Merge branch '2406_JUNE' into Main

This commit is contained in:
Clint Woon 2024-07-31 07:26:22 -07:00
Родитель cb73650b08 c8db4b885f
Коммит bb4b0ed1d5
47 изменённых файлов: 199 добавлений и 540 удалений

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@ -49,7 +49,7 @@ $isOldPackagePresent = $false;
if ($package) {
Write-Output ("Version {0} of {1} was found already installed on the PC.`n{2}" -f $package.Version, $package.Name, ($package | Format-List | Out-String).trim());
$isOldPackagePresent = (([Version]$package.Version -lt [Version]'22.90.5001.0') -or ([Version]$package.Version -eq [Version]'1.43.2002.0'));
$isOldPackagePresent = (([Version]$package.Version -lt [Version]'22.90.24001.0') -or ([Version]$package.Version -eq [Version]'1.43.2002.0'));
if ($isOldPackagePresent) {
Write-Output "Uninstalling $($package.PackageFullName) version $($package.Version)";
@ -68,7 +68,7 @@ else {
}
if (($package -eq $null) -or $isOldPackagePresent) {
Write-Output "Installing $AppxPath Version 22.90.5001.0 Volume $systemRoot";
Write-Output "Installing $AppxPath Version 22.90.24001.0 Volume $systemRoot";
$allDepsFound = $TRUE;
[string[]]$depPackageNames = 'Microsoft.NET.Native.Runtime.2.2', 'Microsoft.NET.Native.Framework.2.2', 'Microsoft.VCLibs.x64.14.00';
@ -76,11 +76,11 @@ if (($package -eq $null) -or $isOldPackagePresent) {
ForEach ($dep in $dependencyPaths) { if (-not (test-path $dep)) { $allDepsFound = $FALSE; } };
if ($allDepsFound) {
Write-Output "Installing $AppxPath Version 22.90.5001.0 Volume $systemRoot -DependencyPath $dependencyPaths";
Write-Output "Installing $AppxPath Version 22.90.24001.0 Volume $systemRoot -DependencyPath $dependencyPaths";
add-appxpackage -forceApplicationShutdown -path $AppxPath -Volume $systemRoot -DependencyPath $dependencyPaths -ErrorAction Continue;
}
else {
Write-Output "Installing $AppxPath Version 22.90.5001.0 Volume $systemRoot";
Write-Output "Installing $AppxPath Version 22.90.24001.0 Volume $systemRoot";
add-appxpackage -forceApplicationShutdown -path $AppxPath -Volume $systemRoot -ErrorAction Continue;
}
@ -103,10 +103,10 @@ else {
exit ($Error.Count);
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**MICROSOFT CORPORATION**
**MICROSOFT PUBLIC GAME DEVELOPMENT KIT LICENSE AGREEMENT**
Last Updated: May 11, 2021
This Microsoft Game Development Kit License Agreement (the “Agreement”) is between Microsoft Corporation, a Washington corporation, or one of its affiliates (“Microsoft”) and the party accepting this Agreement by clicking the box indicating acceptance (“Licensee”). By clicking the box indicating acceptance, Licensee hereby agrees to the terms of this Agreement and the Microsoft Privacy Statement set forth at https://go.microsoft.com/fwlink/?LinkId=521839, and Licensee represents that s/he has the authority to enter into this Agreement. The Agreement is effective on the date Licensee clicks the box indicating acceptance (“Effective Date”).
## **SECTION 1 PURPOSE**
This Agreement sets forth the terms and conditions by which Microsoft will license rights to use certain software and documentation to Licensee for the Purpose.
## **SECTION 2 DEFINITIONS**
(a) “Affiliate(s)” means any legal entity that directly or indirectly owns, is owned by, or is commonly owned with a party. “Own” means having more than 50% ownership or the right to direct the management of the entity.
(b) “Data Protection Law” means any law, rule, regulation, decree, statute, or other enactment, order, mandate or resolution, applicable to Microsoft or Licensee, relating to data security, data protection and/or privacy, and any implementing, derivative or related legislation, rule, regulation, and regulatory guidance, as amended, extended, repealed and replaced, or re-enacted.
(c) “Download Site” means docs.microsoft.com or another web site, portal or other electronic transmission or communications forum hosted or authorized by Microsoft and/or its Affiliates that contains information and/or software related to the GDK and that Microsoft and/or its Affiliates may make available to Licensee from time to time.
(d) “Feedback” means suggestions, comments, ideas, and all other types of information.
(e) “Independent Contractor” means an entity separately contracted by Licensee to assist in the development of a Microsoft Windows Title. An Independent Contractor will be required to enter into their own Microsoft Game Development Kit License Agreement to perform as an Independent Contractor to develop such Microsoft Windows Title for Licensee.
(f) “Licensed Publisher” means an entity that has entered into a Publisher License Agreement and/or other like agreement to publish a Microsoft Windows Title on the Microsoft Windows Platform.
(g) “Microsoft Corporation” means a multinational corporation that develops, manufactures, licenses and supports a wide range of products and services.
(h) “Microsoft Game Development Kit” (“GDK”) means the alpha, beta and final versions of operating system software, online services, development tools, extensions and documentation licensed and provided by Microsoft and/or its Affiliates to Licensee pursuant to this Agreement as part of the GDK as well as supplements and updates thereto and/or subsequent versions thereof, including without limitation all information available for review or download at the Download Site or other forum Microsoft and/or its Affiliates may make available to the Licensee in connection with this Agreement.
(i) “Microsoft Windows Platform” means personal computers or other devices running Windows OS where a Microsoft Windows Title can run and be distributed to customers by Microsoft, its Affiliates and/or a Licensed Publisher.
