зеркало из https://github.com/microsoft/FX11.git
71 строка
1.8 KiB
C
71 строка
1.8 KiB
C
//--------------------------------------------------------------------------------------
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// File: pchfx.h
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//
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// Direct3D 11 shader effects precompiled header
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//
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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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//
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// http://go.microsoft.com/fwlink/p/?LinkId=271568
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//--------------------------------------------------------------------------------------
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#pragma once
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#pragma warning(disable : 4619 4616 4102 4127 4201 4505 4706 5205 6326)
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// C4619/4616 #pragma warning warnings
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// C4102 The label is defined but never referenced. The compiler ignores the label.
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// C4127 conditional expression is constant
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// C4201 nonstandard extension used : nameless struct/union
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// C4505 unreferenced function with internal linkage has been removed
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// C4706 assignment within conditional expression
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// C5205 delete of an abstract class 'X' that has a non-virtual destructor results in undefined behavior
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// C6326 Potential comparison of a constant with another constant
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#ifndef NOMINMAX
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#define NOMINMAX 1
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#endif
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#include <algorithm>
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#if defined(_XBOX_ONE) && defined(_TITLE)
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#include <d3d11_x.h>
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#include <D3DCompiler_x.h>
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#define DCOMMON_H_INCLUDED
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#define NO_D3D11_DEBUG_NAME
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#else
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#include <d3d11_1.h>
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#include <D3DCompiler.h>
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#endif
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#ifndef _WIN32_WINNT_WIN8
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#define _WIN32_WINNT_WIN8 0x0602
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#endif
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#undef DEFINE_GUID
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#include "INITGUID.h"
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#include "d3dx11effect.h"
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#define UNUSED -1
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//////////////////////////////////////////////////////////////////////////
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#define offsetof_fx( a, b ) (uint32_t)offsetof( a, b )
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#ifdef _DEBUG
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extern void __cdecl D3DXDebugPrintf(UINT lvl, _In_z_ _Printf_format_string_ LPCSTR szFormat, ...);
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#define DPF D3DXDebugPrintf
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#else
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#define DPF
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#endif
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#include "d3dxGlobal.h"
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#include <cstddef>
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#include <cstdlib>
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#include "Effect.h"
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#include "EffectStateBase11.h"
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#include "EffectLoad.h"
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