# Summary
* Fix assert hit when grabbing objects in the manipulator scene
* Calling `Spawn Sound at Location` now causes a new `AudioComponent` to be added to the parent actor, which causes the component array to be updated while we are iterating it to dispatch UXT events
* Fixed Z-fighing on some of the tooltips in the TooltipExample scene
* Re-saved `BP_NearMenuBase`, `BP_ToggleFeaturesPanel`, `BP_ToggleFeaturesPanelWithTrackedGeom` and all of the example levels to mostly mitigate the unresponsive home button issue
* Not completely fixed, I can now only get it to repro in the ManipulatorExample scene after a PC reboot
* I tried re-creating everything in the ToggleFeaturesPanel hierarchy but saw the same issue, I think it's an engine bug around blueprint inheritance and child actor components
* Not a major issue as it only repros occasionally in PIE/Remoting. I have been unable to get it to occur on device
* Updated the nuspecs to UE5
Related work items: #1568, #2362
* Update project files to 4.27
* Enable depth writing on Cursors and BoundsControl to fix#852 and #776. Note that the new flag does not apply during remoting.
* Fix some packaging warnings about object not being correctly initialized (set to `nullptr` by default)
* Remove WMR GripPose workaround in the DefaultHandTracker
* Remove hand mesh collision work around from the HandInteractionActor
* Update docs + docs generation to use `public/0.2.x-UE4.27` branch (In future release branches should be of the form `public/0.XX.x/UE-Y.YY`)
* #1104 still repros for me on 4.27 preview 2
* CI is currently broken, looking into adding 4.27 to the build machines
Related work items: #776, #852, #1103, #1108
Builds UXToolsExamples by temporarily installing UXTools into the engine's Marketplace plugins directory.
Generate NuGet packages for UXTools and UXToolsExamples as part of the UXT-Ship pipeline.
Also adds a flag for allowing BuildPlugin.ps1 to use the VS2019 compiler for local builds that may not have VS2017 installed.
Related work items: #1018