[FileLocksmith]Add Windows11 (tier1) context menu (#31388)

* Add project

* Cleanup project file and add resource file

* Move common logic to FileLocksmithLib

* Cleanup interop vcxproj

* Implement handler, add assets and appx manifest

* Revert "Cleanup interop vcxproj"

This reverts commit 97bf991f2e.

* Remove package on uninstall
Install package on enable
Fix launching app
Cleanup

* Revert non-related change

* Spellcheck

* Update src/modules/FileLocksmith/FileLocksmithContextMenu/Resources.resx

* Wire Show in extended context menu setting
This commit is contained in:
Stefan Markovic 2024-02-20 12:16:55 +01:00 коммит произвёл GitHub
Родитель e607b26df6
Коммит e573b7a1b1
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: B5690EEEBB952194
44 изменённых файлов: 906 добавлений и 195 удалений

1
.github/actions/spell-check/expect.txt поставляемый
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@ -468,6 +468,7 @@ FILEEXPLORER
FILEFLAGS
FILEFLAGSMASK
FILELOCKSMITH
FILELOCKSMITHCONTEXTMENU
FILELOCKSMITHEXT
FILELOCKSMITHLIB
FILELOCKSMITHLIBINTEROP

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@ -102,6 +102,8 @@
"WinUI3Apps\\PowerToys.FileLocksmithExt.dll",
"WinUI3Apps\\PowerToys.FileLocksmithUI.exe",
"WinUI3Apps\\PowerToys.FileLocksmithUI.dll",
"WinUI3Apps\\PowerToys.FileLocksmithContextMenu.dll",
"FileLocksmithContextMenuPackage.msix",
"WinUI3Apps\\Peek.Common.dll",
"WinUI3Apps\\Peek.FilePreviewer.dll",

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@ -564,6 +564,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTests-QoiThumbnailProvi
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CmdNotFoundModuleInterface", "src\modules\cmdNotFound\CmdNotFoundModuleInterface\CmdNotFoundModuleInterface.vcxproj", "{0014D652-901F-4456-8D65-06FC5F997FB0}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FileLocksmithContextMenu", "src\modules\FileLocksmith\FileLocksmithContextMenu\FileLocksmithContextMenu.vcxproj", "{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FileLocksmithLib", "src\modules\FileLocksmith\FileLocksmithLib\FileLocksmithLib.vcxproj", "{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64
@ -2466,6 +2470,30 @@ Global
{0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x64.Build.0 = Release|x64
{0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x86.ActiveCfg = Release|Win32
{0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x86.Build.0 = Release|Win32
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|ARM64.ActiveCfg = Debug|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|ARM64.Build.0 = Debug|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x64.ActiveCfg = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x64.Build.0 = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x86.ActiveCfg = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x86.Build.0 = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|ARM64.ActiveCfg = Release|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|ARM64.Build.0 = Release|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x64.ActiveCfg = Release|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x64.Build.0 = Release|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x86.ActiveCfg = Release|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x86.Build.0 = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|ARM64.Build.0 = Debug|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x64.ActiveCfg = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x64.Build.0 = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x86.ActiveCfg = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x86.Build.0 = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|ARM64.ActiveCfg = Release|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|ARM64.Build.0 = Release|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x64.ActiveCfg = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x64.Build.0 = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x86.ActiveCfg = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x86.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -2673,6 +2701,8 @@ Global
{3940AD4D-F748-4BE4-9083-85769CD553EF} = {2F305555-C296-497E-AC20-5FA1B237996A}
{F8FFFC12-A31A-4AFA-B3DF-14DCF42B5E38} = {2F305555-C296-497E-AC20-5FA1B237996A}
{0014D652-901F-4456-8D65-06FC5F997FB0} = {4C0D0746-BE5B-49EE-BD5D-A7811628AE8B}
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA} = {AB82E5DD-C32D-4F28-9746-2C780846188E}
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F} = {AB82E5DD-C32D-4F28-9746-2C780846188E}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}

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@ -952,7 +952,7 @@ UINT __stdcall UnRegisterContextMenuPackagesCA(MSIHANDLE hInstall)
try
{
// Packages to unregister
const std::vector<std::wstring> packagesToRemoveDisplayName{ { L"PowerRenameContextMenu" }, { L"ImageResizerContextMenu" } };
const std::vector<std::wstring> packagesToRemoveDisplayName{ { L"PowerRenameContextMenu" }, { L"ImageResizerContextMenu" }, { L"FileLocksmithContextMenu" } };
PackageManager packageManager;

