This commit is contained in:
Brian Kircher 2021-04-24 10:12:35 -07:00
Родитель 1e89ac4b4e 8562756992
Коммит e5325a2c39
1 изменённых файлов: 19 добавлений и 0 удалений

Просмотреть файл

@ -6,6 +6,25 @@ and the SDK NuGet package adheres to [Semantic Versioning](http://semver.org/spe
Refer to the [Getting Started](https://github.com/microsoft/MapsSDK-Unity/wiki/Getting-started) documentation for instructions about how to import and upgrade the SDK.
## 0.10.2 - 2021-04-22
### Maps SDK
#### Added
- Quality option to disable pre-caching of data around the current map.
- Quality slider for elevation level of detail.
- Classes for working with the WGS84: [`WGS84Datum`](https://github.com/microsoft/MapsSDK-Unity/wiki/Microsoft.Geospatial#wgs84datum), [`Vector3D`](https://github.com/microsoft/MapsSDK-Unity/wiki/Microsoft.Geospatial.VectorMath#vector3d)
#### Fixed
- IL2CPP build errors in 2020.3. [#108](https://github.com/microsoft/MapsSDK-Unity/issues/108)
### Supporting Scripts
#### Added
- Linear map animation with smoothing at the start and end.
- Option to always show a `MapPin` even when it's outside the map's bounds.
- In scene view, Ctrl+Right-click on `MapRenderer` now provides a context menu to add a `MapPin` at the selected location.
#### Changed
- Removed unused parameter in FilterNormals shader function.
#### Fixed
- Editor UI now handles type load exception. [#113](https://github.com/microsoft/MapsSDK-Unity/issues/113)
## 0.10.1 - 2020-12-11
### Maps SDK