendObject;
SAFE_ADDREF(*ppState);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TBlendVariable<IBaseInterface>::SetBlendState(uint32_t Index, ID3D11BlendState *pState)
{
static LPCSTR pFuncName = "ID3DX11EffectBlendState::SetBlendState";
CHECK_SCALAR_BOUNDS(Index);
if( !Data.pBlend[Index].IsUserManaged )
{
// Save original state object in case we UndoSet
assert( pMemberData[Index].Type == MDT_BlendState );
VB( pMemberData[Index].Data.pD3DEffectsManagedBlendState == nullptr );
pMemberData[Index].Data.pD3DEffectsManagedBlendState = Data.pBlend[Index].pBlendObject;
Data.pBlend[Index].pBlendObject = nullptr;
Data.pBlend[Index].IsUserManaged = true;
}
SAFE_ADDREF( pState );
SAFE_RELEASE( Data.pBlend[Index].pBlendObject );
Data.pBlend[Index].pBlendObject = pState;
Data.pBlend[Index].IsValid = true;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TBlendVariable<IBaseInterface>::UndoSetBlendState(uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectBlendState::UndoSetBlendState";
CHECK_SCALAR_BOUNDS(Index);
if( !Data.pBlend[Index].IsUserManaged )
{
return S_FALSE;
}
// Revert to original state object
SAFE_RELEASE( Data.pBlend[Index].pBlendObject );
Data.pBlend[Index].pBlendObject = pMemberData[Index].Data.pD3DEffectsManagedBlendState;
pMemberData[Index].Data.pD3DEffectsManagedBlendState = nullptr;
Data.pBlend[Index].IsUserManaged = false;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TBlendVariable<IBaseInterface>::GetBackingStore(uint32_t Index, D3D11_BLEND_DESC *pBlendDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectBlendVariable::GetBackingStore";
CHECK_OBJECT_SCALAR_BOUNDS(Index, pBlendDesc);
if( Data.pBlend[Index].IsUserManaged )
{
if( Data.pBlend[Index].pBlendObject )
{
Data.pBlend[Index].pBlendObject->GetDesc( pBlendDesc );
}
else
{
*pBlendDesc = CD3D11_BLEND_DESC( D3D11_DEFAULT );
}
}
else
{
SBlendBlock *pBlock = Data.pBlend + Index;
if (pBlock->ApplyAssignments(GetTopLevelEntity()->pEffect))
{
pBlock->pAssignments[0].LastRecomputedTime = 0; // Force a recreate of this block the next time ApplyRenderStateBlock is called
}
memcpy( pBlendDesc, &pBlock->BackingStore, sizeof(D3D11_BLEND_DESC) );
}
lExit:
return hr;
}
template<typename IBaseInterface>
bool TBlendVariable<IBaseInterface>::IsValid()
{
uint32_t numElements = IsArray()? pType->Elements : 1;
bool valid = true;
while( numElements > 0 && ( valid = Data.pBlend[ numElements-1 ].IsValid ) )
numElements--;
return valid;
}
////////////////////////////////////////////////////////////////////////////////
// ID3DX11EffectDepthStencilVariable (TDepthStencilVariable implementation)
////////////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TDepthStencilVariable : public IBaseInterface
{
public:
STDMETHOD(GetDepthStencilState)(_In_ uint32_t Index, _Outptr_ ID3D11DepthStencilState **ppState) override;
STDMETHOD(SetDepthStencilState)(_In_ uint32_t Index, _In_ ID3D11DepthStencilState *pState) override;
STDMETHOD(UndoSetDepthStencilState)(_In_ uint32_t Index) override;
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_DEPTH_STENCIL_DESC *pDesc) override;
STDMETHOD_(bool, IsValid)() override;
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TDepthStencilVariable<IBaseInterface>::GetDepthStencilState(uint32_t Index, ID3D11DepthStencilState **ppState)
{
static LPCSTR pFuncName = "ID3DX11EffectDepthStencilVariable::GetDepthStencilState";
CHECK_OBJECT_SCALAR_BOUNDS(Index, ppState);
assert(Data.pDepthStencil[Index].pDSObject != 0);
_Analysis_assume_(Data.pDepthStencil[Index].pDSObject != 0);
*ppState = Data.pDepthStencil[Index].pDSObject;
