[FileLocksmith]Add Windows11 (tier1) context menu (#31388)

* Add project

* Cleanup project file and add resource file

* Move common logic to FileLocksmithLib

* Cleanup interop vcxproj

* Implement handler, add assets and appx manifest

* Revert "Cleanup interop vcxproj"

This reverts commit 97bf991f2e.

* Remove package on uninstall
Install package on enable
Fix launching app
Cleanup

* Revert non-related change

* Spellcheck

* Update src/modules/FileLocksmith/FileLocksmithContextMenu/Resources.resx

* Wire Show in extended context menu setting
This commit is contained in:
Stefan Markovic 2024-02-20 12:16:55 +01:00 коммит произвёл GitHub
Родитель e607b26df6
Коммит e573b7a1b1
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: B5690EEEBB952194
44 изменённых файлов: 906 добавлений и 195 удалений

1
.github/actions/spell-check/expect.txt поставляемый
Просмотреть файл

@ -468,6 +468,7 @@ FILEEXPLORER
FILEFLAGS FILEFLAGS
FILEFLAGSMASK FILEFLAGSMASK
FILELOCKSMITH FILELOCKSMITH
FILELOCKSMITHCONTEXTMENU
FILELOCKSMITHEXT FILELOCKSMITHEXT
FILELOCKSMITHLIB FILELOCKSMITHLIB
FILELOCKSMITHLIBINTEROP FILELOCKSMITHLIBINTEROP

Просмотреть файл

@ -102,6 +102,8 @@
"WinUI3Apps\\PowerToys.FileLocksmithExt.dll", "WinUI3Apps\\PowerToys.FileLocksmithExt.dll",
"WinUI3Apps\\PowerToys.FileLocksmithUI.exe", "WinUI3Apps\\PowerToys.FileLocksmithUI.exe",
"WinUI3Apps\\PowerToys.FileLocksmithUI.dll", "WinUI3Apps\\PowerToys.FileLocksmithUI.dll",
"WinUI3Apps\\PowerToys.FileLocksmithContextMenu.dll",
"FileLocksmithContextMenuPackage.msix",
"WinUI3Apps\\Peek.Common.dll", "WinUI3Apps\\Peek.Common.dll",
"WinUI3Apps\\Peek.FilePreviewer.dll", "WinUI3Apps\\Peek.FilePreviewer.dll",

