Add instructions to update plugin's engine version

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Jackson Fields 2021-11-18 00:59:14 -08:00
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@ -37,6 +37,15 @@ through the installation, core concepts, and usage of the Microsoft OpenXR plugi
# Using the Microsoft OpenXR plugin
## Use the plugin from GitHub source
1. Copy MsftOpenXRGame/Plugins/MicrosoftOpenXR to your game's Plugins directory. Skip this step if using the example MsftOpenXRGame project.
This plugin maintains compatibility with older engine versions, so using the source directly may not work as expected in the latest engine release. If you are prompted that "**The 'MicrosoftOpenXR' plugin was designed for build 4.26.0. Attempt to load it anyway?**", follow these steps to ensure that the plugin's EngineVersion is updated to match your engine version:
2. Modify the "EngineVersion" string in Plugins/MicrosoftOpenXR/MicrosoftOpenXR.uplugin to match the engine version you are using.
1. For example, if you are using UE **4.27**, change the line to: **"EngineVersion": "4.27.0"**
## Install the plugin from the Unreal Marketplace
1. Install the [Microsoft OpenXR](https://www.unrealengine.com/marketplace/product/ef8930ca860148c498b46887da196239) plugin from the Unreal Engine Marketplace to your engine.