* Updated readme

* Updated readme for file explorer module and demo gif

* Updated figure description

* Fixed typo

* Moved the localizaton instruction to separate file

* Updated coding guidance readme
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# Coding Guidance
## Working With Strings
In order to support localization **YOU SHOULD NOT** have hardcoded UI display strings in your code. Instead, use resource files to consume strings.
### For CPP
Use [`StringTable` resource][String Table] to store the strings and resource header file(`resource.h`) to store Id's linked to the UI display string. Add the strings with Id's referenced from the header file to the resource-definition script file. You can use [Visual Studio Resource Editor][VS Resource Editor] to create and manage resource files.
- `resource.h`:
XXX must be a unique int in the list (mostly the int ID of the last string id plus one):
```cpp
#define IDS_MODULE_DISPLAYNAME XXX
```
- `StringTable` in resource-definition script file `validmodulename.rc`:
```
STRINGTABLE
BEGIN
IDS_MODULE_DISPLAYNAME L"Module Name"
END
```
- Use the `GET_RESOURCE_STRING(UINT resource_id)` method to consume strings in your code.
```cpp
#include <common.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;
std::wstring GET_RESOURCE_STRING(IDS_MODULE_DISPLAYNAME)
```
### For C#
Use [XML resource file(.resx)][Resx Files] to store the UI display strings and [`Resource Manager`][Resource Manager] to consume those strings in the code. You can use [Visual Studio][Resx Files VS] to create and manage XML resources files.
- `Resources.resx`
```xml
<data name="ValidUIDisplayString" xml:space="preserve">
<value>Description to be displayed on UI.</value>
<comment>This text is displayed when XYZ button clicked.</comment>
</data>
```
- Use [`Resource Manager`][Resource Manager] to consume strings in code.
```csharp
System.Resources.ResourceManager manager = new System.Resources.ResourceManager(baseName, assembly);
string validUIDisplayString = manager.GetString("ValidUIDisplayString", resourceCulture);
```
In case of Visual Studio is used to create the resource file. Simply use the `Resources` class in auto-generated `Resources.Designer.cs` file to access the strings which encapsulate the [`Resource Manager`][Resource Manager] logic.
```csharp
string validUIDisplayString = Resources.ValidUIDisplayString;
```
## More On Coding Guidance
Please review these brief docs below relating to our coding standards etc.
* [Coding Style](./style.md)
* [Code Organization](./readme.md)
[VS Resource Editor]: https://docs.microsoft.com/en-us/cpp/windows/resource-editors?view=vs-2019
[String Table]: https://docs.microsoft.com/en-us/windows/win32/menurc/stringtable-resource
[Resx Files VS]: https://docs.microsoft.com/en-us/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resource-files-in-visual-studio
[Resx Files]: https://docs.microsoft.com/en-us/dotnet/framework/resources/creating-resource-files-for-desktop-apps#resources-in-resx-files
[Resource Manager]: https://docs.microsoft.com/en-us/dotnet/api/system.resources.resourcemanager?view=netframework-4.8

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<center>
<img width="200" src="../../../doc/images/Logo.jpg">
# PowerPreview
# File Explorer
File Explorer add-ons, right now are just limited to Preview Pane additions for File Explorer.
## Preview Pane
Preview Pane is an existing feature in the File Explorer which shows a lightweight, rich, read-only preview of the file's contents in the view's reading pane. To enable it, you just click the View tab in the ribbon and then click `Preview Pane`. Below is an example of Markdown and Svg files previews in File Explorer with PowerToys.
![PowerToys Preview Pane Demo](../../../doc/images/preview_pane/demo.gif)
> Adding Custom Preview Handlers to Windows File Explorer Preview Pane.
[**Overview**](#overview) ·
[**Developing**](#Developing) ·
[**MSIX Integration**](#Install-With-MSIX) ·
[**Contributing »**](#Contributing)
</center>
[**Installation**](#Installation) ·
## Overview
Preview handlers are called when an item is selected to show a lightweight, rich, read-only preview of the file's contents in the view's reading pane. This is done without launching the file's associated application. Figure 1 shows an example of a preview handler that preview a .md file type. Please follow this [documentation](https://docs.microsoft.com/en-us/archive/msdn-magazine/2007/january/windows-vista-and-office-writing-your-own-preview-handlers) to start developing a preview handler, when done, continue with this documentation to learn how to integrate a preview handler into PowerToys.
<center>
<figure>
<img src="../../../doc/images/preview_pane/markdown.gif" alt="Mark Down Preview Handler Demo" >
<figcaption>Figure 1 : Mark Down Preview Handler Demo</figcaption>
</figure>
</center>
Preview handlers are called when an item is selected to show a lightweight, rich, read-only preview of the file's contents in the view's reading pane. This is done without launching the file's associated application. Please follow this [documentation](https://docs.microsoft.com/en-us/archive/msdn-magazine/2007/january/windows-vista-and-office-writing-your-own-preview-handlers) to start developing a preview handler, when done, continue with this documentation to learn how to integrate a preview handler into PowerToys.
## Developing
@ -215,44 +212,4 @@ In the general settings of the Settings UI, you should be able to disable and en
<figcaption>Figure 3 : Settings UI - General Settings Tab</figcaption>
</figure>
</center>
## Contributing
### Coding Guidance
#### Working With Strings
**YOU SHOULD NOT** have hardcoded strings in your C++ code. Instead, use the following guidelines to add strings to your code. Add the ID of your string to the resource file. XXX must be a unique int in the list (mostly the int ID of the last string id plus one):
- `resource.h`:
```cpp
#define IDS_PREVPANE_XYZ_SETTINGS_DISPLAYNAME XXX
```
- `powerpreview.rc` under strings table:
```cpp
IDS_PREVPANE_XYZ_SETTINGS_DISPLAYNAME L"XYZ Preview Handler"
```
- Use the `GET_RESOURCE_STRING(UINT resource_id)` method to consume strings in your code.
```cpp
#include <common.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;
std::wstring GET_RESOURCE_STRING(IDS_PREVPANE_XYZ_SETTINGS_DISPLAYNAME)
```
#### More On Coding Guidance
Please review these brief docs below relating to our coding standards etc.
> 👉 If you find something missing from these docs, feel free to contribute to any of our documentation files anywhere in the repository (or make some new ones\!)
* [Coding Style](../../../doc/devdocs/style.md)
* [Code Organization](../../../doc/devdocs/readme.md)
</center>