This commit is contained in:
Mohamed Hegazy 2015-10-01 15:54:41 -07:00
Родитель 7e6a27f1f7 acef223f95
Коммит 2d78df49a4
8 изменённых файлов: 78 добавлений и 20 удалений

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@ -14224,7 +14224,21 @@ namespace ts {
}
if (isHeritageClauseElementIdentifier(<EntityName>entityName)) {
let meaning = entityName.parent.kind === SyntaxKind.ExpressionWithTypeArguments ? SymbolFlags.Type : SymbolFlags.Namespace;
let meaning = SymbolFlags.None;
// In an interface or class, we're definitely interested in a type.
if (entityName.parent.kind === SyntaxKind.ExpressionWithTypeArguments) {
meaning = SymbolFlags.Type;
// In a class 'extends' clause we are also looking for a value.
if (isExpressionWithTypeArgumentsInClassExtendsClause(entityName.parent)) {
meaning |= SymbolFlags.Value;
}
}
else {
meaning = SymbolFlags.Namespace;
}
meaning |= SymbolFlags.Alias;
return resolveEntityName(<EntityName>entityName, meaning);
}

36
src/lib/dom.generated.d.ts поставляемый
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@ -202,8 +202,8 @@ interface AnalyserNode extends AudioNode {
smoothingTimeConstant: number;
getByteFrequencyData(array: Uint8Array): void;
getByteTimeDomainData(array: Uint8Array): void;
getFloatFrequencyData(array: any): void;
getFloatTimeDomainData(array: any): void;
getFloatFrequencyData(array: Float32Array): void;
getFloatTimeDomainData(array: Float32Array): void;
}
declare var AnalyserNode: {
@ -290,7 +290,7 @@ interface AudioBuffer {
length: number;
numberOfChannels: number;
sampleRate: number;
getChannelData(channel: number): any;
getChannelData(channel: number): Float32Array;
}
declare var AudioBuffer: {
@ -334,7 +334,7 @@ interface AudioContext extends EventTarget {
createMediaElementSource(mediaElement: HTMLMediaElement): MediaElementAudioSourceNode;
createOscillator(): OscillatorNode;
createPanner(): PannerNode;
createPeriodicWave(real: any, imag: any): PeriodicWave;
createPeriodicWave(real: Float32Array, imag: Float32Array): PeriodicWave;
createScriptProcessor(bufferSize?: number, numberOfInputChannels?: number, numberOfOutputChannels?: number): ScriptProcessorNode;
createStereoPanner(): StereoPannerNode;
createWaveShaper(): WaveShaperNode;
@ -392,7 +392,7 @@ interface AudioParam {
linearRampToValueAtTime(value: number, endTime: number): void;
setTargetAtTime(target: number, startTime: number, timeConstant: number): void;
setValueAtTime(value: number, startTime: number): void;
setValueCurveAtTime(values: any, startTime: number, duration: number): void;
setValueCurveAtTime(values: Float32Array, startTime: number, duration: number): void;
}
declare var AudioParam: {
@ -468,7 +468,7 @@ interface BiquadFilterNode extends AudioNode {
frequency: AudioParam;
gain: AudioParam;
type: string;
getFrequencyResponse(frequencyHz: any, magResponse: any, phaseResponse: any): void;
getFrequencyResponse(frequencyHz: Float32Array, magResponse: Float32Array, phaseResponse: Float32Array): void;
}
declare var BiquadFilterNode: {
@ -10893,7 +10893,7 @@ declare var WEBGL_depth_texture: {
}
interface WaveShaperNode extends AudioNode {
curve: any;
curve: Float32Array;
oversample: string;
}
@ -11080,34 +11080,34 @@ interface WebGLRenderingContext {
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, video: HTMLVideoElement): void;
texSubImage2D(target: number, level: number, xoffset: number, yoffset: number, format: number, type: number, pixels: ImageData): void;
uniform1f(location: WebGLUniformLocation, x: number): void;
uniform1fv(location: WebGLUniformLocation, v: any): void;
uniform1fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform1i(location: WebGLUniformLocation, x: number): void;
uniform1iv(location: WebGLUniformLocation, v: Int32Array): void;
uniform2f(location: WebGLUniformLocation, x: number, y: number): void;
uniform2fv(location: WebGLUniformLocation, v: any): void;
uniform2fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform2i(location: WebGLUniformLocation, x: number, y: number): void;
uniform2iv(location: WebGLUniformLocation, v: Int32Array): void;
uniform3f(location: WebGLUniformLocation, x: number, y: number, z: number): void;
uniform3fv(location: WebGLUniformLocation, v: any): void;
uniform3fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform3i(location: WebGLUniformLocation, x: number, y: number, z: number): void;
uniform3iv(location: WebGLUniformLocation, v: Int32Array): void;
uniform4f(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
uniform4fv(location: WebGLUniformLocation, v: any): void;
uniform4fv(location: WebGLUniformLocation, v: Float32Array): void;
uniform4i(location: WebGLUniformLocation, x: number, y: number, z: number, w: number): void;
uniform4iv(location: WebGLUniformLocation, v: Int32Array): void;
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: any): void;
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: any): void;
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: any): void;
uniformMatrix2fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
uniformMatrix3fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
uniformMatrix4fv(location: WebGLUniformLocation, transpose: boolean, value: Float32Array): void;
useProgram(program: WebGLProgram): void;
validateProgram(program: WebGLProgram): void;
vertexAttrib1f(indx: number, x: number): void;
vertexAttrib1fv(indx: number, values: any): void;
vertexAttrib1fv(indx: number, values: Float32Array): void;
vertexAttrib2f(indx: number, x: number, y: number): void;
vertexAttrib2fv(indx: number, values: any): void;
vertexAttrib2fv(indx: number, values: Float32Array): void;
vertexAttrib3f(indx: number, x: number, y: number, z: number): void;
vertexAttrib3fv(indx: number, values: any): void;
vertexAttrib3fv(indx: number, values: Float32Array): void;
vertexAttrib4f(indx: number, x: number, y: number, z: number, w: number): void;
vertexAttrib4fv(indx: number, values: any): void;
vertexAttrib4fv(indx: number, values: Float32Array): void;
vertexAttribPointer(indx: number, size: number, type: number, normalized: boolean, stride: number, offset: number): void;
viewport(x: number, y: number, width: number, height: number): void;
ACTIVE_ATTRIBUTES: number;