Просмотреть файл

@ -564,6 +564,10 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "UnitTests-QoiThumbnailProvi
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CmdNotFoundModuleInterface", "src\modules\cmdNotFound\CmdNotFoundModuleInterface\CmdNotFoundModuleInterface.vcxproj", "{0014D652-901F-4456-8D65-06FC5F997FB0}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CmdNotFoundModuleInterface", "src\modules\cmdNotFound\CmdNotFoundModuleInterface\CmdNotFoundModuleInterface.vcxproj", "{0014D652-901F-4456-8D65-06FC5F997FB0}"
EndProject EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FileLocksmithContextMenu", "src\modules\FileLocksmith\FileLocksmithContextMenu\FileLocksmithContextMenu.vcxproj", "{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FileLocksmithLib", "src\modules\FileLocksmith\FileLocksmithLib\FileLocksmithLib.vcxproj", "{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|ARM64 = Debug|ARM64 Debug|ARM64 = Debug|ARM64
@ -2466,6 +2470,30 @@ Global
{0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x64.Build.0 = Release|x64 {0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x64.Build.0 = Release|x64
{0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x86.ActiveCfg = Release|Win32 {0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x86.ActiveCfg = Release|Win32
{0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x86.Build.0 = Release|Win32 {0014D652-901F-4456-8D65-06FC5F997FB0}.Release|x86.Build.0 = Release|Win32
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|ARM64.ActiveCfg = Debug|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|ARM64.Build.0 = Debug|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x64.ActiveCfg = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x64.Build.0 = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x86.ActiveCfg = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Debug|x86.Build.0 = Debug|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|ARM64.ActiveCfg = Release|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|ARM64.Build.0 = Release|ARM64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x64.ActiveCfg = Release|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x64.Build.0 = Release|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x86.ActiveCfg = Release|x64
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA}.Release|x86.Build.0 = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|ARM64.ActiveCfg = Debug|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|ARM64.Build.0 = Debug|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x64.ActiveCfg = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x64.Build.0 = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x86.ActiveCfg = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Debug|x86.Build.0 = Debug|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|ARM64.ActiveCfg = Release|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|ARM64.Build.0 = Release|ARM64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x64.ActiveCfg = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x64.Build.0 = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x86.ActiveCfg = Release|x64
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F}.Release|x86.Build.0 = Release|x64
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -2673,6 +2701,8 @@ Global
{3940AD4D-F748-4BE4-9083-85769CD553EF} = {2F305555-C296-497E-AC20-5FA1B237996A} {3940AD4D-F748-4BE4-9083-85769CD553EF} = {2F305555-C296-497E-AC20-5FA1B237996A}
{F8FFFC12-A31A-4AFA-B3DF-14DCF42B5E38} = {2F305555-C296-497E-AC20-5FA1B237996A} {F8FFFC12-A31A-4AFA-B3DF-14DCF42B5E38} = {2F305555-C296-497E-AC20-5FA1B237996A}
{0014D652-901F-4456-8D65-06FC5F997FB0} = {4C0D0746-BE5B-49EE-BD5D-A7811628AE8B} {0014D652-901F-4456-8D65-06FC5F997FB0} = {4C0D0746-BE5B-49EE-BD5D-A7811628AE8B}
{799A50D8-DE89-4ED1-8FF8-AD5A9ED8C0CA} = {AB82E5DD-C32D-4F28-9746-2C780846188E}
{9D52FD25-EF90-4F9A-A015-91EFC5DAF54F} = {AB82E5DD-C32D-4F28-9746-2C780846188E}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0} SolutionGuid = {C3A2F9D1-7930-4EF4-A6FC-7EE0A99821D0}

Просмотреть файл

@ -952,7 +952,7 @@ UINT __stdcall UnRegisterContextMenuPackagesCA(MSIHANDLE hInstall)
try try
{ {
// Packages to unregister // Packages to unregister
const std::vector<std::wstring> packagesToRemoveDisplayName{ { L"PowerRenameContextMenu" }, { L"ImageResizerContextMenu" } }; const std::vector<std::wstring> packagesToRemoveDisplayName{ { L"PowerRenameContextMenu" }, { L"ImageResizerContextMenu" }, { L"FileLocksmithContextMenu" } };
PackageManager packageManager; PackageManager packageManager;