SAFE_ADDREF(*ppState);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TDepthStencilVariable<IBaseInterface>::SetDepthStencilState(uint32_t Index, ID3D11DepthStencilState *pState)
{
static LPCSTR pFuncName = "ID3DX11EffectDepthStencilState::SetDepthStencilState";
CHECK_SCALAR_BOUNDS(Index);
if( !Data.pDepthStencil[Index].IsUserManaged )
{
// Save original state object in case we UndoSet
assert( pMemberData[Index].Type == MDT_DepthStencilState );
VB( pMemberData[Index].Data.pD3DEffectsManagedDepthStencilState == nullptr );
pMemberData[Index].Data.pD3DEffectsManagedDepthStencilState = Data.pDepthStencil[Index].pDSObject;
Data.pDepthStencil[Index].pDSObject = nullptr;
Data.pDepthStencil[Index].IsUserManaged = true;
}
SAFE_ADDREF( pState );
SAFE_RELEASE( Data.pDepthStencil[Index].pDSObject );
Data.pDepthStencil[Index].pDSObject = pState;
Data.pDepthStencil[Index].IsValid = true;
lExit:
return hr;
}
template<typename IBaseInterface>
HRESULT TDepthStencilVariable<IBaseInterface>::UndoSetDepthStencilState(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectDepthStencilState::UndoSetDepthStencilState";
CHECK_SCALAR_BOUNDS(Index);
if( !Data.pDepthStencil[Index].IsUserManaged )
{
return S_FALSE;
}
// Revert to original state object
SAFE_RELEASE( Data.pDepthStencil[Index].pDSObject );
Data.pDepthStencil[Index].pDSObject = pMemberData[Index].Data.pD3DEffectsManagedDepthStencilState;
pMemberData[Index].Data.pD3DEffectsManagedDepthStencilState = nullptr;
Data.pDepthStencil[Index].IsUserManaged = false;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TDepthStencilVariable<IBaseInterface>::GetBackingStore(uint32_t Index, D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectDepthStencilVariable::GetBackingStore";
CHECK_OBJECT_SCALAR_BOUNDS(Index, pDepthStencilDesc);
if( Data.pDepthStencil[Index].IsUserManaged )
{
if( Data.pDepthStencil[Index].pDSObject )
{
Data.pDepthStencil[Index].pDSObject->GetDesc( pDepthStencilDesc );
}
else
{
*pDepthStencilDesc = CD3D11_DEPTH_STENCIL_DESC( D3D11_DEFAULT );
}
}
else
{
SDepthStencilBlock *pBlock = Data.pDepthStencil + Index;
if (pBlock->ApplyAssignments(GetTopLevelEntity()->pEffect))
{
pBlock->pAssignments[0].LastRecomputedTime = 0; // Force a recreate of this block the next time ApplyRenderStateBlock is called
}
memcpy(pDepthStencilDesc, &pBlock->BackingStore, sizeof(D3D11_DEPTH_STENCIL_DESC));
}
lExit:
return hr;
}
template<typename IBaseInterface>
bool TDepthStencilVariable<IBaseInterface>::IsValid()
{
uint32_t numElements = IsArray()? pType->Elements : 1;
bool valid = true;
while( numElements > 0 && ( valid = Data.pDepthStencil[ numElements-1 ].IsValid ) )
numElements--;
return valid;
}
////////////////////////////////////////////////////////////////////////////////
// ID3DX11EffectRasterizerVariable (TRasterizerVariable implementation)
////////////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TRasterizerVariable : public IBaseInterface
{
public:
STDMETHOD(GetRasterizerState)(_In_ uint32_t Index, _Outptr_ ID3D11RasterizerState **ppState) override;
STDMETHOD(SetRasterizerState)(_In_ uint32_t Index, _In_ ID3D11RasterizerState *pState) override;
STDMETHOD(UndoSetRasterizerState)(_In_ uint32_t Index) override;
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_RASTERIZER_DESC *pDesc) override;
STDMETHOD_(bool, IsValid)() override;
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRasterizerVariable<IBaseInterface>::GetRasterizerState(uint32_t Index, ID3D11RasterizerState **ppState)
{
static LPCSTR pFuncName = "ID3DX11EffectRasterizerVariable::GetRasterizerState";
CHECK_OBJECT_SCALAR_BOUNDS(Index, ppState);
