[Localization] Move rc files to resx (#6057)

* Added localization code to pipeline and created one LocProject json for Settings

* Fixed typo

* Reordered nuget source

* Moved nuget install to restore step

* Added FZ.rc file to LocProj

* Added FZ resx file and modified rc file

* Fixed file names

* Changed to check folder for LocProject files

* Updated folder

* Changed directory

* Changed to src directory

* Changed language set and name format, removed rc file localization

* Added all projects with resx/resw files

* Added newline to end of file

* Removed nuget source as it is not used

* Updated comments

* Updated keyboard manager to use resx file

* Tweaked resources.resx and added it to project files

* Added comments and added in string table to resx script

* Remove change from bad merge

* Fix syntax error in convert stringtable

* Changed file type to None

* Migrated color picker's resources

* Migrated resources for Microsoft.Launcher

* Migrated resources for fancy zones

* Revert fancyzones changes

* Migrated resources for ImageResizer and modified script to add language specific code

* Added try catch and checks for modification to avoid unnecessary file creation

* Changed tab insertion to 4 spaces to avoid mixed file types in rc file

* Migrated resources for power preview project

* Added LocProject.json file for 5 projects

* added resgen exception check

* Moved non-localizable strings out of resx for powerpreview
This commit is contained in:
Arjun Balgovind 2020-08-24 15:10:50 -07:00 коммит произвёл GitHub
Родитель f3a55d96f5
Коммит f2cfd90c46
Не найден ключ, соответствующий данной подписи
Идентификатор ключа GPG: 4AEE18F83AFDEB23
75 изменённых файлов: 4381 добавлений и 517 удалений

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@ -1,12 +1,10 @@
#include <windows.h>
#include "resource.h"
#include "../../../common/version.h"
#include "../../../../common/version.h"
STRINGTABLE
BEGIN
IDS_COLORPICKER_NAME L"ColorPicker"
IDS_COLORPICKER_SETTINGS_DESC L"This feature requires Windows 10 version 1903 or higher"
END
#define APSTUDIO_READONLY_SYMBOLS
#include "winres.h"
#undef APSTUDIO_READONLY_SYMBOLS
1 VERSIONINFO
FILEVERSION FILE_VERSION

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@ -11,6 +11,9 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 . resource.base.h resource.h ColorPicker.base.rc ColorPicker.rc" />
</Target>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
@ -101,8 +104,9 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<None Include="resource.base.h" />
<ClInclude Include="trace.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Generated Files\resource.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
@ -116,12 +120,16 @@
<Project>{74485049-c722-400f-abe5-86ac52d929b3}</Project>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ColorPicker.rc" />
<ItemGroup>
<None Include="ColorPicker.base.rc" />
<ResourceCompile Include="Generated Files\ColorPicker.rc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources.resx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />

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@ -13,6 +13,9 @@
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Generated Files">
<UniqueIdentifier>{875a08c6-f610-4667-bd0f-80171ed96072}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h">
@ -21,6 +24,9 @@
<ClInclude Include="trace.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="Generated Files\resource.h">
<Filter>Generated Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp">
@ -35,5 +41,19 @@
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="ColorPicker.base.rc">
<Filter>Resource Files</Filter>
</None>
<None Include="resource.base.h">
<Filter>Header Files</Filter>
</None>
<None Include="Resources.resx">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Generated Files\ColorPicker.rc">
<Filter>Generated Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,14 @@
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\modules\\colorPicker\\ColorPicker\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\modules\\colorPicker\\ColorPicker"
}
]
}
]
}

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@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="ColorPicker_Name" xml:space="preserve">
<value>ColorPicker</value>
</data>
<data name="ColorPicker_Settings_Desc" xml:space="preserve">
<value>This feature requires Windows 10 version 1903 or higher</value>
</data>
</root>

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@ -3,7 +3,7 @@
#include <common/common.h>
#include <interface/powertoy_module_interface.h>
#include "trace.h"
#include "resource.h"
#include "Generated Files/resource.h"
#include <common\settings_objects.h>
#include <common\os-detect.h>

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@ -11,6 +11,3 @@
// Non-localizable
//////////////////////////////
#define IDS_COLORPICKER_NAME 601
#define IDS_COLORPICKER_SETTINGS_DESC 602

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@ -3,7 +3,7 @@
#define ID_RESIZE_PICTURES 0
#define RESIZE_PICTURES_VERBW L"resize"
#include "pch.h"
#include "resource.h"
#include "Generated Files/resource.h"
#include "ImageResizerExt_i.h"
#if defined(_WIN32_WCE) && !defined(_CE_DCOM) && !defined(_CE_ALLOW_SINGLE_THREADED_OBJECTS_IN_MTA)

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@ -0,0 +1,85 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#include "../../../../common/version.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#ifndef APSTUDIO_INVOKED
#include "../targetver.h"
#endif
#include "winres.h"
#include "verrsrc.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
///////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
#else
FILEFLAGS 0x0L
#endif
FILEOS 0x40004L
FILETYPE 0x2L
FILESUBTYPE 0x0L
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0"
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", "ImageResizer PowerToy"
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", "ImageResizerExt.dll"
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", "ImageResizerExt.dll"
VALUE "ProductName", "ImageResizerExt PowerToy"
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200
END
END
/////////////////////////////////////////////////////////////////////////////
//
// REGISTRY
//
IDR_IMAGERESIZEREXT REGISTRY "ImageResizerExt.rgs"
IDR_CONTEXTMENUHANDLER REGISTRY "ContextMenuHandler.rgs"
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
1 TYPELIB "ImageResizerExt.tlb"
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_RESIZE_PICTURES ICON "..\ui\Resources\ImageResizer.ico"

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@ -1,5 +1,5 @@
#include "pch.h"
#include "resource.h"
#include "Generated Files/resource.h"
#include "ImageResizerExt_i.h"
#include "dllmain.h"

Двоичные данные
src/modules/imageresizer/dll/ImageResizerExt.rc

Двоичный файл не отображается.

