This commit is contained in:
Nikita Titov 2024-09-10 16:17:00 +03:00 коммит произвёл GitHub
Родитель 71594c45a2
Коммит 008d1b93be
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: B5690EEEBB952194
1 изменённых файлов: 8 добавлений и 8 удалений

Просмотреть файл

@ -105,7 +105,7 @@ MinGW-w64
The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles"`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles"`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
It is recommended that you use **Visual Studio** since it has better multithreading efficiency in **Windows** for many-core systems
(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
@ -126,7 +126,7 @@ MinGW-w64 and Ninja
The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
It is recommended that you use **Visual Studio** since it has better multithreading efficiency in **Windows** for many-core systems
(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
@ -322,7 +322,7 @@ MinGW-w64
The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
MinGW-w64 and Ninja
*******************
@ -340,7 +340,7 @@ MinGW-w64 and Ninja
The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
Linux
@ -743,7 +743,7 @@ MinGW-w64
The ``.jar`` file will be in ``LightGBM/build`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_SWIG=ON`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DUSE_SWIG=ON`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
It is recommended to use **VS Build Tools (Visual Studio)** since it has better multithreading efficiency in **Windows** for many-core systems
(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
@ -766,7 +766,7 @@ MinGW-w64 and Ninja
The ``.jar`` file will be in ``LightGBM/build`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_SWIG=ON`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DUSE_SWIG=ON`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
It is recommended to use **VS Build Tools (Visual Studio)** since it has better multithreading efficiency in **Windows** for many-core systems
(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
@ -904,7 +904,7 @@ MinGW-w64
The ``.exe`` file will be in ``LightGBM/`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G "MinGW Makefiles" -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
MinGW-w64 and Ninja
*******************
@ -922,7 +922,7 @@ MinGW-w64 and Ninja
The ``.exe`` file will be in ``LightGBM/`` folder.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
**Note**: You may need to run the ``cmake -B build -S . -G Ninja -DBUILD_CPP_TEST=ON -DUSE_OPENMP=OFF`` one more time or add ``-DCMAKE_SH=CMAKE_SH-NOTFOUND`` to CMake flags if you encounter the ``sh.exe was found in your PATH`` error.
Linux
^^^^^