Adding Android as a Supported Platform (#11)
Adding Android as a supported platform.
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ae4bc3f921
Коммит
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@ -143,3 +143,7 @@ GlobalDefaultServerGameMode=None
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[/Script/Slate.SlateSettings]
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bExplicitCanvasChildZOrder=True
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[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
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PackageName=com.Microsoft.GraphicsToolsProject
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bPackageDataInsideApk=True
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@ -17,7 +17,8 @@
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"Installed": false,
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"SupportedTargetPlatforms": [
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"Win64",
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"HoloLens"
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"HoloLens",
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"Android"
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],
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"Modules": [
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{
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@ -26,7 +27,8 @@
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"LoadingPhase": "PostConfigInit",
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"WhitelistPlatforms": [
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"Win64",
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"HoloLens"
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"HoloLens",
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"Android"
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]
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},
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{
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@ -4,12 +4,33 @@
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#ifndef GT_COMMON
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#define GT_COMMON
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// Defines mirrored from https://github.com/EpicGames/UnrealEngine/blob/release/Engine/Shaders/Public/FP16Math.ush
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#ifndef EXPERIMENTAL_FP16
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#define EXPERIMENTAL_FP16 1
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#endif
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#ifndef USE_MIN16FLOAT
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#define USE_MIN16FLOAT 0
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#endif
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#if EXPERIMENTAL_FP16
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#if USE_MIN16FLOAT
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#define Half min16float
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#define Half2 min16float2
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#define Half3 min16float3
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#define Half4 min16float4
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#define Half3x3 min16float3x3
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#define Half3x4 min16float3x4
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#else
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#define Half half
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#define Half2 half2
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#define Half3 half3
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#define Half4 half4
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#endif
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#else
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#define Half float
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#define Half2 float2
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#define Half3 float3
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#define Half4 float4
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#endif
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#define GT_PI Half(3.14159265359)
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#define GT_ONE_OVER_PI Half(1.0) / GT_PI
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@ -17,7 +17,8 @@
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"Installed": false,
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"SupportedTargetPlatforms": [
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"Win64",
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"HoloLens"
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"HoloLens",
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"Android"
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],
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"Modules": [
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{
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@ -6,7 +6,7 @@
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Graphics Tools for Unreal Engine is a UE game plugin with code, blueprints and example assets created to help improve the visual fidelity of Mixed Reality applications while staying within performance budgets.
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| NOTE: Only HoloLens 2 development is supported at the moment. |
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| NOTE: Only HoloLens 2, Windows, and Android development is tested at the moment. If you encounter issues with other platforms please [file an issue](https://github.com/microsoft/MixedReality-GraphicsTools-Unreal/issues/new). |
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| --- |
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![Features](Docs/Images/Features.png)
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