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@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap2="http://schemas.microsoft.com/appx/manifest/uap/windows10/2"
xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
xmlns:desktop5="http://schemas.microsoft.com/appx/manifest/desktop/windows10/5"
xmlns:uap10="http://schemas.microsoft.com/appx/manifest/uap/windows10/10"
xmlns:com="http://schemas.microsoft.com/appx/manifest/com/windows10" IgnorableNamespaces="uap uap2 uap3 rescap desktop desktop4 desktop5 uap10 com">
<Identity Name="Microsoft.PowerToys.FileLocksmithContextMenu" ProcessorArchitecture="neutral" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" Version="1.0.0.0" />
<Properties>
<DisplayName>PowerToys FileLocksmith Context Menu</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>Assets\FileLocksmith\storelogo.png</Logo>
<uap10:AllowExternalContent>true</uap10:AllowExternalContent>
</Properties>
<Resources>
<Resource Language="en-us" />
</Resources>
<Dependencies>
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.18950.0" MaxVersionTested="10.0.19000.0" />
</Dependencies>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
<rescap:Capability Name="unvirtualizedResources"/>
</Capabilities>
<Applications>
<Application Id="Microsoft.PowerToys.FileLocksmithContextMenu" Executable="FileLocksmithUI.exe" uap10:TrustLevel="mediumIL" uap10:RuntimeBehavior="win32App">
<uap:VisualElements AppListEntry="none" DisplayName="PowerToys FileLocksmith Context Menu" Description="FileLocksmithContextMenu" BackgroundColor="transparent" Square150x150Logo="Assets\FileLocksmith\Square150x150Logo.png" Square44x44Logo="Assets\FileLocksmith\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="Assets\FileLocksmith\Wide310x150Logo.png" Square310x310Logo="Assets\FileLocksmith\LargeTile.png" Square71x71Logo="Assets\FileLocksmith\SmallTile.png"></uap:DefaultTile>
<uap:SplashScreen Image="Assets\FileLocksmith\SplashScreen.png" />
</uap:VisualElements>
<Extensions>
<desktop4:Extension Category="windows.fileExplorerContextMenus">
<desktop4:FileExplorerContextMenus>
<desktop5:ItemType Type="Directory">
<desktop5:Verb Id="FileLocksmithCommand" Clsid="AAF1E27D-4976-49C2-8895-AAFA743C0A7E" />
</desktop5:ItemType>
<desktop5:ItemType Type="*">
<desktop5:Verb Id="FileLocksmithCommand" Clsid="AAF1E27D-4976-49C2-8895-AAFA743C0A7E" />
</desktop5:ItemType>
</desktop4:FileExplorerContextMenus>
</desktop4:Extension>
<com:Extension Category="windows.comServer" uap10:RuntimeBehavior="packagedClassicApp">
<com:ComServer>
<com:SurrogateServer DisplayName="Context menu verb handler">
<com:Class Id="AAF1E27D-4976-49C2-8895-AAFA743C0A7E" Path="PowerToys.FileLocksmithContextMenu.dll" ThreadingModel="STA"/>
</com:SurrogateServer>
</com:ComServer>
</com:Extension>
</Extensions>
</Application>
</Applications>
</Package>

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@ -0,0 +1,50 @@
#include <windows.h>
#include "Generated Files/resource.h"
#include "../../../common/version/version.h"
#define APSTUDIO_READONLY_SYMBOLS
#include "winres.h"
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

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@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h FileLocksmithContextMenu.base.rc FileLocksmithContextMenu.rc" />
</Target>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{799a50d8-de89-4ed1-8ff8-ad5a9ed8c0ca}</ProjectGuid>
<RootNamespace>FileLocksmithContextMenu</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<TargetName>PowerToys.FileLocksmithContextMenu</TargetName>
<!-- Needs a different int dir to avoid conflicts in msix creation. -->
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\TemporaryBuild\obj\$(ProjectName)\</IntDir>
<OutDir>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;FILELOCKSMITHCONTEXTMENU_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>..;../../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
</Link>
<PreBuildEvent>
<Command>del $(OutDir)\FileLocksmithContextMenuPackage.msix /q
MakeAppx.exe pack /d . /p $(OutDir)FileLocksmithContextMenuPackage.msix /nv</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;FILELOCKSMITHCONTEXTMENU_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>..;../../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
</Link>
<PreBuildEvent>
<Command>del $(OutDir)\FileLocksmithContextMenuPackage.msix /q
MakeAppx.exe pack /d . /p $(OutDir)FileLocksmithContextMenuPackage.msix /nv</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.base.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources.resx" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\FileLocksmith\**" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\SettingsAPI\SettingsAPI.vcxproj">
<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\common\version\version.vcxproj">
<Project>{cc6e41ac-8174-4e8a-8d22-85dd7f4851df}</Project>
</ProjectReference>
<ProjectReference Include="..\FileLocksmithLib\FileLocksmithLib.vcxproj">
<Project>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="FileLocksmithContextMenu.base.rc" />
</ItemGroup>
<Import Project="..\..\..\..\deps\spdlog.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
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</Project>