assert(Data.pRasterizer[Index].pRasterizerObject != 0);
_Analysis_assume_(Data.pRasterizer[Index].pRasterizerObject != 0);
*ppState = Data.pRasterizer[Index].pRasterizerObject;
SAFE_ADDREF(*ppState);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRasterizerVariable<IBaseInterface>::SetRasterizerState(uint32_t Index, ID3D11RasterizerState *pState)
{
static LPCSTR pFuncName = "ID3DX11EffectRasterizerState::SetRasterizerState";
CHECK_SCALAR_BOUNDS(Index);
if( !Data.pRasterizer[Index].IsUserManaged )
{
// Save original state object in case we UndoSet
assert( pMemberData[Index].Type == MDT_RasterizerState );
VB( pMemberData[Index].Data.pD3DEffectsManagedRasterizerState == nullptr );
pMemberData[Index].Data.pD3DEffectsManagedRasterizerState = Data.pRasterizer[Index].pRasterizerObject;
Data.pRasterizer[Index].pRasterizerObject = nullptr;
Data.pRasterizer[Index].IsUserManaged = true;
}
SAFE_ADDREF( pState );
SAFE_RELEASE( Data.pRasterizer[Index].pRasterizerObject );
Data.pRasterizer[Index].pRasterizerObject = pState;
Data.pRasterizer[Index].IsValid = true;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRasterizerVariable<IBaseInterface>::UndoSetRasterizerState(uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectRasterizerState::UndoSetRasterizerState";
CHECK_SCALAR_BOUNDS(Index);
if( !Data.pRasterizer[Index].IsUserManaged )
{
return S_FALSE;
}
// Revert to original state object
SAFE_RELEASE( Data.pRasterizer[Index].pRasterizerObject );
Data.pRasterizer[Index].pRasterizerObject = pMemberData[Index].Data.pD3DEffectsManagedRasterizerState;
pMemberData[Index].Data.pD3DEffectsManagedRasterizerState = nullptr;
Data.pRasterizer[Index].IsUserManaged = false;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TRasterizerVariable<IBaseInterface>::GetBackingStore(uint32_t Index, D3D11_RASTERIZER_DESC *pRasterizerDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectRasterizerVariable::GetBackingStore";
CHECK_OBJECT_SCALAR_BOUNDS(Index, pRasterizerDesc);
if( Data.pRasterizer[Index].IsUserManaged )
{
if( Data.pRasterizer[Index].pRasterizerObject )
{
Data.pRasterizer[Index].pRasterizerObject->GetDesc( pRasterizerDesc );
}
else
{
*pRasterizerDesc = CD3D11_RASTERIZER_DESC( D3D11_DEFAULT );
}
}
else
{
SRasterizerBlock *pBlock = Data.pRasterizer + Index;
if (pBlock->ApplyAssignments(GetTopLevelEntity()->pEffect))
{
pBlock->pAssignments[0].LastRecomputedTime = 0; // Force a recreate of this block the next time ApplyRenderStateBlock is called
}
memcpy(pRasterizerDesc, &pBlock->BackingStore, sizeof(D3D11_RASTERIZER_DESC));
}
lExit:
return hr;
}
template<typename IBaseInterface>
bool TRasterizerVariable<IBaseInterface>::IsValid()
{
uint32_t numElements = IsArray()? pType->Elements : 1;
bool valid = true;
while( numElements > 0 && ( valid = Data.pRasterizer[ numElements-1 ].IsValid ) )
numElements--;
return valid;
}
////////////////////////////////////////////////////////////////////////////////
// ID3DX11EffectSamplerVariable (TSamplerVariable implementation)
////////////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TSamplerVariable : public IBaseInterface
{
public:
STDMETHOD(GetSampler)(_In_ uint32_t Index, _Outptr_ ID3D11SamplerState **ppSampler) override;
STDMETHOD(SetSampler)(_In_ uint32_t Index, _In_ ID3D11SamplerState *pSampler) override;
STDMETHOD(UndoSetSampler)(_In_ uint32_t Index) override;
STDMETHOD(GetBackingStore)(_In_ uint32_t Index, _Out_ D3D11_SAMPLER_DESC *pDesc) override;
};
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TSamplerVariable<IBaseInterface>::GetSampler(uint32_t Index, ID3D11SamplerState **ppSampler)