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@ -2,14 +2,6 @@
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.props')" />
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
@ -19,6 +11,9 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 . resource.base.h resource.h ImageResizerExt.base.rc ImageResizerExt.rc" />
</Target>
<PropertyGroup Label="Globals">
<ProjectGuid>{0B43679E-EDFA-4DA0-AD30-F4628B308B1B}</ProjectGuid>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
@ -26,20 +21,6 @@
<CppWinRTModernIDL>false</CppWinRTModernIDL>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<UseOfAtl>Static</UseOfAtl>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<UseOfAtl>Static</UseOfAtl>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
@ -59,12 +40,6 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -72,63 +47,18 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<IgnoreImportLibrary>true</IgnoreImportLibrary>
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<IgnoreImportLibrary>true</IgnoreImportLibrary>
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\ImageResizer\</OutDir>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<IgnoreImportLibrary>true</IgnoreImportLibrary>
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<IgnoreImportLibrary>true</IgnoreImportLibrary>
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\modules\ImageResizer\</OutDir>
<IntDir>$(SolutionDir)$(Platform)\$(Configuration)\obj\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\..\common\inc;..\..\..\common\Telemetry;..\..\;..\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<HeaderFileName>ImageResizerExt_i.h</HeaderFileName>
<InterfaceIdentifierFileName>ImageResizerExt_i.c</InterfaceIdentifierFileName>
<ProxyFileName>ImageResizerExt_p.c</ProxyFileName>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)ImageResizerExt.tlb</TypeLibraryName>
<DllDataFileName />
<ValidateAllParameters>true</ValidateAllParameters>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<ModuleDefinitionFile>.\ImageResizerExt.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<RegisterOutput>true</RegisterOutput>
<PerUserRedirection>true</PerUserRedirection>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@ -163,43 +93,6 @@
<PerUserRedirection>true</PerUserRedirection>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<AdditionalIncludeDirectories>..\..\..\common\inc;..\..\..\common\Telemetry;..\..\;..\..\..\;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<LanguageStandard>stdcpplatest</LanguageStandard>
</ClCompile>
<Midl>
<MkTypLibCompatible>false</MkTypLibCompatible>
<TargetEnvironment>Win32</TargetEnvironment>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<HeaderFileName>ImageResizerExt_i.h</HeaderFileName>
<InterfaceIdentifierFileName>ImageResizerExt_i.c</InterfaceIdentifierFileName>
<ProxyFileName>ImageResizerExt_p.c</ProxyFileName>
<GenerateStublessProxies>true</GenerateStublessProxies>
<TypeLibraryName>$(IntDir)ImageResizerExt.tlb</TypeLibraryName>
<DllDataFileName />
<ValidateAllParameters>true</ValidateAllParameters>
</Midl>
<ResourceCompile>
<Culture>0x0409</Culture>
<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile>
<Link>
<SubSystem>Windows</SubSystem>
<ModuleDefinitionFile>.\ImageResizerExt.def</ModuleDefinitionFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<RegisterOutput>true</RegisterOutput>
<PerUserRedirection>true</PerUserRedirection>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
@ -268,15 +161,17 @@
<ClInclude Include="ContextMenuHandler.h" />
<ClInclude Include="HDropIterator.h" />
<ClInclude Include="dllmain.h" />
<None Include="resource.base.h" />
<ClInclude Include="Settings.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="Generated Files/resource.h" />
<ClInclude Include="ImageResizerExt_i.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="targetver.h" />
<ClInclude Include="trace.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ImageResizerExt.rc" />
<ResourceCompile Include="Generated Files/ImageResizerExt.rc" />
<None Include="ImageResizerExt.base.rc" />
</ItemGroup>
<ItemGroup>
<None Include="ContextMenuHandler.rgs" />
@ -295,6 +190,29 @@
<ItemGroup>
<Image Include="..\ui\Resources\ImageResizer.ico" />
</ItemGroup>
<ItemGroup>
<None Include="Resources.ar.resx" />
<None Include="Resources.bg.resx" />
<None Include="Resources.ca.resx" />
<None Include="Resources.cs.resx" />
<None Include="Resources.de.resx" />
<None Include="Resources.es.resx" />
<None Include="Resources.eu-ES.resx" />
<None Include="Resources.fr.resx" />
<None Include="Resources.he.resx" />
<None Include="Resources.hu.resx" />
<None Include="Resources.it.resx" />
<None Include="Resources.nb-NO.resx" />
<None Include="Resources.nl.resx" />
<None Include="Resources.pl.resx" />
<None Include="Resources.pt-BR.resx" />
<None Include="Resources.resx" />
<None Include="Resources.ro.resx" />
<None Include="Resources.ru.resx" />
<None Include="Resources.sk.resx" />
<None Include="Resources.tr.resx" />
<None Include="Resources.zh-Hans.resx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />

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@ -51,9 +51,6 @@
<ClInclude Include="targetver.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="dllmain.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -72,11 +69,9 @@
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="ImageResizerExt.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
<ClInclude Include="Generated Files/resource.h">
<Filter>Generated Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="ImageResizerExt.rgs">
@ -89,6 +84,75 @@
<Filter>Resource Files</Filter>
</None>
<None Include="packages.config" />
<None Include="ImageResizerExt.base.rc">
<Filter>Resource Files</Filter>
</None>
<None Include="resource.base.h">
<Filter>Header Files</Filter>
</None>
<None Include="Resources.ar.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.bg.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.ca.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.cs.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.de.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.es.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.eu-ES.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.fr.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.he.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.hu.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.it.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.nb-NO.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.nl.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.pl.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.pt-BR.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.ro.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.ru.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.sk.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.tr.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.zh-Hans.resx">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Image Include="..\ui\Resources\ImageResizer.ico">
@ -100,4 +164,9 @@
<Filter>Source Files</Filter>
</Midl>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Generated Files/ImageResizerExt.rc">
<Filter>Generated Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,14 @@
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\modules\\imageresizer\\dll\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\modules\\imageresizer\\dll"
}
]
}
]
}

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>إعادة تحجيم الصور</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>إعادة تحجيم الصور هنا</value>
</data>
<data name="Imageresizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Преоразмери каратини</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Преоразмери каратините тук</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensiona les imatges</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensiona les imatges aquí</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Změnit velikost</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Změnit velikost zde</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Bilder neu skalieren</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Bilder hier neu skalieren</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionar imágenes</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionar imágenes aquí</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Tamainaz aldatu</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Tamainaz aldatu hemen</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionner des images</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionner des images ici</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>שנה גודל התמונות</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>שנה את גודל התמונות כאן</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Képek átméretezése</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Képek átméretezése itt</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Ridimensiona immagini</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Ridimensiona immagini qui</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Endre bildestørrelse</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Endre bildestørrelsen her</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Afbeeldingsformaat wijzigen</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Wijzig het afbeeldingsformaat hier</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Zmień rozmiar obrazów</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Zmień rozmiar obrazów tutaj</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionar imagens</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionar imagens aqui</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Resize pictures</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Resize pictures here</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Redimensionare imagini</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Redimensionare imagini aici</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Изменение размеров изображений</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Изменить размеры здесь</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Zmeň veľkosť obrázkov</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Zmeň veľkosť obrázkov tu</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>Resimleri yeniden boyutlandır</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>Resimleri burada yeniden boyutlandır</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -0,0 +1,138 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Resize_Pictures" xml:space="preserve">
<value>重设图片大小</value>
</data>
<data name="Resize_Pictures_Here" xml:space="preserve">
<value>点此重设图片大小</value>
</data>
<data name="ImageResizer" xml:space="preserve">
<value>Image Resizer</value>
</data>
<data name="Settings_Description" xml:space="preserve">
<value>A Windows Shell extension for bulk image resizing.</value>
</data>
<data name="Settings_Header" xml:space="preserve">
<value>Settings can be accessed from within Image Resizer.</value>
</data>
<data name="Settings_Header_Description" xml:space="preserve">
<value>Settings header for Image Resizer</value>
</data>
</root>

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@ -1,5 +1,5 @@
#include "pch.h"
#include "resource.h"
#include "Generated Files/resource.h"
#include "ImageResizerExt_i.h"
#include "dllmain.h"
#include <interface/powertoy_module_interface.h>

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@ -10,7 +10,7 @@
#define ATL_NO_ASSERT_ON_DESTROY_NONEXISTENT_WINDOW
#include "targetver.h"
#include "resource.h"
#include "Generated Files/resource.h"
#include <winrt/base.h>
#include <winrt/Windows.Foundation.h>

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@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ImageResizerExt.rc
//
//////////////////////////////
// Non-localizable
#define IDR_IMAGERESIZEREXT 1001
#define IDR_CONTEXTMENUHANDLER 1002
#define IDI_RESIZE_PICTURES 1003
// Non-localizable
//////////////////////////////

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@ -1,24 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by ImageResizerExt.rc
//
#define IDS_RESIZE_PICTURES 100
#define IDS_RESIZE_PICTURES_HERE 101
#define IDR_IMAGERESIZEREXT 102
#define IDR_CONTEXTMENUHANDLER 104
#define IDI_RESIZE_PICTURES 105
#define IDS_IMAGERESIZER 106
#define IDS_SETTINGS_DESCRIPTION 107
#define IDS_SETTINGS_HEADER 108
#define IDS_SETTINGS_HEADER_DESCRIPTION 109
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 201
#define _APS_NEXT_COMMAND_VALUE 32768
#define _APS_NEXT_CONTROL_VALUE 201
#define _APS_NEXT_SYMED_VALUE 103
#endif
#endif

