ShaderConductor/External
Minmin Gong e82b303f9a Use the Blob in object, not pointer
It reduces the chance of memory leak.
2020-09-25 15:06:30 -07:00
..
CMakeLists.txt [Engineering] Refactor on cmake files, split large files to smaller ones 2020-03-07 18:33:23 -08:00
DirectXShaderCompiler.cmake [External] Update DXC and explicitly use the static version of SPIRV-Tools 2020-09-24 15:35:11 -07:00
SPIRV-Cross.cmake [External] Update DXC and explicitly use the static version of SPIRV-Tools 2020-09-24 15:35:11 -07:00
SPIRV-Header.cmake [External] Update SPIRV-Cross and its dependencies to fix an OpPhi translation issue 2020-09-24 00:43:00 -07:00
SPIRV-Tools.cmake Use the Blob in object, not pointer 2020-09-25 15:06:30 -07:00
cxxopts.cmake [Engineering] Refactor on cmake files, split large files to smaller ones 2020-03-07 18:33:23 -08:00
googletest.cmake [Link] Enable to compile HLSLs to Dxil modules, and link them 2020-04-23 21:12:31 -07:00