Просмотреть файл

@ -0,0 +1,56 @@
<?xml version="1.0" encoding="utf-8"?>
<Package xmlns="http://schemas.microsoft.com/appx/manifest/foundation/windows10"
xmlns:uap="http://schemas.microsoft.com/appx/manifest/uap/windows10"
xmlns:uap2="http://schemas.microsoft.com/appx/manifest/uap/windows10/2"
xmlns:uap3="http://schemas.microsoft.com/appx/manifest/uap/windows10/3"
xmlns:rescap="http://schemas.microsoft.com/appx/manifest/foundation/windows10/restrictedcapabilities"
xmlns:desktop="http://schemas.microsoft.com/appx/manifest/desktop/windows10"
xmlns:desktop4="http://schemas.microsoft.com/appx/manifest/desktop/windows10/4"
xmlns:desktop5="http://schemas.microsoft.com/appx/manifest/desktop/windows10/5"
xmlns:uap10="http://schemas.microsoft.com/appx/manifest/uap/windows10/10"
xmlns:com="http://schemas.microsoft.com/appx/manifest/com/windows10" IgnorableNamespaces="uap uap2 uap3 rescap desktop desktop4 desktop5 uap10 com">
<Identity Name="Microsoft.PowerToys.FileLocksmithContextMenu" ProcessorArchitecture="neutral" Publisher="CN=Microsoft Corporation, O=Microsoft Corporation, L=Redmond, S=Washington, C=US" Version="1.0.0.0" />
<Properties>
<DisplayName>PowerToys FileLocksmith Context Menu</DisplayName>
<PublisherDisplayName>Microsoft</PublisherDisplayName>
<Logo>Assets\FileLocksmith\storelogo.png</Logo>
<uap10:AllowExternalContent>true</uap10:AllowExternalContent>
</Properties>
<Resources>
<Resource Language="en-us" />
</Resources>
<Dependencies>
<TargetDeviceFamily Name="Windows.Desktop" MinVersion="10.0.18950.0" MaxVersionTested="10.0.19000.0" />
</Dependencies>
<Capabilities>
<rescap:Capability Name="runFullTrust" />
<rescap:Capability Name="unvirtualizedResources"/>
</Capabilities>
<Applications>
<Application Id="Microsoft.PowerToys.FileLocksmithContextMenu" Executable="FileLocksmithUI.exe" uap10:TrustLevel="mediumIL" uap10:RuntimeBehavior="win32App">
<uap:VisualElements AppListEntry="none" DisplayName="PowerToys FileLocksmith Context Menu" Description="FileLocksmithContextMenu" BackgroundColor="transparent" Square150x150Logo="Assets\FileLocksmith\Square150x150Logo.png" Square44x44Logo="Assets\FileLocksmith\Square44x44Logo.png">
<uap:DefaultTile Wide310x150Logo="Assets\FileLocksmith\Wide310x150Logo.png" Square310x310Logo="Assets\FileLocksmith\LargeTile.png" Square71x71Logo="Assets\FileLocksmith\SmallTile.png"></uap:DefaultTile>
<uap:SplashScreen Image="Assets\FileLocksmith\SplashScreen.png" />
</uap:VisualElements>
<Extensions>
<desktop4:Extension Category="windows.fileExplorerContextMenus">
<desktop4:FileExplorerContextMenus>
<desktop5:ItemType Type="Directory">
<desktop5:Verb Id="FileLocksmithCommand" Clsid="AAF1E27D-4976-49C2-8895-AAFA743C0A7E" />
</desktop5:ItemType>
<desktop5:ItemType Type="*">
<desktop5:Verb Id="FileLocksmithCommand" Clsid="AAF1E27D-4976-49C2-8895-AAFA743C0A7E" />
</desktop5:ItemType>
</desktop4:FileExplorerContextMenus>
</desktop4:Extension>
<com:Extension Category="windows.comServer" uap10:RuntimeBehavior="packagedClassicApp">
<com:ComServer>
<com:SurrogateServer DisplayName="Context menu verb handler">
<com:Class Id="AAF1E27D-4976-49C2-8895-AAFA743C0A7E" Path="PowerToys.FileLocksmithContextMenu.dll" ThreadingModel="STA"/>
</com:SurrogateServer>
</com:ComServer>
</com:Extension>
</Extensions>
</Application>
</Applications>
</Package>

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 170 KiB

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 1.4 KiB

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 433 B

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 1.3 KiB

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 1.4 KiB

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 433 B

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 1.2 KiB

Двоичный файл не отображается.

После

Ширина:  |  Высота:  |  Размер: 328 B

Просмотреть файл

@ -0,0 +1,50 @@
#include <windows.h>
#include "Generated Files/resource.h"
#include "../../../common/version/version.h"
#define APSTUDIO_READONLY_SYMBOLS
#include "winres.h"
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END