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@ -0,0 +1,5 @@
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 ..\dll resource.base.h resource.h KeyboardManager.base.rc KeyboardManager.rc" />
</Target>
</Project>

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@ -4,7 +4,7 @@
#include "../common/shared_constants.h"
#include <shlwapi.h>
#include "../../common/common.h"
#include "keyboardmanager/dll/resource.h"
#include "keyboardmanager/dll/Generated Files/resource.h"
#include "../common/keyboard_layout.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;

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@ -2,7 +2,7 @@
#include <string>
#include <winrt/base.h>
#include "../../common/common.h"
#include "keyboardmanager/dll/resource.h"
#include "keyboardmanager/dll/Generated Files/resource.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
namespace KeyboardManagerConstants

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@ -0,0 +1,42 @@
#include <windows.h>
#include "resource.h"
#include "../../../../common/version.h"
#define APSTUDIO_READONLY_SYMBOLS
#include "winres.h"
#undef APSTUDIO_READONLY_SYMBOLS
IDS_KEYBOARDMANAGER_ICON ICON L"../Keyboard.ico"
1 VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
END
END

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@ -1,91 +0,0 @@
#include <windows.h>
#include "resource.h"
#include "../../../common/version.h"
STRINGTABLE
BEGIN
IDS_SETTINGS_DESCRIPTION L"This feature requires Windows 10 version 1903 or higher"
IDS_KEYBOARDMANAGER L"Keyboard Manager"
IDS_CREATEWINDOWFAILED_ERRORMESSAGE L"Call to CreateWindow failed!"
IDS_CREATEWINDOWFAILED_ERRORTITLE L"Error"
IDS_REGISTERCLASSFAILED_ERRORMESSAGE L"Windows registration failed!"
IDS_REGISTERCLASSFAILED_ERRORTITLE L"Error"
IDS_EDITKEYBOARD_WINDOWNAME L"Remap keys"
IDS_EDITSHORTCUTS_WINDOWNAME L"Remap shortcuts"
IDS_OK_BUTTON L"OK"
IDS_CANCEL_BUTTON L"Cancel"
IDS_CONTINUE_BUTTON L"Continue Anyway"
IDS_EDITKEYBOARD_SOURCEHEADER L"Key:"
IDS_EDITKEYBOARD_TARGETHEADER L"Mapped To:"
IDS_EDITSHORTCUTS_SOURCEHEADER L"Shortcut:"
IDS_EDITSHORTCUTS_TARGETHEADER L"Mapped To:"
IDS_EDITSHORTCUTS_TARGETAPPHEADER L"Target App:"
IDS_EDITKEYBOARD_ORPHANEDDIALOGTITLE L"The following keys are unassigned and you won't be able to use them:"
IDS_EDITKEYBOARD_PARTIALCONFIRMATIONDIALOGTITLE L"Some of the keys could not be remapped. Do you want to continue anyway?"
IDS_EDITSHORTCUTS_PARTIALCONFIRMATIONDIALOGTITLE L"Some of the shortcuts could not be remapped. Do you want to continue anyway?"
IDS_EDITKEYBOARD_INFO L"Select the key you want to change (Key) and then the key or shortcut you want it to become (Mapped To)."
IDS_EDITKEYBOARD_INFOEXAMPLE L"For example, if you want to press A and get ""Ctrl+C"", key ""A"" would be your ""Key"" column and the shortcut ""Ctrl+C"" would be your ""Mapped To"" column."
IDS_EDITSHORTCUTS_INFO L"Select the shortcut you want to change (Shortcut) and then the key or shortcut you want it to invoke (Mapped To)."
IDS_EDITSHORTCUTS_INFOEXAMPLE L"For example, if you want to press ""Ctrl+C"" and get ""Alt"" only on Microsoft Edge, ""Ctrl+C"" would be your ""Shortcut"" column, the key ""Alt"" would be your ""Mapped To"" column, and ""MSEdge"" would be your ""Target App"" column. If no target app is entered, it will apply globally. The name must be the process name and not the app name."
IDS_TYPE_BUTTON L"Type"
IDS_TYPEKEY_TITLE L"Press a key on selected keyboard:"
IDS_TYPESHORTCUT_TITLE L"Press the keys in shortcut:"
IDS_TYPEKEY_HEADER L"Key Pressed:"
IDS_TYPESHORTCUT_HEADER L"Keys Pressed:"
IDS_TYPE_HOLDENTER L"Hold Enter to continue"
IDS_TYPE_HOLDESC L"Hold Esc to discard"
IDS_EDITSHORTCUTS_ALLAPPS L"All Apps"
IDS_ERRORMESSAGE_REMAPSUCCESSFUL L"Remapping successful"
IDS_ERRORMESSAGE_REMAPUNSUCCESSFUL L"Some remappings were not applied"
IDS_ERRORMESSAGE_SAMEKEYPREVIOUSLYMAPPED L"Cannot remap a key more than once"
IDS_ERRORMESSAGE_MAPPEDTOSAMEKEY L"Cannot remap a key to itself"
IDS_ERRORMESSAGE_CONFLICTINGMODIFIERKEY L"Cannot remap this key as it conflicts with another remapped key"
IDS_ERRORMESSAGE_SAMESHORTCUTPREVIOUSLYMAPPED L"Cannot remap a shortcut more than once for the same target app"
IDS_ERRORMESSAGE_MAPTOSAMESHORTCUT L"Cannot remap a shortcut to itself"
IDS_ERRORMESSAGE_CONFLICTINGMODIFIERSHORTCUT L"Cannot remap this shortcut as it conflicts with another remapped shortcut"
IDS_ERRORMESSAGE_WINL L"Cannot remap from/to Win L"
IDS_ERRORMESSAGE_CTRLALTDEL L"Cannot remap from/to Ctrl Alt Del"
IDS_ERRORMESSAGE_SAVEFAILED L"Failed to save the remappings"
IDS_ERRORMESSAGE_SHORTCUTSTARTWITHMODIFIER L"Shortcut must start with a modifier key"
IDS_ERRORMESSAGE_SHORTCUTNOREPEATEDMODIFIER L"Shortcut cannot contain a repeated modifier"
IDS_ERRORMESSAGE_SHORTCUTATLEAST2KEYS L"Shortcut must have atleast 2 keys"
IDS_ERRORMESSAGE_SHORTCUTONEACTIONKEY L"Shortcut must contain an action key"
IDS_ERRORMESSAGE_SHORTCUTMAXONEACTIONKEY L"Shortcut cannot have more than one action key"
IDS_ERRORMESSAGE_MAXSHORTCUTSIZE L"Shortcuts can only have up to 2 modifier keys"
IDS_ERRORMESSAGE_DEFAULT L"Unexpected error"
END
IDS_KEYBOARDMANAGER_ICON ICON L"Keyboard.ico"
1 VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
END
END

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@ -118,12 +118,14 @@
<ClInclude Include="Input.h" />
<ClInclude Include="KeyboardEventHandlers.h" />
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Generated Files\resource.h" />
<None Include="resource.base.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="Input.cpp" />
<ClCompile Include="KeyboardEventHandlers.cpp" />
<None Include="KeyboardManager.base.rc" />
<ClCompile Include="pch.cpp">
<PrecompiledHeader Condition="'$(CIBuild)'!='true'">Create</PrecompiledHeader>
</ClCompile>
@ -140,7 +142,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="KeyboardManager.rc" />
<ResourceCompile Include="Generated Files\KeyboardManager.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="Keyboard.ico" />
@ -148,6 +150,9 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources.resx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />

