added launch win32 app
This commit is contained in:
Родитель
c493268f1c
Коммит
139a1c46b2
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// Licensed under the MIT License.
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#include "pch.h"
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#include <iostream>
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#include <conio.h>
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int main()
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{
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std::cout << "Hello World!\n";
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std::cout << "Press any key to exit...\n";
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_getch();
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}
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{13D2B9E0-489B-4490-9947-45893FFD7DB2}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>ConsoleApplication1</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v141</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="pch.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="ConsoleApplication1.cpp" />
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<ClCompile Include="pch.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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</ClCompile>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -0,0 +1,30 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
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<Filter Include="Header Files">
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<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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<Extensions>h;hh;hpp;hxx;hm;inl;inc;ipp;xsd</Extensions>
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</Filter>
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<Filter Include="Resource Files">
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<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="pch.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="pch.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="ConsoleApplication1.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -0,0 +1,5 @@
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// pch.cpp: source file corresponding to pre-compiled header; necessary for compilation to succeed
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#include "pch.h"
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// In general, ignore this file, but keep it around if you are using pre-compiled headers.
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@ -0,0 +1,14 @@
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// Tips for Getting Started:
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// 1. Use the Solution Explorer window to add/manage files
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// 2. Use the Team Explorer window to connect to source control
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// 3. Use the Output window to see build output and other messages
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// 4. Use the Error List window to view errors
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// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
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// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file
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#ifndef PCH_H
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#define PCH_H
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// TODO: add headers that you want to pre-compile here
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#endif //PCH_H
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@ -4,6 +4,11 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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VisualStudioVersion = 15.0.28016.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MFCClient", "MFCClient\MFCClient.vcxproj", "{AC720CCA-08F3-4E48-8722-AB6B7806205B}"
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ProjectSection(ProjectDependencies) = postProject
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{83737B07-BCB9-471F-B6D9-03408BAD3FBB} = {83737B07-BCB9-471F-B6D9-03408BAD3FBB}
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{E9B7CACE-566F-476A-871D-D3D0ED8A2BBF} = {E9B7CACE-566F-476A-871D-D3D0ED8A2BBF}
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{13D2B9E0-489B-4490-9947-45893FFD7DB2} = {13D2B9E0-489B-4490-9947-45893FFD7DB2}
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EndProjectSection
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EndProject
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Project("{C7167F0D-BC9F-4E6E-AFE1-012C56B48DB5}") = "Packaging", "Packaging\Packaging.wapproj", "{59D68FAA-1363-4475-ADA9-61BAFCA202E8}"
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ProjectSection(ProjectDependencies) = postProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "WindowsStoreDLL", "WindowsStoreDLL\WindowsStoreDLL.vcxproj", "{83737B07-BCB9-471F-B6D9-03408BAD3FBB}"
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ConsoleApplication1", "ConsoleApplication1\ConsoleApplication1.vcxproj", "{13D2B9E0-489B-4490-9947-45893FFD7DB2}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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{83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x64.Build.0 = Release|x64
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{83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x86.ActiveCfg = Release|Win32
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{83737B07-BCB9-471F-B6D9-03408BAD3FBB}.Release|x86.Build.0 = Release|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|Any CPU.ActiveCfg = Debug|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|ARM.ActiveCfg = Debug|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|ARM64.ActiveCfg = Debug|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x64.ActiveCfg = Debug|x64
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x64.Build.0 = Debug|x64
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x86.ActiveCfg = Debug|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Debug|x86.Build.0 = Debug|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|Any CPU.ActiveCfg = Release|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|ARM.ActiveCfg = Release|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|ARM64.ActiveCfg = Release|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x64.ActiveCfg = Release|x64
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x64.Build.0 = Release|x64
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x86.ActiveCfg = Release|Win32
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{13D2B9E0-489B-4490-9947-45893FFD7DB2}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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Двоичные данные
MFCClient/MFCClient.rc
Двоичные данные
MFCClient/MFCClient.rc
Двоичный файл не отображается.
Двоичные данные
MFCClient/MFCClientDlg.cpp
Двоичные данные
MFCClient/MFCClientDlg.cpp
Двоичный файл не отображается.
Двоичные данные
MFCClient/MFCClientDlg.h
Двоичные данные
MFCClient/MFCClientDlg.h
Двоичный файл не отображается.
Двоичные данные
MFCClient/Resource.h
Двоичные данные
MFCClient/Resource.h
Двоичный файл не отображается.
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@ -72,5 +72,9 @@
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<Link>MFCClient/WindowsStoreDLL.dll</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="$(SolutionDir)$(Platform)/$(Configuration)/ConsoleApplication1.exe">
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<Link>MFCClient/ConsoleApplication1.exe</Link>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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</Project>
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@ -31,7 +31,7 @@ namespace WinRT
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}
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// Initialize the Windows Runtime.
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winrt::init_apartment();
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winrt::init_apartment(winrt::apartment_type::single_threaded);
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// attempt to initialize the Windows Store WinRT Implementation
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WindowsStoreImpl* store = new WindowsStoreImpl();
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