STL/CMakeLists.txt

90 строки
4.4 KiB
CMake

# Copyright (c) Microsoft Corporation.
# SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
cmake_minimum_required(VERSION 3.15)
set(CMAKE_TRY_COMPILE_TARGET_TYPE STATIC_LIBRARY)
project(msvc_standard_libraries LANGUAGES CXX)
find_package(Boost REQUIRED)
set(VCLIBS_MIN_BOOST_VERSION 1.70.0)
if("${Boost_VERSION}" VERSION_LESS "${VCLIBS_MIN_BOOST_VERSION}")
message(FATAL_ERROR "Detected Boost version is too old (older than ${VCLIBS_MIN_BOOST_VERSION}).")
endif()
set(VCLIBS_SUFFIX "_oss")
if(NOT DEFINED VCLIBS_TARGET_ARCHITECTURE)
set(VCLIBS_TARGET_ARCHITECTURE "${CMAKE_CXX_COMPILER_ARCHITECTURE_ID}")
endif()
set(CMAKE_CXX_FLAGS "")
set(CMAKE_CXX_FLAGS_DEBUG "")
set(CMAKE_CXX_FLAGS_RELEASE "")
set(CMAKE_CXX_STANDARD_LIBRARIES "kernel32.lib")
set(CMAKE_CXX_STANDARD_LIBRARIES_INIT "kernel32.lib")
set(CMAKE_MSVC_RUNTIME_LIBRARY "")
if("${VCLIBS_TARGET_ARCHITECTURE}" MATCHES "^[xX]86$")
set(VCLIBS_TARGET_ARCHITECTURE "x86")
set(VCLIBS_I386_OR_AMD64 "i386")
set(VCLIBS_X86_OR_X64 "x86")
# Note that we set _WIN32_WINNT to a high level to make declarations available, but still engage downlevel
# runtime dynamic linking by setting our own _STL_WIN32_WINNT back to Windows XP.
add_compile_definitions(_X86_ _VCRT_WIN32_WINNT=_WIN32_WINNT_WINXP _STL_WIN32_WINNT=_WIN32_WINNT_WINXP
_WIN32_WINNT=0x0602 NTDDI_VERSION=NTDDI_WIN8)
add_compile_options(/arch:IA32)
elseif(VCLIBS_TARGET_ARCHITECTURE MATCHES "^[xX]64$")
set(VCLIBS_TARGET_ARCHITECTURE "x64")
set(VCLIBS_I386_OR_AMD64 "amd64")
set(VCLIBS_X86_OR_X64 "x64")
add_compile_definitions(_AMD64_ _VCRT_WIN32_WINNT=_WIN32_WINNT_WINXP _STL_WIN32_WINNT=_WIN32_WINNT_WINXP
_WIN32_WINNT=0x0602 NTDDI_VERSION=NTDDI_WIN8)
elseif(VCLIBS_TARGET_ARCHITECTURE MATCHES "^[aA][rR][mM][vV]7$")
set(VCLIBS_TARGET_ARCHITECTURE "arm")
set(VCLIBS_I386_OR_AMD64 "arm")
set(VCLIBS_X86_OR_X64 "arm")
add_compile_definitions(_ARM_ _VCRT_WIN32_WINNT=_WIN32_WINNT_WIN8 _STL_WIN32_WINNT=_WIN32_WINNT_WIN8
_WIN32_WINNT=0x0602 NTDDI_VERSION=NTDDI_WIN8)
string(APPEND CMAKE_CXX_STANDARD_LIBRARIES " Synchronization.lib")
elseif(VCLIBS_TARGET_ARCHITECTURE MATCHES "^[aA][rR][mM]64$")
set(VCLIBS_TARGET_ARCHITECTURE "arm64")
set(VCLIBS_I386_OR_AMD64 "arm64")
set(VCLIBS_X86_OR_X64 "arm64")
add_compile_definitions(_ARM64_ _VCRT_WIN32_WINNT=_WIN32_WINNT_WIN10 _STL_WIN32_WINNT=_WIN32_WINNT_WIN10
_WIN32_WINNT=0x0A00 NTDDI_VERSION=NTDDI_WIN10)
string(APPEND CMAKE_CXX_STANDARD_LIBRARIES " Synchronization.lib")
else()
message(FATAL_ERROR "Could not determine target architecture: VCLIBS_TARGET_ARCHITECTURE: ${VCLIBS_TARGET_ARCHITECTURE}")
endif()
add_compile_definitions(
_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH WIN32_LEAN_AND_MEAN STRICT _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
_CRT_DECLARE_NONSTDC_NAMES=1 )
# TRANSITION, /analyze ?
add_compile_options(/diagnostics:caret /W4 /WX /w14265 /w15038 /d1FastFail /guard:cf /Z7 /d2Zi+ /Gm- /Gy /Zp8 /std:c++latest /permissive- /Zc:threadSafeInit- /Zl)
set(VCLIBS_DEBUG_OPTIONS "/Od")
set(VCLIBS_RELEASE_FLAGS "/O2;/Os") # TRANSITION: Potentially remove /Os
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/out/lib/${VCLIBS_I386_OR_AMD64}")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/out/lib/${VCLIBS_I386_OR_AMD64}")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${PROJECT_BINARY_DIR}/out/bin/${VCLIBS_I386_OR_AMD64}")
set(CMAKE_STATIC_LINKER_FLAGS "/WX")
set(CMAKE_STATIC_LINKER_FLAGS_DEBUG "")
set(CMAKE_STATIC_LINKER_FLAGS_RELEASE "")
set(CMAKE_SHARED_LINKER_FLAGS "/DEBUG:FULL /WX /RELEASE /SUBSYSTEM:Console /NODEFAULTLIB /INCREMENTAL:NO /MANIFEST:NO /DLL /profile /guard:cf /DEBUGTYPE:cv,fixup /LARGEADDRESSAWARE")
set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "")
set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "")
get_filename_component(TOOLSET_BINARIES_DIR "${CMAKE_CXX_COMPILER}" DIRECTORY) # Example: $\VC\Tools\MSVC\14.23.27931\bin\Hostx86\x86
get_filename_component(TOOLSET_ROOT_DIR "${TOOLSET_BINARIES_DIR}" DIRECTORY) # $\VC\Tools\MSVC\14.23.27931\bin\Hostx86
get_filename_component(TOOLSET_ROOT_DIR "${TOOLSET_ROOT_DIR}" DIRECTORY) # $\VC\Tools\MSVC\14.23.27931\bin
get_filename_component(TOOLSET_ROOT_DIR "${TOOLSET_ROOT_DIR}" DIRECTORY) # $\VC\Tools\MSVC\14.23.27931
set(TOOLSET_LIB "${TOOLSET_ROOT_DIR}/lib/${VCLIBS_X86_OR_X64}")
add_subdirectory(stl)