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[docs] Improve some phrasing in the installation guide (#3214)
* Improve some phrasing * implement requested changes
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@ -1,21 +1,19 @@
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Installation Guide
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==================
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Here is the guide for the build of LightGBM CLI version.
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This is a guide for building the LightGBM Command Line Interface (CLI). If you want to build the Python-package or R-package please refer to `Python-package`_ and `R-package`_ folders respectively.
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All instructions below are aimed to compile 64-bit version of LightGBM.
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It is worth to compile 32-bit version only in very rare special cases of environmental limitations.
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32-bit version is slow and untested, so use it on your own risk and don't forget to adjust some commands in this guide.
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All instructions below are aimed at compiling the 64-bit version of LightGBM.
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It is worth compiling the 32-bit version only in very rare special cases involving environmental limitations.
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The 32-bit version is slow and untested, so use it at your own risk and don't forget to adjust some of the commands below when installing.
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If you need to build a static library instead of a shared one, you can add ``-DBUILD_STATIC_LIB=ON`` to CMake flags.
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Users who want to perform benchmarking can make LightGBM output time costs for different internal routines via adding ``-DUSE_TIMETAG=ON`` to CMake flags.
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Users who want to perform benchmarking can make LightGBM output time costs for different internal routines by adding ``-DUSE_TIMETAG=ON`` to CMake flags.
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It is possible to build LightGBM in a debug mode. In this mode all compiler optimizations are disabled and LightGBM performs more checks internally. To enable debug mode you can add ``-DUSE_DEBUG=ON`` to CMake flags or choose ``Debug_*`` configuration (e.g. ``Debug_DLL``, ``Debug_mpi``) in Visual Studio depending on how you are building LightGBM.
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It is possible to build LightGBM in debug mode. In this mode all compiler optimizations are disabled and LightGBM performs more checks internally. To enable debug mode you can add ``-DUSE_DEBUG=ON`` to CMake flags or choose ``Debug_*`` configuration (e.g. ``Debug_DLL``, ``Debug_mpi``) in Visual Studio depending on how you are building LightGBM.
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For the build of Python-package and R-package, please refer to `Python-package`_ and `R-package`_ folders respectively.
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Also you can download artifacts of the latest successful build in master branch (nightly builds): |download artifacts|.
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You can also download the artifacts of the latest successful build on master branch (nightly builds) here: |download artifacts|.
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.. contents:: **Contents**
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:depth: 1
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@ -89,7 +87,7 @@ The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
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**Note**: You may need to run the ``cmake -G "MinGW Makefiles" ..`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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It is recommended to use **Visual Studio** for its better multithreading efficiency in **Windows** for many-core systems
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It is recommended that you use **Visual Studio** since it has better multithreading efficiency in **Windows** for many-core systems
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(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
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Also, you may want to read `gcc Tips <./gcc-Tips.rst>`__.
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@ -191,12 +189,12 @@ Build Threadless Version (not Recommended)
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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The default build version of LightGBM is based on OpenMP.
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However, you can build the LightGBM without OpenMP support, but it is **strongly not recommended**.
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You can build LightGBM without OpenMP support but it is **strongly not recommended**.
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Windows
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^^^^^^^
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On Windows version of LightGBM without OpenMP support can be built using
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On Windows a version of LightGBM without OpenMP support can be built using
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- **Visual Studio**;
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@ -267,7 +265,7 @@ The ``.exe`` and ``.dll`` files will be in ``LightGBM/`` folder.
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Linux
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^^^^^
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On Linux version of LightGBM without OpenMP support can be built using **CMake** and **gcc** or **Clang**.
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On Linux a version of LightGBM without OpenMP support can be built using **CMake** and **gcc** or **Clang**.
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1. Install `CMake`_.
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@ -285,7 +283,7 @@ On Linux version of LightGBM without OpenMP support can be built using **CMake**
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macOS
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^^^^^
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On macOS version of LightGBM without OpenMP support can be built using **CMake** and **Apple Clang** or **gcc**.
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On macOS a version of LightGBM without OpenMP support can be built using **CMake** and **Apple Clang** or **gcc**.
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Apple Clang
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***********
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@ -343,7 +341,7 @@ If you need to run a parallel learning application with high performance communi
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Windows
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^^^^^^^
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On Windows MPI version of LightGBM can be built using
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On Windows an MPI version of LightGBM can be built using
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- **MS MPI** and **Visual Studio**;
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@ -391,7 +389,7 @@ The ``.exe`` and ``.dll`` files will be in ``LightGBM/Release`` folder.
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Linux
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^^^^^
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On Linux MPI version of LightGBM can be built using **Open MPI**, **CMake** and **gcc** or **Clang**.
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On Linux an MPI version of LightGBM can be built using **Open MPI**, **CMake** and **gcc** or **Clang**.