(j) “Microsoft Windows Title” means a software product intended to run on the Microsoft Windows Platform and be distributed to customers by Microsoft, its Affiliates and/or a Licensed Publisher.
(k) “Personal Data” means any information relating to an identified or identifiable natural person (“Data Subject”) and any other data or information that constitutes personal data or personal information under any applicable Data Protection Law. An identifiable natural person is one who can be identified, directly or indirectly, in particular by referencing an identifier such as a name, an identification number, location data, an online identifier, or to one or more factors specific to the physical, physiological, genetic, mental, economic, cultural, or social identity of that natural person.
(l) “Processing” means any operation or set of operations that is performed on Personal Data, whether or not by automated means, such as collection, recording, organization, structuring, storage, adaptation or alteration, retrieval, consultation, use, disclosure by transmission, dissemination, or otherwise making available, alignment or combination, restriction, erasure, or destruction. “Process” and “Processed” will have corresponding meanings.
(m) “Purpose” means the reason that Licensee is licensing the GDK as set forth in Section 3(a).
(n) “Redistributable Code” means the software components included in the GDK that are identified as such by Microsoft and/or its Affiliates. Early pre-release versions of the GDK might not include any Redistributable Code. Redistributable Code may be provided to Licensee in machine-readable object code format (the “Object Code Version”) and/or human-readable source code format (the “Source Code Version”).
(o) “Sample Code” means the software components included in the GDK that are identified as such by Microsoft and/or its Affiliates.
(p) “Subcontractor” means designated individuals or companies working onsite or in a facility that is under the discretion and control of the Licensee to assist in the development of the Microsoft Windows Title.
(q) “Third Party Software” means any third-party software component included in the GDK that is provided under a separate license (instead of this Agreement) or that is subject to supplemental license terms (in addition to this Agreement). Solely with respect to such Third-Party Software, such separate or supplemental license terms supersede the license terms in this Agreement if the terms conflict. License terms, notices, and acknowledgements, if any, for the Third-Party Software may be accessible in an accompanying notices file.
(r) “Tools” means all software components included in the GDK that are not Redistributable Code, Sample Code or Third-Party Software. Tools may be provided to Licensee in Object Code Version and/or Source Code Version.
## **SECTION 3 GRANT OF LICENSE**
(a) Purpose. Licensee is in the business of, among other things, developing and/or publishing Microsoft Windows Titles. Licensee shall be permitted to use the GDK solely to develop and test such Microsoft Windows Titles for the Microsoft Windows Platform. The Purpose does not include and shall not be deemed to include (i) development and testing of Microsoft Windows Titles or other software or products for platforms other than the Microsoft Windows Platform (including, but not limited to, Xbox Series consoles and their successor family of Microsoft Corporations game systems and Sony and Nintendo video game systems); or (ii) the publishing or commercialization of, or the distribution to end users of, Microsoft Windows Title(s) for the Microsoft Windows Platform or any other platform. For clarity, if and to the extent Licensee enters into a separate agreement with Microsoft and/or its Affiliates with respect to publishing, commercialization, or distribution of Microsoft Windows Title(s) on the Microsoft Windows Platform or other platform, Section 3(a)(ii) shall not restrict any rights Licensee may have pursuant to such separate agreement.
(b) License. Subject to the terms and conditions contained in this Agreement, and conditioned on Licensees continuing compliance with this Agreement, Microsoft hereby grants to Licensee a nonexclusive, personal, nontransferable, and terminable license to:
(1) Use the GDK internally only and solely for the Purpose;
(2) Reproduce, modify and make derivative works of the Sample Code, only for incorporation into one or more Microsoft Windows Titles;
(3) Use the Source Code Version of Redistributable Code in source code form internally only, and only to create and maintain one or more Microsoft Windows Titles;
(4) Reproduce and incorporate the Object Code Version of Redistributable Code in object code form only in and as an inseparable part of the Microsoft Windows Titles; and
(5) Reproduce, modify and make derivative works of the Source Code Version of Tools, but only for internal use, and only to create and maintain one or more Microsoft Windows Titles.
(c) Identification. Microsoft and/or its Affiliates will identify the software components of the GDK as being Sample Code, Redistributable Code, Third Party Software, or Tools by identifying the software file as belonging to one of these groups. If any software file is not identified, then unless Microsoft and/or its Affiliates identify the file as otherwise, it shall be a Tool.
(d) Installation. Licensee may install and use the GDK on Licensees devices solely for the Purpose. Further, Licensee may install and use the GDK on Licensees internal corporate network, if applicable, for the Purpose. Licensee may make one backup copy of the GDK, which such backup may only be used to reinstall the GDK. Each such installation and permitted copy must be complete and include all copyright and trademark notices.
(e) Updates. Microsoft is not obligated to provide maintenance, technical support or updates to Licensee for the GDK. However, Microsoft may, in its sole discretion provide new versions, technical support, updates or supplements for the GDK (“Updates”). Any such Updates will be deemed to be part of the GDK and governed by this Agreement. Updates may be provided via the Download Site, or other delivery mechanism that Microsoft may provide to Licensee. The use of such Download Site or other delivery mechanism may be subject to additional terms of use. Any passwords given to Licensee to access or activate the GDK or any Updates thereto are strictly confidential. They must not be shared with any third party without Microsofts prior written consent.
(f) Feedback. Either party may provide suggestions, comments or other Feedback to the other with respect to the others products and services. Feedback is voluntary and, even if designated as confidential, the recipient may use it for any purpose without obligation of any kind. Any and all Feedback shall be subject to the Feedback providers underlying rights in the subject matter of such Feedback. The party receiving Feedback will not disclose the source of Feedback without the consent of the party providing it. Unless the parties specifically agree in writing, Feedback will not create any confidentiality obligation.