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@ -0,0 +1,46 @@
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<ItemGroup>
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</ItemGroup>
<ItemGroup>
<ResourceCompile Include="FileLocksmithContextMenu.base.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,130 @@
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<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="File_Locksmith_Context_Menu_Entry" xml:space="preserve">
<value>Unlock with File Locksmith</value>
<comment>This text will be shown when the user opens the context menu (right clicks) a file. File Locksmith is the product name, do not loc.</comment>
</data>
<data name="File_Locksmith_App_Name" xml:space="preserve">
<value>File Locksmith</value>
</data>
</root>

Просмотреть файл

@ -0,0 +1,5 @@
LIBRARY
EXPORTS
DllCanUnloadNow PRIVATE
DllGetClassObject PRIVATE
DllGetActivationFactory PRIVATE

Просмотреть файл

@ -0,0 +1,189 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include <common/utils/process_path.h>
#include <common/utils/resources.h>
#include <common/utils/elevation.h>
#include "FileLocksmithLib/IPC.h"
#include "FileLocksmithLib/Settings.h"
#include "FileLocksmithLib/Trace.h"
#include <Shlwapi.h>
#include <shobjidl_core.h>
#include <string>
#include <wrl/module.h>
#include "Generated Files/resource.h"
using namespace Microsoft::WRL;
HINSTANCE g_hInst = 0;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
g_hInst = hModule;
Trace::RegisterProvider();
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
class __declspec(uuid("AAF1E27D-4976-49C2-8895-AAFA743C0A7E")) FileLocksmithContextMenuCommand final : public RuntimeClass<RuntimeClassFlags<ClassicCom>, IExplorerCommand, IObjectWithSite>
{
public:
virtual const wchar_t* Title() { return L"File Locksmith"; }
virtual const EXPCMDFLAGS Flags() { return ECF_DEFAULT; }
virtual const EXPCMDSTATE State(_In_opt_ IShellItemArray* selection) { return ECS_ENABLED; }
// IExplorerCommand
IFACEMETHODIMP GetTitle(_In_opt_ IShellItemArray* items, _Outptr_result_nullonfailure_ PWSTR* name)
{
return SHStrDup(context_menu_caption.c_str(), name);
}
IFACEMETHODIMP GetIcon(_In_opt_ IShellItemArray*, _Outptr_result_nullonfailure_ PWSTR* icon)
{
std::wstring iconResourcePath = get_module_folderpath(g_hInst);
iconResourcePath += L"\\Assets\\FileLocksmith\\";
iconResourcePath += L"FileLocksmith.ico";
return SHStrDup(iconResourcePath.c_str(), icon);
}
IFACEMETHODIMP GetToolTip(_In_opt_ IShellItemArray*, _Outptr_result_nullonfailure_ PWSTR* infoTip)
{
*infoTip = nullptr;
return E_NOTIMPL;
}
IFACEMETHODIMP GetCanonicalName(_Out_ GUID* guidCommandName)
{
*guidCommandName = __uuidof(this);
return S_OK;
}
IFACEMETHODIMP GetState(_In_opt_ IShellItemArray* selection, _In_ BOOL okToBeSlow, _Out_ EXPCMDSTATE* cmdState)
{
*cmdState = ECS_ENABLED;
if (!FileLocksmithSettingsInstance().GetEnabled())
{
*cmdState = ECS_HIDDEN;
}
if (FileLocksmithSettingsInstance().GetShowInExtendedContextMenu())
{
*cmdState = ECS_HIDDEN;
}
return S_OK;
}
IFACEMETHODIMP Invoke(_In_opt_ IShellItemArray* selection, _In_opt_ IBindCtx*) noexcept
{
Trace::Invoked();
ipc::Writer writer;
if (selection == nullptr)
{
return S_OK;
}
if (HRESULT result = writer.start(); FAILED(result))
{
Trace::InvokedRet(result);
return result;
}
std::wstring path = get_module_folderpath(g_hInst);
path = path + L"\\PowerToys.FileLocksmithUI.exe";
HRESULT result;
if (!RunNonElevatedEx(path.c_str(), L"", get_module_folderpath(g_hInst)))
{
result = E_FAIL;
Trace::InvokedRet(result);
return result;
}
DWORD num_items;
selection->GetCount(&num_items);
for (DWORD i = 0; i < num_items; i++)
{
IShellItem* item;
result = selection->GetItemAt(i, &item);
if (SUCCEEDED(result))
{
LPWSTR file_path;
result = item->GetDisplayName(SIGDN_FILESYSPATH, &file_path);
if (SUCCEEDED(result))
{
// TODO Aggregate items and send to UI
writer.add_path(file_path);
CoTaskMemFree(file_path);
}
item->Release();
}
}
Trace::InvokedRet(S_OK);
return S_OK;
}
IFACEMETHODIMP GetFlags(_Out_ EXPCMDFLAGS* flags)
{
*flags = Flags();
return S_OK;
}
IFACEMETHODIMP EnumSubCommands(_COM_Outptr_ IEnumExplorerCommand** enumCommands)
{
*enumCommands = nullptr;
return E_NOTIMPL;
}
// IObjectWithSite
IFACEMETHODIMP SetSite(_In_ IUnknown* site) noexcept
{
m_site = site;
return S_OK;
}
IFACEMETHODIMP GetSite(_In_ REFIID riid, _COM_Outptr_ void** site) noexcept { return m_site.CopyTo(riid, site); }
protected:
ComPtr<IUnknown> m_site;
private:
std::wstring context_menu_caption = GET_RESOURCE_STRING_FALLBACK(IDS_FILE_LOCKSMITH_CONTEXT_MENU_ENTRY, L"Unlock with File Locksmith");
};
CoCreatableClass(FileLocksmithContextMenuCommand)
CoCreatableClassWrlCreatorMapInclude(FileLocksmithContextMenuCommand)
STDAPI DllGetActivationFactory(_In_ HSTRING activatableClassId, _COM_Outptr_ IActivationFactory** factory)
{
return Module<ModuleType::InProc>::GetModule().GetActivationFactory(activatableClassId, factory);
}
STDAPI DllCanUnloadNow()
{
return Module<InProc>::GetModule().GetObjectCount() == 0 ? S_OK : S_FALSE;
}
STDAPI DllGetClassObject(_In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_ void** instance)
{
return Module<InProc>::GetModule().GetClassObject(rclsid, riid, instance);
}

