// Copyright (c) Microsoft Corporation and Contributors.
// Licensed under the MIT License.
#pragma once
#include "Microsoft.Windows.AppNotifications.AppNotification.g.h"
namespace winrt::Microsoft::Windows::AppNotifications::implementation
{
class IAppNotificationInternal
public:
virtual void SetNotificationId(uint32_t id) = 0;
};
struct AppNotification : AppNotificationT<AppNotification, IAppNotificationInternal>
AppNotification() = default;
AppNotification(hstring const& payload);
hstring Tag();
void Tag(hstring const& value);
hstring Group();
void Group(hstring const& value);
uint32_t Id();
hstring Payload();
winrt::Microsoft::Windows::AppNotifications::AppNotificationProgressData Progress();
void Progress(winrt::Microsoft::Windows::AppNotifications::AppNotificationProgressData const& value);
winrt::Windows::Foundation::DateTime Expiration();
void Expiration(winrt::Windows::Foundation::DateTime const& value);
bool ExpiresOnReboot();
void ExpiresOnReboot(bool value);
winrt::Microsoft::Windows::AppNotifications::AppNotificationPriority Priority();
void Priority(winrt::Microsoft::Windows::AppNotifications::AppNotificationPriority const& value);
bool SuppressDisplay();
void SuppressDisplay(bool value);
// IAppNotificationInternal
void SetNotificationId(uint32_t id);
private:
winrt::hstring m_tag{};
winrt::hstring m_group{};
uint32_t m_notificationId{ 0 };
winrt::hstring m_payload{};
winrt::Microsoft::Windows::AppNotifications::AppNotificationProgressData m_progressData{ nullptr };
winrt::Windows::Foundation::DateTime m_expirationTime{};
bool m_expiresOnReboot{ false };
winrt::Microsoft::Windows::AppNotifications::AppNotificationPriority m_priority
{ winrt::Microsoft::Windows::AppNotifications::AppNotificationPriority::Default };
bool m_suppressDisplay{ false };
wil::srwlock m_lock;
}
namespace winrt::Microsoft::Windows::AppNotifications::factory_implementation
struct AppNotification : AppNotificationT<AppNotification, implementation::AppNotification>