(g) Nothing in this Agreement restricts Microsofts right to directly or indirectly acquire, license, develop, produce, distribute, market or promote products that compete with Licensee.
## **SECTION 4 LICENSE CONDITIONS**
(a) Additional Microsoft Products; Online Services
(1) Licensee acknowledges and agrees that certain components of the GDK may include other Microsoft products. The use of those other Microsoft Products (but not the GDK) is governed by the separate terms (other than this Agreement and the Microsoft Services Agreement) and privacy policies applicable to such other Microsoft products.
(2) Licensee understands that some features of the GDK may provide access to, or rely on, online services (“Online Services”). The use of Online Services (but not the GDK) is governed by the separate terms and privacy policies in the Microsoft Services Agreement set forth at http://go.microsoft.com/fwlink/?linkid=398923. Please read them. In some cases, Licensee will not receive a separate notice that features of the GDK access or rely on Online Services. By using Online Services, Licensee consents to the terms of the Microsoft Services Agreement. The Online Services may not be available in all regions. Licensee shall not use the Online Services in any way that could harm the Online Services or impair any other partys use of the Online Services. Licensee shall not use the Online Services to try to gain unauthorized access to any service, data, account, or network by any means.
(b) Conditions of Use. Licensee will:
(1) Take all reasonable and proper care of the GDK;
(2) Comply with all instructions relating to the use, security or operation of the GDK, at its expense, according to any written instructions given by Microsoft;
(3) Only use the GDK in a manner that will not result in legal liability for Microsoft;
(4) Comply with the obligations imposed on it under Data Protection Law;
(5) Ensure that any additional separate software licensed and provided to Licensee by Microsoft in addition to the GDK, if any, can only be used with the GDK to develop a Microsoft Windows Title; and
(6) Comply with the security requirements set forth in Section 21.
(c) Data. The GDK may collect information about Licensees use of the software and send that information to Microsoft. Microsoft may use this information to provide services and improve Microsofts products and services. In order to opt-out, Licensee must discontinue all use of and uninstall the GDK. Some features in the GDK may enable collection of data from users of Licensees applications that access or use the GDK software. If Licensee uses these features to enable data collection in its applications, Licensee must (i) comply with applicable law, including, without limitation, getting any required user consent, and (ii) maintain a prominent privacy policy that accurately informs users about how Licensee uses, collects, and shares their data. Licensee can learn more about Microsofts data collection and use in the product documentation available on the Download Site and the Microsoft Privacy Statement at https://go.microsoft.com/fwlink/?LinkId=521839. Licensee agrees to comply with all applicable provisions of the Microsoft Privacy Statement.
(d) Reverse Engineering. Licensee may use and study the design, performance and operation of the GDK solely for the Purpose. However, Licensee will not, directly or indirectly, reverse engineer, decompile, disassemble, or aid or assist any third party in the reverse engineering, decompiling or disassembling of, all or any part of the GDK. This limitation does not apply to the extent that such activity is expressly allowed by applicable law. If such reverse engineering is allowed by law, Licensee will give Microsoft written notice prior to starting such activity at the notice address set forth in Section 16 below. The notice must:
(1) Include sufficient information about Licensees intended method of reverse engineering;
(2) Set forth the purpose of the reverse engineering and the legal authority for such activity; and
(3) Give Microsoft a reasonable period of time to evaluate and legally challenge the activity. Licensee will not start any reverse engineering activity until such time as any legal challenge is resolved in Licensees favor.
For the purposes of this subsection (e), reverse engineering includes sniffing, decompiling, disassembly, peeling semiconductor components, or otherwise deriving or attempting to derive source code.
(e) Use Restrictions. Except as expressly set forth herein, Licensee acknowledges and agrees that Licensee will not:
(1) reproduce, distribute, or modify the Tools, or make derivative works based on the Tools, without Microsofts prior written consent (which Microsoft may grant or withhold in its absolute discretion);
(2) modify, or make derivative works based on, the Redistributable Code;
(3) alter any copyright, trademark, or patent notice set forth in any portion of the GDK;
(4) make, or allow anyone else to make, a copy of the GDK, or any software, tools, documentation or other components included in the GDK, unless expressly licensed to do so in Section 3;
(5) use the GDK or any portion thereof to create any product (including, but not limited to, a modification of the GDK or a derivative work of the GDK) that infringes or misappropriates a third partys intellectual property rights;
(6) publish the GDK for others to copy;
(7) rent, lease, or lend the GDK;
(8) use Microsofts trademarks in Licensees Microsoft Windows Titles or in any way that suggests Licensees Microsoft Windows Titles come from or are endorsed by Microsoft;
(9) use the GDK in connection with development and testing of software or products for any platform other than the Microsoft Windows Platform (including, without limitation, Xbox Series consoles and their successor family of Microsoft Corporations game systems and Sony and Nintendo video game consoles);
(10) include Redistributable Code in malicious, deceptive, or unlawful programs or to propagate malware;
(11) disclose to any third party the results of any evaluation of the GDK, or any portion thereof, without first obtaining Microsofts prior written consent;
(12) work around or otherwise attempt to circumvent any technical limitations in the GDK;
(13) use the GDK to engage in fraudulent or dishonest activities or use the GDK in any way that is against the law;
(14) remove, minimize, block or modify any notices of Microsoft or its suppliers in the GDK; or
(15) use the GDK in any manner not expressly licensed under this Agreement.
