QuantumKatas/MagicSquareGame
Robin Kuzmin 66a5d6fdca
[MagicSquareGame] Remove broken link from resources (#879)
2023-03-13 07:54:59 -07:00
..
.vscode Add DevSkim scanning and resolve initial alerts (#778) 2022-04-22 16:47:21 -07:00
MagicSquareGame.csproj Update to QDK version 0.27.258160 (#876) 2023-03-01 17:11:58 -08:00
MagicSquareGame.ipynb [MagicSquareGame] Remove broken link from resources (#879) 2023-03-13 07:54:59 -07:00
MagicSquareGame.sln Add Mermin-Peres magic square game kata (#87) 2019-05-22 09:22:40 -07:00
README.md [MagicSquareGame] Remove broken link from resources (#879) 2023-03-13 07:54:59 -07:00
ReferenceImplementation.qs Remove parenthesis around the condition in the if block (p2) (#853) 2022-11-22 23:51:15 -08:00
Tasks.qs [MagicSquareGame] Split task 1.1 in two parts (#562) 2020-11-18 01:06:23 -08:00
Tests.qs Remove parenthesis around the condition in the if block (p2) (#853) 2022-11-22 23:51:15 -08:00

README.md

Welcome!

This kata covers the Mermin-Peres magic square game, a well-known example of a nonlocal (entanglement) game.

In a nonlocal game, several cooperating players play a game against a referee answering the referee's questions. The players are free to share information (and even qubits!) before the game starts, but are forbidden from communicating with each other afterwards. Nonlocal games show that quantum entanglement can be used to increase the players' chance of winning beyond what would be possible with a purely classical strategy.

You can run the MagicSquareGame kata as a Jupyter Notebook!

Theory

Q#