Просмотреть файл

@ -0,0 +1,5 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>

Просмотреть файл

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.231216.1" targetFramework="native" />
</packages>

Просмотреть файл

@ -0,0 +1,5 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

Просмотреть файл

@ -0,0 +1,13 @@
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

Просмотреть файл

@ -0,0 +1,13 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ImageResizerContextMenu.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys File Locksmith Context Menu"
#define INTERNAL_NAME "PowerToys.FileLocksmithContextMenu.dll"
#define ORIGINAL_FILENAME "PowerToys.FileLocksmithContextMenu.dll"
// Non-localizable
//////////////////////////////

Просмотреть файл

@ -1,12 +1,13 @@
#include "pch.h"
#include "ExplorerCommand.h"
#include "Constants.h"
#include "Settings.h"
#include "dllmain.h"
#include "Trace.h"
#include "Generated Files/resource.h"
#include "FileLocksmithLib/Constants.h"
#include "FileLocksmithLib/Settings.h"
#include "FileLocksmithLib/Trace.h"
#include <common/themes/icon_helpers.h>
#include <common/utils/process_path.h>
#include <common/utils/resources.h>
@ -284,4 +285,4 @@ HRESULT ExplorerCommand::LaunchUI(CMINVOKECOMMANDINFO* pici, ipc::Writer* writer
CloseHandle(processInformation.hThread);
return S_OK;
}
}

Просмотреть файл

@ -2,7 +2,7 @@
#include "pch.h"
#include "IPC.h"
#include "FileLocksmithLib/IPC.h"
#define EXPLORER_COMMAND_UUID_STR "84d68575-e186-46ad-b0cb-baeb45ee29c0"