(f) Licensee understands that the software is licensed not sold. All rights granted to Licensee pursuant to this Agreement are expressly granted by license only, and except as expressly set forth herein, Microsoft does not directly, by implication, estoppel or otherwise, grant to Licensee any other rights or licenses hereunder. No title shall pass to Licensee in any of the components of the GDK. Microsoft shall own all modifications of, and derivative works based on, the Source Code Version of Tools (excluding derivative works based on elements of such source code that are either publicly available or lawfully obtained from third parties), including, without limitation, all patent, copyright, trade secret, trademarks and other intellectual property rights, and Licensee shall provide Microsoft a copy, in source code and object formats, of any and all such modifications or derivative works thereof.
(g) No Commercialization. Licensee acknowledges, understands and agrees that no Microsoft Windows Title may be published, distributed to end users, or otherwise commercialized except by Microsoft, its Affiliates and/or a Licensed Publisher.
(h) No Transfer or Copying. Licensee shall not transfer, share, publish, make available, copy to, lease the GDK to, or otherwise permit any other person or third party to access all or any portion of the GDK. If and to the extent an organization desires for its employees, Subcontractors, and/or Independent Contractors to access and use the GDK in connection with testing and development of Microsoft Windows Titles on behalf of such organization, each individual employee, Subcontractor, and/or Independent Contractor must enter into their own Microsoft Game Development Kit License Agreement or similar agreement with Microsoft to obtain access to the GDK.
(i) Excluded Licenses. The license granted to Licensee hereunder does not include any license, right, power or authority to subject the GDK or derivative works thereof in whole or in part to any of the terms of an Excluded License. “Excluded License” means any software license requiring, as a condition of use, modification and/or distribution that the GDK or other software combined and/or distributed with it be:
(1) Disclosed or distributed in source code form;
(2) Licensed for the purpose of making derivative works; or
(3) Redistributable at no charge.
(j) Third Party Software. Certain software components included in the GDK (including Redistributable Code, Sample Code, Third Party Software and Tools) may be owned by certain third parties and/or may be based on industry recognized standards or software programs published by industry recognized standards bodies, and certain third parties may claim to own patents, copyrights, and other intellectual property rights over such software components and over implementation of those standards. Licensee acknowledges and agrees that this Agreement only grants a license to use the software components as described in the Agreement and it is Licensees responsibility to secure any additional license rights.
(k) The GDK (including the software and all other components thereof) is licensed “as is” and Licensee bears the risk of using it.
## **SECTION 5 COMPLIANCE**
Licensee represents and warrants to Microsoft that Licensees use of the GDK is in compliance with this Agreement and applicable law, including, without limitation, Licensees adherence to and/or execution of privacy obligations under the terms of this Agreement and as required by applicable laws.
## **SECTION 6 NATURE OF DATA AND SCOPE OF PROCESSING **
The nature, purpose, and subject matter of the Processing, including the types of Personal Data and categories of Data Subjects involved, are described in the Agreement. With respect to the Personal Data transferred under this Agreement, Microsoft and Licensee agree that both are independent data controllers, and not joint controllers, as defined in the GDPR, of the Personal Data that each independently Processes.
Licensee shall not Process Personal Data for any other purpose and shall use the minimal amount of Personal Data for the required Processing.
Subject to a Data Subjects additional authorization or instructions to the contrary, Licensee will (i) only use Personal Data in connection with Licensees direct business relationship with Microsoft, and (ii) will not transfer or sell the Personal Data to any third party except to contractually bound sub-processors operating on behalf of Licensee. To the extent the California Consumer Privacy Act (CCPA) applies to any Personal Data, Licensee hereby certifies that Licensee understands the above restrictions and will comply with them.
Upon investigation of Licensee by Microsoft or a third party for mishandling of data, Licensee will, at Microsofts request, immediately delete or return to Microsoft all copies of Personal Data except to the extent Licensee has the right or obligation under applicable Data Protection Law to retain Personal Data after termination. If requested by Microsoft, Licensee shall confirm deletion in writing within 30 days.
## **SECTION 7 TERM, TERMINATION AND EFFECT OF TERMINATION**
(a) The term of the license shall commence on the Effective Date and shall continue until the termination of this Agreement as set forth herein.
(b) Microsoft may terminate this Agreement with or without cause at any time by posting notice of such termination on the Download Site, which such notice shall take effect ten (10) business days thereafter.
(c) Upon the termination of this Agreement, Licensees limited right to access and use the GDK for the Purpose shall be revoked immediately, and Licensee shall delete and destroy any and all copies of the GDK, including any and all components and materials included therein, in Licensees custody or control.
(d) Sections 2 and 8-21 shall survive any termination of this Agreement.
## **SECTION 8 DISCLOSURE OF GDK**
Subject to Licensees compliance with the terms of this Agreement, Licensee may publicly disclose and discuss any components included in the GDK solely in connection with the Purpose. If and to the extent that Microsoft makes any non-public software, hardware, or other components available to Licensee, Licensee agrees to comply with any terms applicable to such non-public software, hardware, or components, including, but not limited to, any confidentiality obligations as may be set forth in a Non-Disclosure Agreement and/or in another agreement between Microsoft and Licensee governing Microsofts provision of and Licensees use of such non-public software, hardware, or components.
## **SECTION 9 INTELLECTUAL PROPERTY RIGHTS**
All title and intellectual property rights in and to the GDK, including any and all components thereof, are owned by Microsoft, its Affiliates, licensors or suppliers. This includes all tangible and intangible components thereof and any copies Licensee is permitted to make. Microsoft reserves all rights not expressly granted to Licensee.