Просмотреть файл

@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h FileLocksmithContextMenu.base.rc FileLocksmithContextMenu.rc" />
</Target>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{799a50d8-de89-4ed1-8ff8-ad5a9ed8c0ca}</ProjectGuid>
<RootNamespace>FileLocksmithContextMenu</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<TargetName>PowerToys.FileLocksmithContextMenu</TargetName>
<!-- Needs a different int dir to avoid conflicts in msix creation. -->
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\TemporaryBuild\obj\$(ProjectName)\</IntDir>
<OutDir>..\..\..\..\$(Platform)\$(Configuration)\WinUI3Apps\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;FILELOCKSMITHCONTEXTMENU_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>..;../../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
</Link>
<PreBuildEvent>
<Command>del $(OutDir)\FileLocksmithContextMenuPackage.msix /q
MakeAppx.exe pack /d . /p $(OutDir)FileLocksmithContextMenuPackage.msix /nv</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;FILELOCKSMITHCONTEXTMENU_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>..;../../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>runtimeobject.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ModuleDefinitionFile>Source.def</ModuleDefinitionFile>
</Link>
<PreBuildEvent>
<Command>del $(OutDir)\FileLocksmithContextMenuPackage.msix /q
MakeAppx.exe pack /d . /p $(OutDir)FileLocksmithContextMenuPackage.msix /nv</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.base.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="Resources.resx" />
</ItemGroup>
<ItemGroup>
<None Include="Assets\FileLocksmith\**" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\SettingsAPI\SettingsAPI.vcxproj">
<Project>{6955446d-23f7-4023-9bb3-8657f904af99}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\common\version\version.vcxproj">
<Project>{cc6e41ac-8174-4e8a-8d22-85dd7f4851df}</Project>
</ProjectReference>
<ProjectReference Include="..\FileLocksmithLib\FileLocksmithLib.vcxproj">
<Project>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="FileLocksmithContextMenu.base.rc" />
</ItemGroup>
<Import Project="..\..\..\..\deps\spdlog.props" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" />
</ImportGroup>
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\..\packages\Microsoft.Windows.ImplementationLibrary.1.0.231216.1\build\native\Microsoft.Windows.ImplementationLibrary.targets'))" />
</Target>
</Project>

Просмотреть файл

@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.base.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="Resources.resx">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="FileLocksmithContextMenu.base.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

Просмотреть файл

@ -0,0 +1,130 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root"
xmlns=""
xmlns:xsd="http://www.w3.org/2001/XMLSchema"
xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="File_Locksmith_Context_Menu_Entry" xml:space="preserve">
<value>Unlock with File Locksmith</value>
<comment>This text will be shown when the user opens the context menu (right clicks) a file. File Locksmith is the product name, do not loc.</comment>
</data>
<data name="File_Locksmith_App_Name" xml:space="preserve">
<value>File Locksmith</value>
</data>
</root>

Просмотреть файл

@ -0,0 +1,5 @@
LIBRARY
EXPORTS
DllCanUnloadNow PRIVATE
DllGetClassObject PRIVATE
DllGetActivationFactory PRIVATE

