README
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"dependencies": {
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"com.unity.package-manager-ui": "2.0.8",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.animation": "1.0.0",
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}
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}
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README.md
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README.md
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# SceneUnderstanding-UnitySample
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# Microsoft.MixedReality.SceneUnderstanding.Samples - UnitySample
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Source code for a Unity sample application that demonstrates Scene Understanding for HoloLens 2.
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A Unity-based sample application that showcases Scene Understanding on HoloLens 2.
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When this sample is deployed on a HoloLens, it will show the virtual representation of your real environment.
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When this sample is deployed on a PC, it will load a serialized scene (included under Resources\SerializedScenesForPCPath) and display it.
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A help menu is presented on launch, which provides information about all the input commands available in the application.
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To learn more about Scene Understanding, please visit this link: https://docs.microsoft.com/en-us/windows/mixed-reality/scene-understanding
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To learn more about Scene Understanding SDK, please visit this link: https://docs.microsoft.com/en-us/windows/mixed-reality/scene-understanding-sdk
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# Prerequisites
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Unity 2018.4.12.* or greater.
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Visual Studio 2017 or 2019 with Universal Windows Platform components
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Windows SDK version 10.0.18362.0 or greater.
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# Running on HoloLens 2
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To run this sample on the HoloLens 2, please follow the instructions below:
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1. Open the SceneUnderstandingSample scene in Assets\Scenes, if not already open.
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2. Select the SceneUnderstandingManager game object and make sure that 'Run On Device' checkbox is checked on the Scene Understanding Data Provider component.
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3. In the Menu, click on Build --> UWP. Once the build completes successfully, a log indicating this will show up in the output console.
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4. Navigate to the UWP folder under root and open the 'Scene Understanding.sln' in Visual Studio.
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5. Right-click on the 'Scene Understanding (Universal Windows)' project and click on 'Publish' --> 'Create App Packages'.
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6. Run through the wizard and wait for building and packaging to complete.
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7. The built app package should be at 'UWP\AppPackages\Scene Understanding\Scene Understanding_*\Scene Understanding_*.[appx|msix|appxbundle|msixbundle]'
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8. Deploy the package to a HoloLens 2.
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9. Launch the 'Scene Understanding' app from the 'All Apps' list on the HoloLens 2.
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# Running on PC
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To run this sample on the PC, please follow the instructions below:
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1. Open the SceneUnderstandingSample scene in Assets\Scenes, if not already open.
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2. Select the SceneUnderstandingManager game object and uncheck the 'Run On Device' checkbox on the Scene Understanding Data Provider component.
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3. Ensure SU Serialized Scene Path on the Scene Understanding Data Provider component is referring to a serialized Scene Understanding scene.
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4. Click 'Play' in the Editor.
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# Additional Notes
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This sample relies on NuGetForUnity package (https://github.com/GlitchEnzo/NuGetForUnity) to bring NuGet support inside Unity.
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When you first launch the sample in Unity, NuGetForUnity will restore the Microsoft.MixedReality.SceneUnderstanding NuGet package and place the contents under Assets\Packages.
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