{
static LPCSTR pFuncName = "ID3DX11EffectSamplerVariable::GetSampler";
CHECK_OBJECT_SCALAR_BOUNDS(Index, ppSampler);
_Analysis_assume_( Data.pSampler[Index].pD3DObject != 0 );
*ppSampler = Data.pSampler[Index].pD3DObject;
SAFE_ADDREF(*ppSampler);
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TSamplerVariable<IBaseInterface>::SetSampler(uint32_t Index, ID3D11SamplerState *pSampler)
{
static LPCSTR pFuncName = "ID3DX11EffectSamplerState::SetSampler";
CHECK_SCALAR_BOUNDS(Index);
// Replace all references to the old shader block with this one
GetEffect()->ReplaceSamplerReference(&Data.pSampler[Index], pSampler);
if( !Data.pSampler[Index].IsUserManaged )
{
// Save original state object in case we UndoSet
assert( pMemberData[Index].Type == MDT_SamplerState );
VB( pMemberData[Index].Data.pD3DEffectsManagedSamplerState == nullptr );
pMemberData[Index].Data.pD3DEffectsManagedSamplerState = Data.pSampler[Index].pD3DObject;
Data.pSampler[Index].pD3DObject = nullptr;
Data.pSampler[Index].IsUserManaged = true;
}
SAFE_ADDREF( pSampler );
SAFE_RELEASE( Data.pSampler[Index].pD3DObject );
Data.pSampler[Index].pD3DObject = pSampler;
lExit:
return hr;
}
template<typename IBaseInterface>
HRESULT TSamplerVariable<IBaseInterface>::UndoSetSampler(_In_ uint32_t Index)
{
static LPCSTR pFuncName = "ID3DX11EffectSamplerState::UndoSetSampler";
CHECK_SCALAR_BOUNDS(Index);
if( !Data.pSampler[Index].IsUserManaged )
{
return S_FALSE;
}
// Replace all references to the old shader block with this one
GetEffect()->ReplaceSamplerReference(&Data.pSampler[Index], pMemberData[Index].Data.pD3DEffectsManagedSamplerState);
// Revert to original state object
SAFE_RELEASE( Data.pSampler[Index].pD3DObject );
Data.pSampler[Index].pD3DObject = pMemberData[Index].Data.pD3DEffectsManagedSamplerState;
pMemberData[Index].Data.pD3DEffectsManagedSamplerState = nullptr;
Data.pSampler[Index].IsUserManaged = false;
lExit:
return hr;
}
template<typename IBaseInterface>
_Use_decl_annotations_
HRESULT TSamplerVariable<IBaseInterface>::GetBackingStore(uint32_t Index, D3D11_SAMPLER_DESC *pDesc)
{
static LPCSTR pFuncName = "ID3DX11EffectSamplerVariable::GetBackingStore";
CHECK_OBJECT_SCALAR_BOUNDS(Index, pDesc);
if( Data.pSampler[Index].IsUserManaged )
{
if( Data.pSampler[Index].pD3DObject )
{
Data.pSampler[Index].pD3DObject->GetDesc( pDesc );
}
else
{
*pDesc = CD3D11_SAMPLER_DESC( D3D11_DEFAULT );
}
}
else
{
SSamplerBlock *pBlock = Data.pSampler + Index;
if (pBlock->ApplyAssignments(GetTopLevelEntity()->pEffect))
{
pBlock->pAssignments[0].LastRecomputedTime = 0; // Force a recreate of this block the next time ApplyRenderStateBlock is called
}
memcpy(pDesc, &pBlock->BackingStore.SamplerDesc, sizeof(D3D11_SAMPLER_DESC));
}
lExit:
return hr;
}
////////////////////////////////////////////////////////////////////////////////
// TUncastableVariable
////////////////////////////////////////////////////////////////////////////////
template<typename IBaseInterface>
struct TUncastableVariable : public IBaseInterface
{
STDMETHOD_(ID3DX11EffectScalarVariable*, AsScalar)() override;
STDMETHOD_(ID3DX11EffectVectorVariable*, AsVector)() override;
STDMETHOD_(ID3DX11EffectMatrixVariable*, AsMatrix)() override;
STDMETHOD_(ID3DX11EffectStringVariable*, AsString)() override;
STDMETHOD_(ID3DX11EffectClassInstanceVariable*, AsClassInstance)() override;
STDMETHOD_(ID3DX11EffectInterfaceVariable*, AsInterface)() override;
STDMETHOD_(ID3DX11EffectShaderResourceVariable*, AsShaderResource)() override;
STDMETHOD_(ID3DX11EffectUnorderedAccessViewVariable*, AsUnorderedAccessView)() override;