Просмотреть файл

@ -21,12 +21,12 @@
<ClInclude Include="pch.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Input.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Generated Files\resource.h">
<Filter>Generated Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Source Files">
@ -41,6 +41,9 @@
<UniqueIdentifier>{92a52637-acd2-441f-822d-430b726eade6}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Generated Files">
<UniqueIdentifier>{6581121b-1555-4598-8034-ab196538f593}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<Image Include="Keyboard.ico">
@ -48,11 +51,20 @@
</Image>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="KeyboardManager.rc">
<None Include="packages.config" />
<None Include="KeyboardManager.base.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</None>
<None Include="resource.base.h">
<Filter>Header Files</Filter>
</None>
<None Include="Resources.resx">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<ResourceCompile Include="Generated Files\KeyboardManager.rc">
<Filter>Generated Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,14 @@
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\modules\\keyboardmanager\\dll\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\modules\\keyboardmanager\\dll"
}
]
}
]
}

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@ -0,0 +1,267 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Settings_Description" xml:space="preserve">
<value>This feature requires Windows 10 version 1903 or higher</value>
</data>
<data name="KeyboardManager" xml:space="preserve">
<value>Keyboard Manager</value>
</data>
<data name="CreateWindowFailed_ErrorMessage" xml:space="preserve">
<value>Call to CreateWindow failed!</value>
</data>
<data name="CreateWindowFailed_ErrorTitle" xml:space="preserve">
<value>Error</value>
</data>
<data name="RegisterClassFailed_ErrorMessage" xml:space="preserve">
<value>Windows registration failed!</value>
</data>
<data name="RegisterClassFailed_ErrorTitle" xml:space="preserve">
<value>Error</value>
</data>
<data name="EditKeyboard_WindowName" xml:space="preserve">
<value>Remap keys</value>
</data>
<data name="EditShortcuts_WindowName" xml:space="preserve">
<value>Remap shortcuts</value>
</data>
<data name="Ok_Button" xml:space="preserve">
<value>OK</value>
</data>
<data name="Cancel_Button" xml:space="preserve">
<value>Cancel</value>
</data>
<data name="Continue_Button" xml:space="preserve">
<value>Continue Anyway</value>
</data>
<data name="EditKeyboard_SourceHeader" xml:space="preserve">
<value>Key:</value>
</data>
<data name="EditKeyboard_TargetHeader" xml:space="preserve">
<value>Mapped To:</value>
</data>
<data name="EditShortcuts_SourceHeader" xml:space="preserve">
<value>Shortcut:</value>
</data>
<data name="EditShortcuts_TargetHeader" xml:space="preserve">
<value>Mapped To:</value>
</data>
<data name="EditShortcuts_TargetAppHeader" xml:space="preserve">
<value>Target App:</value>
</data>
<data name="EditKeyboard_OrphanedDialogTitle" xml:space="preserve">
<value>The following keys are unassigned and you won't be able to use them:</value>
</data>
<data name="EditKeyboard_PartialConfirmationDialogTitle" xml:space="preserve">
<value>Some of the keys could not be remapped. Do you want to continue anyway?</value>
</data>
<data name="EditShortcuts_PartialConfirmationDialogTitle" xml:space="preserve">
<value>Some of the shortcuts could not be remapped. Do you want to continue anyway?</value>
</data>
<data name="EditKeyboard_Info" xml:space="preserve">
<value>Select the key you want to change (Key) and then the key or shortcut you want it to become (Mapped To).</value>
</data>
<data name="EditKeyboard_InfoExample" xml:space="preserve">
<value>For example, if you want to press A and get ""Ctrl+C"", key ""A"" would be your ""Key"" column and the shortcut ""Ctrl+C"" would be your ""Mapped To"" column.</value>
</data>
<data name="EditShortcuts_Info" xml:space="preserve">
<value>Select the shortcut you want to change (Shortcut) and then the key or shortcut you want it to invoke (Mapped To).</value>
</data>
<data name="EditShortcuts_InfoExample" xml:space="preserve">
<value>For example, if you want to press ""Ctrl+C"" and get ""Alt"" only on Microsoft Edge, ""Ctrl+C"" would be your ""Shortcut"" column, the key ""Alt"" would be your ""Mapped To"" column, and ""MSEdge"" would be your ""Target App"" column. If no target app is entered, it will apply globally. The name must be the process name and not the app name.</value>
</data>
<data name="Type_Button" xml:space="preserve">
<value>Type</value>
</data>
<data name="TypeKey_Title" xml:space="preserve">
<value>Press a key on selected keyboard:</value>
</data>
<data name="TypeShortcut_Title" xml:space="preserve">
<value>Press the keys in shortcut:</value>
</data>
<data name="TypeKey_Header" xml:space="preserve">
<value>Key Pressed:</value>
</data>
<data name="TypeShortcut_Header" xml:space="preserve">
<value>Keys Pressed:</value>
</data>
<data name="Type_HoldEnter" xml:space="preserve">
<value>Hold Enter to continue</value>
</data>
<data name="Type_HoldEsc" xml:space="preserve">
<value>Hold Esc to discard</value>
</data>
<data name="EditShortcuts_AllApps" xml:space="preserve">
<value>All Apps</value>
</data>
<data name="ErrorMessage_RemapSuccessful" xml:space="preserve">
<value>Remapping successful</value>
</data>
<data name="ErrorMessage_RemapUnsuccessful" xml:space="preserve">
<value>Some remappings were not applied</value>
</data>
<data name="ErrorMessage_SameKeyPreviouslyMapped" xml:space="preserve">
<value>Cannot remap a key more than once</value>
</data>
<data name="ErrorMessage_MappedToSameKey" xml:space="preserve">
<value>Cannot remap a key to itself</value>
</data>
<data name="ErrorMessage_ConflictingModifierKey" xml:space="preserve">
<value>Cannot remap this key as it conflicts with another remapped key</value>
</data>
<data name="ErrorMessage_SameShortcutPreviouslyMapped" xml:space="preserve">
<value>Cannot remap a shortcut more than once for the same target app</value>
</data>
<data name="ErrorMessage_MapToSameShortcut" xml:space="preserve">
<value>Cannot remap a shortcut to itself</value>
</data>
<data name="ErrorMessage_ConflictingModifierShortcut" xml:space="preserve">
<value>Cannot remap this shortcut as it conflicts with another remapped shortcut</value>
</data>
<data name="ErrorMessage_WinL" xml:space="preserve">
<value>Cannot remap from/to Win L</value>
</data>
<data name="ErrorMessage_CtrlAltDel" xml:space="preserve">
<value>Cannot remap from/to Ctrl Alt Del</value>
</data>
<data name="ErrorMessage_SaveFailed" xml:space="preserve">
<value>Failed to save the remappings</value>
</data>
<data name="ErrorMessage_ShortcutStartWithModifier" xml:space="preserve">
<value>Shortcut must start with a modifier key</value>
</data>
<data name="ErrorMessage_ShortcutNoRepeatedModifier" xml:space="preserve">
<value>Shortcut cannot contain a repeated modifier</value>
</data>
<data name="ErrorMessage_ShortcutAtleast2Keys" xml:space="preserve">
<value>Shortcut must have atleast 2 keys</value>
</data>
<data name="ErrorMessage_ShortcutOneActionKey" xml:space="preserve">
<value>Shortcut must contain an action key</value>
</data>
<data name="ErrorMessage_ShortcutMaxOneActionKey" xml:space="preserve">
<value>Shortcut cannot have more than one action key</value>
</data>
<data name="ErrorMessage_MaxShortcutSize" xml:space="preserve">
<value>Shortcuts can only have up to 2 modifier keys</value>
</data>
<data name="ErrorMessage_Default" xml:space="preserve">
<value>Unexpected error</value>
</data>
</root>

