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@ -105,7 +105,7 @@ MinGW-w64
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The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles"`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles"`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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It is recommended that you use **Visual Studio** since it has better multithreading efficiency in **Windows** for many-core systems
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(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
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@ -126,7 +126,7 @@ MinGW-w64 and Ninja
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The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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It is recommended that you use **Visual Studio** since it has better multithreading efficiency in **Windows** for many-core systems
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(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
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@ -322,7 +322,7 @@ MinGW-w64
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The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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MinGW-w64 and Ninja
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*******************
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@ -340,7 +340,7 @@ MinGW-w64 and Ninja
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The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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Linux
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@ -743,7 +743,7 @@ MinGW-w64
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The ``.jar`` file will be in ``LightGBM/build`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_SWIG=ON`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_SWIG=ON`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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It is recommended to use **VS Build Tools (Visual Studio)** since it has better multithreading efficiency in **Windows** for many-core systems
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(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
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@ -766,7 +766,7 @@ MinGW-w64 and Ninja
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The ``.jar`` file will be in ``LightGBM/build`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_SWIG=ON`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_SWIG=ON`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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It is recommended to use **VS Build Tools (Visual Studio)** since it has better multithreading efficiency in **Windows** for many-core systems
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(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
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@ -904,7 +904,7 @@ MinGW-w64
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The ``.exe`` file will be in ``LightGBM/`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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MinGW-w64 and Ninja
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*******************
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@ -922,7 +922,7 @@ MinGW-w64 and Ninja
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The ``.exe`` file will be in ``LightGBM/`` folder.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
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Linux
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^^^^^
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