QuantumKatas/MagicSquareGame
DmitryVasilevsky 483b6984c8
Updated to QDK version 0.25.228311 (August 2022) (#834)
Co-authored-by: Dmitry Vasilevsky <dmitryv@microsoft.com>
2022-09-08 11:52:39 -07:00
..
.vscode Add DevSkim scanning and resolve initial alerts (#778) 2022-04-22 16:47:21 -07:00
MagicSquareGame.csproj Updated to QDK version 0.25.228311 (August 2022) (#834) 2022-09-08 11:52:39 -07:00
MagicSquareGame.ipynb [MagicSquareGame] Split task 1.1 in two parts (#562) 2020-11-18 01:06:23 -08:00
MagicSquareGame.sln Add Mermin-Peres magic square game kata (#87) 2019-05-22 09:22:40 -07:00
README.md Update format for Binder links (#656) 2021-09-10 17:19:16 -07:00
ReferenceImplementation.qs Updates to new array creation syntax, part 2 (#739) 2022-01-26 16:12:29 -08:00
Tasks.qs [MagicSquareGame] Split task 1.1 in two parts (#562) 2020-11-18 01:06:23 -08:00
Tests.qs Updates to new array creation syntax, part 2 (#739) 2022-01-26 16:12:29 -08:00

README.md

Welcome!

This kata covers the Mermin-Peres magic square game, a well-known example of a nonlocal (entanglement) game.

In a nonlocal game, several cooperating players play a game against a referee answering the referee's questions. The players are free to share information (and even qubits!) before the game starts, but are forbidden from communicating with each other afterwards. Nonlocal games show that quantum entanglement can be used to increase the players' chance of winning beyond what would be possible with a purely classical strategy.

You can run the MagicSquareGame kata as a Jupyter Notebook!

Theory

Q#