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@ -2,7 +2,7 @@
#include <interface/powertoy_module_interface.h>
#include <common/settings_objects.h>
#include <common/shared_constants.h>
#include "resource.h"
#include "Generated Files/resource.h"
#include <keyboardmanager/ui/EditKeyboardWindow.h>
#include <keyboardmanager/ui/EditShortcutsWindow.h>
#include <keyboardmanager/common/KeyboardManagerState.h>

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@ -0,0 +1,14 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by KeyboardManager.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys KeyboardManager"
#define INTERNAL_NAME "KeyboardManager"
#define ORIGINAL_FILENAME "KeyboardManager.dll"
#define IDS_KEYBOARDMANAGER_ICON 1001
// Non-localizable
//////////////////////////////

Просмотреть файл

@ -1,64 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by KeyboardManager.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys KeyboardManager"
#define INTERNAL_NAME "KeyboardManager"
#define ORIGINAL_FILENAME "KeyboardManager.dll"
// Non-localizable
//////////////////////////////
#define IDS_SETTINGS_DESCRIPTION 101
#define IDS_KEYBOARDMANAGER 102
#define IDS_KEYBOARDMANAGER_ICON 103
#define IDS_CREATEWINDOWFAILED_ERRORMESSAGE 104
#define IDS_CREATEWINDOWFAILED_ERRORTITLE 105
#define IDS_REGISTERCLASSFAILED_ERRORMESSAGE 106
#define IDS_REGISTERCLASSFAILED_ERRORTITLE 107
#define IDS_EDITKEYBOARD_WINDOWNAME 108
#define IDS_EDITSHORTCUTS_WINDOWNAME 109
#define IDS_CANCEL_BUTTON 110
#define IDS_OK_BUTTON 111
#define IDS_CONTINUE_BUTTON 112
#define IDS_EDITKEYBOARD_SOURCEHEADER 113
#define IDS_EDITKEYBOARD_TARGETHEADER 114
#define IDS_EDITSHORTCUTS_SOURCEHEADER 115
#define IDS_EDITSHORTCUTS_TARGETHEADER 116
#define IDS_EDITSHORTCUTS_TARGETAPPHEADER 117
#define IDS_EDITKEYBOARD_ORPHANEDDIALOGTITLE 118
#define IDS_EDITKEYBOARD_PARTIALCONFIRMATIONDIALOGTITLE 119
#define IDS_EDITSHORTCUTS_PARTIALCONFIRMATIONDIALOGTITLE 120
#define IDS_EDITKEYBOARD_INFO 121
#define IDS_EDITKEYBOARD_INFOEXAMPLE 122
#define IDS_EDITSHORTCUTS_INFO 123
#define IDS_EDITSHORTCUTS_INFOEXAMPLE 124
#define IDS_TYPE_BUTTON 125
#define IDS_TYPEKEY_TITLE 126
#define IDS_TYPESHORTCUT_TITLE 127
#define IDS_TYPEKEY_HEADER 128
#define IDS_TYPESHORTCUT_HEADER 129
#define IDS_TYPE_HOLDENTER 130
#define IDS_TYPE_HOLDESC 131
#define IDS_EDITSHORTCUTS_ALLAPPS 132
#define IDS_ERRORMESSAGE_REMAPSUCCESSFUL 133
#define IDS_ERRORMESSAGE_REMAPUNSUCCESSFUL 134
#define IDS_ERRORMESSAGE_SAMEKEYPREVIOUSLYMAPPED 135
#define IDS_ERRORMESSAGE_MAPPEDTOSAMEKEY 136
#define IDS_ERRORMESSAGE_CONFLICTINGMODIFIERKEY 137
#define IDS_ERRORMESSAGE_SAMESHORTCUTPREVIOUSLYMAPPED 138
#define IDS_ERRORMESSAGE_MAPTOSAMESHORTCUT 139
#define IDS_ERRORMESSAGE_CONFLICTINGMODIFIERSHORTCUT 140
#define IDS_ERRORMESSAGE_WINL 141
#define IDS_ERRORMESSAGE_CTRLALTDEL 142
#define IDS_ERRORMESSAGE_SAVEFAILED 143
#define IDS_ERRORMESSAGE_SHORTCUTSTARTWITHMODIFIER 144
#define IDS_ERRORMESSAGE_SHORTCUTNOREPEATEDMODIFIER 145
#define IDS_ERRORMESSAGE_SHORTCUTATLEAST2KEYS 146
#define IDS_ERRORMESSAGE_SHORTCUTONEACTIONKEY 147
#define IDS_ERRORMESSAGE_SHORTCUTMAXONEACTIONKEY 148
#define IDS_ERRORMESSAGE_MAXSHORTCUTSIZE 149
#define IDS_ERRORMESSAGE_DEFAULT 150

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@ -2,7 +2,7 @@
#include "Dialog.h"
#include <set>
#include "common/common.h"
#include "keyboardmanager/dll/resource.h"
#include "keyboardmanager/dll/Generated Files/resource.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
using namespace winrt::Windows::Foundation;

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@ -10,7 +10,7 @@
#include <common/dpi_aware.h>
#include "Styles.h"
#include "Dialog.h"
#include <keyboardmanager/dll/resource.h>
#include <keyboardmanager/dll/Generated Files/resource.h>
#include "../common/shared_constants.h"
#include "keyboardmanager/common/KeyboardManagerState.h"
#include "common/common.h"

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@ -9,7 +9,7 @@
#include <common/dpi_aware.h>
#include "Styles.h"
#include "Dialog.h"
#include <keyboardmanager/dll/resource.h>
#include <keyboardmanager/dll/Generated Files/resource.h>
#include <keyboardmanager/common/KeyboardManagerState.h>
#include "common/common.h"
#include "LoadingAndSavingRemappingHelper.h"

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@ -4,7 +4,7 @@
#include "keyboardmanager/common/KeyboardManagerState.h"
#include "keyboardmanager/common/Helpers.h"
#include "common/common.h"
#include "keyboardmanager/dll/resource.h"
#include "keyboardmanager/dll/Generated Files/resource.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
//Both static members are initialized to null

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@ -5,7 +5,7 @@
#include "keyboardmanager/common/KeyboardManagerState.h"
#include "ShortcutControl.h"
#include "common/common.h"
#include "keyboardmanager/dll/resource.h"
#include "keyboardmanager/dll/Generated Files/resource.h"
extern "C" IMAGE_DOS_HEADER __ImageBase;
//Both static members are initialized to null

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@ -0,0 +1,14 @@
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\modules\\launcher\\Microsoft.Launcher\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\modules\\launcher\\Microsoft.Launcher"
}
]
}
]
}

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@ -11,6 +11,9 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 . resource.base.h resource.h Microsoft.Launcher.base.rc Microsoft.Launcher.rc" />
</Target>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{e364f67b-bb12-4e91-b639-355866ebcd8b}</ProjectGuid>
@ -101,7 +104,8 @@
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Generated Files\resource.h" />
<None Include="resource.base.h" />
<ClInclude Include="trace.h" />
</ItemGroup>
<ItemGroup>
@ -117,11 +121,15 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Microsoft.Launcher.rc" />
<ResourceCompile Include="Generated Files\Microsoft.Launcher.rc" />
<None Include="Microsoft.Launcher.base.rc" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<None Include="Resources.resx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />

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@ -8,8 +8,8 @@
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="trace.h" />
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
<ClInclude Include="Generated Files\resource.h">
<Filter>Generated Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
@ -19,13 +19,25 @@
<Filter Include="Header Files">
<UniqueIdentifier>{513da898-667d-48e4-bf15-74cf06f07ee1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Microsoft.Launcher.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
<Filter Include="Generated Files">
<UniqueIdentifier>{c90b18da-7f8b-4543-89e6-f968a62c7a25}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<None Include="resource.base.h">
<Filter>Header Files</Filter>
</None>
<None Include="Microsoft.Launcher.base.rc">
<Filter>Resource Files</Filter>
</None>
<None Include="Resources.resx">
<Filter>Resource Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Generated Files\Microsoft.Launcher.rc">
<Filter>Generated Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,126 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="Launcher_Name" xml:space="preserve">
<value>PowerToys Run</value>
</data>
<data name="Launcher_Settings_Desc" xml:space="preserve">
<value>This feature requires Windows 10 version 1903 or higher</value>
</data>
</root>

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@ -3,7 +3,7 @@
#include <common/settings_objects.h>
#include <common/common.h>
#include "trace.h"
#include "resource.h"
#include "Generated Files/resource.h"
#include <common/os-detect.h>
extern "C" IMAGE_DOS_HEADER __ImageBase;

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@ -11,6 +11,3 @@
// Non-localizable
//////////////////////////////
#define IDS_LAUNCHER_NAME 601
#define IDS_LAUNCHER_SETTINGS_DESC 602

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@ -0,0 +1,14 @@
{
"Projects": [
{
"LanguageSet": "Azure_Languages",
"LocItems": [
{
"SourceFile": "src\\modules\\previewpane\\powerpreview\\Resources.resx",
"CopyOption": "LangIDOnName",
"OutputPath": "src\\modules\\previewpane\\powerpreview"
}
]
}
]
}

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@ -0,0 +1,159 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="General_Description" xml:space="preserve">
<value>PowerToys add-ons for Windows File Explorer.</value>
</data>
<data name="Module_Name" xml:space="preserve">
<value>File Explorer</value>
</data>
<data name="Icon_Key_Name" xml:space="preserve">
<value>pt-power-preview</value>
</data>
<data name="Explr_Icons_Prev_Sttngs_Group_Desc" xml:space="preserve">
<value>Settings Group Header Text</value>
</data>
<data name="Explr_Icons_Prev_Sttngs_Group_Text" xml:space="preserve">
<value>Explorer Icons</value>
</data>
<data name="Prvpane_File_Prev_Sttngs_Group_Desc" xml:space="preserve">
<value>Settings Group Header Text</value>
</data>
<data name="Prvpane_File_Prev_Sttngs_Group_Text" xml:space="preserve">
<value>Preview pane extensions</value>
</data>
<data name="Prevpane_Md_Settings_Description" xml:space="preserve">
<value>Markdown Previewer</value>
</data>
<data name="Prevpane_Md_Settings_Displayname" xml:space="preserve">
<value>Markdown Previewer</value>
</data>
<data name="Prevpane_Svg_Settings_Description" xml:space="preserve">
<value>Svg Previewer</value>
</data>
<data name="Prevpane_Svg_Settings_Displayname" xml:space="preserve">
<value>SVG Previewer</value>
</data>
<data name="Svg_Thumbnail_Provider_Settings_Description" xml:space="preserve">
<value>Svg Thumbnail Provider</value>
</data>
<data name="Explr_Svg_Settings_Description" xml:space="preserve">
<value>Render SVG images</value>
</data>
</root>

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@ -0,0 +1,61 @@
#include <windows.h>
#include "resource.h"
#include "../../../../common/version.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
1 VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
END
END
//////////////////////////////
// Non-localizable
STRINGTABLE
BEGIN
IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_HEADER_ID L"EXPLR_ICONS_PREV_STTNGS_GROUP_HEADER_ID"
IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_HEADER_ID L"PRVPANE_FILE_PREV_STTNGS_GROUP_HEADER_ID"
IDS_PREVPANE_MD_BOOL_TOGGLE_CONTROLL L"PREVPANE_MD_BOOL_TOGGLE_CONTROLL_ID"
IDS_PREVPANE_SVG_BOOL_TOGGLE_CONTROLL L"IDS_PREVPANE_SVG_BOOL_TOGGLE_CONTROLL"
IDS_EXPLR_SVG_BOOL_TOGGLE_CONTROLL L"EXPLR_SVG_BOOL_TOGGLE_CONTROLL"
END
// Non-localizable
//////////////////////////////

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@ -4,7 +4,7 @@
#include "powerpreview.h"
#include "trace.h"
#include "settings.h"
#include "resource.h"
#include "Generated Files/resource.h"
// Destroy the powertoy and free memory.
void PowerPreviewModule::destroy()

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@ -1,110 +0,0 @@
#include <windows.h>
#include "resource.h"
#include "../../../common/version.h"
1 VERSIONINFO
FILEVERSION FILE_VERSION
PRODUCTVERSION PRODUCT_VERSION
FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
#ifdef _DEBUG
FILEFLAGS VS_FF_DEBUG
#else
FILEFLAGS 0x0L
#endif
FILEOS VOS_NT_WINDOWS32
FILETYPE VFT_DLL
FILESUBTYPE VFT2_UNKNOWN
BEGIN
BLOCK "StringFileInfo"
BEGIN
BLOCK "040904b0" // US English (0x0409), Unicode (0x04B0) charset
BEGIN
VALUE "CompanyName", COMPANY_NAME
VALUE "FileDescription", FILE_DESCRIPTION
VALUE "FileVersion", FILE_VERSION_STRING
VALUE "InternalName", INTERNAL_NAME
VALUE "LegalCopyright", COPYRIGHT_NOTE
VALUE "OriginalFilename", ORIGINAL_FILENAME
VALUE "ProductName", PRODUCT_NAME
VALUE "ProductVersion", PRODUCT_VERSION_STRING
END
END
BLOCK "VarFileInfo"
BEGIN
VALUE "Translation", 0x409, 1200 // US English (0x0409), Unicode (1200) charset
END
END
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (United States) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
LANGUAGE 9, 1
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (United States) resources
/////////////////////////////////////////////////////////////////////////////
STRINGTABLE
BEGIN
IDS_GENERAL_DESCRIPTION L"PowerToys add-ons for Windows File Explorer.";
IDS_MODULE_NAME L"File Explorer";
IDS_ICON_KEY_NAME L"pt-power-preview";
IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_HEADER_ID L"EXPLR_ICONS_PREV_STTNGS_GROUP_HEADER_ID";
IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_DESC L"Settings Group Header Text";
IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_TEXT L"Explorer Icons";
IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_HEADER_ID L"PRVPANE_FILE_PREV_STTNGS_GROUP_HEADER_ID";
IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_DESC L"Settings Group Header Text";
IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_TEXT L"Preview pane extensions";
IDS_PREVPANE_MD_BOOL_TOGGLE_CONTROLL L"PREVPANE_MD_BOOL_TOGGLE_CONTROLL_ID"
IDS_PREVPANE_MD_SETTINGS_DESCRIPTION L"Markdown Previewer"
IDS_PREVPANE_MD_SETTINGS_DISPLAYNAME L"Markdown Previewer"
IDS_PREVPANE_SVG_BOOL_TOGGLE_CONTROLL L"IDS_PREVPANE_SVG_BOOL_TOGGLE_CONTROLL"
IDS_PREVPANE_SVG_SETTINGS_DESCRIPTION L"Svg Previewer"
IDS_PREVPANE_SVG_SETTINGS_DISPLAYNAME L"SVG Previewer"
IDS_SVG_THUMBNAIL_PROVIDER_SETTINGS_DESCRIPTION L"Svg Thumbnail Provider"
IDS_EXPLR_SVG_BOOL_TOGGLE_CONTROLL L"EXPLR_SVG_BOOL_TOGGLE_CONTROLL"
IDS_EXPLR_SVG_SETTINGS_DESCRIPTION L"Render SVG images"
END
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -11,6 +11,9 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<Target Name="GenerateResourceFiles" BeforeTargets="PrepareForBuild">
<Exec Command="powershell -NonInteractive -executionpolicy Unrestricted $(SolutionDir)tools\build\convert-resx-to-rc.ps1 . resource.base.h resource.h powerpreview.base.rc powerpreview.rc" />
</Target>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{217DF501-135C-4E38-BFC8-99D4821032EA}</ProjectGuid>
@ -108,7 +111,8 @@
<ClInclude Include="pch.h" />
<ClInclude Include="registry_wrapper.h" />
<ClInclude Include="registry_wrapper_interface.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="Generated Files/resource.h" />
<None Include="resource.base.h" />
<ClInclude Include="settings.h" />
<ClInclude Include="trace.h" />
</ItemGroup>
@ -124,7 +128,8 @@
<ClCompile Include="trace.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="powerpreview.rc" />
<ResourceCompile Include="Generated Files/powerpreview.rc" />
<None Include="powerpreview.base.rc" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\common\common.vcxproj">
@ -135,6 +140,9 @@
<None Include="packages.config" />
<None Include="powerpreview.def" />
</ItemGroup>
<ItemGroup>
<None Include="Resources.resx" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
<Import Project="..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets" Condition="Exists('..\..\..\..\packages\Microsoft.Windows.CppWinRT.2.0.200729.8\build\native\Microsoft.Windows.CppWinRT.targets')" />