Просмотреть файл

@ -0,0 +1,189 @@
// dllmain.cpp : Defines the entry point for the DLL application.
#include "pch.h"
#include <common/utils/process_path.h>
#include <common/utils/resources.h>
#include <common/utils/elevation.h>
#include "FileLocksmithLib/IPC.h"
#include "FileLocksmithLib/Settings.h"
#include "FileLocksmithLib/Trace.h"
#include <Shlwapi.h>
#include <shobjidl_core.h>
#include <string>
#include <wrl/module.h>
#include "Generated Files/resource.h"
using namespace Microsoft::WRL;
HINSTANCE g_hInst = 0;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
g_hInst = hModule;
Trace::RegisterProvider();
break;
case DLL_PROCESS_DETACH:
Trace::UnregisterProvider();
break;
}
return TRUE;
}
class __declspec(uuid("AAF1E27D-4976-49C2-8895-AAFA743C0A7E")) FileLocksmithContextMenuCommand final : public RuntimeClass<RuntimeClassFlags<ClassicCom>, IExplorerCommand, IObjectWithSite>
{
public:
virtual const wchar_t* Title() { return L"File Locksmith"; }
virtual const EXPCMDFLAGS Flags() { return ECF_DEFAULT; }
virtual const EXPCMDSTATE State(_In_opt_ IShellItemArray* selection) { return ECS_ENABLED; }
// IExplorerCommand
IFACEMETHODIMP GetTitle(_In_opt_ IShellItemArray* items, _Outptr_result_nullonfailure_ PWSTR* name)
{
return SHStrDup(context_menu_caption.c_str(), name);
}
IFACEMETHODIMP GetIcon(_In_opt_ IShellItemArray*, _Outptr_result_nullonfailure_ PWSTR* icon)
{
std::wstring iconResourcePath = get_module_folderpath(g_hInst);
iconResourcePath += L"\\Assets\\FileLocksmith\\";
iconResourcePath += L"FileLocksmith.ico";
return SHStrDup(iconResourcePath.c_str(), icon);
}
IFACEMETHODIMP GetToolTip(_In_opt_ IShellItemArray*, _Outptr_result_nullonfailure_ PWSTR* infoTip)
{
*infoTip = nullptr;
return E_NOTIMPL;
}
IFACEMETHODIMP GetCanonicalName(_Out_ GUID* guidCommandName)
{
*guidCommandName = __uuidof(this);
return S_OK;
}
IFACEMETHODIMP GetState(_In_opt_ IShellItemArray* selection, _In_ BOOL okToBeSlow, _Out_ EXPCMDSTATE* cmdState)
{
*cmdState = ECS_ENABLED;
if (!FileLocksmithSettingsInstance().GetEnabled())
{
*cmdState = ECS_HIDDEN;
}
if (FileLocksmithSettingsInstance().GetShowInExtendedContextMenu())
{
*cmdState = ECS_HIDDEN;
}
return S_OK;
}
IFACEMETHODIMP Invoke(_In_opt_ IShellItemArray* selection, _In_opt_ IBindCtx*) noexcept
{
Trace::Invoked();
ipc::Writer writer;
if (selection == nullptr)
{
return S_OK;
}
if (HRESULT result = writer.start(); FAILED(result))
{
Trace::InvokedRet(result);
return result;
}
std::wstring path = get_module_folderpath(g_hInst);
path = path + L"\\PowerToys.FileLocksmithUI.exe";
HRESULT result;
if (!RunNonElevatedEx(path.c_str(), L"", get_module_folderpath(g_hInst)))
{
result = E_FAIL;
Trace::InvokedRet(result);
return result;
}
DWORD num_items;
selection->GetCount(&num_items);
for (DWORD i = 0; i < num_items; i++)
{
IShellItem* item;
result = selection->GetItemAt(i, &item);
if (SUCCEEDED(result))
{
LPWSTR file_path;
result = item->GetDisplayName(SIGDN_FILESYSPATH, &file_path);
if (SUCCEEDED(result))
{
// TODO Aggregate items and send to UI
writer.add_path(file_path);
CoTaskMemFree(file_path);
}
item->Release();
}
}
Trace::InvokedRet(S_OK);
return S_OK;
}
IFACEMETHODIMP GetFlags(_Out_ EXPCMDFLAGS* flags)
{
*flags = Flags();
return S_OK;
}
IFACEMETHODIMP EnumSubCommands(_COM_Outptr_ IEnumExplorerCommand** enumCommands)
{
*enumCommands = nullptr;
return E_NOTIMPL;
}
// IObjectWithSite
IFACEMETHODIMP SetSite(_In_ IUnknown* site) noexcept
{
m_site = site;
return S_OK;
}
IFACEMETHODIMP GetSite(_In_ REFIID riid, _COM_Outptr_ void** site) noexcept { return m_site.CopyTo(riid, site); }
protected:
ComPtr<IUnknown> m_site;
private:
std::wstring context_menu_caption = GET_RESOURCE_STRING_FALLBACK(IDS_FILE_LOCKSMITH_CONTEXT_MENU_ENTRY, L"Unlock with File Locksmith");
};
CoCreatableClass(FileLocksmithContextMenuCommand)
CoCreatableClassWrlCreatorMapInclude(FileLocksmithContextMenuCommand)
STDAPI DllGetActivationFactory(_In_ HSTRING activatableClassId, _COM_Outptr_ IActivationFactory** factory)
{
return Module<ModuleType::InProc>::GetModule().GetActivationFactory(activatableClassId, factory);
}
STDAPI DllCanUnloadNow()
{
return Module<InProc>::GetModule().GetObjectCount() == 0 ? S_OK : S_FALSE;
}
STDAPI DllGetClassObject(_In_ REFCLSID rclsid, _In_ REFIID riid, _COM_Outptr_ void** instance)
{
return Module<InProc>::GetModule().GetClassObject(rclsid, riid, instance);
}

