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CHANGELOG.md
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CHANGELOG.md
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@ -6,6 +6,25 @@ and the SDK NuGet package adheres to [Semantic Versioning](http://semver.org/spe
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Refer to the [Getting Started](https://github.com/microsoft/MapsSDK-Unity/wiki/Getting-started) documentation for instructions about how to import and upgrade the SDK.
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## 0.10.2 - 2021-04-22
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### Maps SDK
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#### Added
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- Quality option to disable pre-caching of data around the current map.
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- Quality slider for elevation level of detail.
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- Classes for working with the WGS84: [`WGS84Datum`](https://github.com/microsoft/MapsSDK-Unity/wiki/Microsoft.Geospatial#wgs84datum), [`Vector3D`](https://github.com/microsoft/MapsSDK-Unity/wiki/Microsoft.Geospatial.VectorMath#vector3d)
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#### Fixed
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- IL2CPP build errors in 2020.3. [#108](https://github.com/microsoft/MapsSDK-Unity/issues/108)
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### Supporting Scripts
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#### Added
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- Linear map animation with smoothing at the start and end.
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- Option to always show a `MapPin` even when it's outside the map's bounds.
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- In scene view, Ctrl+Right-click on `MapRenderer` now provides a context menu to add a `MapPin` at the selected location.
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#### Changed
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- Removed unused parameter in FilterNormals shader function.
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#### Fixed
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- Editor UI now handles type load exception. [#113](https://github.com/microsoft/MapsSDK-Unity/issues/113)
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## 0.10.1 - 2020-12-11
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### Maps SDK
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