This commit is contained in:
Dale Stammen 2019-03-12 12:39:16 -07:00
Родитель c493268f1c
Коммит 139a1c46b2
12 изменённых файлов: 256 добавлений и 1 удалений

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@ -0,0 +1,13 @@
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "pch.h"
#include <iostream>
#include <conio.h>
int main()
{
std::cout << "Hello World!\n";
std::cout << "Press any key to exit...\n";
_getch();
}

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@ -0,0 +1,168 @@
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<RootNamespace>ConsoleApplication1</RootNamespace>
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<PropertyGroup Label="UserMacros" />
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<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
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<Optimization>Disabled</Optimization>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<SDLCheck>true</SDLCheck>
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<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</ItemDefinitionGroup>
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<ClInclude Include="pch.h" />
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<ClCompile Include="ConsoleApplication1.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
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<ItemGroup>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="ConsoleApplication1.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,5 @@
// pch.cpp: source file corresponding to pre-compiled header; necessary for compilation to succeed
#include "pch.h"
// In general, ignore this file, but keep it around if you are using pre-compiled headers.

14
ConsoleApplication1/pch.h Normal file
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@ -0,0 +1,14 @@
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file
#ifndef PCH_H
#define PCH_H
// TODO: add headers that you want to pre-compile here
#endif //PCH_H

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@ -4,6 +4,11 @@ Microsoft Visual Studio Solution File, Format Version 12.00
VisualStudioVersion = 15.0.28016.0 VisualStudioVersion = 15.0.28016.0
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MFCClient", "MFCClient\MFCClient.vcxproj", "{AC720CCA-08F3-4E48-8722-AB6B7806205B}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MFCClient", "MFCClient\MFCClient.vcxproj", "{AC720CCA-08F3-4E48-8722-AB6B7806205B}"
ProjectSection(ProjectDependencies) = postProject
{83737B07-BCB9-471F-B6D9-03408BAD3FBB} = {83737B07-BCB9-471F-B6D9-03408BAD3FBB}
{E9B7CACE-566F-476A-871D-D3D0ED8A2BBF} = {E9B7CACE-566F-476A-871D-D3D0ED8A2BBF}
{13D2B9E0-489B-4490-9947-45893FFD7DB2} = {13D2B9E0-489B-4490-9947-45893FFD7DB2}
EndProjectSection
EndProject EndProject
Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "Packaging", "Packaging\Packaging.wapproj", "{59D68FAA-1363-4475-ADA9-61BAFCA202E8}" Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "Packaging", "Packaging\Packaging.wapproj", "{59D68FAA-1363-4475-ADA9-61BAFCA202E8}"
ProjectSection(ProjectDependencies) = postProject ProjectSection(ProjectDependencies) = postProject
@ -20,6 +25,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Win32TestApp", "Win32TestAp
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsStoreDLL", "WindowsStoreDLL\WindowsStoreDLL.vcxproj", "{83737B07-BCB9-471F-B6D9-03408BAD3FBB}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsStoreDLL", "WindowsStoreDLL\WindowsStoreDLL.vcxproj", "{83737B07-BCB9-471F-B6D9-03408BAD3FBB}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ConsoleApplication1", "ConsoleApplication1\ConsoleApplication1.vcxproj", "{13D2B9E0-489B-4490-9947-45893FFD7DB2}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -120,6 +127,20 @@ Global
{83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x64.Build.0 = Release|x64 {83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x64.Build.0 = Release|x64
{83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x86.ActiveCfg = Release|Win32 {83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x86.ActiveCfg = Release|Win32
{83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x86.Build.0 = Release|Win32 {83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x86.Build.0 = Release|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|Any CPU.ActiveCfg = Debug|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|ARM.ActiveCfg = Debug|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|ARM64.ActiveCfg = Debug|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x64.ActiveCfg = Debug|x64
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x64.Build.0 = Debug|x64
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x86.ActiveCfg = Debug|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x86.Build.0 = Debug|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|Any CPU.ActiveCfg = Release|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|ARM.ActiveCfg = Release|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|ARM64.ActiveCfg = Release|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x64.ActiveCfg = Release|x64
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x64.Build.0 = Release|x64
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x86.ActiveCfg = Release|Win32
{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x86.Build.0 = Release|Win32
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

Двоичные данные
MFCClient/MFCClient.rc

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Двоичные данные
MFCClient/MFCClientDlg.cpp

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Двоичные данные
MFCClient/MFCClientDlg.h

Двоичный файл не отображается.

Двоичные данные
MFCClient/Resource.h

Двоичный файл не отображается.

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@ -72,5 +72,9 @@
<Link>MFCClient/WindowsStoreDLL.dll</Link> <Link>MFCClient/WindowsStoreDLL.dll</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(SolutionDir)$(Platform)/$(Configuration)/ConsoleApplication1.exe">
<Link>MFCClient/ConsoleApplication1.exe</Link>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -31,7 +31,7 @@ namespace WinRT
} }
// Initialize the Windows Runtime. // Initialize the Windows Runtime.
winrt::init_apartment(); winrt::init_apartment(winrt::apartment_type::single_threaded);
// attempt to initialize the Windows Store WinRT Implementation // attempt to initialize the Windows Store WinRT Implementation
WindowsStoreImpl* store = new WindowsStoreImpl(); WindowsStoreImpl* store = new WindowsStoreImpl();