Граф коммитов

29 Коммитов

Автор SHA1 Сообщение Дата
Kevin K 3a4cdef6fd Update MAX setup directions and add missing files 2018-06-13 16:27:53 -07:00
Adam Mollis 024f47bc7c addressing more pr feedback 2018-03-16 13:56:10 -07:00
Adam Mollis 27f3236b55 addressing some PR feedback 2018-03-16 12:23:36 -07:00
Adam Mollis 1eef8ab07e [In progress] Removing some unneeded code 2018-03-13 16:05:58 -07:00
Adam Mollis 143eb18e16 removing unneeded logging messages 2018-03-13 16:00:34 -07:00
Adam Mollis 37fdfd7d7b [In Progress] Updating logging message for in network anchors 2018-03-13 15:48:11 -07:00
Adam Mollis 0b32be3cad [In Progress] Adding in retry logic for exporting data 2018-03-13 15:05:45 -07:00
Adam Mollis a847953769 [In Progress] Updating to add "finding stage" ui when downloading a shared anchor. Also fixes for bugs will "billboarding" 2018-03-13 13:36:39 -07:00
Adam Mollis cabc7f8792 [in progress] renaming some classes, and adding a helper class to help isolate setting up network anchors 2018-03-12 22:45:53 -07:00
Adam Mollis 9ff0ee01d4 [in progress] protected against player trying to re-apply a just received anchor 2018-03-12 17:23:40 -07:00
Adam Mollis 3ce5161536 [In Progress] Adding a comment for clarity 2018-03-12 16:52:59 -07:00
Adam Mollis 8093c36efb [in progress] The anchor player is need to for handling persistence events, but the player may not be ready at start. Also, we don't want to handle receiving events until after we have a player. 2018-03-12 16:51:00 -07:00
Adam Mollis c13e07db9c [in progress] Fixing an incorrect null check and initialization of Local Address 2018-03-12 16:16:43 -07:00
Adam Mollis 43147461dd [in progress] refacoring more stuff into NetworkAnchorServer. The AnchorServer is now more of a Network Anchor Manager, and the AncorClient is now more of a Network Anchor Player. The renames are coming soon. 2018-03-12 16:08:37 -07:00
Adam Mollis e7889572c5 {in progress] attemping to raise source changes first, before exporting data. 2018-03-12 14:50:35 -07:00
Adam Mollis a530bdb5c8 [in progress] removing unneded script behavior 2018-03-12 14:18:09 -07:00
Adam Mollis 302d1ebe15 [in progress] adding flag to indicate we're receiving a network anchor 2018-03-12 13:24:30 -07:00
Adam Mollis 56fae7253d [in progress] the last commit should of had a "return" here 2018-03-12 11:48:03 -07:00
Adam Mollis 7989985812 [in progress] don't re-share already shared anchor 2018-03-12 11:44:38 -07:00
Adam Mollis 2a8715c891 [in progress] when a command running on the server, we should using the instance field directly as InitializeAnchorHostOnce may not have been called. 2018-03-12 11:22:47 -07:00
Adam Mollis 6d4d607644 [in progress] fixing issues where default shared anchor wasn't always being shared. also canceling anchor blob receiving retries. also adding more logging to help debugging receiving anchor blobs. 2018-03-12 11:09:41 -07:00
Adam Mollis 799ddc8a90 [in progress] refactoring network anchor code. 2018-03-12 00:19:16 -07:00
Adam Mollis aa3d37a9be [in progress] improving log messages to help with debugging anchor networking 2018-03-09 17:16:52 -08:00
Adam Mollis 7ee9186d07 [in progress] beginning stages of adding in anchor sharing into the Bundler application. 2018-03-09 12:54:01 -08:00
Kevin Kennedy d9f7d71514 Clean up config settings and file name handling in AssetCreator
Add code to do some minimal config parameter checking and dump to the console what the settings are and how to change them.

Change some default settings to be more consistent.

Build paths with Path.Combine instead of +
2018-01-20 16:24:02 -08:00
Kevin Kennedy 042bef87fa Update to current MixedRealityToolkit-Unity - 2017.2.1.1 Patch Release
Bundler has a different input system and has some components from much older HoloTtolkits.  To eliminate conflicts, only certain parts of the current MRTK can be imported into Bundler.  To update Bundler to future MRTK-Unity releases, start with the steps below.  They will likely get you most of the way there.  You will likely need to make a few changes to accomodate any API changes and dependency changes.

1) Delete existing MRTK components from Bundler.  The following commands will accomplish that:

cd MixedRealityCompanionKit\Bundler\Viewer\Unity\Assets
rd /s HoloToolkit
rd /s Plugins\HoloToolkit
rd /s Scripts\SpatialMapping

2) Export a package from Unity with the following list of directories and files.  Include dependencies in the export
...\MixedRealityToolkit-Unity\Assets\HoloToolkit\SpatialMapping\*
...\MixedRealityToolkit-Unity\Assets\HoloToolkit\Utilities\Shaders\FastConfigurable\*
...\MixedRealityToolkit-Unity\Assets\HoloToolkit\Utilities\Scripts
    Billboard.cs
    CameraCache.cs
    DataEventArgs.cs
    FixedAngularSize.cs
    Int3.cs
    Interpolator.cs
    MathUtils.cs
    PropertyChangedEventArgsEx.cs
    RaycastResultComparer.cs
    SimpleTagalong.cs
    Singleton.cs
    Tagalong.cs
    WindowsApiChecker.cs
...\MixedRealityToolkit-Unity\Assets\HoloToolkit\Utilities\Scripts\Extensions\*
...\MixedRealityToolkit-Unity\Assets\HoloToolkit\Utilities\Scripts\Editor\
    EditorPrefsUtility.cs
...\MixedRealityToolkit-Unity\Assets\HoloToolkit\Utilities\Scripts\CrossPlatform\Reflection\
    ReflectionExtensions.cs
    TypeUtils.cs

3) Import that package into Bundler

4) Do test builds and clean up any API changes and changed dependencies
2018-01-20 14:25:35 -08:00
Kevin Kennedy 921e93db6c Remove unused functions 2018-01-19 14:56:29 -08:00
Kevin Kennedy ae8db70199 Add copyright to Settings.cs file 2018-01-19 14:55:44 -08:00
Kevin Kennedy 2d1cf3cd68 Initial commit of Asset Bundler
Bundler is an experimental, automated process to help view CAD models on Mixed Reality devices
2018-01-18 20:29:16 -08:00