## **SECTION 10 DISCLAIMER OF WARRANTIES**
**TO THE MAXIMUM EXTENT ALLOWED BY APPLICABLE LAW, THE GDK, AND ANY SUPPORT SERVICES (IF ANY) RELATED TO THE GDK ARE PROVIDED AS IS AND WITH ALL FAULTS, AND MICROSOFT, ITS AFFILIATES, LICENSORS, AND SUPPLIERS HEREBY DISCLAIM ALL WARRANTIES AND CONDITIONS, EITHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY (IF ANY) IMPLIED WARRANTIES OR CONDITIONS OF MERCHANTABILITY, OF FITNESS FOR A PARTICULAR PURPOSE, OF LACK OF VIRUSES, OF LACK OF NEGLIGENCE, AND WORKMANLIKE EFFORT, AND THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES. THERE IS ALSO NO WARRANTY OR CONDITION OF TITLE, QUIET ENJOYMENT, QUIET POSSESSION, CORRESPONDENCE TO DESCRIPTION OR NON-INFRINGEMENT. THE ENTIRE RISK AS TO THE QUALITY OF, OR ARISING OUT OF USE OR PERFORMANCE OF, THE GDK, INCLUDING ANY AND ALL COMPONENTS THEREOF, REMAINS WITH LICENSEE.**
## **SECTION 11 LIMITATION OF LIABILITY**
(a) Microsofts entire liability under this Agreement is limited to Five U.S. Dollars (US$5.00). This is Licensees exclusive remedy. This limit applies to the maximum extent allowed by law, even if any remedy fails its essential purpose. As used in this Section 11(a), “Microsoft” includes Microsoft, its Affiliates, licensors and suppliers.
(b) Exclusion of damages: To the maximum extent permitted by applicable law, in no event shall Microsoft, its Affiliates, licensors or its suppliers be liable for any special, incidental, indirect, or consequential damages whatsoever (including, but not limited to, damages for loss of profits or the loss of confidential or other information, for business interruption, for personal injury, for loss of privacy, for failure to meet any duty including of good faith or of reasonable care, for negligence, and for any other pecuniary or other loss whatsoever) arising out of or in any way related to the use of or inability to use the GDK, including any and all components thereof, the provision of or failure to provide support services, or otherwise under or in connection with any provision of this Agreement, even in the event of the fault, tort (including negligence), strict liability, breach of contract or breach of warranty of Microsoft, its Affiliates, licensors or any supplier, and even if Microsoft, its Affiliates, licensors, or any supplier has been advised of the possibility of such damages. Because some states/jurisdictions do not allow the exclusion or limitation of liability for consequential or incidental damages, the above limitation may not apply to Licensee.
## **SECTION 12 INDEMNIFICATION**
Licensee hereby agrees to indemnify, defend, and hold harmless Microsoft, its Affiliates, licensors and suppliers against and from any and all claims, demands, costs, liabilities, losses, expenses and damages (including reasonable attorneys' fees, costs, and expert witnesses' fees) arising out of or relating to (a) any personal injury and/or property or any other damage arising from any unauthorized use of the GDK, including any and all components thereof, provided to Licensee hereunder; and/or (b) any actual or alleged infringement or misappropriation of a third-partys intellectual property or other proprietary rights by any Microsoft Windows Title or other software or product (including, but not limited to, any modification of the GDK or any derivative work of the GDK) created or developed by Licensee using or otherwise referencing the GDK or any portion thereof.
## **SECTION 13 GOVERNING LAW; ATTORNEYS FEES**
(a) The laws of the State of Washington govern this Agreement. If federal jurisdiction exists, the parties consent to exclusive jurisdiction and venue in the federal courts in King County, Washington. If not, the parties consent to exclusive jurisdiction and venue in the Superior Court of King County, Washington.
(b) If either Microsoft or Licensee employs attorneys to enforce any rights arising out of or relating to this Agreement, the prevailing party will be entitled to recover its reasonable attorneys fees, costs, and other expenses, including the costs and fees incurred on appeal or in a bankruptcy or similar action.
## **SECTION 14 COMPLIANCE WITH EXPORT LAWS**
The GDK is subject to U.S. export laws and regulations. Licensee agrees to comply with all applicable international and national laws, including the U.S. Export Administration Regulations and Office of Foreign Assets Control Regulations, as well as end-user, end-use and destination restrictions issued by U.S. and other governments. For additional information on, see www.microsoft.com/exporting. Licensee represents and warrants that Licensee is not a resident of or located in, nor will Licensee access or use the GDK from, any U.S. embargoed country (currently Cuba, Iran, North Korea, Sudan, Syria, or Crimea).
## **SECTION 15 INTEGRATION AND MODIFICATION**
(a) Entire Agreement. This Agreement is the entire agreement between the parties regarding the GDK, including any and all components thereof. It replaces all prior agreements, communications and representations between the parties regarding its subject matter. This Agreement is effective immediately upon Licensee clicking the box to accept the terms and conditions herein.
(b) Changes. Microsoft may revise the terms of this Agreement from time to time. The most current version of this Agreement, which will be posted on the Download Site, will govern Licensees access to and use of the GDK. It is Licensees responsibility to check the Download Site regularly for the most current version of this Agreement. By continuing to use the GDK after revisions become effective, Licensee agrees to be bound by the modified Agreement.
(c) Conflicts. In the event of a conflict between the terms of this Agreement and the terms of any other agreement between Licensee and Microsoft relating to development, testing, or commercialization of Microsoft Windows Titles, the terms of such other agreement shall control.
## **SECTION 16 NOTICES**
Notices to Microsoft may be provided either by electronic or physical mail at the address set forth below. Microsoft may change the persons to whom notices will be sent by posting notice of such updated persons on the Download Site.