Просмотреть файл

@ -0,0 +1,5 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
// Windows Header Files
#include <windows.h>

Просмотреть файл

@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Microsoft.Windows.ImplementationLibrary" version="1.0.231216.1" targetFramework="native" />
</packages>

Просмотреть файл

@ -0,0 +1,5 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

Просмотреть файл

@ -0,0 +1,13 @@
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

Просмотреть файл

@ -0,0 +1,13 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ImageResizerContextMenu.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys File Locksmith Context Menu"
#define INTERNAL_NAME "PowerToys.FileLocksmithContextMenu.dll"
#define ORIGINAL_FILENAME "PowerToys.FileLocksmithContextMenu.dll"
// Non-localizable
//////////////////////////////

Просмотреть файл

@ -1,12 +1,13 @@
#include "pch.h" #include "pch.h"
#include "ExplorerCommand.h" #include "ExplorerCommand.h"
#include "Constants.h"
#include "Settings.h"
#include "dllmain.h" #include "dllmain.h"
#include "Trace.h"
#include "Generated Files/resource.h" #include "Generated Files/resource.h"
#include "FileLocksmithLib/Constants.h"
#include "FileLocksmithLib/Settings.h"
#include "FileLocksmithLib/Trace.h"
#include <common/themes/icon_helpers.h> #include <common/themes/icon_helpers.h>
#include <common/utils/process_path.h> #include <common/utils/process_path.h>
#include <common/utils/resources.h> #include <common/utils/resources.h>
@ -284,4 +285,4 @@ HRESULT ExplorerCommand::LaunchUI(CMINVOKECOMMANDINFO* pici, ipc::Writer* writer
CloseHandle(processInformation.hThread); CloseHandle(processInformation.hThread);
return S_OK; return S_OK;
} }

Просмотреть файл

@ -2,7 +2,7 @@
#include "pch.h" #include "pch.h"
#include "IPC.h" #include "FileLocksmithLib/IPC.h"
#define EXPLORER_COMMAND_UUID_STR "84d68575-e186-46ad-b0cb-baeb45ee29c0" #define EXPLORER_COMMAND_UUID_STR "84d68575-e186-46ad-b0cb-baeb45ee29c0"