2
src/lib/webworker.generated.d.ts поставляемый
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@ -17,7 +17,7 @@ interface AudioBuffer {
length: number;
numberOfChannels: number;
sampleRate: number;
getChannelData(channel: number): any;
getChannelData(channel: number): Float32Array;
}
declare var AudioBuffer: {

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@ -8,6 +8,7 @@ var x = foo1;
class y extends x {}
>y : Symbol(y, Decl(foo2.ts, 1, 13))
>x : Symbol(x, Decl(foo2.ts, 1, 3))
=== tests/cases/conformance/classes/classExpressions/foo1.ts ===
class x{}

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@ -9,4 +9,5 @@ var x = A;
class C extends x { } // error, could not find symbol xs
>C : Symbol(C, Decl(extendNonClassSymbol1.ts, 1, 10))
>x : Symbol(x, Decl(extendNonClassSymbol1.ts, 1, 3))

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@ -0,0 +1,15 @@
/// <reference path="fourslash.ts"/>
////var [|Base|] = class { };
////class C extends [|Base|] { }
let ranges = test.ranges();
for (let range of ranges) {
goTo.position(range.start);
verify.referencesCountIs(ranges.length);
for (let expectedReference of ranges) {
verify.referencesAtPositionContains(expectedReference);
}
}

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@ -0,0 +1,17 @@
/// <reference path="fourslash.ts"/>
////interface [|Base|] { }
////namespace n {
//// var Base = class { };
//// interface I extends [|Base|] { }
////}
let ranges = test.ranges();
for (let range of ranges) {
goTo.position(range.start);
verify.referencesCountIs(ranges.length);
for (let expectedReference of ranges) {
verify.referencesAtPositionContains(expectedReference);
}
}

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@ -0,0 +1,10 @@
/// <reference path="fourslash.ts"/>
////var Base = class { };
////class C extends Base implements [|Base|] { }
let ranges = test.ranges();
for (let range of ranges) {
verify.referencesCountIs(0);
}