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@ -1,28 +1,61 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="pch.cpp" />
<ClCompile Include="dllmain.cpp" />
<ClCompile Include="trace.cpp" />
<ClCompile Include="settings.cpp" />
<ClCompile Include="powerpreview.cpp" />
<ClCompile Include="registry_wrapper.cpp" />
<ClCompile Include="dllmain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="pch.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="powerpreview.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="registry_wrapper.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="settings.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="trace.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pch.h" />
<ClInclude Include="trace.h" />
<ClInclude Include="settings.h" />
<ClInclude Include="CLSID.h" />
<ClInclude Include="registry_wrapper.h" />
<ClInclude Include="registry_wrapper_interface.h" />
<ClInclude Include="powerpreview.h" />
<ClInclude Include="resource.h">
<ClInclude Include="Generated Files/resource.h">
<Filter>Generated Files</Filter>
</ClInclude>
<ClInclude Include="CLSID.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="powerpreview.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="registry_wrapper.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="registry_wrapper_interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="settings.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="trace.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="powerpreview.def" />
<None Include="packages.config" />
<None Include="Resources.resx">
<Filter>Resource Files</Filter>
</None>
<None Include="powerpreview.base.rc">
<Filter>Resource Files</Filter>
</None>
<None Include="resource.base.h">
<Filter>Header Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Filter Include="Resource Files">
@ -31,10 +64,16 @@
<Filter Include="Header Files">
<UniqueIdentifier>{9999f820-649a-456b-9eb5-e36d0d14ca5d}</UniqueIdentifier>
</Filter>
<Filter Include="Generated Files">
<UniqueIdentifier>{8db56831-427b-4c55-9a50-7298bf009fa4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{5d9192dd-25e2-46ed-a77a-310eb4d250fb}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="powerpreview.rc">
<Filter>Resource Files</Filter>
<ResourceCompile Include="Generated Files/powerpreview.rc">
<Filter>Generated Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

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@ -0,0 +1,18 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by powerpreview.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys PowerPreview"
#define INTERNAL_NAME "powerpreview"
#define ORIGINAL_FILENAME "powerpreview.dll"
#define IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_HEADER_ID 1001
#define IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_HEADER_ID 1002
#define IDS_PREVPANE_MD_BOOL_TOGGLE_CONTROLL 1003
#define IDS_PREVPANE_SVG_BOOL_TOGGLE_CONTROLL 1004
#define IDS_EXPLR_SVG_BOOL_TOGGLE_CONTROLL 1005
// Non-localizable
//////////////////////////////

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@ -1,43 +0,0 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by powerpreview.rc
//////////////////////////////
// Non-localizable
#define FILE_DESCRIPTION "PowerToys PowerPreview"
#define INTERNAL_NAME "powerpreview"
#define ORIGINAL_FILENAME "powerpreview.dll"
// Non-localizable
//////////////////////////////
#define IDS_GENERAL_DESCRIPTION 200
#define IDS_MODULE_NAME 201
#define IDS_ICON_KEY_NAME 202
#define IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_HEADER_ID 203
#define IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_DESC 204
#define IDS_EXPLR_ICONS_PREV_STTNGS_GROUP_TEXT 205
#define IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_HEADER_ID 206
#define IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_DESC 207
#define IDS_PRVPANE_FILE_PREV_STTNGS_GROUP_TEXT 208
#define IDS_PREVPANE_MD_BOOL_TOGGLE_CONTROLL 209
#define IDS_PREVPANE_MD_SETTINGS_DESCRIPTION 210
#define IDS_PREVPANE_SVG_BOOL_TOGGLE_CONTROLL 211
#define IDS_PREVPANE_SVG_SETTINGS_DESCRIPTION 212
#define IDS_EXPLR_SVG_BOOL_TOGGLE_CONTROLL 213
#define IDS_EXPLR_SVG_SETTINGS_DESCRIPTION 214
#define IDS_PREVPANE_SVG_SETTINGS_DISPLAYNAME 215
#define IDS_PREVPANE_MD_SETTINGS_DISPLAYNAME 216
#define IDS_SVG_THUMBNAIL_PROVIDER_SETTINGS_DESCRIPTION 217
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 101
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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@ -1,7 +1,7 @@
#pragma once
#include <pch.h>
#include <string>
#include "resource.h"
#include "Generated Files/resource.h"
#include <settings_objects.h>
#include "registry_wrapper_interface.h"