Просмотреть файл

@ -4,32 +4,6 @@
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild"> <Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h FileLocksmithExt.base.rc FileLocksmithExt.rc" /> <Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 $(MSBuildThisFileDirectory) resource.base.h resource.h FileLocksmithExt.base.rc FileLocksmithExt.rc" />
</Target> </Target>
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|ARM64">
<Configuration>Debug</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|ARM64">
<Configuration>Release</Configuration>
<Platform>ARM64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals"> <PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion> <VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword> <Keyword>Win32Proj</Keyword>
@ -39,39 +13,13 @@
<TargetName>PowerToys.FileLocksmithExt</TargetName> <TargetName>PowerToys.FileLocksmithExt</TargetName>
</PropertyGroup> </PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries> <UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset> <PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet> <CharacterSet>Unicode</CharacterSet>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType> <ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries> <UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset> <PlatformToolset>v143</PlatformToolset>
@ -83,33 +31,18 @@
</ImportGroup> </ImportGroup>
<ImportGroup Label="Shared"> <ImportGroup Label="Shared">
</ImportGroup> </ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" /> <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup> </ImportGroup>
<PropertyGroup Label="UserMacros" /> <PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck> <SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;_DEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -118,7 +51,7 @@
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile> <ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link> </Link>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile> <ClCompile>
<WarningLevel>Level3</WarningLevel> <WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
@ -127,79 +60,7 @@
<PreprocessorDefinitions>WIN32;NDEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>WIN32;NDEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode> <ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader> <PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..;../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;FILELOCKSMITHEXT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;FILELOCKSMITHLIB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<ModuleDefinitionFile>dll.def</ModuleDefinitionFile>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;FILELOCKSMITHLIB_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../;../../../;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile> </ClCompile>
<Link> <Link>
<SubSystem>Windows</SubSystem> <SubSystem>Windows</SubSystem>
@ -212,16 +73,11 @@
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="ClassFactory.h" /> <ClInclude Include="ClassFactory.h" />
<ClInclude Include="Constants.h" />
<ClInclude Include="dllmain.h" /> <ClInclude Include="dllmain.h" />
<ClInclude Include="ExplorerCommand.h" /> <ClInclude Include="ExplorerCommand.h" />
<ClInclude Include="IPC.h" />
<ClInclude Include="pch.h" /> <ClInclude Include="pch.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="Trace.h" />
<None Include="packages.config" /> <None Include="packages.config" />
<None Include="resource.base.h" /> <None Include="resource.base.h" />
<ClInclude Include="Generated Files/resource.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ResourceCompile Include="Generated Files/FileLocksmithExt.rc" /> <ResourceCompile Include="Generated Files/FileLocksmithExt.rc" />
@ -234,18 +90,10 @@
<ClCompile Include="ClassFactory.cpp" /> <ClCompile Include="ClassFactory.cpp" />
<ClCompile Include="dllmain.cpp" /> <ClCompile Include="dllmain.cpp" />
<ClCompile Include="ExplorerCommand.cpp" /> <ClCompile Include="ExplorerCommand.cpp" />
<ClCompile Include="IPC.cpp" />
<ClCompile Include="pch.cpp"> <ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader> <PrecompiledHeader>Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|ARM64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|ARM64'">Create</PrecompiledHeader>
</ClCompile> </ClCompile>
<ClCompile Include="PowerToysModule.cpp" /> <ClCompile Include="PowerToysModule.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="Trace.cpp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="dll.def" /> <None Include="dll.def" />
@ -260,6 +108,9 @@
<ProjectReference Include="..\..\..\common\Themes\Themes.vcxproj"> <ProjectReference Include="..\..\..\common\Themes\Themes.vcxproj">
<Project>{98537082-0fdb-40de-abd8-0dc5a4269bab}</Project> <Project>{98537082-0fdb-40de-abd8-0dc5a4269bab}</Project>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\FileLocksmithLib\FileLocksmithLib.vcxproj">
<Project>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</Project>
</ProjectReference>
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<Import Project="..\..\..\..\deps\spdlog.props" /> <Import Project="..\..\..\..\deps\spdlog.props" />

Просмотреть файл

@ -21,27 +21,12 @@
<ClInclude Include="ExplorerCommand.h"> <ClInclude Include="ExplorerCommand.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Constants.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ClassFactory.h"> <ClInclude Include="ClassFactory.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="dllmain.h"> <ClInclude Include="dllmain.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Settings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Trace.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Generated Files/resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IPC.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="dllmain.cpp"> <ClCompile Include="dllmain.cpp">
@ -59,15 +44,6 @@
<ClCompile Include="PowerToysModule.cpp"> <ClCompile Include="PowerToysModule.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Trace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="IPC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="dll.def"> <None Include="dll.def">

Просмотреть файл

@ -5,12 +5,15 @@
#include <common/logger/logger.h> #include <common/logger/logger.h>
#include <common/logger/logger_settings.h> #include <common/logger/logger_settings.h>
#include <common/utils/logger_helper.h> #include <common/utils/logger_helper.h>
#include <common/utils/package.h>
#include <common/utils/process_path.h>
#include <optional> #include <optional>
#include "Constants.h" #include "FileLocksmithLib/Constants.h"
#include "FileLocksmithLib/Settings.h"
#include "FileLocksmithLib/Trace.h"
#include "dllmain.h" #include "dllmain.h"
#include "Settings.h"
#include "Trace.h"
#include "Generated Files/resource.h" #include "Generated Files/resource.h"
class FileLocksmithModule : public PowertoyModuleIface class FileLocksmithModule : public PowertoyModuleIface
@ -74,6 +77,18 @@ public:
virtual void enable() override virtual void enable() override
{ {
Logger::info(L"File Locksmith enabled"); Logger::info(L"File Locksmith enabled");
if (package::IsWin11OrGreater())
{
std::wstring path = get_module_folderpath(globals::instance);
std::wstring packageUri = path + L"\\FileLocksmithContextMenuPackage.msix";
if (!package::IsPackageRegistered(constants::nonlocalizable::ContextMenuPackageName))
{
package::RegisterSparsePackage(path, packageUri);
}
}
m_enabled = true; m_enabled = true;
save_settings(); save_settings();
} }