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1. Install `Open MPI`_.
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@ -411,7 +409,7 @@ On Linux MPI version of LightGBM can be built using **Open MPI**, **CMake** and
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macOS
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^^^^^
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On macOS MPI version of LightGBM can be built using **Open MPI**, **CMake** and **Apple Clang** or **gcc**.
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On macOS an MPI version of LightGBM can be built using **Open MPI**, **CMake** and **Apple Clang** or **gcc**.
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Apple Clang
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***********
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@ -482,7 +480,7 @@ Build GPU Version
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Linux
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^^^^^
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On Linux GPU version of LightGBM can be built using **OpenCL**, **Boost**, **CMake** and **gcc** or **Clang**.
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On Linux a GPU version of LightGBM can be built using **OpenCL**, **Boost**, **CMake** and **gcc** or **Clang**.
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The following dependencies should be installed before compilation:
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@ -512,7 +510,7 @@ To build LightGBM GPU version, run the following commands:
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Windows
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^^^^^^^
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On Windows GPU version of LightGBM can be built using **OpenCL**, **Boost**, **CMake** and **VS Build Tools** or **MinGW**.
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On Windows a GPU version of LightGBM can be built using **OpenCL**, **Boost**, **CMake** and **VS Build Tools** or **MinGW**.
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If you use **MinGW**, the build procedure is similar to the build on Linux. Refer to `GPU Windows Compilation <./GPU-Windows.rst>`__ to get more details.
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@ -563,12 +561,12 @@ Refer to `GPU Docker folder <https://github.com/microsoft/LightGBM/tree/master/d
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Build HDFS Version
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~~~~~~~~~~~~~~~~~~
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HDFS version of LightGBM was tested on CDH-5.14.4 cluster.
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The HDFS version of LightGBM was tested on CDH-5.14.4 cluster.
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Linux
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^^^^^
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On Linux HDFS version of LightGBM can be built using **CMake** and **gcc**.
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On Linux a HDFS version of LightGBM can be built using **CMake** and **gcc**.
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1. Install `CMake`_.
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@ -590,12 +588,12 @@ On Linux HDFS version of LightGBM can be built using **CMake** and **gcc**.
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Build Java Wrapper
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~~~~~~~~~~~~~~~~~~
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By the following instructions you can generate a JAR file containing the LightGBM `C API <./Development-Guide.rst#c-api>`__ wrapped by **SWIG**.
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Using the following instructions you can generate a JAR file containing the LightGBM `C API <./Development-Guide.rst#c-api>`__ wrapped by **SWIG**.
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Windows
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^^^^^^^
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On Windows Java wrapper of LightGBM can be built using **Java**, **SWIG**, **CMake** and **VS Build Tools** or **MinGW**.
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On Windows a Java wrapper of LightGBM can be built using **Java**, **SWIG**, **CMake** and **VS Build Tools** or **MinGW**.
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VS Build Tools
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**************
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@ -639,7 +637,7 @@ The ``.jar`` file will be in ``LightGBM/build`` folder and the ``.dll`` files wi
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**Note**: You may need to run the ``cmake -G "MinGW Makefiles" -DUSE_SWIG=ON ..`` one more time if you encounter the ``sh.exe was found in your PATH`` error.
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It is recommended to use **VS Build Tools (Visual Studio)** for its better multithreading efficiency in **Windows** for many-core systems
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It is recommended to use **VS Build Tools (Visual Studio)** since it has better multithreading efficiency in **Windows** for many-core systems
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(see `Question 4 <./FAQ.rst#i-am-using-windows-should-i-use-visual-studio-or-mingw-for-compiling-lightgbm>`__ and `Question 8 <./FAQ.rst#cpu-usage-is-low-like-10-in-windows-when-using-lightgbm-on-very-large-datasets-with-many-core-systems>`__).
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@ -648,7 +646,7 @@ Also, you may want to read `gcc Tips <./gcc-Tips.rst>`__.
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Linux
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^^^^^
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On Linux Java wrapper of LightGBM can be built using **Java**, **SWIG**, **CMake** and **gcc** or **Clang**.
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On Linux a Java wrapper of LightGBM can be built using **Java**, **SWIG**, **CMake** and **gcc** or **Clang**.
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1. Install `CMake`_, `SWIG`_ and **Java** (also make sure that ``JAVA_HOME`` is set properly).
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macOS
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^^^^^
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On macOS Java wrapper of LightGBM can be built using **Java**, **SWIG**, **CMake** and **Apple Clang** or **gcc**.
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On macOS a Java wrapper of LightGBM can be built using **Java**, **SWIG**, **CMake** and **Apple Clang** or **gcc**.
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First, install `SWIG`_ and **Java** (also make sure that ``JAVA_HOME`` is set properly).
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Then, either follow the **Apple Clang** or **gcc** installation instructions below.
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