STDMETHOD_(ID3DX11EffectRenderTargetViewVariable*, AsRenderTargetView)() override;
STDMETHOD_(ID3DX11EffectDepthStencilViewVariable*, AsDepthStencilView)() override;
STDMETHOD_(ID3DX11EffectConstantBuffer*, AsConstantBuffer)() override;
STDMETHOD_(ID3DX11EffectShaderVariable*, AsShader)() override;
STDMETHOD_(ID3DX11EffectBlendVariable*, AsBlend)() override;
STDMETHOD_(ID3DX11EffectDepthStencilVariable*, AsDepthStencil)() override;
STDMETHOD_(ID3DX11EffectRasterizerVariable*, AsRasterizer)() override;
STDMETHOD_(ID3DX11EffectSamplerVariable*, AsSampler)() override;
};
template<typename IBaseInterface>
ID3DX11EffectScalarVariable * TUncastableVariable<IBaseInterface>::AsScalar()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsScalar";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidScalarVariable;
}
template<typename IBaseInterface>
ID3DX11EffectVectorVariable * TUncastableVariable<IBaseInterface>::AsVector()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsVector";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidVectorVariable;
}
template<typename IBaseInterface>
ID3DX11EffectMatrixVariable * TUncastableVariable<IBaseInterface>::AsMatrix()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsMatrix";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidMatrixVariable;
}
template<typename IBaseInterface>
ID3DX11EffectStringVariable * TUncastableVariable<IBaseInterface>::AsString()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsString";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidStringVariable;
}
template<typename IBaseClassInstance>
ID3DX11EffectClassInstanceVariable * TUncastableVariable<IBaseClassInstance>::AsClassInstance()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsClassInstance";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidClassInstanceVariable;
}
template<typename IBaseInterface>
ID3DX11EffectInterfaceVariable * TUncastableVariable<IBaseInterface>::AsInterface()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsInterface";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidInterfaceVariable;
}
template<typename IBaseInterface>
ID3DX11EffectShaderResourceVariable * TUncastableVariable<IBaseInterface>::AsShaderResource()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsShaderResource";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidShaderResourceVariable;
}
template<typename IBaseInterface>
ID3DX11EffectUnorderedAccessViewVariable * TUncastableVariable<IBaseInterface>::AsUnorderedAccessView()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsUnorderedAccessView";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidUnorderedAccessViewVariable;
}
template<typename IBaseInterface>
ID3DX11EffectRenderTargetViewVariable * TUncastableVariable<IBaseInterface>::AsRenderTargetView()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsRenderTargetView";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidRenderTargetViewVariable;
}
template<typename IBaseInterface>
ID3DX11EffectDepthStencilViewVariable * TUncastableVariable<IBaseInterface>::AsDepthStencilView()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsDepthStencilView";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidDepthStencilViewVariable;
}
template<typename IBaseInterface>
ID3DX11EffectConstantBuffer * TUncastableVariable<IBaseInterface>::AsConstantBuffer()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsConstantBuffer";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidConstantBuffer;
}
template<typename IBaseInterface>