Просмотреть файл

@ -4,32 +4,6 @@
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h FileLocksmithExt.base.rc FileLocksmithExt.rc" />
</Target>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
@ -39,39 +13,13 @@
<TargetName>PowerToys.FileLocksmithExt</TargetName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
@ -83,33 +31,18 @@
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..;../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -118,7 +51,7 @@
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
@ -127,79 +60,7 @@
<PreprocessorDefinitions>WIN32;NDEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;FILELOCKSMITHLIB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;FILELOCKSMITHLIB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..;../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -212,16 +73,11 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="ClassFactory.h" />
<ClInclude Include="Constants.h" />
<ClInclude Include="dllmain.h" />
<ClInclude Include="ExplorerCommand.h" />
<ClInclude Include="IPC.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="Trace.h" />
<None Include="packages.config" />
<None Include="resource.base.h" />
<ClInclude Include="Generated Files/resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Generated Files/FileLocksmithExt.rc" />
@ -234,18 +90,10 @@
<ClCompile Include="ClassFactory.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="ExplorerCommand.cpp" />
<ClCompile Include="IPC.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="PowerToysModule.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="Trace.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="dll.def" />
@ -260,6 +108,9 @@
<ProjectReference Include="..\..\..\common\Themes\Themes.vcxproj">
<Project>{98537082-0fdb-40de-abd8-0dc5a4269bab}</Project>
</ProjectReference>
<ProjectReference Include="..\FileLocksmithLib\FileLocksmithLib.vcxproj">
<Project>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" />

Просмотреть файл

@ -21,27 +21,12 @@
<ClInclude Include="ExplorerCommand.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Constants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClassFactory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="dllmain.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Settings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Trace.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Generated Files/resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IPC.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@ -59,15 +44,6 @@
<ClCompile Include="PowerToysModule.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Trace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="IPC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="dll.def">

Просмотреть файл

@ -5,12 +5,15 @@
#include <common/logger/logger.h>
#include <common/logger/logger_settings.h>
#include <common/utils/logger_helper.h>
#include <common/utils/package.h>
#include <common/utils/process_path.h>
#include <optional>
#include "Constants.h"
#include "FileLocksmithLib/Constants.h"
#include "FileLocksmithLib/Settings.h"
#include "FileLocksmithLib/Trace.h"
#include "dllmain.h"
#include "Settings.h"
#include "Trace.h"
#include "Generated Files/resource.h"
class FileLocksmithModule : public PowertoyModuleIface
@ -74,6 +77,18 @@ public:
virtual void enable() override
{
Logger::info(L"File Locksmith enabled");
if (package::IsWin11OrGreater())
{
std::wstring path = get_module_folderpath(globals::instance);
std::wstring packageUri = path + L"\\FileLocksmithContextMenuPackage.msix";
if (!package::IsPackageRegistered(constants::nonlocalizable::ContextMenuPackageName))
{
package::RegisterSparsePackage(path, packageUri);
}
}
m_enabled = true;
save_settings();
}

Просмотреть файл

@ -5,7 +5,8 @@
#pragma comment(lib, "shlwapi")
#include "ClassFactory.h"
#include "Trace.h"
#include "FileLocksmithLib/Trace.h"
namespace globals
{

Просмотреть файл

@ -28,6 +28,9 @@ namespace constants::nonlocalizable
// Name of the file where the list of files to checked will be stored
constexpr WCHAR LastRunPath[] = L"\\last-run.log";
// Name of the tier 1 context menu package
constexpr WCHAR ContextMenuPackageName[] = L"FileLocksmithContextMenu";
}
// Macros, non-localizable

Просмотреть файл

@ -0,0 +1,10 @@
// FileLocksmithLib.cpp : Defines the functions for the static library.
//
#include "pch.h"
#include "framework.h"
// TODO: This is an example of a library function
void fnFileLocksmithLib()
{
}

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@ -0,0 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</ProjectGuid>
<RootNamespace>FileLocksmithLib</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../..;../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../..;../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Constants.h" />
<ClInclude Include="IPC.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="Trace.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="IPC.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="Trace.cpp" />
<ClCompile Include="FileLocksmithLib.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Trace.h">
<Filter>Header Files</Filter>
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<ClInclude Include="Settings.h">
<Filter>Header Files</Filter>
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<ClInclude Include="IPC.h">
<Filter>Header Files</Filter>
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<ClInclude Include="Constants.h">
<Filter>Header Files</Filter>
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</ItemGroup>
<ItemGroup>
<ClCompile Include="FileLocksmithLib.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="IPC.cpp">
<Filter>Source Files</Filter>
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<ClCompile Include="Settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Trace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -2,6 +2,8 @@
#include "pch.h"
#include <fstream>
namespace ipc
{
class Writer

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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <Windows.h>
#include <Shlwapi.h>
#include <ShlObj_core.h>
#include <atlbase.h>
#include <commctrl.h>
// C++ Standard library
#include <atomic>
#include <string>
#include <filesystem>
#include <fstream>

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// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

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// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

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@ -2,7 +2,7 @@
#include "FileLocksmith.h"
#include "../FileLocksmithExt/Constants.h"
#include "../FileLocksmithLib/Constants.h"
namespace FileLocksmith::Interop
{