Address: One Microsoft Way
Redmond, WA 98052
Email: PGDK@Microsoft.com
## **SECTION 17 ** **ASSIGNMENT**
Licensee may not assign this Agreement or any portion thereof, to any third party unless Microsoft expressly consents to such assignment in writing. Microsoft will have the right to assign this Agreement and/or any portion thereof as Microsoft may deem appropriate. For the purposes of this Agreement, a merger, consolidation, or other corporate reorganization, or a transfer or sale of a controlling interest in a partys stock, or of all or substantially all of its assets shall be deemed to be an assignment. This Agreement will inure to the benefit of and be binding upon the parties, their successors, administrators, heirs, and permitted assigns.
## **SECTION 18 INJUNCTIVE RELIEF**
Licensees threatened or actual unauthorized use of the GDK including any and all components thereof may result in immediate and irreparable damage to Microsoft for which there is no adequate remedy at law. In such event, Microsoft will be entitled to appropriate injunctive relief, without the necessity of posting bond or other security.
## **SECTION 19 THIRD PARTY BENEFICIARY**
Unless Microsoft Corporation is a party to this Agreement, the parties agree that Microsoft Corporation is a third-party beneficiary to this Agreement and shall have the right to enforce the terms of the Agreement.
## **SECTION 20 PUBLIC GDK SECURITY REQUIREMENTS**
The GDK, including all other components thereof is available to the public but solely to the extent an individual enters into a Microsoft Game Development Kit License Agreement with Microsoft. Accordingly, Licensee must protect the GDK in accordance with the terms of this Agreement.
(a) NO COPYING. Licensee must not (a) copy the GDK or any other components thereof or (b) make such copies available to (i) members of Licensees organization; (ii) members of Licensees household, including family members and friends; (iii) third parties; or (iv) public Internet websites, such as blogs, newsgroups, or forums. If Licensee copies the GDK or any components thereof, Microsoft will take appropriate action, which may include revocation of access to the GDK including all components thereof; termination of the Agreement and/or Licensees relationship with Microsoft; and criminal prosecution.
(b) MEDIA INQUIRIES. All media inquiries concerning the GDK including all components thereof should be directed to Microsoft.
(c) DATA SECURITY. Licensee warrants that Licensees network, operating system, software, databases, and other relevant computer systems are properly built, configured, and operated to store and manage any Personal Data received or obtained from Microsoft in a secure manner and in compliance with Data Protection Laws. Licensee must use reasonable security measures to protect Personal Data of its users.
## **SECTION 21 CONSUMER RIGHTS; REGIONAL VARIATIONS.** This Agreement
(a) Australia. Licensee has statutory guarantees under the Australian Consumer Law and nothing in this Agreement is intended to affect those rights.
(b) Germany and Austria.
i. Warranty. The properly licensed GDK will perform substantially as described in any Microsoft materials that accompany the GDK. However, Microsoft gives no contractual guarantee in relation to the GDK.
ii. Limitation of Liability. In the case of intentional conduct, gross negligence, claims based on the Products Liability Act, as well as in cases of death or personal or physical injury, Microsoft is liable according to statutory law.
Subject to the foregoing clause ii., Microsoft will only be liable for slight negligence if Microsoft is in breach of such material contractual obligations, the fulfillment of which facilitate the due performance of this Agreement, the breach of which would endanger the purpose of this Agreement and the compliance with which a party may constantly trust in (so-called “cardinal obligations”). In other cases of slight negligence, Microsoft will not be liable for slight negligence.
V2021.05.11 [FINAL]

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# Microsoft Game Development Kit (GDK)
**The Microsoft Game Development Kit (GDK) contains the *common* tools, libraries, and documentation needed to build games for [Xbox Game Pass for PC on Windows 10/11]( https://www.xbox.com/en-US/xbox-game-pass/pc-games?OCID=AID2100895_SEM_64cb82c395a51ebbffc2e27408836bc1:G:s&ef_id=64cb82c395a51ebbffc2e27408836bc1:G:s&msclkid=64cb82c395a51ebbffc2e27408836bc1), Xbox consoles (Xbox Series X|S, Xbox One), and [cloud gaming with Xbox Game Pass Ultimate]( https://www.xbox.com/en-US/xbox-game-pass/cloud-gaming).**
## General Info (Updated June 2021)
**How to Install**
- Download. The recommended method is to go to the [Releases](https://github.com/microsoft/GDK/releases) page and pick the latest and greatest. Alternatively, you can pick the branch that fits your needs and clone or download that branch.
- Install. Run PGDK.EXE to launch the install wizard. If you have a previous version of the GDK you may need to uninstall that first.
-----
**Docs & Downloads**
- GDK documentation is here on docs.microsoft.com (DMC): https://aka.ms/gamedevdocs
- (New) Check out the Xbox public sample repository: https://github.com/microsoft/Xbox-GDK-Samples/
- Latest release of the GDK on GitHub: https://github.com/microsoft/GDK/releases
-----
## What is in the GDK? (Updated October 2021)
*Note for Xbox Developers: A version of the GDK with Xbox Extensions (GDKX) to target Xbox consoles is only available to licensed partners in a managed program (https://aka.ms/gdkdl).*
- The GDK is intended for developers learning about and onboarding into the Xbox ecosystem to build [Win32](https://docs.microsoft.com/en-us/windows/win32/) games for PC Game Pass on Windows 10/11.
- Prior to this public release, the GDK was only available to developers under confidential licenses within an Xbox developer program.
- The GDK is now available to all developers free of charge, to help developers *learn how to build* games for the Xbox App on Windows and Game Pass; no license required for learning.
- Additional licensing is required to obtain the Xbox Extensions to build games optimized for Xbox consoles or *publish* games to the Microsoft catalog for any platform.
