cc6ad35147 | ||
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.. | ||
public | ||
LICENSE | ||
README.md | ||
config.js | ||
index.js | ||
package-lock.json | ||
package.json | ||
process.json | ||
web.config |
README.md
Step6
Goal:
- Visualize counter
- Show results
Changes in public/index.html
Update camera container with results photo container
<div class="cam-recorder-container">
...
<div class="pick-result">
<p>-</p>
</div>
</div>
Changes in public/css/app.css
/********** Results **********/
.pick-result {
background: #000000;
color: #ffffff;
width: 100%;
height: 40px;
position: absolute;
bottom: 40px;
font-family: Voyager;
font-size: 2rem;
margin: 0;
text-align: center;
text-shadow: 0 2px 2px rgba(0, 0, 0, 0.9);
}
.pick-result>p {
margin: 5px;
}
.pick-result .loser {
color: #cb0808;
}
Changes in public/js/app.js
// Global variables
const resultText = {
"winner": "you win!!",
"loser": "you lose!!",
"draw": "tie!!"
};
Add getWinner method with game logic
const getWinner = (userPick, enginePick) => {
const winnerScheme = {
"rock": ["scissors", "lizard"],
"scissors": ["paper", "lizard"],
"paper": ["rock", "spock"],
"lizard": ["paper", "spock"],
"spock": ["rock", "scissors"]
},
userPickValue = userPick.toLowerCase(),
enginePickValue = enginePick.toLowerCase();
if (userPick === enginePick) {
return "draw";
}
if (winnerScheme[userPickValue].indexOf(enginePickValue) != -1) {
return "winner";
}
return "loser";
};
Update setLayout elements arrays with pick-result
class
const elements = [
"video", "canvas", ".user-pick", ".pick-result",
".bot-player", ".bot-pick",
".start-button", ".app-counter", ".restart-button"
];
const visibleElements = {
"start": ["video", ".start-button", ".bot-player"],
"countdown": ["video", ".app-counter", ".bot-player"],
"predicting": ["canvas", ".app-counter", ".bot-player"],
"results": ["canvas", ".user-pick", ".pick-result", ".app-counter", ".bot-pick", ".restart-button"]
};
Add counter display on start battle button function
const startBattle = () => {
if (!webcamStream) return;
let counter = 0;
const counterTextElement = appContainer.querySelector('.app-counter-text');
const counterStart = 0;
const counterStop = 3;
const counterStep = 1;
const timerTick = 1000;
const videoElement = document.querySelector("video");
const canvasElement = document.querySelector("canvas");
let counterTimer;
// set counter layout
setLayout("countdown");
const counterTimerTick = function counterTimerTick() {
if (counterTimer) {
clearTimeout(counterTimer);
}
counter += counterStep;
if (counter < counterStop) {
counterTextElement.innerHTML = counter;
counterTimer = setTimeout(counterTimerTick, timerTick);
return;
}
takePhoto(videoElement, canvasElement);
setLayout("predicting");
submitImageFromCanvas(canvasElement);
counterTextElement.innerHTML = 'VS';
};
counter = counterStart;
counterTimerTick();
};
Add showResults results displaying if you won
const showResults = (prediction, enginePick) => {
...
const resultsElement = appContainer.querySelector('.pick-result');
...
// Update results
const result = getWinner(prediction, enginePick);
const resultTextElement = resultsElement.firstElementChild;
resultTextElement.className = result;
resultTextElement.innerText = resultText[result];
setLayout("results");
};
Add restart button action at the start of bindCamera function
restartButtonElement.addEventListener("click", () => setLayout("start"));
Workaround when getUserMedia is not supported
Changes in public/index.html
<div class="cam-recorder-container">
<div class="upload-photo-container">
<input id="upload-photo" type="file" class="upload-button" />
<label for="upload-photo" class="custom-button">upload file</label>
</div>
...
</div>
Changes in public/js/app.js
Update setLayout elements arrays with upload-photo-container
class
const elements = [".upload-photo-container", ... ];
const visibleElements = {
...
"uploadfile": [".upload-photo-container", ".app-counter", ".bot-player"]
};
move restart action button to inside the getUserMedia found if clause
restartButtonElement.addEventListener("click", () => setLayout("start"));
Add the logic for missing getUserMedia logic.
...
console.log("getUserMedia not supported");
setLayout("uploadfile");
restartButtonElement.addEventListener("click", () => setLayout("uploadfile"));
const canvasElement = document.querySelector("canvas");
const canvasContext = canvasElement.getContext('2d');
const image = new Image();
image.onload = () => {
canvasContext.drawImage(image,
0, 0, image.width, image.height,
0, 0, canvasElement.width, canvasElement.height);
submitImageFromCanvas(canvasElement);
URL.revokeObjectURL(image.src);
};
document.getElementById("upload-photo").addEventListener('change', (event) => {
const file = event.target.files[0];
image.src = URL.createObjectURL(file);
});