- Removing unnecessary selectPressedAmount related code from basic BrushController script. (selectPressedAmount is used in Advanced only, in BrushSelector script)

- Deleting unnecessary meta files that generates missing error messages.
This commit is contained in:
REDMOND\dongpark 2017-12-12 16:56:13 -08:00
Родитель 7e0c1ca416
Коммит beb1ca8dba
9 изменённых файлов: 2 добавлений и 74 удалений

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@ -56,6 +56,8 @@ namespace HoloToolkit.Unity.ControllerExamples
private ColorPickerWheel colorPicker;
private Color currentStrokeColor = Color.white;
private bool draw = false;
// Default storke width is defined in BrushThinStroke.prefab
private float width = 0f;
private float lastPointAddedTime = 0f;
@ -64,14 +66,12 @@ namespace HoloToolkit.Unity.ControllerExamples
// Subscribe to press events for drawing
InteractionManager.InteractionSourcePressed += InteractionSourcePressed;
InteractionManager.InteractionSourceReleased += InteractionSourceReleased;
InteractionManager.InteractionSourceUpdated += InteractionSourceUpdated;
}
private void OnDisable()
{
InteractionManager.InteractionSourcePressed -= InteractionSourcePressed;
InteractionManager.InteractionSourceReleased -= InteractionSourceReleased;
InteractionManager.InteractionSourceUpdated -= InteractionSourceUpdated;
}
private void Update()
@ -93,14 +93,6 @@ namespace HoloToolkit.Unity.ControllerExamples
}
}
private void InteractionSourceUpdated(InteractionSourceUpdatedEventArgs obj)
{
if (obj.state.source.handedness == InteractionSourceHandedness.Right)
{
width = obj.state.selectPressedAmount;
}
}
private void InteractionSourceReleased(InteractionSourceReleasedEventArgs obj)
{
if (obj.state.source.handedness == InteractionSourceHandedness.Right && obj.pressType == InteractionSourcePressType.Select)

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