- The GDK is not for use to self-publish through the [Xbox Creators Program](https://www.xbox.com/developers/creators-program) which is currently based on the Universal Windows Platform (UWP).
- More information can be found in our GDK public documentation (http://aka.ms/gamedevdocs)
-----
## When to use the GDK (Updated October 2021)
Game development on Microsoft platforms has a history going back 40+ years which means that there have been and still are many options to build games that reach gamers on PC. The GDK is an evolution to the Win32 legacy, to unify the app model between Xbox consoles, Windows PCs, and now Cloud Gaming to enable game developers to reach even more gamers on more devices, with less effort. Microsoft Gaming Services are agnostic across many ecosystems and the GDK is sharing the app model across MILLIONS of devices.
### Q: How do I build next-generation games for the Xbox App on Windows 10 and Xbox Game Pass for PC?
- [Get started setting up your developer environment here!](https://docs.microsoft.com/gaming/gdk/_content/gc/getstarted/dev-pc-setup)
- Using [Win32 + GDK](https://docs.microsoft.com/gaming/gdk/_content/gc/get-started-with-pc-dev/overviews/gr-getting-started) is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and [Xbox Game Streaming]( https://developer.microsoft.com/en-us/games/products/project-xcloud/)**.
- Key Feature is that only Win32 + GDK fully supports all Microsoft Gameplay Services (Xbox Live identity, multiplayer, chat, leaderboards, achievements, commerce, etc.), and is *required for Xbox Game Pass(1) on both console and PC.*
- [For developers building Win32 games on PC today](https://docs.microsoft.com/gaming/gdk/_content/gc/get-started-with-pc-dev/test-your-installation/gr-add-to-existing-project), Win32 + GDK builds on the Win32 C/C++ programming models to unify development across Xbox consoles and Windows PCs with the Microsoft Game Development Kit ([GDK](https://aka.ms/gdk)).
**(1) Requires software and licensing which only available via an NDA Xbox program (e.g. ID@Xbox program).**
### Q: How do I run a GDK game built for the Xbox App on Windows 10 or Xbox Game Pass for PC on Xbox Consoles?
- Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed.
- You need to download, install, and retarget your project for Xbox consoles using the GDKX
- The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox).
- The GDKX is just a bundled installer of the GDK + Xbox Extensions. Building a game with the GDK shares around ~80% of the same interfaces, but does not include the Xbox environment APIs and tools included in the Xbox Extensions.
- The primary difference between games built with the GDK and the GDKX is the interaction with the Xbox graphics driver and DirectX12 Shader Compiler.
- For developers building Xbox One games today, Win32 + GDK is a direct replacement for the WinRT-based Exclusive Resource Application (ERA) app model using the [XDK]( https://docs.microsoft.com/en-us/gaming/xbox-live/get-started/setup-ide/managed-partners/vstudio-xbox/live-where-to-get-xdk), introduced on Xbox One; Xbox 360 developers similarly migrated to ERA in 2013.
### Q: How does the GDK compare to the Microsoft Universal Windows Platform (UWP)?
- [The Universal Windows Platform]( https://docs.microsoft.com/en-us/windows/uwp/gaming/e2e) was introduced in 2015 for Windows 10 as a bridge between all the devices in the Windows family (Windows Phone, Surface, Windows PCs, and Xbox One*).
- Key feature for is open development and self-publishing to [Windows Mixed Reality (MR)](https://developer.microsoft.com/en-us/mixed-reality/) or the Microsoft Store on Windows 10 PCs and Xbox; particularly well suited for interactive media applications.
- For developers building Win32 games today, UWP requires porting to the [WinRT programming model]( https://docs.microsoft.com/en-us/windows/uwp/cpp-and-winrt-apis/intro-to-using-cpp-with-winrt)*.
- UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK.
-----
## How the GDK is released (Updated June 2021)
In the “When to use the GDK” section above, we cover the scenarios for which the GDK was designed to provide a modern app model that flows across Xbox consoles, Windows PCs, and Cloud Gaming.
In this section, we cover some of the more practical, basic questions that are also answered in the documentation, but come up frequently from developers getting started with this app model.
### Q: What is the public GDK release schedule?
- Three major GDK release branches a year with a mix of new features and fixes (flexibly April, June, and October to align with game development cycles).
- GDK updates can release in parallel as needed, on separate branches, focused on reliability, stability, and fixes. Developers can take updates vs. another major version to reduce churn and risk of breaking changes affecting compatibility (e.g. April Update #1, April Update #2, April Update #3, June Update #1, etc).
### Q: Where are detailed public release notes published?
- A public version of the release notes that does not contain confidential information about Xbox console features is under development.
- A full version of the release notes with public + confidential information is available as part of the GDKX release and will be available for the public GDK sometime after June 2021; they will be published to the GitHub repo (http://aka.ms/gdk)
### Q: What are some of key elements missing in the GDK that is needed to build games for Xbox consoles?
- The Xbox developer environment APIs and Tools required to target and build games that run on Xbox consoles, currently only bundled as the GDKX installer package.
- The Xbox graphics driver and related DirectX 12 components (e.g. Shader Compiler) required to build binaries that work with proprietary Xbox hardware and software interfaces.
- The corresponding confidential documentation for Xbox environment APIs and Tools; though some topics are only discoverable with access to the GDKX, most topics are available as public docs (~60%) or are discoverable via the table of contents as a redirect to the confidential documentation libraries (~35%).
