Update README.md
Changed Mentions of 'Run On Device' to 'Query Scene From Device'
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@ -14,7 +14,7 @@ Windows SDK version 10.0.18362.0 or greater.
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# Running on HoloLens 2
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To run this sample on the HoloLens 2, please follow the instructions below:
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1. Open the SceneUnderstanding Sample Scenes under Assets\SceneUnderstanding\Examples (Scenes are Under Placement, NavMesh and Understanding Folder)
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2. Select the SceneUnderstandingManager game object and make sure that 'Run On Device' checkbox is checked on the SceneUnderstandingManager Component in all Scenes
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2. Select the SceneUnderstandingManager game object and make sure that 'Query Scene From Device' checkbox is checked on the SceneUnderstandingManager Component in all Scenes
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3. In the Menu under File->Build Settings, click on Build --> UWP. Once the build completes successfully, a log indicating this will show up in the output console.
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4. Navigate to the UWP folder under root and open the 'Scene Understanding.sln' in Visual Studio.
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5. Right-click on the 'Scene Understanding (Universal Windows)' project and click on 'Publish' --> 'Create App Packages'.
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@ -26,7 +26,7 @@ To run this sample on the HoloLens 2, please follow the instructions below:
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# Running on PC
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To run this sample on the PC, please follow the instructions below:
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1. Open any of the SceneUnderstanding Sample Scenes under Assets\SceneUnderstanding\Examples (Scenes are Under Placement, NavMesh and Understanding Folder)
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2. Select the SceneUnderstandingManager game object and uncheck the 'Run On Device' checkbox on the SceneUnderstandingManager Component
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2. Select the SceneUnderstandingManager game object and uncheck the 'Query Scene From Device' checkbox on the SceneUnderstandingManager Component
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3. Ensure SU Serialized Scene Paths on the Scene Understanding component is referring to a serialized Scene Understanding scene, examples scenes are provided under the examples folder
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4. Click 'Play' in the Editor.
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