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HoloLensNavigationForRobots/windows/MSRHoloLensSpatialMapping/AppView.h

67 строки
2.8 KiB
C
Исходник Обычный вид История

2021-05-26 21:00:36 +03:00
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
// PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
//
//*********************************************************
#pragma once
#include "Common\DeviceResources.h"
#include "MSRHololensSpatialMappingMain.h"
namespace HoloLensNavigation
{
// IFrameworkView class. Connects the app with the Windows shell and handles application lifecycle events.
ref class AppView sealed : public Windows::ApplicationModel::Core::IFrameworkView
{
public:
AppView();
// IFrameworkView Methods.
virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
virtual void Load(Platform::String^ entryPoint);
virtual void Run();
virtual void Uninitialize();
protected:
// Application lifecycle event handlers.
void OnViewActivated(Windows::ApplicationModel::Core::CoreApplicationView^ sender, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
void OnResuming(Platform::Object^ sender, Platform::Object^ args);
// Window event handlers.
void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
// CoreWindow input event handlers.
void OnKeyPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
// DisplayInformation event handlers.
void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
private:
std::unique_ptr<HoloLensNavigationMain> m_main;
std::shared_ptr<DX::DeviceResources> m_deviceResources;
bool m_windowClosed = false;
bool m_windowVisible = true;
// The holographic space the app will use for rendering.
Windows::Graphics::Holographic::HolographicSpace^ m_holographicSpace = nullptr;
};
// The entry point for the app.
ref class AppViewSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource
{
public:
virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView();
};
} // namespace HoloLensNavigation