Added Unity AR Map Example Scene and upgraded SampleProject to Unity 2019.4 (#62)

* Added UnityARMapExampleScene

* Add back VR support and remove/ignore vscode file.

Co-authored-by: Brian Kircher <briank@microsoft.com>
This commit is contained in:
Caden Jiang 2020-06-10 13:21:42 -07:00 коммит произвёл GitHub
Родитель a3009540c6
Коммит 8e4228791e
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Идентификатор ключа GPG: 4AEE18F83AFDEB23
47 изменённых файлов: 7959 добавлений и 125 удалений

1
SampleProject/.gitignore поставляемый
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@ -22,6 +22,7 @@ obj/
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using UnityEngine;
using Microsoft.Geospatial;
using Microsoft.Maps.Unity;
public class SettingsController : MonoBehaviour
{
public MapRenderer map;
public void ModelsToggleHandler(bool toggle)
{
map.MapTerrainType = toggle ? MapTerrainType.Default : MapTerrainType.Elevated;
}
public void MapShapeHandler(int shape)
{
if (shape == 0)
{
map.MapShape = MapShape.Block;
}
else
{
map.MapShape = MapShape.Cylinder;
}
}
public void AnimateToPlace(string location)
{
if (location == "Space Needle")
{
map.SetMapScene(new MapSceneOfLocationAndZoomLevel(new LatLon(47.62051, -122.349303), 17.5f));
}
else if (location == "NYC")
{
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{
map.SetMapScene(new MapSceneOfLocationAndZoomLevel(new LatLon(37.81869, -122.4787177), 14.5f));
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else if (location == "Colosseum")
{
map.SetMapScene(new MapSceneOfLocationAndZoomLevel(new LatLon(41.890153, 12.492332), 17.5f));
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else if (location == "Atomium")
{
map.SetMapScene(new MapSceneOfLocationAndZoomLevel(new LatLon(50.894928, 4.341533), 18.0f));
}
}
}

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