Просмотреть файл

@ -5,7 +5,8 @@
#pragma comment(lib, "shlwapi") #pragma comment(lib, "shlwapi")
#include "ClassFactory.h" #include "ClassFactory.h"
#include "Trace.h"
#include "FileLocksmithLib/Trace.h"
namespace globals namespace globals
{ {

Просмотреть файл

@ -28,6 +28,9 @@ namespace constants::nonlocalizable
// Name of the file where the list of files to checked will be stored // Name of the file where the list of files to checked will be stored
constexpr WCHAR LastRunPath[] = L"\\last-run.log"; constexpr WCHAR LastRunPath[] = L"\\last-run.log";
// Name of the tier 1 context menu package
constexpr WCHAR ContextMenuPackageName[] = L"FileLocksmithContextMenu";
} }
// Macros, non-localizable // Macros, non-localizable

Просмотреть файл

@ -0,0 +1,10 @@
// FileLocksmithLib.cpp : Defines the functions for the static library.
//
#include "pch.h"
#include "framework.h"
// TODO: This is an example of a library function
void fnFileLocksmithLib()
{
}

Просмотреть файл

@ -0,0 +1,86 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{9d52fd25-ef90-4f9a-a015-91efc5daf54f}</ProjectGuid>
<RootNamespace>FileLocksmithLib</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../..;../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<AdditionalIncludeDirectories>../../..;../..;</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>
</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Constants.h" />
<ClInclude Include="IPC.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="Trace.h" />
<ClInclude Include="framework.h" />
<ClInclude Include="pch.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="IPC.cpp" />
<ClCompile Include="Settings.cpp" />
<ClCompile Include="Trace.cpp" />
<ClCompile Include="FileLocksmithLib.cpp" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader>Create</PrecompiledHeader>
</ClCompile>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

Просмотреть файл

@ -0,0 +1,54 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Trace.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Settings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IPC.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Constants.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="FileLocksmithLib.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="IPC.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Trace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

Просмотреть файл

@ -2,6 +2,8 @@
#include "pch.h" #include "pch.h"
#include <fstream>
namespace ipc namespace ipc
{ {
class Writer class Writer

Просмотреть файл

@ -0,0 +1,15 @@
#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <Windows.h>
#include <Shlwapi.h>
#include <ShlObj_core.h>
#include <atlbase.h>
#include <commctrl.h>
// C++ Standard library
#include <atomic>
#include <string>
#include <filesystem>
#include <fstream>

Просмотреть файл

@ -0,0 +1,5 @@
// pch.cpp: source file corresponding to the pre-compiled header
#include "pch.h"
// When you are using pre-compiled headers, this source file is necessary for compilation to succeed.

Просмотреть файл

@ -0,0 +1,13 @@
// pch.h: This is a precompiled header file.
// Files listed below are compiled only once, improving build performance for future builds.
// This also affects IntelliSense performance, including code completion and many code browsing features.
// However, files listed here are ALL re-compiled if any one of them is updated between builds.
// Do not add files here that you will be updating frequently as this negates the performance advantage.
#ifndef PCH_H
#define PCH_H
// add headers that you want to pre-compile here
#include "framework.h"
#endif //PCH_H

Просмотреть файл

@ -2,7 +2,7 @@
#include "FileLocksmith.h" #include "FileLocksmith.h"
#include "../FileLocksmithExt/Constants.h" #include "../FileLocksmithLib/Constants.h"
namespace FileLocksmith::Interop namespace FileLocksmith::Interop
{ {