### Looking for related resources to build and publish to Xbox consoles with the GDK**X**?
- Xbox console development is limited to licensed partners inside managed development programs, such as [ID@Xbox](https://www.xbox.com/en-us/Developers/id)
- License and login required - GDKX (confidential program downloads): https://aka.ms/gdkdl
- License and login required - GDKX Documentation (secure): https://aka.ms/gdkxdocs
- License and login required - Xbox Developer Forums: https://forums.xboxlive.com

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<!-- BEGIN MICROSOFT SECURITY.MD V0.0.5 BLOCK -->
## Security
Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/).
If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://docs.microsoft.com/en-us/previous-versions/tn-archive/cc751383(v=technet.10)), please report it to us as described below.
## Reporting Security Issues
**Please do not report security vulnerabilities through public GitHub issues.**
Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://msrc.microsoft.com/create-report).
If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com). If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://www.microsoft.com/en-us/msrc/pgp-key-msrc).
You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://www.microsoft.com/msrc).
Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:
* Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.)
* Full paths of source file(s) related to the manifestation of the issue
* The location of the affected source code (tag/branch/commit or direct URL)
* Any special configuration required to reproduce the issue
* Step-by-step instructions to reproduce the issue
* Proof-of-concept or exploit code (if possible)
* Impact of the issue, including how an attacker might exploit the issue
This information will help us triage your report more quickly.
If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://microsoft.com/msrc/bounty) page for more details about our active programs.
## Preferred Languages
We prefer all communications to be in English.
## Policy
Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://www.microsoft.com/en-us/msrc/cvd).
v2021.03.21 [FINAL]
<!-- END MICROSOFT SECURITY.MD BLOCK -->

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b5a3a0cfca4a553d0272f020cd99aa37.cab,59ECDA5AE9EAAEFCB5CD6F0725AE56E034C70C46A0FC8B7799AA5891FB196153
be91a880ff793bf3b90a60284bf3bad5.cab,57781A6C37E7DA48C6E74A62170C5A1EFFE6DF4906CEB9182AD835F2EE7E1741
cb5d76c683a994a2bde8042e1d61e2b6.cab,C75D636067C0BE4F81EF51AD5D65F7D72052184548F980FFD8811B093C59D4FB
ded860912bf935135bda92ea394b7237.cab,D8F5E4122F422B202546BCEFFFA6373FCDA4B89419EC96D2B18EECBC08F60414
e10d509ac138cbffc692905299d03436.cab,396F05A901C4DF4B50EFD581E0463D374BD502A19221727347B888D361766ECD
faccc661227fc6a4ddc96f6ea9e1b76f.cab,C0EF209C0C004D58584ABF4529089587612589E4BD6E98A0DD848EACC59E242A
1 File Hash
2 pgdk.exe E8E5B3EE311A06D3AEDE1E8ACD9CB0AABB664EC1DF484BEEC46EC150BB58656F
3 0037f7733689a74f2678cba42a603866.cab 36820305BF14333AEFD58A024D6A804C1C9DE665E23F9591D70B19470FD92EC4
4 120b38b03e1fe7823dcdd24eb5a8bcaf.cab 87EE3A6EA1E97E6C5BD07DC45C26229C5523E1D38CD299BB8E008FA909D71699
5 29ed3e615b33e5f98eeb2dc2ff475882.cab FEB26BED4BA3165448A26676E75C11742C72CA55AE7CEF628BAE32E260B53607
6 30679793b6e614f833a017b2e03aa8d6.cab D95F06EDCE9009BD095148AFB03E9D276B147A5F69539F71308D39E31C355871
7 670febca25fedf84a45c7147c362244d.cab 820DE7E57B2D3560F1E32677EF6FC53B80F683939AF46760DE6678477C4670A7
8 684510cc5169f6bdb703004bc00da21b.cab 10893A2D9152DE2D737CB5D1670BA9C51FF7667BCCF76E06771E433E5FFA4B2A
9 76f86130718ca751edd6d8906ea62638.cab 56158B15C77B13DDE369F8758D0B1B1801FCF2D77CD4512ADDF0864FE62DFDFF
10 7a840960c3ecdf664d4283614112b685.cab CFA29A28E8A3D5494514ADA84E0E0851EF88B3E5E9A47083DFCBC418851F2F10
11 7e85ae666854837dec3b2637a97c5ee0.cab 934E90443C71CE54A1821630A841F3588089BA2571D01F2B36C7B44364847A03
12 896f53e30f7db35c7600bcbd0c7acd04.cab 06D847D3A6CD9A005056BFFCB4340C33D0E15EAEBA1BF65D81AAE88C9E8B8B3E
13 8c499b56707a4a2a53feb53819c881e6.cab 97617B942D80E3CDD39C00805A0030D7D8B07CD4FB75B64C2E791192A001E268
14 b5a3a0cfca4a553d0272f020cd99aa37.cab 59ECDA5AE9EAAEFCB5CD6F0725AE56E034C70C46A0FC8B7799AA5891FB196153
15 be91a880ff793bf3b90a60284bf3bad5.cab 57781A6C37E7DA48C6E74A62170C5A1EFFE6DF4906CEB9182AD835F2EE7E1741
16 cb5d76c683a994a2bde8042e1d61e2b6.cab C75D636067C0BE4F81EF51AD5D65F7D72052184548F980FFD8811B093C59D4FB
17 ded860912bf935135bda92ea394b7237.cab D8F5E4122F422B202546BCEFFFA6373FCDA4B89419EC96D2B18EECBC08F60414
18 e10d509ac138cbffc692905299d03436.cab 396F05A901C4DF4B50EFD581E0463D374BD502A19221727347B888D361766ECD
19 faccc661227fc6a4ddc96f6ea9e1b76f.cab C0EF209C0C004D58584ABF4529089587612589E4BD6E98A0DD848EACC59E242A