ID3DX11EffectShaderVariable * TUncastableVariable<IBaseInterface>::AsShader()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsShader";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidShaderVariable;
}
template<typename IBaseInterface>
ID3DX11EffectBlendVariable * TUncastableVariable<IBaseInterface>::AsBlend()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsBlend";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidBlendVariable;
}
template<typename IBaseInterface>
ID3DX11EffectDepthStencilVariable * TUncastableVariable<IBaseInterface>::AsDepthStencil()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsDepthStencil";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidDepthStencilVariable;
}
template<typename IBaseInterface>
ID3DX11EffectRasterizerVariable * TUncastableVariable<IBaseInterface>::AsRasterizer()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsRasterizer";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidRasterizerVariable;
}
template<typename IBaseInterface>
ID3DX11EffectSamplerVariable * TUncastableVariable<IBaseInterface>::AsSampler()
{
static LPCSTR pFuncName = "ID3DX11EffectVariable::AsSampler";
DPF(0, "%s: Invalid typecast", pFuncName);
return &g_InvalidSamplerVariable;
}
////////////////////////////////////////////////////////////////////////////////
// Macros to instantiate the myriad templates
////////////////////////////////////////////////////////////////////////////////
// generates a global variable, annotation, global variable member, and annotation member of each struct type
#define GenerateReflectionClasses(Type, BaseInterface) \
struct S##Type##GlobalVariable : public T##Type##Variable<TGlobalVariable<BaseInterface>, false> { IUNKNOWN_IMP(S##Type##GlobalVariable, BaseInterface, ID3DX11EffectVariable); }; \
struct S##Type##Annotation : public T##Type##Variable<TAnnotation<BaseInterface>, true> { IUNKNOWN_IMP(S##Type##Annotation, BaseInterface, ID3DX11EffectVariable);}; \
struct S##Type##GlobalVariableMember : public T##Type##Variable<TVariable<TMember<BaseInterface> >, false> { IUNKNOWN_IMP(S##Type##GlobalVariableMember, BaseInterface, ID3DX11EffectVariable); }; \
struct S##Type##AnnotationMember : public T##Type##Variable<TVariable<TMember<BaseInterface> >, true> { IUNKNOWN_IMP(S##Type##AnnotationMember, BaseInterface, ID3DX11EffectVariable); };
#define GenerateVectorReflectionClasses(Type, BaseType, BaseInterface) \
struct S##Type##GlobalVariable : public TVectorVariable<TGlobalVariable<BaseInterface>, false, BaseType> { IUNKNOWN_IMP(S##Type##GlobalVariable, BaseInterface, ID3DX11EffectVariable); }; \
struct S##Type##Annotation : public TVectorVariable<TAnnotation<BaseInterface>, true, BaseType> { IUNKNOWN_IMP(S##Type##Annotation, BaseInterface, ID3DX11EffectVariable);}; \
struct S##Type##GlobalVariableMember : public TVectorVariable<TVariable<TMember<BaseInterface> >, false, BaseType> { IUNKNOWN_IMP(S##Type##GlobalVariableMember, BaseInterface, ID3DX11EffectVariable);}; \
struct S##Type##AnnotationMember : public TVectorVariable<TVariable<TMember<BaseInterface> >, true, BaseType> { IUNKNOWN_IMP(S##Type##AnnotationMember, BaseInterface, ID3DX11EffectVariable);};
#define GenerateReflectionGlobalOnlyClasses(Type) \
struct S##Type##GlobalVariable : public T##Type##Variable<TGlobalVariable<ID3DX11Effect##Type##Variable> > { IUNKNOWN_IMP(S##Type##GlobalVariable, ID3DX11Effect##Type##Variable, ID3DX11EffectVariable); }; \
struct S##Type##GlobalVariableMember : public T##Type##Variable<TVariable<TMember<ID3DX11Effect##Type##Variable> > > { IUNKNOWN_IMP(S##Type##GlobalVariableMember, ID3DX11Effect##Type##Variable, ID3DX11EffectVariable); }; \