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@ -0,0 +1,189 @@
# This script is used to move the resources from all the resx files in the directory (args[0]) to a .rc and .h file for use in C++ projects.
# Root directory which contains the resx files
$parentDirectory = $args[0]
# File name of the base resource.h which contains all the non-localized resource definitions
$baseHeaderFileName = $args[1]
# Target file name of the resource header file, which will be used in code - Example: resource.h
$generatedHeaderFileName = $args[2]
# File name of the base ProjectName.rc which contains all the non-localized resources
$baseRCFileName = $args[3]
# Target file name of the resource rc file, which will be used in code - Example: ProjectName.rc
$generatedRCFileName = $args[4]
# Temporary file created used for resgen
$tempFile = "temporaryResourceFile.txt"
# Flags to check if the first updated has occurred
$headerFileUpdated = $false
$rcFileUpdated = $false
# Output folder for the new resource files. It will be in ProjectDir\Generated Files so that the files are ignored by .gitignore
$generatedFilesFolder = $parentDirectory + "\Generated Files"
# Create Generated Files folder if it doesn't exist
if (!(Test-Path -Path $generatedFilesFolder))
{
$paramNewItem = @{
Path = $generatedFilesFolder
ItemType = 'Directory'
Force = $true
}
New-Item @paramNewItem
}
# Hash table to get the language codes from the code used in the file name
$languageHashTable = @{ "en" = @("ENU", "ENGLISH", "ENGLISH_US", "English (United States)");
"zh-Hans" = @("CHS", "CHINESE", "NEUTRAL", "Chinese (Simplified)");
"cs" = @("CSY", "CZECH", "NEUTRAL", "Czech");
"hu" = @("HUN", "HUNGARIAN", "NEUTRAL", "Hungarian");
"pl" = @("PLK", "POLISH", "NEUTRAL", "Polish");
"ro" = @("ROM", "ROMANIAN", "NEUTRAL", "Romanian");
"sk" = @("SKY", "SLOVAK", "NEUTRAL", "Slovak");
"bg" = @("BGR", "BULGARIAN", "NEUTRAL", "Bulgarian");
"ru" = @("RUS", "RUSSIAN", "NEUTRAL", "Russian");
"ca" = @("CAT", "CATALAN", "NEUTRAL", "Catalan");
"de" = @("DEU", "GERMAN", "NEUTRAL", "German");
"es" = @("ESN", "SPANISH", "NEUTRAL", "Spanish");
"fr" = @("FRA", "FRENCH", "NEUTRAL", "French");
"it" = @("ITA", "ITALIAN", "NEUTRAL", "Italian");
"nl" = @("NLD", "DUTCH", "NEUTRAL", "Dutch");
"nb-NO" = @("NOR", "NORWEGIAN", "NORWEGIAN_BOKMAL", "Norwegian Bokmål (Norway)");
"pt-BR" = @("PTB", "PORTUGUESE", "PORTUGUESE_BRAZILIAN", "Portuguese (Brazil)");
"eu-ES" = @("EUQ", "BASQUE", "DEFAULT", "Basque (Basque)");
"tr" = @("TRK", "TURKISH", "NEUTRAL", "Turkish");
"he" = @("HEB", "HEBREW", "NEUTRAL", "Hebrew");
"ar" = @("ARA", "ARABIC", "NEUTRAL", "Arabic");
"ja" = @("JPN", "JAPANESE", "NEUTRAL", "Japanese");
"ko" = @("KOR", "KOREAN", "NEUTRAL", "Korean");
"sv" = @("SVE", "SWEDISH", "NEUTRAL", "Swedish");
"pt-PT" = @("PTG", "PORTUGUESE", "PORTUGUESE", "Portuguese (Portugal)");
"zh-Hant" = @("CHT", "CHINESE", "CHINESE_TRADITIONAL", "Chinese (Traditional)")
}
# Store the content to be written to a buffer
$headerFileContent = ""
$rcFileContent = ""
# Iterate over all resx files in parent directory
Get-ChildItem $parentDirectory -Filter *.resx |
Foreach-Object {
# Use resgen to parse resx to txt. More details at https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#converting-between-resource-file-types
try {
resgen $_.FullName $tempFile
}
catch {
echo "resgen failed to convert resx file"
exit 0
}
# Get language code from file name
$lang = "en"
$tokens = $_.Name -split "\."
if ($tokens.Count -eq 3) {
$lang = $tokens[1]
}
$langData = $languageHashTable[$lang]
$newLinesForRCFile = ""
$newLinesForHeaderFile = ""
$count = 101
try {
foreach ($line in (Get-Content $tempFile -Encoding unicode)) {
# Each line of the resgen text file is of the form ResourceName=ResourceValue with no spaces.
$content = $line -split "=", 2
# Each resource is named as IDS_ResxResourceName, in uppercase
$lineInRCFormat = "IDS_" + $content[0].ToUpper() + " L`"" + $content[1] + "`""
$newLinesForRCFile = $newLinesForRCFile + "`r`n " + $lineInRCFormat
# Resource header file needs to be updated only for one language
if (!$headerFileUpdated) {
$lineInHeaderFormat = "#define IDS_" + $content[0].ToUpper() + " " + $count.ToString()
$newLinesForHeaderFile = $newLinesForHeaderFile + "`r`n" + $lineInHeaderFormat
$count++
}
}
}
catch {
echo "Failed to read temporary file."
exit 0
}
# Delete temporary text file used by resgen
Remove-Item $tempFile
# Add string table syntax
$newLinesForRCFile = "`r`nSTRINGTABLE`r`nBEGIN" + $newLinesForRCFile + "`r`nEND"
$langStart = "`r`n/////////////////////////////////////////////////////////////////////////////`r`n// " + $langData[3] + " resources`r`n`r`n"
$langStart += "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_" + $langData[0] + ")`r`nLANGUAGE LANG_" + $langData[1] + ", SUBLANG_" + $langData[2] + "`r`n"
$langEnd = "`r`n`r`n#endif // " + $langData[3] + " resources`r`n/////////////////////////////////////////////////////////////////////////////`r`n"
$newLinesForRCFile = $langStart + $newLinesForRCFile + $langEnd
# Initialize the rc file with an auto-generation warning and content from the base rc
if (!$rcFileUpdated) {
$rcFileContent = "// This file was auto-generated. Changes to this file may cause incorrect behavior and will be lost if the code is regenerated.`r`n"
try {
$rcFileContent += (Get-Content $parentDirectory\$baseRCFileName -Raw)
}
catch {
echo "Failed to read base rc file."
exit 0
}
$rcFileUpdated = $true
}
# Add in the new string table to the rc file
$rcFileContent += $newLinesForRCFile
# Resource header file needs to be set only once, with an auto-generation warning, content from the base resource header followed by #define for all the resources
if (!$headerFileUpdated) {
$headerFileContent = "// This file was auto-generated. Changes to this file may cause incorrect behavior and will be lost if the code is regenerated.`r`n"
try {
$headerFileContent += (Get-Content $parentDirectory\$baseHeaderFileName -Raw)
}
catch {
echo "Failed to read base header file."
exit 0
}
$headerFileContent += $newLinesForHeaderFile
$headerFileUpdated = $true
}
}
# Write to header file if the content has changed or if the file doesnt exist
try {
if (!(Test-Path -Path $generatedFilesFolder\$generatedHeaderFileName) -or (($headerFileContent + "`r`n") -ne (Get-Content $generatedFilesFolder\$generatedHeaderFileName -Raw))) {
Set-Content -Path $generatedFilesFolder\$generatedHeaderFileName -Value $headerFileContent
}
else {
echo "Skipping write to generated header file"
}
}
catch {
echo "Failed to access generated header file."
exit 0
}
# Write to rc file if the content has changed or if the file doesnt exist
try {
if (!(Test-Path -Path $generatedFilesFolder\$generatedRCFileName) -or (($rcFileContent + "`r`n") -ne (Get-Content $generatedFilesFolder\$generatedRCFileName -Raw))) {
Set-Content -Path $generatedFilesFolder\$generatedRCFileName -Value $rcFileContent -Encoding unicode
}
else {
echo "Skipping write to generated rc file"
}
}
catch {
echo "Failed to access generated rc file."
exit 0
}

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@ -0,0 +1,31 @@
# This script is used to move the resources from a string table txt file to a resx file
# File containing only the rows of the string table
$stringTableFile = $args[0]
# Output resx file
$resxFile = $args[1]
# Temporary text file used by resgen
$tempFile = "temporaryResourceFile.txt"
$newLinesForTempFile = ""
foreach ($line in Get-Content $stringTableFile) {
# Each line of string table text file is of the form IDS_ResName L"ResourceValue" where there can be any number of spaces between the two.
$content = $line.Trim() -split "\s+", 2
# Each line of the resgen text input needs to be of the form ResourceName=ResourceValue with no spaces.
# For the resource name for the resx file, we remove the IDS_ prefix and convert the words to title case. This can be imperfect since the parts between underscores may also comprise of multiple words, so that will have to be manually tweaked
# For the resource value we only keep the content inside L""
$lineInTempFileFormat = (Get-Culture).TextInfo.ToTitleCase($content[0].Substring(4).Replace("_", " ").ToLower()).Replace(" ", "_") + "=" + $content[1].Substring(2, $content[1].Length - 3)
$newLinesForTempFile = $newLinesForTempFile + "`r`n" + $lineInTempFileFormat
}
# Save the text to a file
Set-Content -Path $tempFile -Value $newLinesForTempFile
# Use resgen to parse the txt to resx. More details at https://docs.microsoft.com/en-us/dotnet/framework/tools/resgen-exe-resource-file-generator#converting-between-resource-file-types
resgen $tempFile $resxFile
# Delete temporary text file used by resgen
Remove-Item $tempFile