GenerateReflectionClasses(Numeric, ID3DX11EffectVariable);
GenerateReflectionClasses(FloatScalar, ID3DX11EffectScalarVariable);
GenerateReflectionClasses(IntScalar, ID3DX11EffectScalarVariable);
GenerateReflectionClasses(BoolScalar, ID3DX11EffectScalarVariable);
GenerateVectorReflectionClasses(FloatVector, ETVT_Float, ID3DX11EffectVectorVariable);
GenerateVectorReflectionClasses(BoolVector, ETVT_Bool, ID3DX11EffectVectorVariable);
GenerateVectorReflectionClasses(IntVector, ETVT_Int, ID3DX11EffectVectorVariable);
GenerateReflectionClasses(Matrix, ID3DX11EffectMatrixVariable);
GenerateReflectionClasses(String, ID3DX11EffectStringVariable);
GenerateReflectionGlobalOnlyClasses(ClassInstance);
GenerateReflectionGlobalOnlyClasses(Interface);
GenerateReflectionGlobalOnlyClasses(ShaderResource);
GenerateReflectionGlobalOnlyClasses(UnorderedAccessView);
GenerateReflectionGlobalOnlyClasses(RenderTargetView);
GenerateReflectionGlobalOnlyClasses(DepthStencilView);
GenerateReflectionGlobalOnlyClasses(Shader);
GenerateReflectionGlobalOnlyClasses(Blend);
GenerateReflectionGlobalOnlyClasses(DepthStencil);
GenerateReflectionGlobalOnlyClasses(Rasterizer);
GenerateReflectionGlobalOnlyClasses(Sampler);
// Optimized matrix classes
struct SMatrix4x4ColumnMajorGlobalVariable : public TMatrix4x4Variable<TGlobalVariable<ID3DX11EffectMatrixVariable>, true> { IUNKNOWN_IMP(SMatrix4x4ColumnMajorGlobalVariable, ID3DX11EffectMatrixVariable, ID3DX11EffectVariable); };
struct SMatrix4x4RowMajorGlobalVariable : public TMatrix4x4Variable<TGlobalVariable<ID3DX11EffectMatrixVariable>, false> { IUNKNOWN_IMP(SMatrix4x4RowMajorGlobalVariable, ID3DX11EffectMatrixVariable, ID3DX11EffectVariable); };
struct SMatrix4x4ColumnMajorGlobalVariableMember : public TMatrix4x4Variable<TVariable<TMember<ID3DX11EffectMatrixVariable> >, true> { IUNKNOWN_IMP(SMatrix4x4ColumnMajorGlobalVariableMember, ID3DX11EffectMatrixVariable, ID3DX11EffectVariable); };
struct SMatrix4x4RowMajorGlobalVariableMember : public TMatrix4x4Variable<TVariable<TMember<ID3DX11EffectMatrixVariable> >, false> { IUNKNOWN_IMP(SMatrix4x4RowMajorGlobalVariableMember, ID3DX11EffectMatrixVariable, ID3DX11EffectVariable); };
// Optimized vector classes
struct SFloatVector4GlobalVariable : public TVector4Variable<TGlobalVariable<ID3DX11EffectVectorVariable> > { IUNKNOWN_IMP(SFloatVector4GlobalVariable, ID3DX11EffectVectorVariable, ID3DX11EffectVariable); };
struct SFloatVector4GlobalVariableMember : public TVector4Variable<TVariable<TMember<ID3DX11EffectVectorVariable> > > { IUNKNOWN_IMP(SFloatVector4GlobalVariableMember, ID3DX11EffectVectorVariable, ID3DX11EffectVariable); };
// These 3 classes should never be used directly
// The "base" global variable struct (all global variables should be the same size in bytes,
// but we pick this as the default).
struct SGlobalVariable : public TGlobalVariable<ID3DX11EffectVariable>
{
};
// The "base" annotation struct (all annotations should be the same size in bytes,
// but we pick this as the default).
struct SAnnotation : public TAnnotation<ID3DX11EffectVariable>
{
};
// The "base" variable member struct (all annotation/global variable members should be the
// same size in bytes, but we pick this as the default).
struct SMember : public TVariable<TMember<ID3DX11EffectVariable> >
{
};
// creates a new variable of the appropriate polymorphic type where pVar was
HRESULT PlacementNewVariable(_In_ void *pVar, _In_ SType *pType, _In_ bool IsAnnotation);
SMember * CreateNewMember(_In_ SType *pType, _In_ bool IsAnnotation);
#pragma warning(pop)